--[[ TechAge ======= Copyright (C) 2019-2021 Joachim Stolberg GPL v3 See LICENSE.txt for more information Chest for TA2 gravity-based energy storage ]]-- -- for lazy programmers local P2S = function(pos) if pos then return minetest.pos_to_string(pos) end end local S2P = minetest.string_to_pos local M = minetest.get_meta local S = techage.S local function valid_weight_items(stack) local name = stack:get_name() local ndef = minetest.registered_nodes[name] if ndef then if minetest.get_item_group(name, "stone") > 0 then return true end if minetest.get_item_group(name, "cobble") > 0 then return true end if minetest.get_item_group(name, "gravel") > 0 then return true end if minetest.get_item_group(name, "sand") > 0 then return true end end end minetest.register_entity("techage:ta2_weight_chest_entity", { initial_properties = { physical = true, pointable = false, collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, visual = "wielditem", textures = {"techage:ta2_weight_chest"}, visual_size = {x=0.66, y=0.66, z=0.66}, static_save = false, }, }) local function allow_metadata_inventory_put(pos, listname, index, stack, player) if minetest.is_protected(pos, player:get_player_name()) then return 0 end if not valid_weight_items(stack) then return 0 end return stack:get_count() end local function allow_metadata_inventory_take(pos, listname, index, stack, player) if minetest.is_protected(pos, player:get_player_name()) then return 0 end return stack:get_count() end local function can_dig(pos, player) if minetest.is_protected(pos, player:get_player_name()) then return false end local inv = minetest.get_meta(pos):get_inventory() return inv:is_empty("main") end local function after_dig_node(pos, oldnode, oldmetadata, digger) techage.remove_node(pos, oldnode, oldmetadata) end local function formspec() return "size[8,6.7]".. default.gui_bg.. default.gui_bg_img.. default.gui_slots.. "list[context;main;1.5,0.2;5,2;]".. "list[current_player;main;0,3;8,4;]".. "listring[context;main]".. "listring[current_player;main]" end minetest.register_node("techage:ta2_weight_chest", { description = S("TA2 Weight Chest"), tiles = { -- up, down, right, left, back, front "techage_filling_ta2.png^techage_frame_ta2.png^techage_weight_bottom.png", "techage_filling_ta2.png^techage_frame_ta2.png^techage_weight_bottom.png", "techage_filling_ta2.png^techage_frame_ta2.png^techage_appl_chest_back_ta3.png^techage_weight_side.png", "techage_filling_ta2.png^techage_frame_ta2.png^techage_appl_chest_back_ta3.png^techage_weight_side.png", "techage_filling_ta2.png^techage_frame_ta2.png^techage_appl_chest_back_ta3.png^techage_weight_side.png", "techage_filling_ta2.png^techage_frame_ta2.png^techage_appl_chest_back_ta3.png^techage_weight_side.png", }, on_construct = function(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() inv:set_size('main', 10) end, after_place_node = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", formspec()) end, techage_set_numbers = function(pos, numbers, player_name) return techage.logic.set_numbers(pos, numbers, player_name, S("TA2 Weight Chest")) end, can_dig = can_dig, after_dig_node = after_dig_node, allow_metadata_inventory_put = allow_metadata_inventory_put, allow_metadata_inventory_take = allow_metadata_inventory_take, paramtype2 = "facedir", groups = {choppy=2, cracky=2, crumbly=2}, is_ground_content = false, sounds = default.node_sound_wood_defaults(), }) minetest.register_craft({ output = "techage:ta2_weight_chest", recipe = { {"", "", ""}, {"basic_materials:steel_strip", "techage:chest_ta2", "basic_materials:steel_strip"}, {"", "", ""}, }, })