--[[ TechAge ======= Copyright (C) 2017-2023 Joachim Stolberg AGPL v3 See LICENSE.txt for more information TA4 Gaze Sensor ]]-- -- for lazy programmers local M = minetest.get_meta local S = techage.S local logic = techage.logic local CYCLE_TIME = 2 local DESCR = S("TA4 Gaze Sensor") local MAX_PLAYER_DIST = 30 local WRENCH_MENU = { { type = "ascii", name = "names", label = S("Player Names"), tooltip = S("Input the player name(s) separated by blanks.\nIf empty, only the owner is accepted."), default = "", }, { type = "numbers", name = "numbers", label = S("Number"), tooltip = S("Destination block number(s)"), default = "", check = techage.check_numbers, }, { type = "ascii", name = "command1", label = "On " .. S("Command"), tooltip = S("Command to send when sensor is viewed"), default = "on", }, { type = "ascii", name = "command2", label = "Off " .. S("Command"), tooltip = S("Command to send when sensor is no longer viewed"), default = "off", }, } local function switch_on(pos) if logic.swap_node(pos, "techage:ta4_gaze_sensor_on") then logic.send_cmnd(pos, "command1", "on") end end local function switch_off(pos) if logic.swap_node(pos, "techage:ta4_gaze_sensor_off") then logic.send_cmnd(pos, "command2", "off") end end local function get_players(pos) local meta = minetest.get_meta(pos) local names = meta:get_string("names") or "" local t = string.split(names, " ") or {} t[#t + 1] = meta:get_string("owner") return t end local function player_focuses_block(pos, name, obj) obj = obj or minetest.get_player_by_name(name) if obj then local player_pos = obj:get_pos() player_pos.y = player_pos.y + 1.5 local dist = vector.distance(pos, player_pos) if dist < MAX_PLAYER_DIST then local dir = obj:get_look_dir() if dir then local vec1 = vector.multiply(dir, dist) local pos1 = vector.round(vector.add(player_pos, vec1)) if vector.equals(pos, pos1) then local item = obj:get_wielded_item() if not item or item:get_name() ~= "techage:end_wrench" then return true end end end end end return false end local function scan_for_player(pos) local mem = techage.get_mem(pos) mem.players = mem.players or get_players(pos) if mem.players[1] == "***" then for _, obj in ipairs(minetest.get_objects_inside_radius(pos, MAX_PLAYER_DIST)) do if player_focuses_block(pos, "", obj) then mem.player_name = obj:get_player_name() return true end end else for _, name in ipairs(mem.players) do if player_focuses_block(pos, name, nil) then mem.player_name = name return true end end end mem.player_name = "" return false end local function ta_after_formspec(pos, fields, playername) if fields.save then local mem = techage.get_mem(pos) mem.players = nil end end minetest.register_node("techage:ta4_gaze_sensor_off", { description = DESCR, tiles = { -- up, down, right, left, back, front "techage_filling_ta4.png^techage_frame_ta4_top.png", "techage_filling_ta4.png^techage_frame_ta4_top.png", "techage_filling_ta4.png^techage_frame_ta4_top.png^techage_appl_gaze_sensor.png", }, after_place_node = function(pos, placer) local meta = M(pos) logic.after_place_node(pos, placer, "techage:ta4_gaze_sensor_off", DESCR) logic.infotext(meta, DESCR) minetest.get_node_timer(pos):start(CYCLE_TIME) end, on_timer = function (pos, elapsed) if scan_for_player(pos) then switch_on(pos) end return true end, techage_set_numbers = function(pos, numbers, player_name) return logic.set_numbers(pos, numbers, player_name, DESCR) end, after_dig_node = function(pos, oldnode, oldmetadata, digger) techage.remove_node(pos, oldnode, oldmetadata) techage.del_mem(pos) end, ta4_formspec = WRENCH_MENU, ta_after_formspec = ta_after_formspec, groups = {choppy=2, cracky=2, crumbly=2}, is_ground_content = false, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("techage:ta4_gaze_sensor_on", { description = DESCR, tiles = { -- up, down, right, left, back, front "techage_filling_ta4.png^techage_frame_ta4_top.png", "techage_filling_ta4.png^techage_frame_ta4_top.png", "techage_filling_ta4.png^techage_frame_ta4_top.png^techage_appl_gaze_sensor_on.png", }, on_timer = function (pos, elapsed) if not scan_for_player(pos) then switch_off(pos) end return true end, techage_set_numbers = function(pos, numbers, player_name) return logic.set_numbers(pos, numbers, player_name, DESCR) end, after_dig_node = function(pos, oldnode, oldmetadata, digger) techage.remove_node(pos, oldnode, oldmetadata) techage.del_mem(pos) end, ta4_formspec = WRENCH_MENU, ta_after_formspec = ta_after_formspec, groups = {choppy=2, cracky=2, crumbly=2, not_in_creative_inventory=1}, is_ground_content = false, sounds = default.node_sound_wood_defaults(), drop = "techage:ta4_gaze_sensor_off" }) minetest.register_craft({ output = "techage:ta4_gaze_sensor_off", recipe = { {"dye:blue", "techage:aluminum", "dye:blue"}, {"default:copper_ingot", "techage:ta4_wlanchip", "default:wood"}, }, }) techage.register_node({ "techage:ta4_gaze_sensor_off", "techage:ta4_gaze_sensor_on", }, { on_recv_message = function(pos, src, topic, payload) if topic == "name" then local mem = techage.get_mem(pos) return mem.player_name or "" elseif topic == "state" then local node = techage.get_node_lvm(pos) if node.name == "techage:ta4_gaze_sensor_on" then return "on" else return "off" end else return "unsupported" end end, on_beduino_request_data = function(pos, src, topic, payload) if topic == 144 then -- Player Name local mem = techage.get_mem(pos) return 0, mem.player_name or "" elseif topic == 142 then -- Binary State local node = techage.get_node_lvm(pos) if node.name == "techage:ta4_gaze_sensor_on" then return 0, {1} else return 0, {0} end else return 2, "" end end, on_node_load = function(pos) minetest.get_node_timer(pos):start(CYCLE_TIME) end, } )