--[[ TechAge ======= Copyright (C) 2020-2022 Joachim Stolberg AGPL v3 See LICENSE.txt for more information Block fly/move library ]]-- -- for lazy programmers local M = minetest.get_meta local P2S = function(pos) if pos then return minetest.pos_to_string(pos) end end local S2P = minetest.string_to_pos local S = techage.S local flylib = {} local function lvect_add_vec(lvect1, offs) if not lvect1 or not offs then return end local lvect2 = {} for _, v in ipairs(lvect1) do lvect2[#lvect2 + 1] = vector.add(v, offs) end return lvect2 end local function lvect_add(lvect1, lvect2) if not lvect1 or not lvect2 then return end local lvect3 = {} for i, v in ipairs(lvect1) do lvect3[#lvect3 + 1] = vector.add(v, lvect2[i]) end return lvect3 end local function lvect_subtract(lvect1, lvect2) if not lvect1 or not lvect2 then return end local lvect3 = {} for i, v in ipairs(lvect1) do lvect3[#lvect3 + 1] = vector.subtract(v, lvect2[i]) end return lvect3 end -- yaw in radiant local function rotate(v, yaw) local sinyaw = math.sin(yaw) local cosyaw = math.cos(yaw) return {x = v.x * cosyaw - v.z * sinyaw, y = v.y, z = v.x * sinyaw + v.z * cosyaw} end ------------------------------------------------------------------------------- -- to_path function for the fly/move path ------------------------------------------------------------------------------- local function strsplit(text) text = text:gsub("\r\n", "\n") text = text:gsub("\r", "\n") return string.split(text, "\n", true) end local function trim(s) return (s:gsub("^%s*(.-)%s*$", "%1")) end function flylib.distance(v) return math.abs(v.x) + math.abs(v.y) + math.abs(v.z) end function flylib.to_vector(s, max_dist) local x,y,z = unpack(string.split(s, ",")) x = tonumber(x) or 0 y = tonumber(y) or 0 z = tonumber(z) or 0 if x and y and z then if not max_dist or (math.abs(x) + math.abs(y) + math.abs(z)) <= max_dist then return {x = x, y = y, z = z} end end end function flylib.to_path(s, max_dist) local tPath local dist = 0 for _, line in ipairs(strsplit(s)) do line = trim(line) line = string.split(line, "--", true, 1)[1] or "" if line ~= "" then local v = flylib.to_vector(line) if v then dist = dist + flylib.distance(v) if not max_dist or dist <= max_dist then tPath = tPath or {} tPath[#tPath + 1] = v else return tPath, S("Error: Max. length of the flight route exceeded by @1 blocks !!", dist - max_dist) end else return tPath, S("Error: Invalid path !!") end end end return tPath end local function next_path_pos(pos, lpath, idx) local offs = lpath[idx] if offs then return vector.add(pos, offs) end end local function reverse_path(lpath) local lres = {} for i = #lpath, 1, -1 do lres[#lres + 1] = vector.multiply(lpath[i], -1) end return lres end local function dest_offset(lpath) local offs = {x=0, y=0, z=0} for i = 1,#lpath do offs = vector.add(offs, lpath[i]) end return offs end ------------------------------------------------------------------------------- -- Protect the doors from being opened by hand ------------------------------------------------------------------------------- local function new_on_rightclick(old_on_rightclick) return function(pos, node, clicker, itemstack, pointed_thing) if M(pos):contains("ta_door_locked") then return itemstack end if old_on_rightclick then return old_on_rightclick(pos, node, clicker, itemstack, pointed_thing) else return itemstack end end end function flylib.protect_door_from_being_opened(name) -- Change on_rightclick function. local ndef = minetest.registered_nodes[name] if ndef then local old_on_rightclick = ndef.on_rightclick minetest.override_item(ndef.name, { on_rightclick = new_on_rightclick(old_on_rightclick) }) end end ------------------------------------------------------------------------------- -- Entity / Move / Attach / Detach ------------------------------------------------------------------------------- local MIN_SPEED = 0.4 local MAX_SPEED = 8 local CORNER_SPEED = 4 local function calc_speed(v) return math.sqrt(v.x * v.x + v.y * v.y + v.z * v.z) end -- Only the ID ist stored, not the object local function get_object_id(object) for id, entity in pairs(minetest.luaentities) do if entity.object == object then return id end end end -- determine exact position of attached entities local function obj_pos(obj) local _, _, pos = obj:get_attach() if pos then pos = vector.divide(pos, 29) return vector.add(obj:get_pos(), pos) end end -- Check access conflicts with other mods local function lock_player(player) local meta = player:get_meta() if meta:get_int("player_physics_locked") == 0 then meta:set_int("player_physics_locked", 1) meta:set_string("player_physics_locked_by", "ta_flylib") return true end return false end local function unlock_player(player) local meta = player:get_meta() if meta:get_int("player_physics_locked") == 1 then if meta:get_string("player_physics_locked_by") == "ta_flylib" then meta:set_int("player_physics_locked", 0) meta:set_string("player_physics_locked_by", "") return true end end return false end local function detach_player(player) local pos = obj_pos(player) if pos then player:set_detach() player:set_properties({visual_size = {x=1, y=1}}) player:set_pos(pos) end -- TODO: move to save position end -- Attach player/mob to given parent object (block) local function attach_single_object(parent, obj, dir) local self = parent:get_luaentity() local res = obj:get_attach() if not res then -- not already attached local yaw if obj:is_player() then yaw = obj:get_look_horizontal() else yaw = obj:get_rotation().y end -- store for later use local offs = table.copy(dir) -- Calc entity rotation, which is relative to the parent's rotation local rot = parent:get_rotation() if self.param2 >= 20 then dir = rotate(dir, 2 * math.pi - rot.y) dir.y = -dir.y dir.x = -dir.x rot.y = rot.y - yaw elseif self.param2 < 4 then dir = rotate(dir, 2 * math.pi - rot.y) rot.y = rot.y - yaw end dir = vector.multiply(dir, 29) obj:set_attach(parent, "", dir, vector.multiply(rot, 180 / math.pi)) obj:set_properties({visual_size = {x=2.9, y=2.9}}) if obj:is_player() then if lock_player(obj) then table.insert(self.players, {name = obj:get_player_name(), offs = offs}) end else table.insert(self.entities, {objID = get_object_id(obj), offs = offs}) end end end -- Attach all objects around to the parent object -- offs is the search/attach position offset local function attach_objects(pos, offs, parent, yoffs) local pos1 = vector.add(pos, offs) for _, obj in pairs(minetest.get_objects_inside_radius(pos1, 0.9)) do local dir = vector.subtract(obj:get_pos(), pos) local entity = obj:get_luaentity() if entity then local mod = entity.name:gmatch("(.-):")() if techage.RegisteredMobsMods[mod] then dir.y = dir.y + yoffs attach_single_object(parent, obj, dir) end elseif obj:is_player() then attach_single_object(parent, obj, dir) end end end -- Detach all attached objects from the parent object local function detach_objects(pos, self) for _, item in ipairs(self.entities or {}) do local entity = minetest.luaentities[item.objID] if entity then local obj = entity.object obj:set_detach() obj:set_properties({visual_size = {x=1, y=1}}) local pos1 = vector.add(pos, item.offs) pos1.y = pos1.y - (self.yoffs or 0) obj:set_pos(pos1) end end for _, item in ipairs(self.players or {}) do local obj = minetest.get_player_by_name(item.name) if obj then obj:set_detach() obj:set_properties({visual_size = {x=1, y=1}}) local pos1 = vector.add(pos, item.offs) pos1.y = pos1.y + 0.1 obj:set_pos(pos1) unlock_player(obj) end end