-- for lazy programmers local S = function(pos) if pos then return minetest.pos_to_string(pos) end end local P = minetest.string_to_pos local M = minetest.get_meta local PWR_NEEDED = 2 local CYCLE_TIME = 2 local Cable = techage.ElectricCable local consume_power = techage.power2.consume_power local function swap_node(pos, name) local node = minetest.get_node(pos) if node.name == name then return end node.name = name minetest.swap_node(pos, node) end local function node_timer(pos, elapsed) --print("node_timer sink "..S(pos)) local mem = tubelib2.get_mem(pos) if mem.running then local got = consume_power(pos, PWR_NEEDED) if got < PWR_NEEDED then swap_node(pos, "techage:sink") else swap_node(pos, "techage:sink_on") end return true end swap_node(pos, "techage:sink") return false end local function on_rightclick(pos, node, clicker) local mem = tubelib2.get_mem(pos) if not mem.running then mem.running = true node_timer(pos, 2) minetest.get_node_timer(pos):start(CYCLE_TIME) else swap_node(pos, "techage:sink") minetest.get_node_timer(pos):stop() mem.running = false end end minetest.register_node("techage:sink", { description = "Sink", tiles = {'techage_electric_button.png'}, on_timer = node_timer, on_rightclick = on_rightclick, paramtype = "light", light_source = 0, sunlight_propagates = true, paramtype2 = "facedir", groups = {choppy=2, cracky=2, crumbly=2}, is_ground_content = false, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("techage:sink_on", { description = "Sink", tiles = {'techage_electric_button.png'}, on_timer = node_timer, on_rightclick = on_rightclick, paramtype = "light", light_source = minetest.LIGHT_MAX, sunlight_propagates = true, paramtype2 = "facedir", diggable = false, drop = "", groups = {not_in_creative_inventory=1}, is_ground_content = false, sounds = default.node_sound_wood_defaults(), }) techage.power2.register_node({"techage:sink", "techage:sink_on"}, { power_network = Cable, })