--[[ TechAge ======= Copyright (C) 2020-2022 Joachim Stolberg AGPL v3 See LICENSE.txt for more information TA5 Pack Container ]]-- -- for lazy programmers local M = minetest.get_meta local P2S = function(pos) if pos then return minetest.pos_to_string(pos) end end local S2P = minetest.string_to_pos local S = techage.S local MP = minetest.get_modpath("techage") local fly = dofile(MP .. "/basis/fly_lib.lua") local mark = dofile(MP .. "/basis/mark_lib.lua") local MAX_BLOCKS = 16 local DESCRIPTION = S("TA5 Pack Container") local function formspec(nvm, meta) local status = meta:get_string("status") local path = meta:contains("path") and meta:get_string("path") or "0,3,0" return "size[8,3]" .. "box[0,-0.1;7.8,0.5;#c6e8ff]" .. "label[0.2,-0.1;" .. minetest.colorize( "#000000", DESCRIPTION) .. "]" .. --techage.wrench_image(7.4, -0.05) .. "button[0.1,0.7;3.8,1;record;" .. S("Record") .. "]" .. "button[4.1,0.7;3.8,1;done;" .. S("Done") .. "]" .. "button[0.1,1.5;3.8,1;left;" .. S("Turn left") .. "]" .. "button[4.1,1.5;3.8,1;right;" .. S("Turn right") .. "]" .. "label[0.3,2.5;" .. status .. "]" end minetest.register_node("techage:ta4_turncontroller", { description = S("TA4 Turn Controller"), tiles = { -- up, down, right, left, back, front "techage_filling_ta4.png^techage_frame_ta4_top.png", "techage_filling_ta4.png^techage_frame_ta4_top.png", "techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_turn.png", }, after_place_node = function(pos, placer, itemstack) local meta = M(pos) techage.logic.after_place_node(pos, placer, "techage:ta4_turncontroller", S("TA4 Turn Controller")) techage.logic.infotext(meta, DESCRIPTION) local nvm = techage.get_nvm(pos) meta:set_string("formspec", formspec(nvm, meta)) end, on_receive_fields = function(pos, formname, fields, player) if minetest.is_protected(pos, player:get_player_name()) then return end local meta = M(pos) local nvm = techage.get_nvm(pos) if fields.record then nvm.lpos1 = {} nvm.lpos2 = {} meta:set_string("status", S("Recording...")) local name = player:get_player_name() minetest.chat_send_player(name, S("Click on all blocks that shall be turned")) mark.start(name, MAX_BLOCKS) meta:set_string("formspec", formspec(nvm, meta)) elseif fields.done then local name = player:get_player_name() local pos_list = mark.get_poslist(name) local text = #pos_list.." "..S("block positions are stored.") meta:set_string("status", text) nvm.lpos = pos_list mark.unmark_all(name) mark.stop(name) meta:set_string("formspec", formspec(nvm, meta)) elseif fields.left then meta:set_string("status", "") local new_posses = fly.rotate_nodes(pos, nvm.lpos, "l") if new_posses then nvm.lpos = new_posses local name = player:get_player_name() mark.stop(name) end meta:set_string("formspec", formspec(nvm, meta)) elseif fields.right then meta:set_string("status", "") local new_posses = fly.rotate_nodes(pos, nvm.lpos, "r") if new_posses then nvm.lpos = new_posses local name = player:get_player_name() mark.stop(name) end meta:set_string("formspec", formspec(nvm, meta)) end end, after_dig_node = function(pos, oldnode, oldmetadata, digger) local name = digger:get_player_name() mark.unmark_all(name) mark.stop(name) techage.remove_node(pos, oldnode, oldmetadata) end, paramtype2 = "facedir", groups = {choppy=2, cracky=2, crumbly=2}, is_ground_content = false, sounds = default.node_sound_wood_defaults(), }) local INFO = [[Commands: 'left', 'right', 'uturn']] techage.register_node({"techage:ta4_turncontroller"}, { on_recv_message = function(pos, src, topic, payload) if topic == "info" then return INFO elseif topic == "left" then local nvm = techage.get_nvm(pos) local new_posses = fly.rotate_nodes(pos, nvm.lpos, "l") if new_posses then nvm.lpos = new_posses return true end return false elseif topic == "right" then local nvm = techage.get_nvm(pos) local new_posses = fly.rotate_nodes(pos, nvm.lpos, "r") if new_posses then nvm.lpos = new_posses return true end return false elseif topic == "uturn" then local nvm = techage.get_nvm(pos) local new_posses = fly.rotate_nodes(pos, nvm.lpos, "r") if new_posses then nvm.lpos = new_posses new_posses = fly.rotate_nodes(pos, nvm.lpos, "r") if new_posses then nvm.lpos = new_posses return true end end return false end return false end, }) minetest.register_craft({ output = "techage:ta4_turncontroller", recipe = { {"default:steel_ingot", "dye:blue", "default:steel_ingot"}, {"techage:aluminum", "techage:baborium_ingot", "techage:aluminum"}, {"group:wood", "basic_materials:gear_steel", "group:wood"}, }, }) local