# Techage/Beduino Key/Value Store The key/value store simplifies the handling/comparison of strings. The following example shows the use of the Key/Value Store, here to check the names from the Player Detector: ```c import "ta_kvstore.c" import "ta_iom.c" var s[16]; func init() { // Init and fill-up the k/v store ta_kv_init(); ta_kv_add("singleplayer", 1); ta_kv_add("Tom", 2); ta_kv_add("Betty", 3); ta_kv_add("Joe", 4); } func loop() { var val; if(event()) { // Signal from player detector received request_data(5, 144, "", s); // Request player name from player detector val = ta_kv_get(s); // Read value for the given name in 's' if(val == 1) { // do A... } else if(val == 2) { // do B... } else if(val == 3) { // do C... } } } ``` Each controller has a key/value store that must be initialized via `ta_kv_init()` and filled via `ta_kv_add` before it can be used. ### ta_kv_init Initializes the key/value store. Has to be called once at the beginning. ```c ta_kv_init() ``` ### ta_kv_add Add a new key/value pair to the store. - *key_str* is the string - *value* is the value to be stored, which can be read again using the key string ```c ta_kv_add(key_str, value) ``` ### ta_kv_get Read a value from thre store. - *key_str* is the string The function returns 0, if *key_str* is unknown. ```c ta_kv_get(key_str) ```