self.entities = {} self.players = {} end local function set_node(pos, name, param2, metadata) local node = minetest.get_node(pos) local ndef1 = minetest.registered_nodes[name] local ndef2 = minetest.registered_nodes[node.name] if ndef1 and ndef2 then if ndef2.buildable_to then local meta = M(pos) minetest.set_node(pos, {name=name, param2=param2}) meta:from_table(metadata) meta:set_string("ta_move_block", "") meta:set_int("ta_door_locked", 1) return end local meta = M(pos) if not meta:contains("ta_move_block") then meta:set_string("ta_move_block", minetest.serialize({name=name, param2=param2})) return end --minetest.add_item(pos, ItemStack(name)) elseif ndef1 then minetest.add_item(pos, ItemStack(name)) end end local function entity_to_node(pos, obj) local self = obj:get_luaentity() if self then local name = self.item_name or "air" local param2 = self.param2 or 0 local metadata = self.metadata or {} detach_objects(pos, self) if self.base_pos then local nvm = techage.get_nvm(self.base_pos) nvm.running = nil end minetest.after(0.1, obj.remove, obj) set_node(pos, name, param2, metadata) end end local function node_to_entity(start_pos) local meta = M(start_pos) local node, metadata if meta:contains("ta_move_block") then -- Move-block stored as metadata node = minetest.deserialize(meta:get_string("ta_move_block")) metadata = {} meta:set_string("ta_move_block", "") meta:set_string("ta_block_locked", "true") elseif not meta:contains("ta_block_locked") then -- Block with other metadata node = minetest.get_node(start_pos) metadata = meta:to_table() minetest.after(0.1, minetest.remove_node, start_pos) else return end local obj = minetest.add_entity(start_pos, "techage:move_item") if obj then local self = obj:get_luaentity() local rot = techage.facedir_to_rotation(node.param2) obj:set_rotation(rot) obj:set_properties({wield_item=node.name}) obj:set_armor_groups({immortal=1}) -- To be able to revert to node self.item_name = node.name self.param2 = node.param2 self.metadata = metadata or {} -- Prepare for attachments self.players = {} self.entities = {} -- Prepare for path walk self.path_idx = 1 return obj end end -- move block direction local function determine_dir(pos1, pos2) local vdist = vector.subtract(pos2, pos1) local ndist = vector.length(vdist) if ndist > 0 then return vector.divide(vdist, ndist) end return {x=0, y=0, z=0} end local function move_entity(obj, dest_pos, dir, is_corner) local self = obj:get_luaentity() self.dest_pos = dest_pos self.dir = dir if is_corner then local vel = vector.multiply(dir, math.min(CORNER_SPEED, self.max_speed)) obj:set_velocity(vel) end local acc = vector.multiply(dir, self.max_speed / 2) obj:set_acceleration(acc) end local function moveon_entity(obj, self, pos1) local pos2 = next_path_pos(pos1, self.lpath, self.path_idx) if pos2 then self.path_idx = self.path_idx + 1 local dir = determine_dir(pos1, pos2) move_entity(obj, pos2, dir, true) return true end end -- Handover the entity to the next movecontroller local function handover_to(obj, self, pos1) if self.handover then local info = techage.get_node_info(self.handover) if info and info.name == "techage:ta4_movecontroller" then local meta = M(info.pos) if self.move2to1 then self.handover = meta:contains("handoverA") and meta:get_string("handoverA") or nil else self.handover = meta:contains("handoverB") and meta:get_string("handoverB") or nil end self.lpath = flylib.to_path(meta:get_string("path")) if pos1 and self.lpath then self.path_idx = 2 if self.move2to1 then self.lpath[1] = vector.multiply(self.lpath[1], - 1) end local pos2 = next_path_pos(pos1, self.lpath, 1) local dir = determine_dir(pos1, pos2) --print("handover_to", P2S(pos1), P2S(pos2), P2S(dir), P2S(info.pos), meta:get_string("path")) if