--[[ TechAge ======= Copyright (C) 2019 Joachim Stolberg GPL v3 See LICENSE.txt for more information TA2/TA3/TA4 Distributor ]]-- -- for lazy programmers local M = minetest.get_meta local N = minetest.get_node -- Consumer Related Data local CRD = function(pos) return (minetest.registered_nodes[techage.get_node_lvm(pos).name] or {}).consumer end local S = techage.S local SRC_INV_SIZE = 8 local COUNTDOWN_TICKS = 10 local STANDBY_TICKS = 10 local CYCLE_TIME = 4 local INFO = [[- Turn port on/off: command = "port", payload = "red/green/blue/yellow=on/off" - Clear counter: command = "clear_counter"]] --local Side2Color = {B="red", L="green", F="blue", R="yellow"} local SlotColors = {"red", "green", "blue", "yellow"} local Num2Ascii = {"B", "L", "F", "R"} local FilterCache = {} -- local cache for filter settings local function filter_settings(pos) local meta = M(pos) local param2 = techage.get_node_lvm(pos).param2 local inv = meta:get_inventory() local filter = minetest.deserialize(meta:get_string("filter")) or {false,false,false,false} local ItemFilter = {} -- { = {dir,...}] local OpenPorts = {} -- {dir, ...} local FilterItems = {} -- {, , ...} for sequencing only -- collect all filter settings for idx,slot in ipairs(SlotColors) do if filter[idx] == true then local side = Num2Ascii[idx] local out_dir = techage.side_to_outdir(side, param2) if inv:is_empty(slot) then table.insert(OpenPorts, out_dir) else for _,stack in ipairs(inv:get_list(slot)) do local name = stack:get_name() if name ~= "" then if not ItemFilter[name] then ItemFilter[name] = {} end table.insert(ItemFilter[name], out_dir) table.insert(FilterItems, name) end end end end end FilterCache[minetest.hash_node_position(pos)] = { ItemFilter = ItemFilter, OpenPorts = OpenPorts, FilterItems = FilterItems, } end -- Return filter table and list of open ports. -- (see test data) local function get_filter_settings(pos) -- local ItemFilter = { -- ["default:dirt"] = {1,2}, -- ["default:cobble"] = {4}, -- } -- local OpenPorts = {3} -- local FilterItems = {"default:dirt",...} -- return ItemFilter, OpenPorts, FilterItems local hash = minetest.hash_node_position(pos) if FilterCache[hash] == nil then filter_settings(pos) end return FilterCache[hash].ItemFilter, FilterCache[hash].OpenPorts, FilterCache[hash].FilterItems end local function order_checkbox(pos, filter) local cnt = 0 for _,val in ipairs(filter) do if val then cnt = cnt + 1 end end if cnt == 1 then local order = M(pos):get_int("order") == 1 and "true" or "false" return "checkbox[2,0;order;1:1;"..order.."]".. "tooltip[2,0;1,1;"..S("Force order of filter items")..";#0C3D32;#FFFFFF]" else M(pos):set_int("order", 0) -- disable sequencing end return "" end local function blocking_checkbox(pos, filter) local cnt = 0 local _, open_ports = get_filter_settings(pos) for _,val in ipairs(filter) do if val then cnt = cnt + 1 end end if cnt > 1 and #open_ports > 0 then local blocking = M(pos):get_int("blocking") == 1 and "true" or "false" return "checkbox[2,0;blocking;>>|;"..blocking.."]".. "tooltip[2,0;1,1;"..S("Block configured items for open ports")..";#0C3D32;#FFFFFF]" else M(pos):set_int("blocking", 0) -- disable blocking end return "" end local function formspec(self, pos, nvm) local filter = minetest.deserialize(M(pos):get_string("filter")) or {false,false,false,false} local order = order_checkbox(pos, filter) local blocking = blocking_checkbox(pos, filter) return "size[10.5,8.5]".. default.gui_bg.. default.gui_bg_img.. default.gui_slots.. "list[context;src;0,0;2,4;]".. order.. blocking.. "image[2,1.5;1,1;techage_form_arrow.png]".. "image_button[2,3;1,1;"..self:get_state_button_image(nvm)..";state_button;]".. "tooltip[2,3;1,1;"..self:get_state_tooltip(nvm).."]".. "checkbox[3,0;filter1;On;"..dump(filter[1]).."]".. "checkbox[3,1;filter2;On;"..dump(filter[2]).."]".. "checkbox[3,2;filter3;On;"..dump(filter[3]).."]".. "checkbox[3,3;filter4;On;"..dump(filter[4]).."]".. "image[4,0;0.3,1;techage_inv_red.png]".. "image[4,1;0.3,1;techage_inv_green.png]".. "image[4,2;0.3,1;techage_inv_blue.png]".. "image[4,3;0.3,1;techage_inv_yellow.png]".. "list[context;red;4.5,0;6,1;]".. "list[context;green;4.5,1;6,1;]".. "list[context;blue;4.5,2;6,1;]".. "list[context;yellow;4.5,3;6,1;]".. "list[current_player;main;1.25,4.5;8,4;]".. "listring[context;src]".. "listring[current_player;main]".. default.get_hotbar_bg(1.25,4.5) end local function allow_metadata_inventory_put(pos, listname, index, stack, player) local inv = M(pos):get_inventory() local list = inv:get_list(listname) if minetest.is_protected(pos, player:get_player_name()) then return 0 end if listname == "src" then CRD(pos).State:start_if_standby(pos) return stack:get_count() elseif not inv:contains_item(listname, {name = stack:get_name()}) then stack:set_count(1) inv:set_stack(listname, index, stack) return 0 end return 0 end local function allow_metadata_inventory_take(pos, listname, index, stack, player) if minetest.is_protected(pos, player:get_player_name()) then return 0 end if listname == "src" then return stack:get_count() else local inv = M(pos):get_inventory() inv:set_stack(listname, index, nil) return 0 end end local function allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player) if minetest.is_protected(pos, player:get_player_name()) then return 0 end local inv = minetest.get_meta(pos):get_inventory() local stack = inv:get_stack(from_list, from_index) if from_list == "src" and to_list ~= "src" and not inv:contains_item(to_list, {name = stack:get_name()}) then stack:set_count(1) inv:set_stack(to_list, to_index, stack) return 0 elseif from_list ~= "src" and to_list == "src" then inv:set_stack(from_list, from_index, nil) return 0 elseif not inv:contains_item(to_list, {name = stack:get_name()}) then return 1 else return 0 end end local function push_item(pos, filter, item_name, num_items, nvm) local idx = 1 local num_pushed = 0 local num_ports = #filter local amount = math.floor(math.max((num_items + 1) / num_ports, 1)) local num_of_trials = 0 while num_pushed < num_items and num_of_trials <= 8 do num_of_trials = num_of_trials + 1 local push_dir = filter[idx] local num_to_push = math.min(amount, num_items - num_pushed) if techage.push_items(pos, push_dir, ItemStack(item_name.." "..num_to_push)) then num_pushed = num_pushed + num_to_push nvm.port_counter[push_dir] = (nvm.port_counter[push_dir] or 0) + num_to_push end -- filter start offset idx = idx + 1 if idx > num_ports then idx = 1 end end return num_pushed end -- move items to output slots local function distributing(pos, inv, crd, nvm) local item_filter, open_ports = get_filter_settings(pos) local sum_num_pushed = 0 local num_pushed = 0 local blocking_mode = M(pos):get_int("blocking") == 1 -- start searching after last position local offs = nvm.last_index or 1 for i = 1, SRC_INV_SIZE do local idx = ((i + offs - 1) % 8) + 1 local stack = inv:get_stack("src", idx) local item_name = stack:get_name() local num_items = stack:get_count() local num_to_push = math.min(crd.num_items - sum_num_pushed, num_items) num_pushed = 0 if item_filter[item_name] then -- Push items based on filter num_pushed = push_item(pos, item_filter[item_name], item_name, num_to_push, nvm) elseif blocking_mode and #open_ports > 0 then -- Push items based on open ports num_pushed = push_item(pos, open_ports, item_name, num_to_push, nvm) end if not blocking_mode and num_pushed == 0 and #open_ports > 0 then -- Push items based on open ports num_pushed = push_item(pos, open_ports, item_name, num_to_push, nvm) end