--[[ TechAge ======= Copyright (C) 2019-2022 Joachim Stolberg AGPL v3 See LICENSE.txt for more information TA2/TA3/TA4 Pusher Nodes for push/pull operation of StackItems from chests or other inventory/server nodes to tubes or other inventory/server nodes. +--------+ / /| +--------+ | IN (L) -->| |X--> OUT (R) | PUSHER | + | |/ +--------+ ]]-- -- for lazy programmers local M = minetest.get_meta local S = techage.S -- Consumer Related Data local CRD = function(pos) return (minetest.registered_nodes[techage.get_node_lvm(pos).name] or {}).consumer end local Tube = techage.Tube local STANDBY_TICKS = 2 local COUNTDOWN_TICKS = 4 local CYCLE_TIME = 2 local WRENCH_MENU = { { type = "number", name = "limit", label = S("Number of items"), tooltip = S("Number of items that are allowed to be pushed"), default = "0", }, } local function ta4_formspec(self, pos, nvm) if CRD(pos).stage == 4 then -- TA4 node? return "size[8,7.2]".. default.gui_bg.. default.gui_bg_img.. default.gui_slots.. "box[0,-0.1;7.8,0.5;#c6e8ff]".. "label[3,-0.1;"..minetest.colorize("#000000", S("Pusher")).."]".. techage.question_mark_help(7.5, S("Optionally configure\nthe pusher with one item")).. techage.wrench_image(7.4, -0.05) .. "list[context;main;3.5,0.8;1,1;]".. "image_button[3.5,2;1,1;".. self:get_state_button_image(nvm) ..";state_button;]".. "tooltip[3.5,2;1,1;"..self:get_state_tooltip(nvm).."]".. "list[current_player;main;0,3.5;8,4;]".. "listring[context;main]".. "listring[current_player;main]" end end local function allow_metadata_inventory_put(pos, listname, index, stack, player) if minetest.is_protected(pos, player:get_player_name()) then return 0 end local nvm = techage.get_nvm(pos) if CRD(pos).State:get_state(nvm) ~= techage.STOPPED then return 0 end local inv = M(pos):get_inventory() local list = inv:get_list(listname) if list[index]:get_count() == 0 then stack:set_count(1) inv:set_stack(listname, index, stack) return 0 end return 0 end local function allow_metadata_inventory_take(pos, listname, index, stack, player) if minetest.is_protected(pos, player:get_player_name()) then return 0 end local nvm = techage.get_nvm(pos) if CRD(pos).State:get_state(nvm) ~= techage.STOPPED then return 0 end local inv = M(pos):get_inventory() inv:set_stack(listname, index, nil) return 0 end local function set_limit(pos, nvm, val) val = tonumber(val) or 0 if val > 0 then nvm.limit = val nvm.num_items = 0 M(pos):set_int("limit", val) else nvm.limit = nil nvm.num_items = nil M(pos):set_string("limit", "") end end -- Function returns the number of pushed items local function push(pos, crd, meta, nvm, pull_dir, push_dir, num) local items = techage.pull_items(pos, pull_dir, num, nvm.item_name) if items ~= nil then local taken = items:get_count() local leftover = techage.push_items(pos, push_dir, items) if not leftover then -- place item back techage.unpull_items(pos, pull_dir, items) crd.State:blocked(pos, nvm) return 0 elseif leftover ~= true then -- place item back techage.unpull_items(pos, pull_dir, leftover) crd.State:blocked(pos, nvm) return taken - leftover:get_count() end return taken end crd.State:idle(pos, nvm) return 0 end local function pushing(pos, crd, meta, nvm) local pull_dir = meta:get_int("pull_dir") local push_dir = meta:get_int("push_dir") if not nvm.limit then local num = nvm.item_count or nvm.num_items or crd.num_items num = push(pos, crd, meta, nvm, pull_dir, push_dir, num) if num > 0 then if nvm.item_count then nvm.item_count = nvm.item_count - num if nvm.item_count <= 0 then crd.State:stop(pos, nvm) nvm.item_count = nil end end crd.State:keep_running(pos, nvm, COUNTDOWN_TICKS) end elseif nvm.num_items < nvm.limit then local num = math.min(crd.num_items, nvm.limit - nvm.num_items) num = push(pos, crd, meta, nvm, pull_dir, push_dir, num) if num > 0 then nvm.num_items = nvm.num_items + num if nvm.num_items >= nvm.limit then crd.State:stop(pos, nvm) else