--[[ TechAge ======= Copyright (C) 2019 Joachim Stolberg AGPL v3 See LICENSE.txt for more information Basalt as result from the lava/water generator ]]-- local S = techage.S -- Replace default:stone with techage:basalt which is less valuable for ore generation. default.cool_lava = function(pos, node) if node.name == "default:lava_source" then minetest.set_node(pos, {name = "default:obsidian"}) else -- Lava flowing minetest.set_node(pos, {name = "techage:basalt_stone"}) end minetest.sound_play("default_cool_lava", {pos = pos, max_hear_distance = 16, gain = 0.25}) end minetest.register_node("techage:basalt_stone", { description = S("Basalt Stone"), tiles = {"default_stone.png^[brighten"}, groups = {cracky = 3, stone = 1}, drop = 'techage:basalt_cobble', sounds = default.node_sound_stone_defaults(), }) stairs.register_stair_and_slab( "basalt_stone", "techage:basalt_stone", {cracky = 3, stone = 1}, {"default_stone.png^[brighten"}, "Basalt Stone Stair", "Basalt Stone Slab", default.node_sound_stone_defaults(), false ) minetest.register_node("techage:basalt_cobble", { description = S("Basalt Cobble"), tiles = {"default_cobble.png^[brighten"}, groups = {cracky = 3, stone = 2}, sounds = default.node_sound_stone_defaults(), }) stairs.register_stair_and_slab( "basalt_cobble", "techage:basalt_cobble", {cracky = 3, stone = 2}, {"default_cobble.png^[brighten"}, "Basalt Cobble Stair", "Basalt Cobble Slab", default.node_sound_stone_defaults(), false ) minetest.register_node("techage:basalt_stone_brick", { description = S("Basalt Stone Brick"), paramtype2 = "facedir", place_param2 = 0, tiles = {"default_stone_brick.png^[brighten"}, is_ground_content = false, groups = {cracky = 2, stone = 1}, sounds = default.node_sound_stone_defaults(), }) stairs.register_stair_and_slab( "basalt_stone_brick", "techage:basalt_stone_brick", {cracky = 2, stone = 1}, {"default_stone_brick.png^[brighten"}, "Basalt Brick Stair", "Basalt Brick Slab", default.node_sound_stone_defaults(), false ) minetest.register_node("techage:basalt_stone_block", { description = S("Basalt Stone Block"), tiles = {"default_stone_block.png^[brighten"}, is_ground_content = false, groups = {cracky = 2, stone = 1}, sounds = default.node_sound_stone_defaults(), }) stairs.register_stair_and_slab( "basalt_stone_block", "techage:basalt_stone_block", {cracky = 2, stone = 1}, {"default_stone_block.png^[brighten"}, "Basalt Stone Block Stair", "Basalt Stone Block Slab", default.node_sound_stone_defaults(), false ) minetest.register_node("techage:basalt_gravel", { description = S("Basalt Gravel"), tiles = {"default_gravel.png^[brighten"}, groups = {crumbly = 2, falling_node = 1}, sounds = default.node_sound_gravel_defaults(), }) stairs.register_stair_and_slab( "sieved_basalt_gravel", "techage:sieved_basalt_gravel", {crumbly = 2, falling_node = 1}, {"default_gravel.png^[brighten"}, "Basalt Gravel Stair", "Basalt Gravel Slab", default.node_sound_gravel_defaults(), false ) minetest.register_node("techage:sieved_basalt_gravel", { description = S("Sieved Basalt Gravel"), tiles = {"default_gravel.png^[brighten"}, groups = {crumbly = 2, falling_node = 1, not_in_creative_inventory=1}, sounds = default.node_sound_gravel_defaults(), }) minetest.register_node("techage:basalt_glass", { description = S("Basalt Glass"), drawtype = "glasslike_framed_optional", tiles = {"techage_basalt_glass.png"}, use_texture_alpha = techage.BLEND, paramtype = "light", paramtype2 = "glasslikeliquidlevel", sunlight_propagates = true, is_ground_content = false, groups = {cracky = 3, oddly_breakable_by_hand = 3}, sounds = default.node_sound_glass_defaults(), }) stairs.register_stair_and_slab( "basalt_glass", "techage:basalt_glass", {cracky = 3, oddly_breakable_by_hand = 3}, {"techage_basalt_glass.png"}, "Basalt Glass Stair", "Basalt Glass Slab", default.node_sound_glass_defaults(), false ) minetest.register_node("techage:basalt_glass2", { description = S("Basalt Glass 2"), drawtype = "glasslike_framed_optional", tiles = {"techage_basalt_glass2.png"}, use_texture_alpha = techage.BLEND, paramtype = "light", paramtype2 = "glasslikeliquidlevel", sunlight_propagates = true, is_ground_content = false, groups = {cracky = 3, oddly_breakable_by_hand = 3}, sounds = default.node_sound_glass_defaults(), }) stairs.register_stair_and_slab( "basalt_glass2", "techage:basalt_glass2", {cracky = 3, oddly_breakable_by_hand = 3}, {"techage_basalt_glass2.png"}, "Basalt Glass 2 Stair", "Basalt Glass 2 Slab", default.node_sound_glass_defaults(), false ) minetest.register_node("techage:basalt_glass_thin", { description = S("Basalt Glass Thin"), drawtype = "nodebox", node_box = { type = "fixed", fixed = { {-8/16, -8/16, -1/16, 8/16, 8/16, 1/16}, }, }, tiles = {"techage_basalt_glass.png"}, use_texture_alpha = techage.BLEND, paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, is_ground_content = false, groups = {cracky = 3, oddly_breakable_by_hand = 3}, sounds = default.node_sound_glass_defaults(), }) minetest.register_node("techage:basalt_glass_thin2", { description = S("Basalt Glass Thin 2"), drawtype = "nodebox", node_box = { type = "fixed", fixed = { {-8/16, -8/16, -1/16, 8/16, 8/16, 1/16}, }, }, tiles = {"techage_basalt_glass2.png"}, use_texture_alpha = techage.BLEND, paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, is_ground_content = false, groups = {cracky = 3, oddly_breakable_by_hand = 3}, sounds = default.node_sound_glass_defaults(), }) minetest.register_node("techage:basalt_glass_thin_xl", { description = S("Basalt Glass Thin XL"), drawtype = "nodebox", node_box = { type = "fixed", fixed = { {-8/16, -8/16, -1/16, 16/16, 16/16, 1/16}, }, }, tiles = {"techage_basalt_glass.png"}, use_texture_alpha = techage.BLEND, paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, is_ground_content = false, groups = {cracky = 3, oddly_breakable_by_hand = 3}, sounds = default.node_sound_glass_defaults(), }) minetest.register_node("techage:basalt_glass_thin_xl2", { description = S("Basalt Glass Thin XL 2"), drawtype = "nodebox", node_box = { type = "fixed", fixed = { {-8/16, -8/16, -1/16, 16/16, 16/16, 1/16}, }, }, tiles = {"techage_basalt_glass2.png"}, use_texture_alpha = techage.BLEND, paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, is_ground_content = false, groups = {cracky = 3, oddly_breakable_by_hand = 3}, sounds = default.node_sound_glass_defaults(), }) minetest.register_craft({ output = "techage:basalt_stone_brick 4", recipe = { {"techage:basalt_stone", "techage:basalt_stone"}, {"techage:basalt_stone", "techage:basalt_stone"}, } }) minetest.register_craft({ output = "techage:basalt_stone_block 9", recipe = { {"techage:basalt_stone", "techage:basalt_stone", "techage:basalt_stone"}, {"techage:basalt_stone", "techage:basalt_stone", "techage:basalt_stone"}, {"techage:basalt_stone", "techage:basalt_stone", "techage:basalt_stone"}, } }) minetest.register_craft({ type = "cooking", output = "techage:basalt_stone", recipe = "techage:basalt_cobble", }) techage.add_grinder_recipe({input="techage:basalt_stone", output="techage:basalt_gravel"}) techage.add_grinder_recipe({input="techage:basalt_cobble", output="techage:basalt_gravel"}) techage.add_grinder_recipe({input="techage:basalt_gravel", output="default:clay"}) techage.add_grinder_recipe({input="techage:sieved_basalt_gravel", output="default:clay"})