--[[ TechAge ======= Copyright (C) 2019 Joachim Stolberg GPL v3 See LICENSE.txt for more information TA4 Heat Exchanger ]]-- -- for lazy programmers local P = minetest.string_to_pos local M = minetest.get_meta local S = techage.S local CYCLE_TIME = 4 local STANDBY_TICKS = 2 local COUNTDOWN_TICKS = 2 local HEAT_STEP = 10 local WATER_CONSUMPTION = 0.5 local MAX_WATER = 10 local Pipe = techage.SteamPipe local Water = { ["bucket:bucket_river_water"] = true, ["bucket:bucket_water"] = true, ["bucket:bucket_empty"] = true, } local function formspec(self, pos, mem) local temp = mem.temperature or 20 local ratio = mem.power_ratio or 0 return "size[8,7]".. default.gui_bg.. default.gui_bg_img.. default.gui_slots.. "image_button[0,0.2;1,1;techage_form_inventory.png;storage;;true;false;]".. "list[context;water;1,0.2;1,1;]".. "image_button[0,1.6;1,1;techage_form_input.png;input;;true;false;]".. "list[context;input;1,1.6;1,1;]".. "image[1,1.6;1,1;bucket_water.png]".. "image[1,1.6;1,1;techage_form_mask.png]".. "image[2,0.5;1,2;techage_form_temp_bg.png^[lowpart:".. temp..":techage_form_temp_fg.png]".. "image[7,0.5;1,2;"..techage.power.formspec_power_bar(1, ratio).."]".. "image_button[6,1;1,1;".. self:get_state_button_image(mem) ..";state_button;]".. "button[3,1.5;2,1;update;"..S("Update").."]".. "list[current_player;main;0,3;8,4;]".. "listring[current_name;water]".. "listring[current_player;main]".. default.get_hotbar_bg(0, 3) end local function can_start(pos, mem, state) return mem.temperature and mem.temperature > 80 end local function start_node(pos, mem, state) mem.running = true mem.power_ratio = 0 end local function stop_node(pos, mem, state) mem.running = false mem.power_ratio = 0 end -- check the positions above local function no_space(pos) local node1 = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}) local node2 = minetest.get_node({x=pos.x, y=pos.y+2, z=pos.z}) return node1.name ~= "air" or node2.name ~= "air" end local function place_nodes(pos) local node = minetest.get_node(pos) print("node.param2", node.param2) minetest.set_node({x=pos.x, y=pos.y+1, z=pos.z}, {name = "techage:heatexchanger2", param2 = node.param2}) minetest.set_node({x=pos.x, y=pos.y+2, z=pos.z}, {name = "techage:heatexchanger1", param2 = node.param2}) end local function remove_nodes(pos) minetest.remove_node({x=pos.x, y=pos.y+1, z=pos.z}) minetest.remove_node({x=pos.x, y=pos.y+2, z=pos.z}) end local State = techage.NodeStates:new({ node_name_passive = "techage:boiler2", cycle_time = CYCLE_TIME, standby_ticks = STANDBY_TICKS, has_item_meter = false, formspec_func = formspec, can_start = can_start, start_node = start_node, stop_node = stop_node, }) local function get_water(pos) local inv = M(pos):get_inventory() local items = inv:get_stack("water", 1) if items:get_count() > 0 then local taken = items:take_item(1) inv:set_stack("water", 1, items) return true end return false end local function water_temperature(pos, mem) mem.temperature = mem.temperature or 20 if mem.fire_trigger then mem.temperature = math.min(mem.temperature + HEAT_STEP, 100) else mem.temperature = math.max(mem.temperature - HEAT_STEP, 20) end mem.fire_trigger = false if mem.water_level == 0 then if get_water(pos) then mem.water_level = 100 else mem.temperature = 20 end end return mem.temperature end local function steaming(pos, mem, temp) local wc = WATER_CONSUMPTION * (mem.power_ratio or 1) mem.water_level = math.max((mem.water_level or 0) - wc, 0) if temp >= 80 then if mem.running then State:keep_running(pos, mem, COUNTDOWN_TICKS) else State:fault(pos, mem) end else State:stop(pos, mem) minetest.get_node_timer(pos):start(CYCLE_TIME) end end local function node_timer(pos, elapsed) local mem = tubelib2.get_mem(pos) local temp = water_temperature(pos, mem) if State:is_active(mem) then steaming(pos, mem, temp) end return mem.temperature > 20 end local function on_receive_fields(pos, formname, fields, player) if minetest.is_protected(pos, player:get_player_name()) then return end local mem = tubelib2.get_mem(pos) mem.temperature = mem.temperature or 20 State:state_button_event(pos, mem, fields) if fields.update then if mem.temperature > 20 then minetest.get_node_timer(pos):start(CYCLE_TIME) end M(pos):set_string("formspec", formspec(State, pos, mem)) end