crd.State:keep_running(pos, nvm, COUNTDOWN_TICKS) end end end end local function keep_running(pos, elapsed) local nvm = techage.get_nvm(pos) local crd = CRD(pos) pushing(pos, crd, M(pos), nvm) crd.State:is_active(nvm) end local function on_rightclick(pos, node, clicker) if CRD(pos).stage ~= 4 then -- Not TA4 node? local nvm = techage.get_nvm(pos) if not minetest.is_protected(pos, clicker:get_player_name()) then if CRD(pos).State:get_state(nvm) == techage.STOPPED then CRD(pos).State:start(pos, nvm) else CRD(pos).State:stop(pos, nvm) end end end end local function on_receive_fields(pos, formname, fields, player) if CRD(pos).stage == 4 then -- TA4 node? if minetest.is_protected(pos, player:get_player_name()) then return end local nvm = techage.get_nvm(pos) CRD(pos).State:state_button_event(pos, nvm, fields) M(pos):set_string("formspec", ta4_formspec(CRD(pos).State, pos, nvm)) end end local function tubelib2_on_update2(pos, outdir, tlib2, node) local pull_dir = M(pos):get_int("pull_dir") local push_dir = M(pos):get_int("push_dir") local is_ta4_tube = true for i, pos, node in Tube:get_tube_line(pos, pull_dir) do is_ta4_tube = is_ta4_tube and techage.TA4tubes[node.name] end for i, pos, node in Tube:get_tube_line(pos, push_dir) do is_ta4_tube = is_ta4_tube and techage.TA4tubes[node.name] end local nvm = techage.get_nvm(pos) local crd = CRD(pos) if CRD(pos).stage == 4 and not is_ta4_tube then nvm.num_items = crd.num_items / 2 else nvm.num_items = crd.num_items end end local function can_start(pos, nvm, state) if CRD(pos).stage == 4 then -- TA4 node? local inv = M(pos):get_inventory() local name = inv:get_stack("main", 1):get_name() if name ~= "" then nvm.item_name = name else nvm.item_name = nil end else nvm.item_name = nil end return true end local function ta_after_formspec(pos, fields, playername) local nvm = techage.get_nvm(pos) set_limit(pos, nvm, fields.limit) end local function on_state_change(pos, old_state, new_state) if old_state == techage.STOPPED and new_state == techage.RUNNING then local nvm = techage.get_nvm(pos) set_limit(pos, nvm, M(pos):get_int("limit")) end end local function config_item(pos, payload) if type(payload) == "string" then if payload == "" then local inv = M(pos):get_inventory() inv:set_stack("main", 1, nil) return 0 else local name, count = unpack(payload:split(" ")) if name and (minetest.registered_nodes[name] or minetest.registered_items[name] or minetest.registered_craftitems[name]) then count = tonumber(count) or 1 local inv = M(pos):get_inventory() inv:set_stack("main", 1, {name = name, count = 1}) return count end end end return 0 end local tiles = {} -- '#' will be replaced by the stage number -- '{power}' will be replaced by the power PNG tiles.pas = { "techage_filling_ta#.png^techage_frame_ta#_top.png^techage_appl_arrow.png", "techage_filling_ta#.png^techage_frame_ta#_bottom.png^techage_appl_arrow.png", "techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_outp.png", "techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_inp.png", "techage_appl_pusher.png^[transformR180]^techage_frame_ta#.png", "techage_appl_pusher.png^techage_frame_ta#.png", } tiles.act = { -- up, down, right, left, back, front "techage_filling_ta#.png^techage_frame_ta#_top.png^techage_appl_arrow.png", "techage_filling_ta#.png^techage_frame_ta#_bottom.png^techage_appl_arrow.png", "techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_outp.png", "techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_inp.png", { image = "techage_appl_pusher14.png^[transformR180]^techage_frame14_ta#.png", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 32, aspect_h = 32, length = 2.0, }, }, { image = "techage_appl_pusher14.png^techage_frame14_ta#.png", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 32, aspect_h = 32, length = 2.0, }, }, } local tubing = { -- push item through the pusher in opposit