sum_num_pushed = sum_num_pushed + num_pushed stack:take_item(num_pushed) inv:set_stack("src", idx, stack) if sum_num_pushed >= crd.num_items then nvm.last_index = idx break end end if num_pushed == 0 then crd.State:blocked(pos, nvm) else crd.State:keep_running(pos, nvm, COUNTDOWN_TICKS, sum_num_pushed) end end local function sequencing(pos, inv, crd, nvm) local _,open_ports, filter_items = get_filter_settings(pos) local offs = nvm.last_index or 1 local num_filters = 0 -- already processed local num_pushed = 0 local push_dir = open_ports[1] or 1 local blocked = false while num_pushed < crd.num_items and num_filters < 7 do local stack = filter_items[offs] and ItemStack(filter_items[offs]) if stack then if not inv:contains_item("src", stack) then break end if not techage.push_items(pos, push_dir, stack) then blocked = true break end num_pushed = num_pushed + 1 inv:remove_item("src", stack) end offs = (offs % 6) + 1 num_filters = num_filters + 1 end nvm.last_index = offs if blocked then crd.State:blocked(pos, nvm) elseif num_pushed == 0 then crd.State:standby(pos, nvm) else crd.State:keep_running(pos, nvm, COUNTDOWN_TICKS, num_pushed) end end -- move items to the output slots local function keep_running(pos, elapsed) local nvm = techage.get_nvm(pos) nvm.port_counter = nvm.port_counter or {} local crd = CRD(pos) local inv = M(pos):get_inventory() if not inv:is_empty("src") then if M(pos):get_int("order") == 1 then sequencing(pos, inv, crd, nvm) else distributing(pos, inv, crd, nvm) end else crd.State:idle(pos, nvm) end return crd.State:is_active(nvm) end local function on_receive_fields(pos, formname, fields, player) if minetest.is_protected(pos, player:get_player_name()) then return end local meta = M(pos) local crd = CRD(pos) local filter = minetest.deserialize(meta:get_string("filter")) if fields.filter1 ~= nil then filter[1] = fields.filter1 == "true" elseif fields.filter2 ~= nil then filter[2] = fields.filter2 == "true" elseif fields.filter3 ~= nil then filter[3] = fields.filter3 == "true" elseif fields.filter4 ~= nil then filter[4] = fields.filter4 == "true" elseif fields.order ~= nil then meta:set_int("order", fields.order == "true" and 1 or 0) local nvm = techage.get_nvm(pos) nvm.last_index = 1 -- start from the beginning elseif fields.blocking ~= nil then meta:set_int("blocking", fields.blocking == "true" and 1 or 0) end meta:set_string("filter", minetest.serialize(filter)) filter_settings(pos) local nvm = techage.get_nvm(pos) if fields.state_button ~= nil then crd.State:state_button_event(pos, nvm, fields) else meta:set_string("formspec", formspec(crd.State, pos, nvm)) end end -- techage command to turn on/off filter channels local function change_filter_settings(pos, slot, val) local slots = {["red"] = 1, ["green"] = 2, ["blue"] = 3, ["yellow"] = 4} local meta = M(pos) local filter = minetest.deserialize(meta:get_string("filter")) local num = slots[slot] or 1 if num >= 1 and num <= 4 then filter[num] = val == "on" end meta:set_string("filter", minetest.serialize(filter)) filter_settings(pos) local nvm = techage.get_nvm(pos) meta:set_string("formspec", formspec(CRD(pos).State, pos, nvm)) return true end local function can_dig(pos, player) if minetest.is_protected(pos, player:get_player_name()) then return false end local inv = M(pos):get_inventory() return inv:is_empty("src") end local tiles = {} -- '#' will be replaced by the stage number -- '{power}' will be replaced by the power PNG tiles.pas = { -- up, down, right, left, back, front "techage_filling_ta#.png^techage_appl_distri.png^techage_frame_ta#_top.png^techage_appl_color_top.png", "techage_filling_ta#.png^techage_frame_ta#.png", "techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_distri_yellow.png", "techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_distri_green.png", "techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_distri_red.png", "techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_distri_blue.png", } tiles.act = { -- up, down, right, left, back, front { image = "techage_filling4_ta#.png^techage_appl_distri4.png^techage_frame4_ta#_top.png", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 32, aspect_h = 32, length = 1.0, }, }, "techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_color_top.png", "techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_distri_yellow.png", "techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_distri_green.png", "techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_distri_red.png", "techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_distri_blue.png", } local tubing = { on_pull_item = function(pos, in_dir, num) local inv = M(pos):get_inventory() return techage.get_items(inv, "src", num) end, on_push_item = function(pos, in_dir, stack) local inv = M(pos):get_inventory() CRD(pos).State:start_if_standby(pos) return techage.put_items(inv, "src", stack) end, on_unpull_item = function(pos, in_dir, stack) local inv = M(pos):get_inventory() return techage.put_items(inv, "src", stack) end, on_recv_message = function(pos, src, topic, payload) if topic == "info" then return INFO elseif topic == "port" then -- "red"/"green"/"blue"/"yellow" = "on"/"off" local slot, val = techage.ident_value(payload) return change_filter_settings(pos, slot, val) else local resp = CRD(pos).State:on_receive_message(pos, topic, payload) if resp then return resp else return "unsupported" end end end, on_node_load = function(pos) CRD(pos).State:on_node_load(pos) end, } local node_name_ta2, node_name_ta3, node_name_ta4 = techage.register_consumer("distributor", S("Distributor"), tiles, { cycle_time = CYCLE_TIME, standby_ticks = STANDBY_TICKS, formspec = formspec, tubing = tubing, after_place_node = function(pos, placer) local meta = M(pos) local filter = {false,false,false,false} meta:set_string("filter", minetest.serialize(filter)) local inv = meta:get_inventory() inv:set_size('src', 8) inv:set_size('yellow', 6) inv:set_size('green', 6) inv:set_size('red', 6) inv:set_size('blue', 6) end, can_dig = can_dig, node_timer = keep_running, on_receive_fields = on_receive_fields, allow_metadata_inventory_put = allow_metadata_inventory_put, allow_metadata_inventory_move = allow_metadata_inventory_move, allow_metadata_inventory_take = allow_metadata_inventory_take, on_metadata_inventory_move = function(pos, from_list, from_index, to_list) if from_list ~= "src" or to_list ~= "src" then filter_settings(pos) local nvm = techage.get_nvm(pos) M(pos):set_string("formspec", formspec(CRD(pos).State, pos, nvm)) end end, on_metadata_inventory_put = function(pos, listname) if listname ~= "src" then filter_settings(pos) local nvm = techage.get_nvm(pos) M(pos):set_string("formspec", formspec(CRD(pos).State, pos, nvm)) end end, on_metadata_inventory_take = function(pos, listname) if listname ~= "src" then filter_settings(pos) local nvm = techage.get_nvm(pos) M(pos):set_string("formspec", formspec(CRD(pos).State, pos, nvm)) end end, groups = {choppy=2, cracky=2, crumbly=2}, sounds = default.node_sound_wood_defaults(), num_items = {0,4,12,36}, }) minetest.register_craft({ output = node_name_ta2.." 2", recipe = { {"group:wood", "techage:iron_ingot", "group:wood"}, {"techage:tubeS", "default:mese_crystal", "techage:tubeS"}, {"group:wood", "techage:iron_ingot", "group:wood"}, }, }) minetest.register_craft({ output = node_name_ta3, recipe = { {"", "techage:iron_ingot", ""}, {"", node_name_ta2, ""}, {"", "techage:vacuum_tube", ""}, }, })