end local function on_rightclick(pos) local mem = tubelib2.get_mem(pos) M(pos):set_string("formspec", formspec(State, pos, mem)) end local function can_dig(pos, player) local inv = M(pos):get_inventory() local mem = tubelib2.get_mem(pos) return inv:is_empty("input") and not mem.running end local function move_to_water(pos) local inv = M(pos):get_inventory() local water_stack = inv:get_stack("water", 1) local input_stack = inv:get_stack("input", 1) if input_stack:get_name() == "bucket:bucket_empty" then if input_stack:get_count() == 1 then if water_stack:get_count() > 0 then water_stack:set_count(water_stack:get_count() - 1) input_stack = ItemStack("bucket:bucket_water") inv:set_stack("water", 1, water_stack) inv:set_stack("input", 1, input_stack) end end elseif water_stack:get_count() < MAX_WATER then if water_stack:get_count() == 0 then water_stack = ItemStack("default:water_source") else water_stack:set_count(water_stack:get_count() + 1) end input_stack = ItemStack("bucket:bucket_empty") inv:set_stack("water", 1, water_stack) inv:set_stack("input", 1, input_stack) end end local function allow_metadata_inventory_put(pos, listname, index, stack, player) if minetest.is_protected(pos, player:get_player_name()) then return 0 end if listname == "input" and Water[stack:get_name()] then return stack:get_count() end return 0 end local function allow_metadata_inventory_take(pos, listname, index, stack, player) if minetest.is_protected(pos, player:get_player_name()) then return 0 end if listname == "input" then return stack:get_count() end return 0 end -- Top minetest.register_node("techage:heatexchanger1", { description = S("TA4 Heat Exchanger"), tiles = { -- up, down, right, left, back, front "techage_filling_ta4.png^techage_frame_ta4_top.png", "techage_filling_ta4.png^techage_frame_ta4.png", "techage_filling_ta4.png^techage_frameT_ta4.png^techage_appl_hole_biogas.png", "techage_filling_ta4.png^techage_frameT_ta4.png^techage_appl_hole_biogas.png", "techage_filling_ta4.png^techage_frameT_ta4.png^techage_appl_ribsT.png", "techage_filling_ta4.png^techage_frameT_ta4.png^techage_appl_ribsT.png", }, selection_box = { type = "fixed", fixed = {0,0,0,0,0,0}, }, paramtype2 = "facedir", groups = {crumbly = 2, cracky = 2, snappy = 2, not_in_creative_inventory=1}, --on_rotate = screwdriver.disallow, is_ground_content = false, sounds = default.node_sound_metal_defaults(), }) -- Middle minetest.register_node("techage:heatexchanger2", { description = S("TA4 Heat Exchanger"), tiles = { -- up, down, right, left, back, front "techage_filling_ta4.png^techage_frame_ta4.png", "techage_filling_ta4.png^techage_frame_ta4.png", "techage_filling_ta4.png^techage_frameM_ta4.png^techage_appl_tes_turb.png", "techage_filling_ta4.png^techage_frameM_ta4.png^techage_appl_tes_core.png", "techage_filling_ta4.png^techage_frameM_ta4.png^techage_appl_ribsM.png", "techage_filling_ta4.png^techage_frameM_ta4.png^techage_appl_ribsM.png", }, selection_box = { type = "fixed", fixed = {0,0,0,0,0,0}, }, paramtype2 = "facedir", groups = {crumbly = 2, cracky = 2, snappy = 2, not_in_creative_inventory=1}, --on_rotate = screwdriver.disallow, is_ground_content = false, sounds = default.node_sound_metal_defaults(), }) minetest.register_node("techage:heatexchanger3", { description = S("TA4 Heat Exchanger"), inventory_image = "techage_heat_exchanger_inv.png", tiles = { -- up, down, right, left, back, front "techage_filling_ta4.png^techage_frame_ta4.png", "techage_filling_ta4.png^techage_frame_ta4.png", "techage_filling_ta4.png^techage_frameB_ta4.png^techage_appl_hole_biogas.png", "techage_filling_ta4.png^techage_frameB_ta4.png^techage_appl_hole_biogas.png", "techage_filling_ta4.png^techage_frameB_ta4.png^techage_appl_ribsB.png", "techage_filling_ta4.png^techage_frameB_ta4.png^techage_appl_ribsB.png", }, selection_box = { type = "fixed", fixed = {-8/16, -8/16, -8/16, 8/16, 40/16, 8/16}, }, on_construct = function(pos) tubelib2.init_mem(pos) local inv = M(pos):get_inventory() inv:set_size('water', 1) inv:set_size('input', 1) end, after_place_node = function(pos, placer) if no_space(pos) then minetest.remove_node(pos) return true end place_nodes(pos) -- secondary 'after_place_node', called by power. Don't use