--[[ TechAge ======= Copyright (C) 2019 Joachim Stolberg GPL v3 See LICENSE.txt for more information TA2/TA3/TA4 Chest ]]-- -- for lazy programmers local M = minetest.get_meta local S = techage.S local PlayerActions = {} local InventoryState = {} local function store_action(pos, player, action, stack) local meta = minetest.get_meta(pos) local name = player and player:get_player_name() or "" local number = meta:get_string("node_number") local item = stack:get_name().." "..stack:get_count() PlayerActions[number] = {name, action, item} end local function send_off_command(pos) local meta = minetest.get_meta(pos) local numbers = meta:get_string("numbers") or "" if numbers ~= "" then local own_num = meta:get_string("node_number") techage.send_multi(numbers, "off", own_num) end end local function send_command(pos) local meta = minetest.get_meta(pos) local numbers = meta:get_string("numbers") or "" if numbers ~= "" then local own_num = meta:get_string("node_number") techage.send_multi(numbers, "on", own_num) minetest.after(1, send_off_command, pos) end end local function allow_metadata_inventory_put(pos, listname, index, stack, player) if minetest.is_protected(pos, player:get_player_name()) then return 0 end store_action(pos, player, "put", stack) send_command(pos) return stack:get_count() end local function allow_metadata_inventory_take(pos, listname, index, stack, player) if minetest.is_protected(pos, player:get_player_name()) then return 0 end store_action(pos, player, "take", stack) send_command(pos) return stack:get_count() end local function can_dig(pos, player) if minetest.is_protected(pos, player:get_player_name()) then return false end local inv = minetest.get_meta(pos):get_inventory() return inv:is_empty("main") end local function after_dig_node(pos, oldnode, oldmetadata, digger) techage.remove_node(pos) end local function formspec2() return "size[9,8]".. default.gui_bg.. default.gui_bg_img.. default.gui_slots.. "list[context;main;0.5,0;8,4;]".. "list[current_player;main;0.5,4.3;8,4;]".. "listring[context;main]".. "listring[current_player;main]" end minetest.register_node("techage:chest_ta2", { description = S("TA2 Protected Chest"), tiles = { -- up, down, right, left, back, front "techage_filling_ta2.png^techage_frame_ta2.png", "techage_filling_ta2.png^techage_frame_ta2.png", "techage_filling_ta2.png^techage_frame_ta2.png^techage_appl_chest_back_ta3.png", "techage_filling_ta2.png^techage_frame_ta2.png^techage_appl_chest_back_ta3.png", "techage_filling_ta2.png^techage_frame_ta2.png^techage_appl_chest_back_ta3.png", "techage_filling_ta2.png^techage_frame_ta2.png^techage_appl_chest_front_ta3.png", }, on_construct = function(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() inv:set_size('main', 32) end, after_place_node = function(pos, placer) local meta = minetest.get_meta(pos) local number = techage.add_node(pos, "techage:chest_ta2") meta:set_string("node_number", number) meta:set_string("owner", placer:get_player_name()) meta:set_string("formspec", formspec2()) meta:set_string("infotext", S("TA2 Protected Chest").." "..number) end, techage_set_numbers = function(pos, numbers, player_name) return techage.logic.set_numbers(pos, numbers, player_name, S("TA2 Protected Chest")) end, can_dig = can_dig, after_dig_node = after_dig_node, allow_metadata_inventory_put = allow_metadata_inventory_put, allow_metadata_inventory_take = allow_metadata_inventory_take, paramtype2 = "facedir", groups = {choppy=2, cracky=2, crumbly=2}, is_ground_content = false, sounds = default.node_sound_wood_defaults(), }) local function formspec3() return "size[10,8]".. default.gui_bg.. default.gui_bg_img.. default.gui_slots.. "list[context;main;0,0;10,4;]".. "list[current_player;main;1,4.3;8,4;]".. "listring[context;main]".. "listring[current_player;main]" end minetest.register_node("techage:chest_ta3", { description = S("TA3 Protected Chest"), tiles = { -- up, down, right, left, back, front "techage_filling_ta3.png^techage_frame_ta3.png", "techage_filling_ta3.png^techage_frame_ta3.png", "techage_filling_ta3.png^techage_frame_ta3.png^techage_appl_chest_back_ta3.png", "techage_filling_ta3.png^techage_frame_ta3.png^techage_appl_chest_back_ta3.png", "techage_filling_ta3.png^techage_frame_ta3.png^techage_appl_chest_back_ta3.png", "techage_filling_ta3.png^techage_frame_ta3.png^techage_appl_chest_front_ta3.png", }, on_construct = function(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() inv:set_size('main', 40) end, after_place_node = function(pos, placer) local meta = minetest.get_meta(pos) local number = techage.add_node(pos, "techage:chest_ta3") meta:set_string("node_number", number) meta:set_string("owner", placer:get_player_name()) meta:set_string("formspec", formspec3()) meta:set_string("infotext", S("TA3 Protected Chest").." "..number) end, techage_set_numbers = function(pos, numbers, player_name) return techage.logic.set_numbers(pos, numbers, player_name, S("TA3 Protected Chest")) end, can_dig = can_dig, after_dig_node = after_dig_node, allow_metadata_inventory_put = allow_metadata_inventory_put, allow_metadata_inventory_take = allow_metadata_inventory_take, paramtype2 = "facedir", groups = {choppy=2, cracky=2, crumbly=2}, is_ground_content = false, sounds = default.node_sound_wood_defaults(), }) local function formspec4() return "size[10,9]".. default.gui_bg.. default.gui_bg_img.. default.gui_slots.. "list[context;main;0,0;10,5;]".. "list[current_player;main;1,5.3;8,4;]".. "listring[context;main]".. "listring[current_player;main]" end minetest.register_node("techage:chest_ta4", { description = S("TA4 Protected Chest"), tiles = { -- up, down, right, left, back, front "techage_filling_ta4.png^techage_frame_ta4_top.png", "techage_filling_ta4.png^techage_frame_ta4.png", "techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_chest_back_ta4.png", "techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_chest_back_ta4.png", "techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_chest_back_ta4.png", "techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_chest_front_ta4.png", }, on_construct = function(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() inv:set_size('main', 50) end, after_place_node = function(pos, placer) local meta = minetest.get_meta(pos) local number = techage.add_node(pos, "techage:chest_ta4") meta:set_string("node_number", number) meta:set_string("owner", placer:get_player_name()) meta:set_string("formspec", formspec4()) meta:set_string("infotext", S("TA4 Protected Chest").." "..number) end, techage_set_numbers = function(pos, numbers, player_name) return techage.logic.set_numbers(pos, numbers, player_name, S("TA4 Protected Chest")) end, can_dig = can_dig, after_dig_node = after_dig_node, allow_metadata_inventory_put = allow_metadata_inventory_put, allow_metadata_inventory_take = allow_metadata_inventory_take, paramtype2 = "facedir", groups = {choppy=2, cracky=2, crumbly=2}, is_ground_content = false, sounds = default.node_sound_wood_defaults(), }) techage.register_node({"techage:chest_ta2", "techage:chest_ta3", "techage:chest_ta4"}, { on_pull_item = function(pos, in_dir, num) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() return techage.get_items(inv, "main", num) end, on_push_item = function(pos, in_dir, stack) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() return techage.put_items(inv, "main", stack) end, on_unpull_item = function(pos, in_dir, stack) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() return techage.put_items(inv, "main", stack) end, on_recv_message = function(pos, topic, payload) if topic == "state" then local meta = minetest.get_meta(pos) local inv = meta:get_inventory() return techage.get_inv_state(inv, "main") elseif topic == "player_action" then local meta = minetest.get_meta(pos) local number = meta:get_string("node_number") return PlayerActions[number] else return "unsupported" end end, }) minetest.register_craft({ type = "shapeless", output = "techage:chest_ta2", recipe = {"default:chest", "techage:tubeS", "techage:iron_ingot"} }) minetest.register_craft({ type = "shapeless", output = "techage:chest_ta3", recipe = {"techage:chest_ta2", "techage:tubeS", "techage:vacuum_tube"} }) local help = S("The Protected Chest is useful in protected areas (by means of any protection mod).@n".. "Only players with interaction rights on that position can take/put item from/to the chest.@n".. "The Chest supports commands to read the last player action (player-name, take/put, item-name) ".. "and the chest state ('empty', 'loaded', 'full').@n".. "The chest returns 'loaded' when it is not empty and not full, ".. "'full' is returned, when no empty stack is available.@n") techage.register_entry_page("ta2", "chest", S("TA2 Protected Chest"), S("The Protected Chest is useful in protected areas (by means of any protection mod).@n".. "Only players with interaction rights on that position can take/put item from/to the chest."), "techage:chest_ta2") techage.register_entry_page("ta3m", "chest", S("TA3 Protected Chest"), help, "techage:chest_ta3")