not self.handover then local nvm = techage.get_nvm(info.pos) nvm.lpos1 = nvm.lpos1 or {} if self.move2to1 then nvm.lpos1[self.pos1_idx] = pos2 else nvm.lpos1[self.pos1_idx] = pos1 end end move_entity(obj, pos2, dir) return true end end end end minetest.register_entity("techage:move_item", { initial_properties = { pointable = true, makes_footstep_sound = true, static_save = true, collide_with_objects = false, physical = false, visual = "wielditem", wield_item = "default:dirt", visual_size = {x=0.67, y=0.67, z=0.67}, selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, }, get_staticdata = function(self) if self.start_pos and self.dest_pos then local pos = vector.round(self.object:get_pos()) if not vector.equals(pos, self.start_pos) and not vector.equals(pos, self.dest_pos) then set_node(self.dest_pos, self.item_name, self.param2, self.metadata or {}) end end return minetest.serialize({ item_name = self.item_name, param2 = self.param2, metadata = self.metadata, move2to1 = self.move2to1, handover = self.handover, path_idx = self.path_idx, pos1_idx = self.pos1_idx, lpath = self.lpath, start_pos = self.start_pos, base_pos = self.base_pos, max_speed = self.max_speed, dest_pos = self.dest_pos, dir = self.dir, respawn = true, }) end, on_activate = function(self, staticdata) if staticdata then local tbl = minetest.deserialize(staticdata) or {} self.item_name = tbl.item_name or "air" self.param2 = tbl.param2 or 0 self.metadata = tbl.metadata or {} self.move2to1 = tbl.move2to1 or false self.handover = tbl.handover self.path_idx = tbl.path_idx or 1 self.pos1_idx = tbl.pos1_idx or 1 self.lpath = tbl.lpath or {} self.max_speed = tbl.max_speed or MAX_SPEED self.dest_pos = tbl.dest_pos or self.object:get_pos() self.start_pos = tbl.start_pos or self.object:get_pos() self.base_pos = tbl.base_pos self.dir = tbl.dir or {x=0, y=0, z=0} self.object:set_properties({wield_item = self.item}) --print("tbl.respawn", tbl.respawn) if tbl.respawn then entity_to_node(self.dest_pos, self.object) end end end, on_step = function(self, dtime, moveresult) local stop_obj = function(obj, self) local dest_pos = self.dest_pos obj:move_to(self.dest_pos, true) obj:set_acceleration({x=0, y=0, z=0}) obj:set_velocity({x=0, y=0, z=0}) self.dest_pos = nil self.old_dist = nil self.ttl = 2 return dest_pos end if self.dest_pos then local obj = self.object local pos = obj:get_pos() local dist = vector.distance(pos, self.dest_pos) local speed = calc_speed(obj:get_velocity()) self.old_dist = self.old_dist or dist -- Landing if self.lpath and self.lpath[self.path_idx] then if dist < 1 or dist > self.old_dist then local dest_pos = stop_obj(obj, self) if not moveon_entity(obj, self, dest_pos) then minetest.after(0.5, entity_to_node, dest_pos, obj) end return end elseif self.handover and dist < 0.2 or dist > self.old_dist then local dest_pos = stop_obj(obj, self) if not handover_to(obj, self, dest_pos) then minetest.after(0.5, entity_to_node, dest_pos, obj) end return else if dist < 0.05 or dist > self.old_dist then local dest_pos = stop_obj(obj, self) minetest.after(0.5, entity_to_node, dest_pos, obj) return end end self.old_dist = dist -- Braking or limit max speed if self.handover then if speed > (dist * 4) or speed > self.max_speed then speed = math.min(speed, math.max(dist * 4, MIN_SPEED)) local vel = vector.multiply(self.dir,speed) obj:set_velocity(vel) obj:set_acceleration({x=0, y=0, z=0}) end else if speed > (dist * 2) or speed > self.max_speed then speed = math.min(speed, math.max(dist * 2, MIN_SPEED)) local vel = vector.multiply(self.dir,speed) obj:set_velocity(vel) obj:set_acceleration({x=0, y=0, z=0}) end end elseif self.ttl then self.ttl = self.ttl - dtime if self.ttl < 0 then local obj = self.object