--[[ TechAge ======= Copyright (C) 2019 Joachim Stolberg LGPLv2.1+ See LICENSE.txt for more information Forceload block ]]-- -- for lazy programmers local S = function(pos) if pos then return minetest.pos_to_string(pos) end end local P = minetest.string_to_pos local M = minetest.get_meta local function calc_area(pos) local xpos = (math.floor(pos.x / 16) * 16) local ypos = (math.floor(pos.y / 16) * 16) local zpos = (math.floor(pos.z / 16) * 16) local pos1 = {x=xpos, y=ypos, z=zpos} local pos2 = {x=xpos+15, y=ypos+15, z=zpos+15} return pos1, pos2 end local function in_list(list, x) local pos1 = calc_area(x) for _,v in ipairs(list) do local pos2 = calc_area(v) if vector.equals(pos1, pos2) then return true end end return false end local function remove_list_elem(list, x) local n = nil for idx, v in ipairs(list) do if vector.equals(v, x) then n = idx break end end if n then table.remove(list, n) end return list end local function chat(player, text) minetest.chat_send_player(player:get_player_name(), "[Techage] "..text) end local function add_pos(pos, player) local lPos = minetest.deserialize(player:get_attribute("techage_forceload_blocks")) or {} if not in_list(lPos, pos) and (#lPos < techage.max_num_forceload_blocks or creative and creative.is_enabled_for and creative.is_enabled_for(player:get_player_name())) then lPos[#lPos+1] = pos player:set_attribute("techage_forceload_blocks", minetest.serialize(lPos)) return true end return false end local function del_pos(pos, player) local lPos = minetest.deserialize(player:get_attribute("techage_forceload_blocks")) or {} lPos = remove_list_elem(lPos, pos) player:set_attribute("techage_forceload_blocks", minetest.serialize(lPos)) end local function get_pos_list(player) return minetest.deserialize(player:get_attribute("techage_forceload_blocks")) or {} end local function set_pos_list(player, lPos) player:set_attribute("techage_forceload_blocks", minetest.serialize(lPos)) end local function get_data(pos, player) local pos1, pos2 = calc_area(pos) local num = #minetest.deserialize(player:get_attribute("techage_forceload_blocks")) or 0 local max = techage.max_num_forceload_blocks return pos1, pos2, num, max end local function formspec(player) local lPos = get_pos_list(player) local tRes = {} tRes[1] = "size[7,9]".. default.gui_bg.. default.gui_bg_img.. default.gui_slots.. "label[0,0;List of your Forceload Blocks:]" for idx,pos in ipairs(lPos) do local pos1, pos2 = calc_area(pos) local ypos = 0.2 + idx * 0.4 tRes[#tRes+1] = "label[0,"..ypos..";"..idx.."]" tRes[#tRes+1] = "label[0.8,"..ypos..";"..S(pos1).."]" tRes[#tRes+1] = "label[3.2,"..ypos..";to]" tRes[#tRes+1] = "label[4,"..ypos..";"..S(pos2).."]" end return table.concat(tRes) end minetest.register_node("techage:forceload", { description = "Techage Forceload Block", tiles = { -- up, down, right, left, back, front 'techage_filling_ta2.png^techage_frame_ta2_top.png', 'techage_filling_ta2.png^techage_frame_ta2_top.png', { image = "techage_filling_ta2.png^techage_frame_ta2_top.png^techage_appl_forceload.png", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 32, aspect_h = 32, length = 0.5, }, }, }, after_place_node = function(pos, placer, itemstack) if add_pos(pos, placer) then minetest.forceload_block(pos, true) local pos1, pos2, num, max = get_data(pos, placer) M(pos):set_string("infotext", "Area "..S(pos1).." to "..S(pos2).." loaded!\n".. "Punch the block to make the area visible.") chat(placer, "Area ("..num.."/"..max..") "..S(pos1).." to "..S(pos2).." loaded!") techage.mark_region(placer:get_player_name(), pos1, pos2) M(pos):set_string("owner", placer:get_player_name()) else chat(placer, "Area already loaded or max. number of Forceload Blocks reached!") minetest.remove_node(pos) return itemstack end end, after_dig_node = function(pos, oldnode, oldmetadata, digger) local player = minetest.get_player_by_name(oldmetadata.fields.owner) if player then del_pos(pos, player) end minetest.forceload_free_block(pos, true) techage.unmark_region(oldmetadata.fields.owner) end, on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) if M(pos):get_string("owner") == clicker:get_player_name() or minetest.check_player_privs(clicker:get_player_name(), "server") then local s = formspec(clicker) minetest.show_formspec(clicker:get_player_name(), "techage:forceload", s) end end, on_punch = function(pos, node, puncher, pointed_thing) local pos1, pos2 = calc_area(pos) techage.switch_region(puncher:get_player_name(), pos1, pos2) end, paramtype = "light", sunlight_propagates = true, groups = {choppy=2, cracky=2, crumbly=2, not_in_creative_inventory = techage.max_num_forceload_blocks == 0 and 1 or 0}, is_ground_content = false, sounds = default.node_sound_wood_defaults(), }) if techage.max_num_forceload_blocks > 0 then minetest.register_craft({ output = "techage:forceload", recipe = { {"group:wood", "", "group:wood"}, {"default:mese_crystal_fragment", "techage:baborium_lump", "default:mese_crystal_fragment"}, {"group:wood", "techage:iron_ingot", "group:wood"}, }, }) end minetest.register_on_joinplayer(function(player) local lPos = {} for _,pos in ipairs(get_pos_list(player)) do local node = techage.get_node_lvm(pos) if node.name == "techage:forceload" then minetest.forceload_block(pos, true) lPos[#lPos+1] = pos end end set_pos_list(player, lPos) end) minetest.register_on_leaveplayer(function(player) for _,pos in ipairs(get_pos_list(player)) do minetest.forceload_free_block(pos, true) end end)