storage = minetest.get_mod_storage() local function get_number() storage:set_int("number", storage:get_int("number") + 1) return storage:get_int("number") end local function store_node_data(meta, lrpos, data) local number = meta:get_string("number") local tbl = {lrpos = lrpos, data = data} storage:set_string(number, minetest.serialize(tbl)) end local function get_node_data(meta) local number = meta:get_string("number") local s = storage:get_string(number) storage:set_string(number, "") local tbl = minetest.deserialize(s or "") if tbl then return tbl.lrpos, tbl.data end end local function has_node_data(meta) local number = meta:get_string("number") return storage:contains(number) end local function pack_nodes(pos, nvm) local tbl = {} for idx, rpos in ipairs(nvm.lrpos or {}) do local pos2 = vector.add(pos, rpos) local node = minetest.get_node(pos2) print("node", node.name, P2S(pos)) local ndef = minetest.registered_nodes[node.name] if ndef and ndef.on_pack then tbl[rpos] = {name = node.name, param2 = node.param2, data = ndef.on_pack(pos2, node)} end end return tbl end local function unpack_nodes(pos, tbl) for rpos, item in pairs(tbl or {}) do local pos2 = vector.add(pos, rpos) local ndef = minetest.registered_nodes[item.name] if ndef and ndef.on_unpack then ndef.on_unpack(pos2, item.name, item.param2, item.data) end end end local function restore_metadata(itemstack, meta) local imeta = itemstack:get_meta() if imeta then meta:set_string("number", imeta:get_string("number")) end end local function preserve_metadata(pos, oldnode, oldmetadata, drops) local imeta = drops[1]:get_meta() imeta:set_string("description", oldmetadata.infotext) imeta:set_string("number", oldmetadata.number) end local function formspec(meta) local status = meta:get_string("status") return "size[8,4]" .. "button[0.7,1.2;3,1;record;" .. S("Record") .. "]" .. "button[4.3,1.2;3,1;ready;" .. S("Done") .. "]" .. "button[0.7,2.2;3,1;pack;" .. S("Pack") .. "]" .. "button[4.3,2.2;3,1;unpack;" .. S("Unpack") .. "]" .. "label[0.5,3.3;" .. status .. "]" end local Data = nil minetest.register_node("test:container", { description = S("Test Container"), tiles = { "default_chest_top.png", "default_chest_top.png", "default_chest_side.png", "default_chest_side.png", "default_chest_front.png", "default_chest_inside.png" }, after_place_node = function(pos, placer, itemstack) local meta = M(pos) restore_metadata(itemstack, meta) if not meta:contains("number") then meta:set_string("number", get_number()) end meta:set_string("infotext", S("Test Container") .. ": " .. meta:get_string("number")) meta:set_string("formspec", formspec(meta)) end, on_receive_fields = function(pos, formname, fields, player) if minetest.is_protected(pos, player:get_player_name()) then return end local meta = M(pos) local nvm = tubelib2.get_mem(pos) local data if fields.record then local inv = meta:get_inventory() nvm.pos_list = nil nvm.is_on = false meta:set_string("status", S("Recording...")) local name = player:get_player_name() minetest.chat_send_player(name, S("Click on all blocks that shall be moved")) MarkedNodes[name] = {} meta:set_string("formspec", formspec(meta)) elseif fields.ready then local name = player:get_player_name() local rpos_list = get_rposlist(pos, name) local text = #rpos_list.." "..S("block positions are stored.") meta:set_string("status", text) nvm.lrpos = rpos_list unmark_all(name) meta:set_string("formspec", formspec(meta)) elseif fields.pack and not has_node_data(meta) then data = pack_nodes(pos, nvm) store_node_data(meta, nvm.lrpos, data) meta:set_string("status", S("Packed")) meta:set_string("formspec", formspec(meta)) local name = player:get_player_name() MarkedNodes[name] = nil elseif fields.unpack and has_node_data(meta) then nvm.lrpos, data = get_node_data(meta) unpack_nodes(pos, data) meta:set_string("status", S("Unpacked")) meta:set_string("formspec", formspec(meta)) local name = player:get_player_name() MarkedNodes[name] = nil end end, after_dig_node = function(pos, oldnode, oldmetadata) end, preserve_metadata = preserve_metadata, paramtype2 = "facedir", groups = {choppy=2, cracky=2, crumbly=2}, is_ground_content = false, sounds = default.node_sound_wood_defaults(), }) minetest.register_on_punchnode(function(pos, node, puncher, pointed_thing) if puncher and puncher:is_player() then local name = puncher:get_player_name() if not MarkedNodes[name] then return end mark_position(name, pointed_thing.under) end end)