--[[ TechAge ======= Copyright (C) 2020 Joachim Stolberg AGPL v3 See LICENSE.txt for more information TA4 Injector ]]-- -- for lazy programmers local M = minetest.get_meta local S = techage.S -- Consumer Related Data local CRD = function(pos) return (minetest.registered_nodes[techage.get_node_lvm(pos).name] or {}).consumer end local STANDBY_TICKS = 2 local COUNTDOWN_TICKS = 4 local CYCLE_TIME = 3 local function formspec(self, pos, nvm) if CRD(pos).stage == 4 then -- TA4 node? return "size[8,7.2]".. default.gui_bg.. default.gui_bg_img.. default.gui_slots.. "box[0,-0.1;7.8,0.5;#c6e8ff]".. "label[3,-0.1;"..minetest.colorize("#000000", S("Injector")).."]".. techage.question_mark_help(8, S("Configure up to 8 items \nto be pushed by the injector")).. "list[context;filter;0,0.8;8,1;]".. "image_button[3.5,2;1,1;".. self:get_state_button_image(nvm) ..";state_button;]".. "tooltip[3.5,2;1,1;"..self:get_state_tooltip(nvm).."]".. "list[current_player;main;0,3.5;8,4;]".. "listring[context;filter]".. "listring[current_player;main]" end end local function allow_metadata_inventory_put(pos, listname, index, stack, player) if minetest.is_protected(pos, player:get_player_name()) then return 0 end local nvm = techage.get_nvm(pos) if CRD(pos).State:get_state(nvm) ~= techage.STOPPED then return 0 end local inv = M(pos):get_inventory() local list = inv:get_list(listname) if list[index]:get_count() == 0 then stack:set_count(1) inv:set_stack(listname, index, stack) return 0 end return 0 end local function allow_metadata_inventory_take(pos, listname, index, stack, player) if minetest.is_protected(pos, player:get_player_name()) then return 0 end local nvm = techage.get_nvm(pos) if CRD(pos).State:get_state(nvm) ~= techage.STOPPED then return 0 end local inv = M(pos):get_inventory() inv:set_stack(listname, index, nil) return 0 end local function pushing(pos, crd, meta, nvm) local pull_dir = meta:get_int("pull_dir") local push_dir = meta:get_int("push_dir") local inv = M(pos):get_inventory() local filter = inv:get_list("filter") local pushed = false local pulled = false for idx, item in ipairs(filter) do local name = item:get_name() if name ~= "" then local items = techage.pull_items(pos, pull_dir, 1, name) if items ~= nil then pulled = true if techage.push_items(pos, push_dir, items, idx) then pushed = true else -- place item back techage.unpull_items(pos, pull_dir, items) end end end end if not pulled then crd.State:idle(pos, nvm) elseif not pushed then crd.State:blocked(pos, nvm) else crd.State:keep_running(pos, nvm, COUNTDOWN_TICKS) end end local function keep_running(pos, elapsed) local nvm = techage.get_nvm(pos) local crd = CRD(pos) pushing(pos, crd, M(pos), nvm) end local function on_receive_fields(pos, formname, fields, player) if minetest.is_protected(pos, player:get_player_name()) then return end local nvm = techage.get_nvm(pos) CRD(pos).State:state_button_event(pos, nvm, fields) M(pos):set_string("formspec", formspec(CRD(pos).State, pos, nvm)) end local tiles = {} -- '#' will be replaced by the stage number -- '{power}' will be replaced by the power PNG tiles.pas = { "techage_filling_ta#.png^techage_frame_ta#_top.png^techage_appl_arrow.png", "techage_filling_ta#.png^techage_frame_ta#.png", "techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_outp.png", "techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_inp.png", "techage_appl_pusher.png^[transformR180]^techage_frame_ta#.png^techage_appl_injector.png", "techage_appl_pusher.png^techage_frame_ta#.png^techage_appl_injector.png", } tiles.act = { -- up, down, right, left, back, front "techage_filling_ta#.png^techage_frame_ta#_top.png^techage_appl_arrow.png", "techage_filling_ta#.png^techage_frame_ta#.png", "techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_outp.png", "techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_inp.png", { image = "techage_appl_pusher14.png^[transformR180]^techage_frame14_ta#.png^techage_appl_injector14.png", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 32, aspect_h = 32, length = 2.0, }, }, { image = "techage_appl_pusher14.png^techage_frame14_ta#.png^techage_appl_injector14.png", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 32, aspect_h = 32, length = 2.0, }, }, } local tubing = { -- push item through the injector in opposit direction on_push_item = function(pos, in_dir, stack) return in_dir == M(pos):get_int("pull_dir") and techage.push_items(pos, in_dir, stack) end, is_pusher = true, -- is a pulling/pushing node on_recv_message = function(pos, src, topic, payload) return CRD(pos).State:on_receive_message(pos, topic, payload) end, } local _, _, node_name_ta4 = techage.register_consumer("injector", S("Injector"), tiles, { cycle_time = CYCLE_TIME, standby_ticks = STANDBY_TICKS, formspec = formspec, tubing = tubing, after_place_node = function(pos, placer) local meta = M(pos) local node = minetest.get_node(pos) meta:set_int("pull_dir", techage.side_to_outdir("L", node.param2)) meta:set_int("push_dir", techage.side_to_outdir("R", node.param2)) local inv = M(pos):get_inventory() inv:set_size('filter', 8) local nvm = techage.get_nvm(pos) M(pos):set_string("formspec", formspec(CRD(pos).State, pos, nvm)) end, allow_metadata_inventory_put = allow_metadata_inventory_put, allow_metadata_inventory_take = allow_metadata_inventory_take, on_receive_fields = on_receive_fields, node_timer = keep_running, on_rotate = screwdriver.disallow, groups = {choppy=2, cracky=2, crumbly=2}, is_ground_content = false, sounds = default.node_sound_wood_defaults(), num_items = {0,2,6,12}, }, {false, false, false, true}) minetest.register_craft({ output = node_name_ta4, recipe = { {"", "techage:aluminum", ""}, {"", "techage:ta4_pusher_pas", ""}, {"", "basic_materials:ic", ""}, }, })