--[[ TechAge ======= Copyright (C) 2020 Joachim Stolberg AGPL v3 See LICENSE.txt for more information TA4 Injector ]]-- -- for lazy programmers local M = minetest.get_meta local S = techage.S -- Consumer Related Data local CRD = function(pos) return (minetest.registered_nodes[techage.get_node_lvm(pos).name] or {}).consumer end local tooltip = S("Switch to pull mode \nto pull items out of inventory slots \naccording the injector configuration") local STANDBY_TICKS = 2 local COUNTDOWN_TICKS = 3 local CYCLE_TIME = 4 local function formspec(self, pos, nvm) local pull_mode = dump(nvm.pull_mode or false) return "size[8,7.2]".. default.gui_bg.. default.gui_bg_img.. default.gui_slots.. "box[0,-0.1;7.8,0.5;#c6e8ff]".. "label[3,-0.1;"..minetest.colorize("#000000", S("Injector")).."]".. techage.question_mark_help(8, S("Configure up to 8 items \nto be pushed by the injector")).. "list[context;filter;0,0.8;8,1;]".. "image_button[2,2;1,1;".. self:get_state_button_image(nvm) ..";state_button;]".. "tooltip[2,2;1,1;"..self:get_state_tooltip(nvm).."]".. "checkbox[3.5,1.9;pull_mode;"..S("pull mode")..";"..pull_mode.."]".. "tooltip[3.5,1.9;2,0.8;"..tooltip..";#0C3D32;#FFFFFF]".. "list[current_player;main;0,3.5;8,4;]".. "listring[context;filter]".. "listring[current_player;main]" end local function allow_metadata_inventory_put(pos, listname, index, stack, player) if minetest.is_protected(pos, player:get_player_name()) then return 0 end local nvm = techage.get_nvm(pos) if CRD(pos).State:get_state(nvm) ~= techage.STOPPED then return 0 end local inv = M(pos):get_inventory() local list = inv:get_list(listname) local cdr = CRD(pos) if list[index]:get_count() < cdr.num_items then local num = math.min(cdr.num_items - list[index]:get_count(), stack:get_count()) + list[index]:get_count() stack:set_count(num) inv:set_stack(listname, index, stack) return 0 end return 0 end local function allow_metadata_inventory_take(pos, listname, index, stack, player) if minetest.is_protected(pos, player:get_player_name()) then return 0 end local nvm = techage.get_nvm(pos) if CRD(pos).State:get_state(nvm) ~= techage.STOPPED then return 0 end local inv = M(pos):get_inventory() inv:set_stack(listname, index, nil) return 0 end local function pull_items(pos, out_dir, idx, name, num) local inv, listname = techage.get_inv_access(pos, out_dir, "pull") if inv and listname then if idx and idx ~= 0 then local stack = inv:get_stack(listname, idx) if stack and not stack:is_empty() and stack:get_name() == name then local taken = stack:take_item(num) inv:set_stack(listname, idx, stack) return (taken:get_count() > 0) and taken or nil end else local taken = inv:remove_item(listname, {name = name, count = num}) return (taken:get_count() > 0) and taken or nil end else return techage.pull_items(pos, out_dir, num, name) end end local function push_items(pos, out_dir, idx, items) local inv, listname, callafter, dpos = techage.get_inv_access(pos, out_dir, "push") if inv and listname then if idx and idx ~= 0 then local stack = inv:get_stack(listname, idx) if stack:item_fits(items) then stack:add_item(items) inv:set_stack(listname, idx, stack) if callafter then callafter(dpos) end return true end else if inv:room_for_item(listname, items) then inv:add_item(listname, items) if callafter then callafter(dpos) end return true end end else return techage.push_items(pos, out_dir, items, idx) end end local function unpull_items(pos, out_dir, idx, items) local inv, listname = techage.get_inv_access(pos, out_dir, "unpull") if inv and listname then if idx and idx ~= 0 then local stack = inv:get_stack(listname, idx) stack:add_item(items) inv:set_stack(listname, idx, stack) else inv:add_item(listname, items) end else techage.unpull_items(pos, out_dir, items) end end local function pushing(pos, crd, meta, nvm) local pull_dir = meta:get_int("pull_dir") local push_dir = meta:get_int("push_dir") local inv = M(pos):get_inventory() local filter = inv:get_list("filter") local pushed = false local pulled = false for idx, item in ipairs(filter) do local name = item:get_name() local num = math.min(item:get_count(), crd.num_items) if name ~= "" and num > 0 then local items = pull_items(pos, pull_dir, nvm.pull_mode and idx, name, num) if items ~= nil then pulled = true if push_items(pos, push_dir, not nvm.pull_mode and idx, items) then pushed = true else -- place item back unpull_items(pos, pull_dir, nvm.pull_mode and idx, items) pulled = false end end end end if not pulled then crd.State:idle(pos, nvm) elseif not pushed then crd.State:blocked(pos, nvm) else crd.State:keep_running(pos, nvm, COUNTDOWN_TICKS) end end local function keep_running(pos, elapsed) local nvm = techage.get_nvm(pos) local crd = CRD(pos) pushing(pos, crd, M(pos), nvm) end local function on_receive_fields(pos, formname, fields, player) if minetest.is_protected(pos, player:get_player_name()) then return end local nvm = techage.get_nvm(pos) if fields.pull_mode then nvm.pull_mode = fields.pull_mode == "true" end CRD(pos).State:state_button_event(pos, nvm, fields) M(pos):set_string("formspec", formspec(CRD(pos).State, pos, nvm)) end local tiles = {} -- '#' will be replaced by the stage number -- '{power}' will be replaced by the power PNG tiles.pas = { "techage_filling_ta#.png^techage_frame_ta#_top.png^techage_appl_arrow.png", "techage_filling_ta#.png^techage_frame_ta#.png", "techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_outp.png", "techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_inp.png", "techage_appl_pusher.png^[transformR180]^techage_frame_ta#.png^techage_appl_injector.png", "techage_appl_pusher.png^techage_frame_ta#.png^techage_appl_injector.png", } tiles.act = { -- up, down, right, left, back, front "techage_filling_ta#.png^techage_frame_ta#_top.png^techage_appl_arrow.png", "techage_filling_ta#.png^techage_frame_ta#.png", "techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_outp.png", "techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_inp.png", { image = "techage_appl_pusher14.png^[transformR180]^techage_frame14_ta#.png^techage_appl_injector14.png", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 32, aspect_h = 32, length = 2.0, }, }, { image = "techage_appl_pusher14.png^techage_frame14_ta#.png^techage_appl_injector14.png", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 32, aspect_h = 32, length = 2.0, }, }, } local tubing = { -- push item through the injector in opposit direction on_push_item = function(pos, in_dir, stack) return in_dir == M(pos):get_int("pull_dir") and techage.safe_push_items(pos, in_dir, stack) end, is_pusher = true, -- is a pulling/pushing node on_recv_message = function(pos, src, topic, payload) return CRD(pos).State:on_receive_message(pos, topic, payload) end, on_node_load = function(pos) CRD(pos).State:on_node_load(pos) end, } local _, node_name_ta3, node_name_ta4 = techage.register_consumer("injector", S("Injector"), tiles, { cycle_time = CYCLE_TIME, standby_ticks = STANDBY_TICKS, formspec = formspec, tubing = tubing, after_place_node = function(pos, placer) local meta = M(pos) local node = minetest.get_node(pos) meta:set_int("pull_dir", techage.side_to_outdir("L", node.param2)) meta:set_int("push_dir", techage.side_to_outdir("R", node.param2)) local inv = M(pos):get_inventory() inv:set_size('filter', 8) local nvm = techage.get_nvm(pos) M(pos):set_string("formspec", formspec(CRD(pos).State, pos, nvm)) end, allow_metadata_inventory_put = allow_metadata_inventory_put, allow_metadata_inventory_take = allow_metadata_inventory_take, allow_metadata_inventory_move = function() return 0 end, on_receive_fields = on_receive_fields, node_timer = keep_running, on_rotate = screwdriver.disallow, groups = {choppy=2, cracky=2, crumbly=2}, is_ground_content = false, sounds = default.node_sound_wood_defaults(), num_items = {0,0,1,4}, }, {false, false, true, true}) minetest.register_craft({ output = node_name_ta3, recipe = { {"", "default:steel_ingot", ""}, {"", "techage:ta3_pusher_pas", ""}, {"", "basic_materials:ic", ""}, }, }) minetest.register_craft({ output = node_name_ta4, recipe = { {"", "techage:aluminum", ""}, {"", "techage:ta4_pusher_pas", ""}, {"", "basic_materials:ic", ""}, }, })