--[[ TechAge ======= Copyright (C) 2017-2021 Joachim Stolberg AGPL v3 See LICENSE.txt for more information TA4 Logic fourfold button ]]-- -- for lazy programmers local M = minetest.get_meta local S = techage.S local function get_button_num(pos, clicker, pointed_thing) -- use the node behind the button to get better results if clicker and pointed_thing then local offs = vector.subtract(pointed_thing.under, pointed_thing.above) pointed_thing.under = vector.add(pointed_thing.under, offs) pointed_thing.above = vector.add(pointed_thing.above, offs) local pos1 = minetest.pointed_thing_to_face_pos(clicker, pointed_thing) local y = pos1.y - pos.y if y < -0.3 then return 4 elseif y < -0.03 and y > -0.22 then return 3 elseif y > 0.03 and y < 0.22 then return 2 elseif y > 0.3 then return 1 end end end local WRENCH_MENU = { { type = "ascii", name = "label1", label = S("Label") .. " 1", tooltip = S("Label for the button"), default = "1", }, { type = "numbers", name = "dest_number1", label = S("Number") .. " 1", tooltip = S("Destination block number"), default = "", }, { type = "ascii", name = "command1", label = S("Command") .. " 1", tooltip = S("Command to be sent"), default = "1", }, { type = "ascii", name = "label2", label = S("Label") .. " 2", tooltip = S("Label for the button"), default = "1", }, { type = "numbers", name = "dest_number2", label = S("Number") .. " 2", tooltip = S("Destination block number"), default = "", }, { type = "ascii", name = "command2", label = S("Command") .. " 2", tooltip = S("Command to be sent"), default = "2", }, { type = "ascii", name = "label3", label = S("Label") .. " 3", tooltip = S("Label for the button"), default = "1", }, { type = "numbers", name = "dest_number3", label = S("Number") .. " 3", tooltip = S("Destination block number"), default = "", }, { type = "ascii", name = "command3", label = S("Command") .. " 3", tooltip = S("Command to be sent"), default = "3", }, { type = "ascii", name = "label4", label = S("Label") .. " 4", tooltip = S("Label for the button"), default = "1", }, { type = "numbers", name = "dest_number4", label = S("Number") .. " 4", tooltip = S("Destination block number"), default = "", }, { type = "ascii", name = "command4", label = S("Command") .. " 4", tooltip = S("Command to be sent"), default = "4", }, { type = "dropdown", choices = "private,protected,public", name = "access", label = S("Access"), tooltip = S("Button protection"), default = "8", }, } local function send_cmnd(pos, num) local meta = M(pos) local own_num = meta:get_string("node_number") local dest = meta:get_string("dest_number" .. num) local s = meta:get_string("command" .. num) local command, payload = unpack(string.split(s, " ", false, 1)) local owner = meta:get_string("owner") if techage.check_numbers(dest, owner) then techage.send_multi(own_num, dest, command, payload) end end local function button_update(pos, objref) local meta = M(pos) pos = vector.round(pos) local nvm = techage.get_nvm(pos) nvm.button = nvm.button or {} local tbl = {meta:get_string("label1"), " ", meta:get_string("label2"), " ", meta:get_string("label3"), " ", meta:get_string("label4")} local text = "< " .. table.concat(tbl, "\n< ") local texture = lcdlib.make_multiline_texture("default", text, 96, 96, 7, "top", "#000", 6) if nvm.button[1] then texture = texture .. "^techage_smartline_button_4x_on1.png" end if nvm.button[2] then texture = texture .. "^techage_smartline_button_4x_on2.png" end if nvm.button[3] then texture = texture .. "^techage_smartline_button_4x_on3.png" end if nvm.button[4] then texture = texture .. "^techage_smartline_button_4x_on4.png" end objref:set_properties({ textures = {texture}, visual_size = {x=1, y=1} }) end local function switch_off(pos, num) local nvm = techage.get_nvm(pos) nvm.button[num] = nil lcdlib.update_entities(pos) end local function switch_on(pos, num) local nvm = techage.get_nvm(pos) nvm.button = nvm.button or {} nvm.button[num] = true send_cmnd(pos, num) lcdlib.update_entities(pos) minetest.after(0.5, switch_off, pos, num) minetest.sound_play("techage_button", { pos = pos, gain = 0.5, max_hear_distance = 5, }) end local lcd_box = {-8/16, -8/16, 7.75/16, 8/16, 8/16, 8/16} minetest.register_node("techage:ta4_button_4x", { description = S("TA4 4x Button"), inventory_image = 'techage_smartline_button_4x.png', tiles = {'techage_smartline_button_4x.png'}, drawtype = "nodebox", paramtype = "light", use_texture_alpha = "clip", sunlight_propagates = true, paramtype2 = "facedir", node_box = { type = "fixed", fixed = lcd_box, }, light_source = 6, display_entities = { ["techage:display_entity"] = { depth = 0.48, on_display_update = button_update}, }, after_place_node = function(pos, placer) local number = techage.add_node(pos, "techage:ta4_button_4x") local meta = minetest.get_meta(pos) meta:set_string("node_number", number) meta:set_string("owner", placer:get_player_name()) meta:set_string("infotext", "TA4 4x Button " .. number) meta:set_string("label1", "B1") meta:set_string("label2", "B2") meta:set_string("label3", "B3") meta:set_string("label4", "B4") lcdlib.update_entities(pos) end, on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) if clicker and clicker:is_player() then local playername = clicker:get_player_name() if minetest.is_protected(pos, playername) then return end -- Check node settings in addition local access = M(pos):get_string("access") local owner = M(pos):get_string("owner") if access == "private" and playername ~= owner then return end local num = get_button_num(pos, clicker, pointed_thing) if num then switch_on(pos, num) end end end, ta_after_formspec = function(pos, fields, playername) lcdlib.update_entities(pos) end, after_dig_node = function(pos, oldnode, oldmetadata) techage.remove_node(pos, oldnode, oldmetadata) end, ta3_formspec = WRENCH_MENU, on_place = lcdlib.on_place, on_construct = lcdlib.on_construct, on_destruct = lcdlib.on_destruct, on_rotate = lcdlib.on_rotate, groups = {cracky=2, crumbly=2}, is_ground_content = false, sounds = default.node_sound_glass_defaults(), }) minetest.register_craft({ output = "techage:ta4_button_4x", recipe = { {"", "techage:ta4_button_off", "techage:ta4_button_off"}, {"", "techage:ta4_button_off", "techage:ta4_button_off"}, {"", "", ""}, }, })