--[[ TechAge ======= Copyright (C) 2021 Joachim Stolberg AGPL v3 See LICENSE.txt for more information TA1 Watermill ]]-- local M = minetest.get_meta local S = techage.S local function calc_dir(dir, facedir) if facedir == 1 then return {x = dir.z, y = dir.y, z = -dir.x} elseif facedir == 2 then return {x = -dir.x, y = dir.y, z = -dir.z} elseif facedir == 3 then return {x = -dir.z, y = dir.y, z = dir.x} end return {x = dir.x, y = dir.y, z = dir.z} end local function add_node(pos, dir, facedir, node_name) local pos2 = vector.add(pos, calc_dir(dir, facedir)) local node = minetest.get_node(pos2) if techage.is_air_like(node.name) then minetest.swap_node(pos2, {name = node_name}) end end local function remove_node(pos, dir, facedir, node_name) local pos2 = vector.add(pos, calc_dir(dir, facedir)) local node = minetest.get_node(pos2) if node.name == node_name then minetest.swap_node(pos2, {name = "air"}) end end local function water_flowing(pos, facedir, tRes) facedir = ((facedir or 0) + 1) % 4 local dir = minetest.facedir_to_dir(facedir) local pos2 = vector.add(pos, dir) pos2.y = pos2.y + 1 local node = minetest.get_node(pos2) if node.name == "default:water_flowing" then tRes.backward = false return true end pos2 = vector.subtract(pos, dir) pos2.y = pos2.y + 1 node = minetest.get_node(pos2) if node.name == "default:water_flowing" then tRes.backward = true return true end end local function enough_space(pos, facedir) local pos1 = vector.add(pos, calc_dir({x =-1, y =-1, z = 0}, facedir)) local pos2 = vector.add(pos, calc_dir({x = 1, y = 1, z = 0}, facedir)) local _, nodes = minetest.find_nodes_in_area(pos1, pos2, {"air"}) return nodes["air"] and nodes["air"] == 8 end local function remove_nodes(pos, facedir) remove_node(pos, {x = 0, y = 1, z = 0}, facedir, "techage:water_stop") remove_node(pos, {x =-1, y = 0, z = 0}, facedir, "techage:water_stop") remove_node(pos, {x = 1, y = 0, z = 0}, facedir, "techage:water_stop") remove_node(pos, {x =-1, y = 1, z =-1}, facedir, "techage:water_stop") remove_node(pos, {x = 1, y = 1, z =-1}, facedir, "techage:water_stop") remove_node(pos, {x =-1, y = 1, z = 1}, facedir, "techage:water_stop") remove_node(pos, {x = 1, y = 1, z = 1}, facedir, "techage:water_stop") end local function start_wheel(pos, facedir, backward) local obj = minetest.add_entity(pos, "techage:ta1_watermill_entity") local dir = minetest.facedir_to_dir(facedir) local yaw = minetest.dir_to_yaw(dir) if backward then obj:set_rotation({x=-math.pi/2, y=yaw, z=0}) else obj:set_rotation({x=math.pi/2, y=yaw, z=0}) end local self = obj:get_luaentity() self.facedir = facedir add_node(pos, {x = 0, y = 1, z = 0}, facedir, "techage:water_stop") add_node(pos, {x =-1, y = 0, z = 0}, facedir, "techage:water_stop") add_node(pos, {x = 1, y = 0, z = 0}, facedir, "techage:water_stop") add_node(pos, {x =-1, y = 1, z =-1}, facedir, "techage:water_stop") add_node(pos, {x = 1, y = 1, z =-1}, facedir, "techage:water_stop") add_node(pos, {x =-1, y = 1, z = 1}, facedir, "techage:water_stop") add_node(pos, {x = 1, y = 1, z = 1}, facedir, "techage:water_stop") minetest.remove_node(pos) end local function stop_wheel(pos, self) self.facedir = self.facedir or 0 if self.facedir == 0 or self.facedir == 2 then minetest.swap_node(pos, {name = "techage:ta1_watermill", param2 = 4}) M(pos):set_int("facedir", self.facedir) minetest.get_node_timer(pos):start(2) elseif self.facedir == 1 or self.facedir == 3 then minetest.swap_node(pos, {name = "techage:ta1_watermill", param2 = 13}) M(pos):set_int("facedir", self.facedir) minetest.get_node_timer(pos):start(2) end remove_nodes(pos, self.facedir) self.object:remove() end local function trigger_consumer(pos, facedir) local outdir = facedir + 1 local resp = techage.transfer( pos, outdir, -- outdir "trigger", -- topic nil, -- payload techage.TA1Axle, -- network nil) -- valid nodes if not resp then outdir = tubelib2.Turn180Deg[outdir] resp = techage.transfer( pos, outdir, -- outdir "trigger", -- topic nil, -- payload techage.TA1Axle, -- network nil) -- valid nodes end end minetest.register_node("techage:ta1_watermill", { description = S("TA1 Watermill"), tiles = { -- up, down, right, left, back, front "default_wood.png", "default_wood.png", "default_wood.png", "default_wood.png", "default_wood.png", "default_wood.png", }, drawtype = "nodebox", node_box = { type = "fixed", fixed = { {-1/2, -1/2, -1/2, 1/2, 1/2, 1/2}, {-4.5/2, -1/2, 0.8/2, 4.5/2, 1/2, 1.0/2}, {-4.5/2, -1/2, -1.0/2, 4.5/2, 1/2, -0.8/2}, {-3.8/2, -1/2, 2.1/2, 3.8/2, 1/2, 2.3/2}, {-3.8/2, -1/2, -2.3/2, 3.8/2, 1/2, -2.1/2}, { 0.8/2, -1/2, -4.5/2, 1.0/2, 1/2, 4.5/2}, {-1.0/2, -1/2, -4.5/2, -0.8/2, 1/2, 4.5/2}, { 2.1/2, -1/2, -3.8/2, 2.3/2, 1/2, 3.8/2}, {-2.3/2, -1/2, -3.8/2, -2.1/2, 1/2, 3.8/2}, }, }, on_rightclick = function(pos, node, clicker) start_wheel(pos, M(pos):get_int("facedir")) end, on_timer = function(pos, elapsed) local tRes = {} if water_flowing(pos, M(pos):get_int("facedir"), tRes) then start_wheel(pos, M(pos):get_int("facedir"), tRes.backward) end return true end, paramtype2 = "facedir", paramtype = "light", use_texture_alpha = techage.CLIP, sunlight_propagates = true, is_ground_content = false, groups = {cracky = 2, crumbly = 2, choppy = 2, not_in_creative_inventory = 1}, node_placement_prediction = "", drop = "techage:ta1_watermill_inv", }) -- A smaller one for the inventory minetest.register_node("techage:ta1_watermill_inv", { description = S("TA1 Watermill"), --inventory_image = "techage_waterwheel_inv.png", --wield_image = "techage_waterwheel_inv.png", tiles = { -- up, down, right, left, back, front "default_wood.png", "default_wood.png", "default_wood.png", "default_wood.png", "default_wood.png", "default_wood.png", }, drawtype = "nodebox", node_box = { type = "fixed", fixed = { {-1/4, -1/4, -1/4, 1/4, 1/4, 1/4}, {-4.5/4, 0.8/4, -1/4, 4.5/4, 1.0/4, 1/4}, {-4.5/4, -1.0/4, -1/4, 4.5/4, -0.8/4, 1/4}, {-3.8/4, 2.1/4, -1/4, 3.8/4, 2.3/4, 1/4}, {-3.8/4, -2.3/4, -1/4, 3.8/4, -2.1/4, 1/4}, { 0.8/4, -4.5/4, -1/4, 1.0/4, 4.5/4, 1/4}, {-1.0/4, -4.5/4, -1/4, -0.8/4, 4.5/4, 1/4}, { 2.1/4, -3.8/4, -1/4, 2.3/4, 3.8/4, 1/4}, {-2.3/4, -3.8/4, -1/4, -2.1/4, 3.8/4, 1/4}, }, }, after_place_node = function(pos, placer) local node = minetest.get_node(pos) M(pos):set_int("facedir", node.param2) remove_nodes(pos, node.param2) if (node.param2 == 0 or node.param2 == 2) and enough_space(pos, node.param2) then minetest.swap_node(pos, {name = "techage:ta1_watermill", param2 = 4}) minetest.get_node_timer(pos):start(2) elseif (node.param2 == 1 or node.param2 == 3) and enough_space(pos, node.param2) then minetest.swap_node(pos, {name = "techage:ta1_watermill", param2 = 13}) minetest.get_node_timer(pos):start(2) else minetest.remove_node(pos) return true end end, paramtype2 = "facedir", node_placement_prediction = "", diggable = false, }) techage.register_node({"techage:ta1_watermill"}, { on_node_load = function(pos, node) minetest.get_node_timer(pos):start(2) end, }) minetest.register_entity("techage:ta1_watermill_entity", { initial_properties = { physical = true, collisionbox = {-0.5, -1.5, -1.5, 0.5, 1.5, 1.5}, visual = "wielditem", wield_item = "techage:ta1_watermill", visual_size = {x=0.67, y=0.67, z=0.67}, static_save = true, automatic_rotate = -math.pi * 0.2, pointable = false, }, on_step = function(self, dtime) self.dtime = (self.dtime or 0) + dtime if self.dtime > 2 then self.dtime = 0 local pos = vector.round(self.object:get_pos()) if not water_flowing(pos, self.facedir, {}) then stop_wheel(pos, self) end trigger_consumer(pos, self.facedir) minetest.sound_play("techage_watermill", {gain = 0.5, pos = pos, max_hear_distance = 10}, true) end end, on_rightclick = function(self, clicker) local pos = vector.round(self.object:get_pos()) stop_wheel(pos, self) end, on_activate = function(self, staticdata) self.facedir = tonumber(staticdata) or 0 end, get_staticdata = function(self) return self.facedir end, }) minetest.register_node("techage:water_stop", { description = "Water Stop", drawtype = "glasslike_framed_optional", tiles = {"techage_invisible.png"}, inventory_image = 'techage_invisible_inv.png', use_texture_alpha = "blend", paramtype = "light", walkable = false, pointable = false, diggable = false, buildable_to = true, sunlight_propagates = true, is_ground_content = false, groups = {cracky = 3, oddly_breakable_by_hand = 3}, sounds = default.node_sound_glass_defaults(), drop = "", }) minetest.register_craft({ output = "techage:ta1_watermill_inv", recipe = { {"techage:ta1_board1_apple", "techage:ta1_board1_apple", "techage:ta1_board1_apple"}, {"techage:ta1_board1_apple", "default:wood", "techage:ta1_board1_apple"}, {"techage:ta1_board1_apple", "techage:ta1_board1_apple", "techage:ta1_board1_apple"}, }, })