tubelib2.init_mem(pos)!!! local mem = tubelib2.get_mem(pos) State:node_init(pos, mem, "") local node = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}) if node.name == "techage:boiler1" then on_rightclick(pos) end end, after_dig_node = function(pos) remove_nodes(pos) end, paramtype2 = "facedir", groups = {crumbly = 2, cracky = 2, snappy = 2}, on_rotate = screwdriver.disallow, is_ground_content = false, sounds = default.node_sound_metal_defaults(), }) -- boiler2: Main part, needed as generator --minetest.register_node("techage:heatexchanger3", { -- description = S("TA4 Heat Exchanger"), -- tiles = {"techage_boiler2.png"}, -- drawtype = "mesh", -- mesh = "techage_boiler.obj", -- selection_box = { -- type = "fixed", -- fixed = {-10/32, -48/32, -10/32, 10/32, 16/32, 10/32}, -- }, -- can_dig = can_dig, -- on_timer = node_timer, -- allow_metadata_inventory_put = allow_metadata_inventory_put, -- allow_metadata_inventory_take = allow_metadata_inventory_take, -- allow_metadata_inventory_move = function(pos) return 0 end, -- on_receive_fields = on_receive_fields, -- on_rightclick = on_rightclick, -- on_construct = function(pos) -- tubelib2.init_mem(pos) -- local inv = M(pos):get_inventory() -- inv:set_size('water', 1) -- inv:set_size('input', 1) -- end, -- after_place_node = function(pos, placer) -- -- secondary 'after_place_node', called by power. Don't use tubelib2.init_mem(pos)!!! -- local mem = tubelib2.get_mem(pos) -- State:node_init(pos, mem, "") -- local node = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}) -- if node.name == "techage:boiler1" then -- on_rightclick(pos) -- end -- end, -- on_metadata_inventory_put = function(pos) -- minetest.after(0.5, move_to_water, pos) -- end, -- groups = {cracky=1}, -- on_rotate = screwdriver.disallow, -- is_ground_content = false, -- sounds = default.node_sound_metal_defaults(), --}) --techage.power.register_node({"techage:boiler2"}, { -- conn_sides = {"U"}, -- power_network = Pipe, --}) --techage.register_node({"techage:boiler2"}, { -- on_transfer = function(pos, in_dir, topic, payload) -- if topic == "trigger" then -- local mem = tubelib2.get_mem(pos) -- mem.fire_trigger = true -- if not minetest.get_node_timer(pos):is_started() then -- minetest.get_node_timer(pos):start(CYCLE_TIME) -- end -- if mem.running then -- mem.power_ratio = techage.transfer(pos, 6, "trigger", nil, Pipe, { -- "techage:cylinder", "techage:cylinder_on"}) or 0 -- return mem.power_ratio -- else -- return 0 -- end -- end -- end --}) --minetest.register_craft({ -- output = "techage:boiler1", -- recipe = { -- {"techage:iron_ingot", "", "techage:iron_ingot"}, -- {"default:bronze_ingot", "", "default:bronze_ingot"}, -- {"techage:iron_ingot", "default:bronze_ingot", "techage:iron_ingot"}, -- }, --}) --minetest.register_craft({ -- output = "techage:boiler2", -- recipe = { -- {"techage:iron_ingot", "techage:steam_pipeS", "techage:iron_ingot"}, -- {"default:bronze_ingot", "", "default:bronze_ingot"}, -- {"techage:iron_ingot", "", "techage:iron_ingot"}, -- }, --}) --techage.register_entry_page("ta2", "boiler1", -- S("TA2 Boiler Base"), -- S("Part of the steam engine. Has to be placed on top of the Firebox and filled with water.@n".. -- "(see Steam Engine)"), "techage:boiler1") --techage.register_entry_page("ta2", "boiler2", -- S("TA2 Boiler Top"), -- S("Part of the steam engine. Has to be placed on top of TA2 Boiler Base.@n(see Steam Engine)"), -- "techage:boiler2") minetest.register_node("techage:ta4_tes_coreelem", { description = S("TA4 TES Core Element"), tiles = { -- up, down, right, left, back, front "techage_tes_core_elem_top.png", "techage_tes_core_elem_top.png", "techage_tes_core_elem.png", }, groups = {crumbly = 2, cracky = 2, snappy = 2}, is_ground_content = false, sounds = default.node_sound_metal_defaults(), }) minetest.register_node("techage:ta4_tes_inlet", { description = S("TA4 TES Core Element"), tiles = { -- up, down, right, left, back, front "techage_tes_inlet.png", }, drawtype = "nodebox", node_box = { type = "fixed", fixed = { {-8/16, -8/16, -8/16, 8/16, -12/32, 8/16}, }, }, paramtype = "light", sunlight_propagates = true, groups = {crumbly = 2, cracky = 2, snappy = 2}, is_ground_content = false, sounds = default.node_sound_metal_defaults(), })