--[[ TechAge ======= Copyright (C) 2019-2021 Joachim Stolberg AGPL v3 See LICENSE.txt for more information TA4 Detector Worlker as part of the Collider ]]-- -- for lazy programmers local M = minetest.get_meta local S = techage.S local AssemblyPlan = { -- y-offs, path, facedir-offs, name -- 0 = forward, 1 = right, 2 = backward, 3 = left -- level 1 -- left/right { 1, {3,3,3,2}, 0, "techage:ta4_colliderblock"}, { 1, {3,3,3}, 0, "techage:ta4_colliderblock"}, { 1, {3,3,3,0}, 0, "techage:ta4_colliderblock"}, { 1, {1,1,1,2}, 0, "techage:ta4_colliderblock"}, { 1, {1,1,1}, 0, "techage:ta4_colliderblock"}, { 1, {1,1,1,0}, 0, "techage:ta4_colliderblock"}, -- front { 1, {3,3,2}, 0, "techage:ta4_colliderblock"}, { 1, {3,2}, 0, "techage:ta4_colliderblock"}, { 1, {2}, 0, "techage:ta4_colliderblock"}, { 1, {1,2}, 0, "techage:ta4_colliderblock"}, { 1, {1,1,2}, 0, "techage:ta4_colliderblock"}, -- back { 1, {3,3,0}, 0, "techage:ta4_colliderblock"}, { 1, {3,0}, 0, "techage:ta4_colliderblock"}, { 1, {0}, 2, "techage:ta4_collider_pipe_inlet"}, { 1, {1,0}, 0, "techage:ta4_colliderblock"}, { 1, {1,1,0}, 0, "techage:ta4_colliderblock"}, -- middle { 1, {3,3}, 0, "techage:ta4_detector_magnet"}, { 1, {3}, 0, "techage:ta4_detector_magnet"}, { 1, {1}, 0, "techage:ta4_detector_magnet"}, { 1, {1,1}, 0, "techage:ta4_detector_magnet"}, -- level 2 -- left/right { 2, {3,3,3,2}, 1, "techage:ta4_collider_pipe_inlet"}, { 2, {3,3,3}, 1, "techage:ta4_collider_tube_inlet"}, { 2, {3,3,3,0}, 0, "techage:ta4_colliderblock"}, { 2, {1,1,1,2}, 3, "techage:ta4_collider_pipe_inlet"}, { 2, {1,1,1}, 3, "techage:ta4_collider_tube_inlet"}, { 2, {1,1,1,0}, 0, "techage:ta4_colliderblock"}, -- front { 2, {3,3,2}, 0, "techage:ta4_detector_magnet"}, { 2, {3,2}, 0, "techage:ta4_detector_magnet"}, { 2, {2}, 0, "default:obsidian_glass"}, { 2, {1,2}, 0, "techage:ta4_detector_magnet"}, { 2, {1,1,2}, 0, "techage:ta4_detector_magnet"}, -- back { 2, {3,3,0}, 0, "techage:ta4_detector_magnet"}, { 2, {3,0}, 0, "techage:ta4_detector_magnet"}, { 2, {0}, 0, "techage:ta4_colliderblock"}, { 2, {1,0}, 0, "techage:ta4_detector_magnet"}, { 2, {1,1,0}, 0, "techage:ta4_detector_magnet"}, -- level 3 -- left/right { 3, {3,3,3,2}, 0, "techage:ta4_colliderblock"}, { 3, {3,3,3}, 1, "techage:ta4_collider_cable_inlet"}, { 3, {3,3,3,0}, 0, "techage:ta4_colliderblock"}, { 3, {1,1,1,2}, 0, "techage:ta4_colliderblock"}, { 3, {1,1,1}, 3, "techage:ta4_collider_cable_inlet"}, { 3, {1,1,1,0}, 0, "techage:ta4_colliderblock"}, -- front { 3, {3,3,2}, 0, "techage:ta4_colliderblock"}, { 3, {3,2}, 0, "techage:ta4_colliderblock"}, { 3, {2}, 0, "techage:ta4_colliderblock"}, { 3, {1,2}, 0, "techage:ta4_colliderblock"}, { 3, {1,1,2}, 0, "techage:ta4_colliderblock"}, -- back { 3, {3,3,0}, 0, "techage:ta4_colliderblock"}, { 3, {3,0}, 0, "techage:ta4_colliderblock"}, { 3, {0}, 2, "techage:ta4_collider_pipe_inlet"}, { 3, {1,0}, 0, "techage:ta4_colliderblock"}, { 3, {1,1,0}, 0, "techage:ta4_colliderblock"}, -- middle { 3, {3,3}, 0, "techage:ta4_detector_magnet"}, { 3, {3}, 0, "techage:ta4_detector_magnet"}, { 3, {}, 0, "techage:ta4_collider_pipe_outlet"}, { 3, {1}, 0, "techage:ta4_detector_magnet"}, { 3, {1,1}, 0, "techage:ta4_detector_magnet"}, -- Core block { 1, {}, 0, "techage:ta4_detector_core"}, } local