--[[ TechAge ======= Copyright (C) 2019-2023 Joachim Stolberg AGPL v3 See LICENSE.txt for more information TA2 Axle clutch ]]-- -- for lazy programmers local P2S = minetest.pos_to_string local M = minetest.get_meta local S = techage.S local CYCLE_TIME = 2 local PWR_PERF = 100 local DESCR = S("TA2 Clutch") local Axle = techage.Axle local power = networks.power -- Axles texture animation local function switch_axles(pos, on) local outdir = M(pos):get_int("outdir") Axle:switch_tube_line(pos, outdir, on and "on" or "off") end local function start_node(pos, nvm, state) local outdir = M(pos):get_int("outdir") --switch_axles(pos, true) nvm.load = 0 power.start_storage_calc(pos, Axle, outdir) outdir = networks.Flip[outdir] power.start_storage_calc(pos, Axle, outdir) end local function stop_node(pos, nvm, state) local outdir = M(pos):get_int("outdir") --switch_axles(pos, false) power.start_storage_calc(pos, Axle, outdir) outdir = networks.Flip[outdir] power.start_storage_calc(pos, Axle, outdir) end local State = techage.NodeStates:new({ node_name_passive = "techage:ta2_clutch_off", node_name_active = "techage:ta2_clutch_on", infotext_name = DESCR, cycle_time = CYCLE_TIME, standby_ticks = 0, start_node = start_node, stop_node = stop_node, }) local function node_timer(pos, elapsed) local t = minetest.get_us_time() local nvm = techage.get_nvm(pos) local outdir2 = M(pos):get_int("outdir") local outdir1 = networks.Flip[outdir2] local data = power.transfer_duplex(pos, Axle, outdir1, Axle, outdir2, PWR_PERF) local power_flow = (data.curr_load1 == 0 and data.curr_load2 == 0) or (data.curr_load1 > 0 and data.curr_load2 > 0) if not power_flow then power.start_storage_calc(pos, Axle, outdir1) power.start_storage_calc(pos, Axle, outdir2) switch_axles(pos, data.curr_load1 ~= 0) end t = minetest.get_us_time() - t print("node_timer", t, power_flow, dump(data)) return true end local function on_rightclick(pos, node, clicker) local nvm = techage.get_nvm(pos) if techage.is_running(nvm) then State:stop(pos, nvm) else State:start(pos, nvm) end minetest.sound_play("techage_button", { pos = pos, gain = 0.5, max_hear_distance = 5}) end local function after_place_node(pos, placer, itemstack) local meta = M(pos) local nvm = techage.get_nvm(pos) local own_num = techage.add_node(pos, "techage:ta2_clutch_off") meta:set_string("owner", placer:get_player_name()) local outdir = networks.side_to_outdir(pos, "R") meta:set_int("outdir", outdir) Axle:after_place_node(pos, {outdir, networks.Flip[outdir]}) State:node_init(pos, nvm, own_num) end local function after_dig_node(pos, oldnode, oldmetadata, digger) local outdir = tonumber(oldmetadata.fields.outdir or 0) Axle:after_dig_node(pos, {outdir, networks.Flip[outdir]}) techage.del_mem(pos) end local function get_generator_data(pos, outdir, tlib2) local nvm = techage.get_nvm(pos) if techage.is_running(nvm) then return {level = (nvm.load or 0) / PWR_PERF, perf = PWR_PERF, capa = PWR_PERF * 2} end end minetest.register_node("techage:ta2_clutch_off", { description = DESCR, tiles = { -- up, down, right, left, back, front "techage_filling_ta2.png^techage_frame_ta2_top.png", "techage_filling_ta2.png^techage_frame_ta2.png", "techage_filling_ta2.png^techage_frame_ta2.png^techage_axle_gearbox.png", "techage_filling_ta2.png^techage_frame_ta2.png^techage_axle_gearbox.png", "techage_filling_ta2.png^techage_appl_clutch.png^techage_frame_ta2.png", "techage_filling_ta2.png^techage_appl_clutch.png^techage_frame_ta2.png", }, on_timer = node_timer, on_rightclick = on_rightclick, after_place_node = after_place_node, after_dig_node = after_dig_node, get_generator_data = get_generator_data, paramtype2 = "facedir", groups = {cracky=2, crumbly=2, choppy=2}, on_rotate = screwdriver.disallow, is_ground_content = false, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("techage:ta2_clutch_on", { description = DESCR, tiles = { -- up, down, right, left, back, front "techage_filling_ta2.png^techage_frame_ta2_top.png", "techage_filling_ta2.png^techage_frame_ta2.png", { name = "techage_filling4_ta2.png^techage_axle_gearbox4.png^techage_frame4_ta2.png", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 32, aspect_h = 32, length = 0.6, }, }, { name = "techage_filling4_ta2.png^techage_axle_gearbox4.png^techage_frame4_ta2.png", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 32, aspect_h = 32, length = 0.6, }, }, "techage_filling_ta2.png^techage_appl_clutch_on.png^techage_frame_ta2.png", "techage_filling_ta2.png^techage_appl_clutch_on.png^techage_frame_ta2.png", }, on_timer = node_timer, on_rightclick = on_rightclick, get_generator_data = get_generator_data, paramtype2 = "facedir", drop = "", groups = {not_in_creative_inventory=1}, diggable = false, on_rotate = screwdriver.disallow, is_ground_content = false, sounds = default.node_sound_wood_defaults(), }) power.register_nodes({"techage:ta2_clutch_off", "techage:ta2_clutch_on"}, Axle, "gen", {"R", "L"}) minetest.register_craft({ output = "techage:ta2_clutch_off", recipe = { {"default:junglewood", "techage:axle", "default:wood"}, {"techage:axle", "basic_materials:gear_steel", "techage:axle"}, {"default:wood", "techage:axle", "default:junglewood"}, }, })