--[[ TechAge ======= Copyright (C) 2019-2022 Joachim Stolberg AGPL v3 See LICENSE.txt for more information A state model/class for TechAge nodes. ]]-- --[[ Node states: +-----------------------------------+ +------------+ | | | | | V V | | +---------+ | | | | | | +---------| STOPPED | | | | | | | | button | +---------+ | | | ^ | button | V | button | | +---------+ | | button | +--------->| |---------+ | | | power | RUNNING | | | | +------| |---------+ | | | | +---------+ | | | | | ^ | | | | | | | | | | | | V | V V | | +---------+ +----------+ +---------+ | | | | | | | | | +---| NOPOWER | | STANDBY/ | | FAULT |----------+ | | | BLOCKED | | | +---------+ +----------+ +---------+ | cycle time operational needs power +---------+------------+-------------+------------- | RUNNING normal yes yes | BLOCKED long yes no | STANDBY long yes no | NOPOWER long no no | FAULT none no no | STOPPED none no no Node nvm data: "techage_state" - node state, like "RUNNING" "techage_countdown" - countdown to standby mode ]]-- -- for lazy programmers local S = function(pos) if pos then return minetest.pos_to_string(pos) end end local P = minetest.string_to_pos local M = minetest.get_meta local N = techage.get_node_lvm local MAX_CYCLE_TIME = 20 -- -- TechAge machine states -- techage.RUNNING = 1 -- in normal operation/turned on techage.BLOCKED = 2 -- a pushing node is blocked due to a full destination inventory techage.STANDBY = 3 -- nothing to do (e.g. no input items), or node (world) not loaded techage.NOPOWER = 4 -- only for power consuming nodes, no operation techage.FAULT = 5 -- any fault state (e.g. wrong source items), which can be fixed by the player techage.STOPPED = 6 -- not operational/turned off techage.UNLOADED = 7 -- Map block unloaded techage.INACTIVE = 8 -- Map block loaded but node is not actively working techage.StatesImg = { "techage_inv_button_on.png", "techage_inv_button_warning.png", "techage_inv_button_standby.png", "techage_inv_button_nopower.png", "techage_inv_button_error.png", "techage_inv_button_off.png", } local function error(pos, msg) minetest.log("error", "[TA states] "..msg.." at "..S(pos).." "..N(pos).name) end -- Return state button image for the node inventory function techage.state_button(state) if state and state < 7 and state > 0 then return techage.StatesImg[state] end return "techage_inv_button_off.png" end function techage.get_power_image(pos, nvm) local node = techage.get_node_lvm(pos) local s = "3" -- electrical power if string.find(node.name, "techage:ta2") then s = "2" -- axles power end return "techage_inv_powerT"..s..".png" end -- State string based on button states techage.StateStrings = {"running", "blocked", "standby", "nopower", "fault", "stopped"} -- -- Local States -- local RUNNING = techage.RUNNING local BLOCKED = techage.BLOCKED local STANDBY = techage.STANDBY local NOPOWER = techage.NOPOWER local FAULT = techage.FAULT local STOPPED = techage.STOPPED -- -- NodeStates Class Functions -- techage.NodeStates = {} local NodeStates = techage.NodeStates local function can_start(pos, nvm) --if false, node goes in FAULT return true end local function has_power(pos, nvm) --if false, node goes in NOPOWER return true end local function swap_node(pos, new_name, old_name) local node = techage.get_node_lvm(pos) if node.name == new_name then return end if node.name == old_name then node.name = new_name minetest.swap_node(pos, node) end end -- true if node_timer should be executed function techage.is_operational(nvm) local state = nvm.techage_state or STOPPED return state < NOPOWER end function techage.is_running(nvm) return (nvm.techage_state or STOPPED) == RUNNING end -- consumes power function techage.needs_power(nvm) local state = nvm.techage_state or STOPPED return state == RUNNING or state == NOPOWER end -- consumes power function techage.needs_power2(state) state = state or STOPPED return state == RUNNING or state == NOPOWER end function techage.get_state_string(nvm) return techage.StateStrings[nvm.techage_state or STOPPED] end function NodeStates:new(attr) local o = { -- mandatory cycle_time = attr.cycle_time, -- for running state standby_ticks = attr.standby_ticks, -- for standby state -- optional countdown_ticks = attr.countdown_ticks or 1, node_name_passive = attr.node_name_passive, node_name_active = attr.node_name_active, infotext_name = attr.infotext_name, has_power = attr.has_power or has_power, can_start = attr.can_start or can_start, start_node = attr.start_node, stop_node = attr.stop_node, formspec_func = attr.formspec_func, on_state_change = attr.on_state_change, quick_start = attr.quick_start, } setmetatable(o, self) self.