t = {} for name, cnt in pairs(techage.assemble.count_items(AssemblyPlan)) do t[#t + 1] = " - " .. cnt .. " " .. name end local LABEL = table.concat(t, "\n") local function build(pos, player_name) minetest.chat_send_player(player_name, S("[TA4] Detector is being built!")) local inv = M(pos):get_inventory() techage.assemble.build_inv(pos, inv, AssemblyPlan, player_name) end local function remove(pos, player_name) minetest.chat_send_player(player_name, S("[TA4] Detector is being removed!")) local inv = M(pos):get_inventory() techage.assemble.remove_inv(pos, inv, AssemblyPlan, player_name) end local function formspec() return "size[8,8.2]".. "list[context;src;5,0;3,3;]".. "label[0.2,-0.2;" .. S("Item list") .. ":\n" .. LABEL .. "]" .. "button_exit[0,3.5;4,1;build;" .. S("Build detector") .. "]" .. "button_exit[4,3.5;4,1;remove;" .. S("Remove detector") .. "]" .. "list[current_player;main;0,4.5;8,4;]".. "listring[context;src]".. "listring[current_player;main]" end minetest.register_node("techage:ta4_collider_detector_worker", { description = S("TA4 Collider Detector Worker"), tiles = { -- up, down, right, left, back, front "default_steel_block.png^techage_collider_detector_appl.png^techage_collider_detector_banner.png", "default_steel_block.png^techage_collider_detector_banner.png", "default_steel_block.png^techage_collider_detector_banner.png", "default_steel_block.png^techage_collider_detector_banner.png", "default_steel_block.png^techage_collider_detector_banner.png", "default_steel_block.png^techage_collider_detector_appl.png^techage_collider_detector_banner.png", }, drawtype = "nodebox", paramtype2 = "facedir", groups = {cracky = 1}, on_rotate = screwdriver.disallow, is_ground_content = false, sounds = default.node_sound_metal_defaults(), after_place_node = function(pos, placer, itemstack) if pos.y > (techage.collider_min_depth - 2) then minetest.remove_node(pos) minetest.add_item(pos, ItemStack("techage:ta4_collider_detector_worker")) return end local inv = M(pos):get_inventory() inv:set_size("src", 9) M(pos):set_string("formspec", formspec()) end, on_receive_fields = function(pos, formname, fields, player) if minetest.is_protected(pos, player:get_player_name()) then return end local nvm = techage.get_nvm(pos) if fields.build then if not nvm.assemble_locked then build(pos, player:get_player_name()) end elseif fields.remove then if not nvm.assemble_locked then local nvm = techage.get_nvm({x=pos.x, y=pos.y + 1, z=pos.z}) if not nvm.locked then remove(pos, player:get_player_name()) end end end end, after_dig_node = function(pos, oldnode) techage.del_mem(pos) end, can_dig = function(pos, player) if minetest.is_protected(pos, player:get_player_name()) then return false end local nvm = techage.get_nvm(pos) if nvm.assemble_locked or nvm.assemble_build then minetest.after(30, function(pos) local nvm = techage.get_nvm(pos) nvm.assemble_locked = false end, pos) return false end local inv = M(pos):get_inventory() return inv:is_empty("src") end, }) minetest.register_craft({ output = "techage:ta4_collider_detector_worker", recipe = { {'techage:aluminum', 'default:chest', 'default:steel_ingot'}, {'', 'basic_materials:gear_steel', ''}, {'default:steel_ingot', 'default:mese_crystal', 'techage:aluminum'}, }, })