--[[ TechAge ======= Copyright (C) 2020 Joachim Stolberg GPL v3 See LICENSE.txt for more information TA4 LED Grow Light ]]-- local S = techage.S local CYCLE_TIME = 2 local Cable = techage.ElectricCable local power = techage.power local Flowers = {} local Plants = {} -- 9 plant positions below the light local Positions = { {x = 0, y =-1, z = 0}, {x =-1, y =-1, z = 0}, {x = 0, y =-1, z =-1}, {x = 1, y =-1, z = 0}, {x = 0, y =-1, z = 1}, {x =-1, y =-1, z =-1}, {x = 1, y =-1, z = 1}, {x =-1, y =-1, z = 1}, {x = 1, y =-1, z =-1}, } local function node_timer(pos, elapsed) power.consumer_alive(pos, Cable, CYCLE_TIME) local nvm = techage.get_nvm(pos) nvm.tick = nvm.tick or math.random(15, 30) nvm.tick = nvm.tick - 1 if nvm.tick == 0 then nvm.tick = math.random(15, 30) local plant_pos = vector.add(pos, Positions[math.random(1, 9)]) local soil_pos = {x = plant_pos.x, y = plant_pos.y - 1, z = plant_pos.z} local plant_node = minetest.get_node(plant_pos) local soil_node = minetest.get_node(soil_pos) if soil_node and soil_node.name == "compost:garden_soil" then if plant_node and plant_node.name == "air" then local idx = math.floor(math.random(1, #Flowers)) minetest.set_node(plant_pos, {name = Flowers[idx]}) elseif plant_node and Plants[plant_node.name] then local ndef = minetest.registered_nodes[plant_node.name] ndef.on_timer(plant_pos, 200) end end end return true end local function on_switch_lamp(pos, on) techage.light_ring(pos, on) end techage.register_lamp("techage:growlight", { description = S("TA4 LED Grow Light"), tiles = { -- up, down, right, left, back, front 'techage_growlight_off.png', 'techage_growlight_back.png', 'techage_growlight_off.png', 'techage_growlight_side.png', 'techage_growlight_side.png', 'techage_growlight_side.png', 'techage_growlight_side.png', 'techage_growlight_side.png', }, drawtype = "nodebox", node_box = { type = "fixed", fixed = { {-8/16, -8/16, -8/16, 8/16, -13/32, 8/16}, }, }, on_switch_lamp = on_switch_lamp, high_power = true, },{ description = S("TA4 LED Grow Light"), tiles = { -- up, down, right, left, back, front 'techage_growlight_on.png', 'techage_growlight_back.png', 'techage_growlight_side.png', 'techage_growlight_side.png', 'techage_growlight_side.png', 'techage_growlight_side.png', }, drawtype = "nodebox", node_box = { type = "fixed", fixed = { {-8/16, -8/16, -8/16, 8/16, -13/32, 8/16}, }, }, on_timer = node_timer, on_switch_lamp = on_switch_lamp, high_power = true, }) minetest.register_craft({ output = "techage:growlight_off", recipe = { {"techage:ta4_leds", "techage:basalt_glass_thin", "techage:ta4_leds"}, {"techage:ta4_leds", "techage:ta4_leds", "techage:ta4_leds"}, {"techage:ta4_leds", "techage:aluminum", "techage:ta4_leds"}, }, }) function techage.register_flower(name) Flowers[#Flowers+1] = name end function techage.register_plant(name) Plants[name] = true end minetest.after(1, function() for name,_ in pairs(minetest.registered_decorations) do if type(name) == "string" then local mod = string.split(name, ":")[1] if mod == "flowers" then techage.register_flower(name) end end end for name,ndef in pairs(minetest.registered_nodes) do if type(name) == "string" then local mod = string.split(name, ":")[1] if mod == "farming" then if ndef.on_timer then -- probably a plant that still needs to grow techage.register_plant(name) end end end end end)