__index = self return o end function NodeStates:node_init(pos, nvm, number) nvm.techage_state = STOPPED M(pos):set_string("node_number", number) if self.infotext_name then M(pos):set_string("infotext", self.infotext_name.." "..number..": stopped") end if self.formspec_func then M(pos):set_string("formspec", self.formspec_func(self, pos, nvm)) end end -- to be used to re-start the timer outside of node_timer() local function start_timer_delayed(pos, cycle_time) local t = minetest.get_node_timer(pos) t:stop() if cycle_time > 0.9 then minetest.after(0.1, t.start, t, cycle_time) else error(pos, "invalid cycle_time") end end function NodeStates:stop(pos, nvm) local state = nvm.techage_state or STOPPED nvm.techage_state = STOPPED if self.stop_node then self.stop_node(pos, nvm, state) end if self.node_name_passive then swap_node(pos, self.node_name_passive, self.node_name_active) end if self.infotext_name then local number = M(pos):get_string("node_number") M(pos):set_string("infotext", self.infotext_name.." "..number..": stopped") end if self.formspec_func then nvm.ta_state_tooltip = "stopped" M(pos):set_string("formspec", self.formspec_func(self, pos, nvm)) end if self.on_state_change then self.on_state_change(pos, state, STOPPED) end if minetest.get_node_timer(pos):is_started() then minetest.get_node_timer(pos):stop() end return true end function NodeStates:start(pos, nvm) local state = nvm.techage_state or STOPPED if state ~= RUNNING and state ~= FAULT then local res = self.can_start(pos, nvm, state) if res ~= true then self:fault(pos, nvm, res) return false end if not self.has_power(pos, nvm, state) then self:nopower(pos, nvm) return false end nvm.techage_state = RUNNING if self.start_node then self.start_node(pos, nvm, state) end nvm.techage_countdown = self.countdown_ticks if self.node_name_active then swap_node(pos, self.node_name_active, self.node_name_passive) end if self.infotext_name then local number = M(pos):get_string("node_number") M(pos):set_string("infotext", self.infotext_name.." "..number..": running") end if self.formspec_func then nvm.ta_state_tooltip = "running" M(pos):set_string("formspec", self.formspec_func(self, pos, nvm)) end if minetest.get_node_timer(pos):is_started() then minetest.get_node_timer(pos):stop() end if self.on_state_change then self.on_state_change(pos, state, RUNNING) end start_timer_delayed(pos, self.cycle_time) if self.quick_start and state == STOPPED then self.quick_start(pos, 0) end self:trigger_state(pos, nvm) return true end return false end function NodeStates:standby(pos, nvm, err_string) local state = nvm.techage_state or STOPPED if state == RUNNING or state == BLOCKED then nvm.techage_state = STANDBY if self.node_name_passive then swap_node(pos, self.node_name_passive, self.node_name_active) end if self.infotext_name then local number = M(pos):get_string("node_number") M(pos):set_string("infotext", self.infotext_name.." "..number..": "..(err_string or "standby")) end if self.formspec_func then nvm.ta_state_tooltip = err_string or "standby" M(pos):set_string("formspec", self.formspec_func(self, pos, nvm)) end if self.on_state_change then self.on_state_change(pos, state, STANDBY) end start_timer_delayed(pos, self.cycle_time * self.standby_ticks) return true end return false end -- special case of standby for pushing nodes function NodeStates:blocked(pos, nvm, err_string) local state = nvm.techage_state or STOPPED if state == RUNNING then nvm.techage_state = BLOCKED if self.node_name_passive then swap_node(pos, self.node_name_passive, self.node_name_active) end if self.infotext_name then local number = M(pos):get_string("node_number") M(pos):set_string("infotext", self.infotext_name.." "..number..": "..(err_string or "blocked")) end if self.formspec_func then nvm.ta_state_tooltip = err_string or "blocked" M(pos):set_string("formspec", self.formspec_func(self, pos, nvm)) end if self.on_state_change then self.on_state_change(pos, state, BLOCKED) end start_timer_delayed(pos, self.cycle_time * self.standby_ticks) return true end return false end function NodeStates:nopower(pos, nvm, err_string) local state = nvm.techage_state or RUNNING if state ~= NOPOWER then nvm.techage_state = NOPOWER if self.node_name_passive then swap_node(pos, self.node_name_passive, self.node_name_active) end if self.infotext_name then local number = M(pos):get_string("node_number") M(pos):set_string("infotext", self.infotext_name.." "..number..": "..