local pos = obj:get_pos() entity_to_node(pos, obj) end end end, }) local function is_valid_dest(pos) local node = minetest.get_node(pos) if techage.is_air_like(node.name) then return true end if not M(pos):contains("ta_move_block") then return true end return false end local function is_simple_node(pos) local node = minetest.get_node(pos) local ndef = minetest.registered_nodes[node.name] return not techage.is_air_like(node.name) and techage.can_dig_node(node.name, ndef) end local function move_node(pos, pos1_idx, start_pos, lpath, max_speed, height, move2to1, handover, cpos) local pos2 = next_path_pos(start_pos, lpath, 1) --print("move_node", P2S(pos), P2S(start_pos), lpath, max_speed, height, move2to1, P2S(pos2)) -- optional for non-player objects local yoffs = M(pos):get_float("offset") if pos2 then local dir = determine_dir(start_pos, pos2) local obj = node_to_entity(start_pos) if obj then local offs = {x=0, y=height or 1, z=0} attach_objects(start_pos, offs, obj, yoffs) if dir.y == 0 then if (dir.x ~= 0 and dir.z == 0) or (dir.x == 0 and dir.z ~= 0) then attach_objects(start_pos, dir, obj, yoffs) end end local self = obj:get_luaentity() self.path_idx = 2 self.pos1_idx = pos1_idx self.lpath = lpath self.max_speed = max_speed self.start_pos = start_pos self.base_pos = pos self.move2to1 = move2to1 self.handover = handover self.yoffs = yoffs --print("move_node", P2S(start_pos), P2S(pos2), P2S(dir), P2S(pos)) move_entity(obj, pos2, dir) end end end local function move_nodes(pos, meta, nvm, lpath, max_speed, height, move2to1, handover) --print("move_nodes", dump(nvm), dump(lpath), max_speed, height, move2to1, handover) local owner = meta:get_string("owner") techage.counting_add(owner, #nvm.lpos1 * #lpath) for idx = 1, #nvm.lpos1 do local pos1 = nvm.lpos1[idx] local pos2 = nvm.lpos2[idx] if move2to1 then pos1, pos2 = pos2, pos1 end --print("move_nodes", P2S(pos1), P2S(pos2)) if not minetest.is_protected(pos1, owner) and not minetest.is_protected(pos2, owner) then if is_simple_node(pos1) and is_valid_dest(pos2) then move_node(pos, idx, pos1, lpath, max_speed, height, move2to1, handover) else if not is_simple_node(pos1) then meta:set_string("status", S("No valid node at the start position")) else meta:set_string("status", S("No valid destination position")) end end else if minetest.is_protected(pos1, owner) then meta:set_string("status", S("Start position is protected")) else meta:set_string("status", S("Destination position is protected")) end return false end end return true end -- Move nodes from lpos1 by the given x/y/z 'line' local function move_nodes2(pos, meta, lpos1, line, max_speed, height) --print("move_nodes2", dump(lpos1), dump(line), max_speed, height) local owner = meta:get_string("owner") techage.counting_add(owner, #lpos1) local lpos2 = {} for idx = 1, #lpos1 do local pos1 = lpos1[idx] local pos2 = vector.add(lpos1[idx], line) lpos2[idx] = pos2 if not minetest.is_protected(pos1, owner) and not minetest.is_protected(pos2, owner) then if is_simple_node(pos1) and is_valid_dest(pos2) then move_node(pos, idx, pos1, {line}, max_speed, height, false, false) else if not is_simple_node(pos1) then meta:set_string("status", S("No valid node at the start position")) else meta:set_string("status", S("No valid destination position")) end end else if minetest.is_protected(pos1, owner) then meta:set_string("status", S("Start position is protected")) else meta:set_string("status", S("Destination position is protected")) end return false, lpos1 end end meta:set_string("status", "") return true, lpos2 end function flylib.move_to_other_pos(pos, move2to1) local meta = M(pos) local nvm = techage.get_nvm(pos) local lpath, err = flylib.to_path(meta:get_string("path")) or {} local max_speed = meta:contains("max_speed") and meta:get_int("max_speed") or MAX_SPEED local height = meta:contains("height") and meta:get_float("height") or 1 local handover if err then return false end height = techage.in_range(height, 0, 1) max_speed = techage.in_range(max_speed, MIN_SPEED, MAX_SPEED) nvm.lpos1 = nvm.lpos1 or {} local offs = dest_offset(lpath) if move2to1 then lpath = reverse_path(lpath) end -- calc destination positions nvm.lpos2 = lvect_add_vec(nvm.lpos1, offs) if move2to1 then handover = meta:contains("handoverA") and meta:get_string("handoverA") or nil else handover = meta:contains("handoverB") and meta:get_string("handoverB") or nil end return move_nodes(pos, meta, nvm, lpath, max_speed, height, move2to1, handover) end function flylib.move_to(pos, line) local meta = M(pos) local nvm = techage.get_nvm(pos) local height = techage.in_range(meta:contains("height") and meta:get_float("height") or 1, 0, 1) local max_speed = meta:contains("max_speed") and meta:get_int("max_speed") or MAX_SPEED local resp resp, nvm.lastpos = move_nodes2(pos, meta, nvm.lastpos or nvm.lpos1, line, max_speed, height) return resp end function flylib.reset_move(pos) local meta = M(pos) local nvm = techage.get_nvm(pos) local height = techage.in_range(meta:contains("height") and meta:get_float("height") or 1, 0, 1) local max_speed = meta:contains("max_speed") and meta:get_int("max_speed") or MAX_SPEED if nvm.lpos1 and nvm.lpos1[1] then local move = vector.subtract(nvm.lpos1[1], (nvm.lastpos or nvm.lpos1)[1]) local resp resp, nvm.lastpos = move_nodes2(pos, meta, nvm.lastpos or nvm.lpos1, move, max_speed, height) return resp end return false end -- rot is one of "l", "r", "2l", "2r" -- cpos is the center pos (optional) function flylib.rotate_nodes(pos, posses1, rot) local meta = M(pos) local owner = meta:get_string("owner") local cpos = meta:contains("center") and flylib.to_vector(meta:get_string("center")) local posses2 = techage.rotate_around_center(posses1, rot, cpos) local param2 local nodes2 = {} techage.counting_add(owner, #posses1 * 2) for i, pos1 in ipairs(posses1) do local node = techage.get_node_lvm(pos1) if rot == "l" then param2 = techage.param2_turn_right(node.param2) elseif rot == "r" then param2 = techage.param2_turn_left(node.param2) else param2 = techage.param2_turn_right(techage.param2_turn_right(node.param2)) end if not minetest.is_protected(pos1, owner) and is_simple_node(pos1) then minetest.remove_node(pos1) nodes2[#nodes2 + 1] = {pos = posses2[i], name = node.name, param2 = param2} end end for _,item in ipairs(nodes2) do if not minetest.is_protected(item.pos, owner) and is_valid_dest(item.pos) then minetest.add_node(item.pos, {name = item.name, param2 = item.param2}) end end return posses2 end function flylib.exchange_node(pos, name, param2) local meta = M(pos) local move_block -- consider stored "objects" if meta:contains("ta_move_block") then move_block = meta:get_string("ta_move_block") end minetest.swap_node(pos, {name = name, param2 = param2}) if move_block then meta:set_string("ta_move_block", move_block) end end function flylib.remove_node(pos) local meta = M(pos) local move_block -- consider stored "objects" if meta:contains("ta_move_block") then move_block = meta:get_string("ta_move_block") end minetest.remove_node(pos) if move_block then local node = minetest.deserialize(move_block) minetest.add_node(pos, node) meta:set_string("ta_move_block", "") end end minetest.register_on_joinplayer(function(player) unlock_player(player) end) minetest.register_on_leaveplayer(function(player) if unlock_player(player) then detach_player(player) end end) minetest.register_on_dieplayer(function(player) if unlock_player(player) then detach_player(player) end end) return flylib