direction on_push_item = function(pos, in_dir, stack) return in_dir == M(pos):get_int("pull_dir") and techage.safe_push_items(pos, in_dir, stack) end, is_pusher = true, -- is a pulling/pushing node on_recv_message = function(pos, src, topic, payload) if topic == "pull" then -- Deprecated command, use config/limit/start instead local nvm = techage.get_nvm(pos) CRD(pos).State:stop(pos, nvm) nvm.item_count = math.min(config_item(pos, payload), 12) nvm.rmt_num = src CRD(pos).State:start(pos, nvm) return true elseif topic == "config" then -- Set item type local nvm = techage.get_nvm(pos) CRD(pos).State:stop(pos, nvm) config_item(pos, payload) return true elseif topic == "limit" then -- Set push limit local nvm = techage.get_nvm(pos) CRD(pos).State:stop(pos, nvm) set_limit(pos, nvm, payload) return true elseif topic == "count" then -- Get number of push items local nvm = techage.get_nvm(pos) return nvm.num_items or 0 else return CRD(pos).State:on_receive_message(pos, topic, payload) end end, on_beduino_receive_cmnd = function(pos, src, topic, payload) if topic == 65 then -- Set item type local nvm = techage.get_nvm(pos) CRD(pos).State:stop(pos, nvm) config_item(pos, payload) return 0 elseif topic == 68 or topic == 20 then -- Set push limit local nvm = techage.get_nvm(pos) CRD(pos).State:stop(pos, nvm) set_limit(pos, nvm, payload[1]) return 0 else local nvm = techage.get_nvm(pos) if nvm.limit then nvm.num_items = 0 end return CRD(pos).State:on_beduino_receive_cmnd(pos, topic, payload) end end, on_beduino_request_data = function(pos, src, topic, payload) if topic == 150 then -- Get number of pushed items local nvm = techage.get_nvm(pos) return 0, {nvm.num_items or 0} else return CRD(pos).State:on_beduino_request_data(pos, topic, payload) end end, } local node_name_ta2, node_name_ta3, node_name_ta4 = techage.register_consumer("pusher", S("Pusher"), tiles, { cycle_time = CYCLE_TIME, standby_ticks = STANDBY_TICKS, formspec = ta4_formspec, tubing = tubing, can_start = can_start, on_state_change = on_state_change, after_place_node = function(pos, placer) local meta = M(pos) local node = minetest.get_node(pos) meta:set_int("pull_dir", techage.side_to_outdir("L", node.param2)) meta:set_int("push_dir", techage.side_to_outdir("R", node.param2)) if CRD(pos).stage == 4 then -- TA4 node? local inv = M(pos):get_inventory() inv:set_size('main', 1) local nvm = techage.get_nvm(pos) M(pos):set_string("formspec", ta4_formspec(CRD(pos).State, pos, nvm)) end end, ta_rotate_node = function(pos, node, new_param2) Tube:after_dig_node(pos) minetest.swap_node(pos, {name = node.name, param2 = new_param2}) Tube:after_place_node(pos) local meta = M(pos) meta:set_int("pull_dir", techage.side_to_outdir("L", new_param2)) meta:set_int("push_dir", techage.side_to_outdir("R", new_param2)) end, allow_metadata_inventory_put = allow_metadata_inventory_put, allow_metadata_inventory_take = allow_metadata_inventory_take, on_rightclick = on_rightclick, on_receive_fields = on_receive_fields, node_timer = keep_running, on_rotate = screwdriver.disallow, tubelib2_on_update2 = tubelib2_on_update2, ta4_formspec = WRENCH_MENU, ta_after_formspec = ta_after_formspec, groups = {choppy=2, cracky=2, crumbly=2}, is_ground_content = false, sounds = default.node_sound_wood_defaults(), num_items = {0,2,6,12}, tube_sides = {L=1, R=1}, }) minetest.register_craft({ output = node_name_ta2.." 2", recipe = { {"group:wood", "wool:dark_green", "group:wood"}, {"techage:tubeS", "default:mese_crystal", "techage:tubeS"}, {"group:wood", "techage:iron_ingot", "group:wood"}, }, }) minetest.register_craft({ output = node_name_ta3, recipe = { {"", "techage:iron_ingot", ""}, {"", node_name_ta2, ""}, {"", "techage:vacuum_tube", ""}, }, }) minetest.register_craft({ output = node_name_ta4, recipe = { {"", "techage:iron_ingot", ""}, {"", node_name_ta3, ""}, {"", "techage:ta4_wlanchip", ""}, }, })