--[[ TechAge ======= Copyright (C) 2019 Joachim Stolberg GPL v3 See LICENSE.txt for more information TA3 Power Switch (large and small) ]]-- -- for lazy programmers local P = minetest.string_to_pos local M = minetest.get_meta local S = techage.S local Cable = techage.ElectricCable local power_cut = techage.power.power_cut local after_rotate_node = techage.power.after_rotate_node local Param2ToDir = { [0] = 6, [1] = 5, [2] = 2, [3] = 4, [4] = 1, [5] = 3, } local function switch_on(pos, node, clicker, name) if clicker and minetest.is_protected(pos, clicker:get_player_name()) then return end node.name = name minetest.swap_node(pos, node) minetest.sound_play("techage_button", { pos = pos, gain = 0.5, max_hear_distance = 5, }) local dir = Param2ToDir[node.param2] power_cut(pos, dir, Cable, false) end local function switch_off(pos, node, clicker, name) if clicker and minetest.is_protected(pos, clicker:get_player_name()) then return end node.name = name minetest.swap_node(pos, node) minetest.get_node_timer(pos):stop() minetest.sound_play("techage_button", { pos = pos, gain = 0.5, max_hear_distance = 5, }) local dir = Param2ToDir[node.param2] power_cut(pos, dir, Cable, true) end minetest.register_node("techage:powerswitch", { description = S("TA Power Switch"), inventory_image = "techage_appl_switch_inv.png", tiles = { 'techage_appl_switch_off.png', }, drawtype = "nodebox", node_box = { type = "fixed", fixed = { { -1/4, -8/16, -1/4, 1/4, -7/16, 1/4}, { -1/6, -12/16, -1/6, 1/6, -8/16, 1/6}, }, }, after_place_node = function(pos, placer) local meta = M(pos) local number = techage.add_node(pos, "techage:powerswitch") meta:set_string("node_number", number) meta:set_string("owner", placer:get_player_name()) meta:set_string("infotext", S("TA Power Switch").." "..number) end, on_rightclick = function(pos, node, clicker) switch_on(pos, node, clicker, "techage:powerswitch_on") end, on_rotate = screwdriver.disallow, paramtype = "light", sunlight_propagates = true, paramtype2 = "wallmounted", groups = {choppy=2, cracky=2, crumbly=2}, is_ground_content = false, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("techage:powerswitch_on", { description = S("TA Power Switch"), inventory_image = "techage_appl_switch_inv.png", tiles = { 'techage_appl_switch_on.png', }, drawtype = "nodebox", node_box = { type = "fixed", fixed = { { -1/4, -8/16, -1/4, 1/4, -7/16, 1/4}, { -1/6, -12/16, -1/6, 1/6, -8/16, 1/6}, }, }, on_rightclick = function(pos, node, clicker) switch_off(pos, node, clicker, "techage:powerswitch") end, drop = "techage:powerswitch", on_rotate = screwdriver.disallow, paramtype = "light", sunlight_propagates = true, paramtype2 = "wallmounted", groups = {choppy=2, cracky=2, crumbly=2, not_in_creative_inventory = 1}, is_ground_content = false, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("techage:powerswitchsmall", { description = S("TA Power Switch Small"), inventory_image = "techage_smart_button_inventory.png", tiles = { 'techage_smart_button_off.png', }, drawtype = "nodebox", node_box = { type = "fixed", fixed = { { -5/32, -16/32, -5/32, 5/32, -15/32, 5/32}, { -2/16, -12/16, -2/16, 2/16, -8/16, 2/16}, }, }, after_place_node = function(pos, placer) local meta = M(pos) local number = techage.add_node(pos, "techage:powerswitchsmall") meta:set_string("node_number", number) meta:set_string("owner", placer:get_player_name()) meta:set_string("infotext", S("TA Power Switch Small").." "..number) end, on_rightclick = function(pos, node, clicker) switch_on(pos, node, clicker, "techage:powerswitchsmall_on") end, on_rotate = screwdriver.disallow, paramtype = "light", sunlight_propagates = true, paramtype2 = "wallmounted", groups = {choppy=2, cracky=2, crumbly=2}, is_ground_content = false, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("techage:powerswitchsmall_on", { description = S("TA Power Switch Small"), inventory_image = "techage_appl_switch_inv.png", tiles = { 'techage_smart_button_on.png', }, drawtype = "nodebox", node_box = { type = "fixed", fixed = { { -5/32, -16/32, -5/32, 5/32, -15/32, 5/32}, { -2/16, -12/16, -2/16, 2/16, -8/16, 2/16}, }, }, on_rightclick = function(pos, node, clicker) switch_off(pos, node, clicker, "techage:powerswitchsmall") end, drop = "techage:powerswitchsmall", on_rotate = screwdriver.disallow, paramtype = "light", sunlight_propagates = true, paramtype2 = "wallmounted", groups = {choppy=2, cracky=2, crumbly=2, not_in_creative_inventory = 1}, is_ground_content = false, sounds = default.node_sound_wood_defaults(), }) local function get_conn_dirs(pos, node) local tbl = {[0]= {2,4}, {1,3}, {2,4}, {1,3}, {2,4}, {5,6}, {2,4}, {5,6}, {2,4}, {5,6}, {2,4}, {5,6}, {5,6}, {1,3}, {5,6}, {1,3}, {5,6}, {1,3}, {5,6}, {1,3}, {2,4}, {1,3}, {2,4}, {1,3}, } return tbl[node.param2] end local function on_place(itemstack, placer, pointed_thing) if pointed_thing.type ~= "node" then return itemstack end return minetest.rotate_and_place(itemstack, placer, pointed_thing) end local function on_rotate(pos, node, user, mode, new_param2) if minetest.is_protected(pos, user:get_player_name()) then return false end node.param2 = techage.rotate_wallmounted(node.param2) minetest.swap_node(pos, node) after_rotate_node(pos, Cable) return true end minetest.register_node("techage:powerswitch_box", { description = S("TA Power Switch Box"), tiles = { -- up, down, right, left, back, front 'techage_electric_switch.png', 'techage_electric_switch.png', 'techage_electric_junction.png', 'techage_electric_junction.png', 'techage_electric_switch.png', 'techage_electric_switch.png', }, drawtype = "nodebox", node_box = { type = "fixed", fixed = { { -2/4, -1/4, -1/4, 2/4, 1/4, 1/4}, }, }, on_place = on_place, on_rotate = on_rotate, paramtype2 = "facedir", groups = {choppy=2, cracky=2, crumbly=2, techage_trowel = 1}, is_ground_content = false, sounds = default.node_sound_wood_defaults(), }) techage.power.register_node({"techage:powerswitch_box"}, { power_network = Cable, conn_sides = get_conn_dirs, }) techage.register_node({"techage:powerswitch", "techage:powerswitch_on"}, { on_recv_message = function(pos, src, topic, payload) local node = minetest.get_node(pos) if topic == "on" and node.name == "techage:powerswitch" then switch_on(pos, node, nil, "techage:powerswitch_on") return true elseif topic == "on" and node.name == "techage:powerswitchsmall" then switch_on(pos, node, nil, "techage:powerswitchsmall_on") return true elseif topic == "off" and node.name == "techage:powerswitch_on" then switch_off(pos, node, nil, "techage:powerswitch") return true elseif topic == "off" and node.name == "techage:powerswitchsmall_on" then switch_off(pos, node, nil, "techage:powerswitchsmall") return true elseif topic == "state" then if node.name == "techage:powerswitch_on" or node.name == "techage:powerswitchsmall_on"then return "on" end return "off" else return "unsupported" end end, on_node_load = function(pos) local meta = M(pos) local number = meta:get_string("number") or "" if number ~= "" then meta:set_string("node_number", number) meta:set_string("number", nil) end end, }) minetest.register_craft({ output = "techage:powerswitch 2", recipe = { {"", "", ""}, {"dye:yellow", "dye:red", "dye:yellow"}, {"basic_materials:plastic_sheet", "basic_materials:copper_wire", "basic_materials:plastic_sheet"}, }, }) minetest.register_craft({ type = "shapeless", output = "techage:powerswitchsmall", recipe = {"techage:powerswitch"}, }) minetest.register_craft({ output = "techage:powerswitch_box", recipe = { {"", "basic_materials:plastic_sheet", ""}, {"techage:electric_cableS", "basic_materials:copper_wire", "techage:electric_cableS"}, {"", "basic_materials:plastic_sheet", ""}, }, })