(err_string or "no power")) end if self.formspec_func then nvm.ta_state_tooltip = err_string or "no power" M(pos):set_string("formspec", self.formspec_func(self, pos, nvm)) end if self.on_state_change then self.on_state_change(pos, state, NOPOWER) end start_timer_delayed(pos, self.cycle_time * self.standby_ticks) return true end return false end function NodeStates:fault(pos, nvm, err_string) local state = nvm.techage_state or STOPPED err_string = err_string or "fault" if state == RUNNING or state == STOPPED then nvm.techage_state = FAULT if self.node_name_passive then swap_node(pos, self.node_name_passive, self.node_name_active) end if self.infotext_name then local number = M(pos):get_string("node_number") M(pos):set_string("infotext", self.infotext_name.." "..number..": "..err_string) end if self.formspec_func then nvm.ta_state_tooltip = err_string or "fault" M(pos):set_string("formspec", self.formspec_func(self, pos, nvm)) end if self.on_state_change then self.on_state_change(pos, state, FAULT) end minetest.get_node_timer(pos):stop() return true end return false end function NodeStates:get_state(nvm) return nvm.techage_state or techage.STOPPED end -- keep the timer running? function NodeStates:is_active(nvm) local state = nvm.techage_state or STOPPED return state < FAULT end function NodeStates:start_if_standby(pos) local nvm = techage.get_nvm(pos) if nvm.techage_state == STANDBY then self:start(pos, nvm) end end -- To be called if node is idle. -- If countdown reaches zero, the node is set to STANDBY. function NodeStates:idle(pos, nvm) local countdown = (nvm.techage_countdown or 0) - 1 nvm.techage_countdown = countdown if countdown <= 0 then self:standby(pos, nvm) end end -- To be called after successful node action to raise the timer -- and keep the node in state RUNNING function NodeStates:keep_running(pos, nvm, val) -- set to RUNNING if not already done if nvm.techage_state ~= RUNNING then self:start(pos, nvm) end nvm.techage_countdown = val or 4 nvm.last_active = minetest.get_gametime() end function NodeStates:trigger_state(pos, nvm) nvm.last_active = minetest.get_gametime() end -- Start/stop node based on button events. -- if function returns false, no button was pressed function NodeStates:state_button_event(pos, nvm, fields) if fields.state_button ~= nil then local state = nvm.techage_state or STOPPED if state == STOPPED or state == STANDBY or state == BLOCKED then if not self:start(pos, nvm) and (state == STANDBY or state == BLOCKED) then self:stop(pos, nvm) end elseif state == RUNNING or state == FAULT or state == NOPOWER then self:stop(pos, nvm) end return true end return false end function NodeStates:get_state_button_image(nvm) local state = nvm.techage_state or STOPPED return techage.state_button(state) end function NodeStates:get_state_tooltip(nvm) local tp = nvm.ta_state_tooltip or "" return tp..";#0C3D32;#FFFFFF" end -- command interface function NodeStates:on_receive_message(pos, topic, payload) local nvm = techage.get_nvm(pos) if topic == "on" then self:start(pos, techage.get_nvm(pos)) return true elseif topic == "off" then self:stop(pos, techage.get_nvm(pos)) return true elseif topic == "state" then local node = minetest.get_node(pos) if node.name == "ignore" then -- unloaded node? return "unloaded" elseif nvm.techage_state == RUNNING then local ttl = (nvm.last_active or 0) + MAX_CYCLE_TIME if ttl < minetest.get_gametime() then return "inactive" end end return techage.get_state_string(techage.get_nvm(pos)) elseif topic == "fuel" then return techage.fuel.get_fuel_amount(nvm) elseif topic == "load" then return techage.liquid.get_liquid_amount(nvm) else return "unsupported" end end function NodeStates:on_beduino_receive_cmnd(pos, topic, payload) if topic == 1 then if payload[1] == 0 then self:stop(pos, techage.get_nvm(pos)) return 0 else self:start(pos, techage.get_nvm(pos)) return 0 end else return 2 -- unknown or invalid topic end end function NodeStates:on_beduino_request_data(pos, topic, payload) local nvm = techage.get_nvm(pos) if topic == 128 then return 0, techage.get_node_lvm(pos).name elseif topic == 129 then local node = minetest.get_node(pos) if node.name == "ignore" then -- unloaded node? return 0, {techage.UNLOADED} elseif nvm.techage_state == RUNNING then local ttl = (nvm.last_active or 0) + MAX_CYCLE_TIME if ttl < minetest.get_gametime() then return 0, {techage.INACTIVE} end end return 0, {nvm.techage_state or STOPPED} else return 2, "" -- topic is unknown or invalid end end -- restart timer function NodeStates:on_node_load(pos) local nvm = techage.get_nvm(pos) local state = nvm.techage_state or STOPPED if state == RUNNING then minetest.get_node_timer(pos):start(self.cycle_time) elseif state < FAULT then minetest.get_node_timer(pos):start(self.cycle_time * self.standby_ticks) end end minetest.register_node("techage:defect_dummy", { description = "Corrupted Node (to be replaced)", tiles = { "techage_filling_ta2.png^techage_frame_ta2.png", "techage_filling_ta2.png^techage_frame_ta2.png", "techage_filling_ta2.png^techage_frame_ta2.png^techage_appl_defect.png", "techage_filling_ta2.png^techage_frame_ta2.png^techage_appl_defect.png", "techage_filling_ta2.png^techage_frame_ta2.png^techage_appl_defect.png", "techage_filling_ta2.png^techage_frame_ta2.png^techage_appl_defect.png", }, drop = "", groups = {cracky=2, crumbly=2, choppy=2, not_in_creative_inventory=1}, is_ground_content = false, })