--[[ TechAge ======= Copyright (C) 2021 Joachim Stolberg AGPL v3 See LICENSE.txt for more information TA1 Sluice Gate ]]-- local S = techage.S local M = minetest.get_meta local P2S = function(pos) if pos then return minetest.pos_to_string(pos) end end local S2P = minetest.string_to_pos local function check_position(pos, facedir) local dir = minetest.facedir_to_dir(facedir) local pos_ = vector.add(pos, dir) local node = minetest.get_node(pos_) return (node.name == "default:water_source" or node.name == "default:water_flowing"), pos_ end -- Function checks if water is avaliable and -- returns the pos for the new water block, and the result (true/false). local function has_water(pos, facedir) local res1, pos1 = check_position(pos, (facedir + 1) % 4) local res2, pos2 = check_position(pos, (facedir + 3) % 4) if res1 and not res2 then M(pos):set_string("millrace_pos", P2S(pos2)) return pos2, true end if not res1 and res2 then M(pos):set_string("millrace_pos", P2S(pos1)) return pos1, true end local pos3 = S2P(M(pos):get_string("millrace_pos")) if pos3 then return pos3, true end return pos1, false end local function on_rightclick(pos, node, clicker, itemstack, pointed_thing) if minetest.is_protected(pos, clicker:get_player_name()) then return end local pos2 = vector.add(pos, {x = 0, y = -1, z = 0}) local node2 = minetest.get_node(pos2) local pos3, res = has_water(pos2, node2.param2) local node3 = minetest.get_node(pos3) if node2.name == "techage:ta1_sluice_closed" then minetest.swap_node(pos, {name = "techage:ta1_sluice_handle_open", param2 = node.param2}) minetest.swap_node(pos2, {name = "techage:ta1_sluice_open", param2 = node.param2}) if res then minetest.add_node(pos3, {name = "default:water_source"}) minetest.get_node_timer(pos3):start(2) end minetest.sound_play("doors_door_open", {gain = 0.5, pos = pos, max_hear_distance = 10}, true) elseif node2.name == "techage:ta1_sluice_open" then minetest.swap_node(pos, {name = "techage:ta1_sluice_handle_closed", param2 = node.param2}) minetest.swap_node(pos2, {name = "techage:ta1_sluice_closed", param2 = node.param2}) if res then minetest.add_node(pos3, {name = "air"}) end minetest.sound_play("doors_door_close", {gain = 0.5, pos = pos, max_hear_distance = 10}, true) end end minetest.register_node("techage:ta1_sluice_closed", { description = S("TA1 Sluice Gate"), tiles = { "default_wood.png^techage_junglewood_top.png", "default_wood.png", "default_wood.png^techage_junglewood.png", "default_wood.png^techage_junglewood.png", "default_wood.png", "default_wood.png", }, drawtype = "nodebox", node_box = { type = "fixed", fixed = { {-8/16, -8/16, 5/16, 8/16, 8/16, 8/16}, {-8/16, -8/16, -8/16, 8/16, 8/16, -5/16}, {-8/16, -8/16, -8/16, 8/16, -5/16, 8/16}, {-1/16, -5/16, -7/16, 1/16, 8/16, 7/16}, }, }, paramtype2 = "facedir", paramtype = "light", use_texture_alpha = techage.CLIP, sunlight_propagates = true, is_ground_content = false, groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("techage:ta1_sluice_open", { description = S("TA1 Sluice Gate"), tiles = {"default_wood.png"}, drawtype = "nodebox", node_box = { type = "fixed", fixed = { {-8/16, -8/16, 5/16, 8/16, 8/16, 8/16}, {-8/16, -8/16, -8/16, 8/16, 8/16, -5/16}, {-8/16, -8/16, -8/16, 8/16, -5/16, 8/16}, }, }, paramtype2 = "facedir", paramtype = "light", use_texture_alpha = techage.CLIP, sunlight_propagates = true, is_ground_content = false, groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1, not_in_creative_inventory = 1}, sounds = default.node_sound_wood_defaults(), drop = "techage:ta1_sluice_closed", }) minetest.register_node("techage:ta1_sluice_handle_closed", { description = S("TA1 Sluice Handle"), tiles = {"default_wood.png"}, drawtype = "nodebox", node_box = { type = "fixed", fixed = { {-8/16, -8/16, -8/16, 8/16, 0/16, 8/16}, {-1/16, 0/16, -1/16, 1/16, 4/16, 1/16}, {-1/16, 2/16, -4/16, 1/16, 4/16, 4/16}, }, }, on_rightclick = on_rightclick, paramtype2 = "facedir", paramtype = "light", use_texture_alpha = techage.CLIP, sunlight_propagates = true, is_ground_content = false, groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("techage:ta1_sluice_handle_open", { description = S("TA1 Sluice Handle"), tiles = {"default_wood.png"}, drawtype = "nodebox", node_box = { type = "fixed", fixed = { {-8/16, -8/16, -8/16, 8/16, 0/16, 8/16}, {-1/16, 0/16, -1/16, 1/16, 14/16, 1/16}, {-1/16, 14/16, -4/16, 1/16, 16/16, 4/16}, }, }, on_rightclick = on_rightclick, paramtype2 = "facedir", paramtype = "light", use_texture_alpha = techage.CLIP, sunlight_propagates = true, is_ground_content = false, groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1, not_in_creative_inventory = 1}, sounds = default.node_sound_wood_defaults(), drop = "techage:ta1_sluice_handle_closed", }) minetest.register_craft({ output = "techage:ta1_sluice_closed", recipe = { {"", "", ""}, {"techage:ta1_board1_apple", "techage:ta1_board1_jungle", "techage:ta1_board1_apple"}, {"", "techage:ta1_board1_apple", ""}, }, }) minetest.register_craft({ output = "techage:ta1_sluice_handle_closed", recipe = { {"default:stick", "default:stick", "default:stick"}, {"", "default:stick", ""}, {"", "stairs:slab_wood", ""}, }, })