--[[ TechAge ======= Copyright (C) 2019-2020 Joachim Stolberg GPL v3 See LICENSE.txt for more information Quarry machine to dig stones and other ground blocks. The Quarry digs a hole 5x5 blocks large and up to 80 blocks deep. It starts at the given level (0 is same level as the quarry block, 1 is one level higher and so on)) and goes down to the given depth number. It digs one block every 4 seconds. ]]-- -- for lazy programmers local P2S = function(pos) if pos then return minetest.pos_to_string(pos) end end local S2P = minetest.string_to_pos local M = minetest.get_meta -- Consumer Related Data local CRD = function(pos) return (minetest.registered_nodes[techage.get_node_lvm(pos).name] or {}).consumer end local S = techage.S local CYCLE_TIME = 4 local STANDBY_TICKS = 4 local COUNTDOWN_TICKS = 4 local Side2Facedir = {F=0, R=1, B=2, L=3, D=4, U=5} local Depth2Idx = {[1]=1 ,[2]=2, [3]=3, [5]=4, [10]=5, [15]=6, [20]=7, [25]=8, [40]=9, [60]=10, [80]=11} local Level2Idx = {[2]=1, [1]=2, [0]=3, [-1]=4, [-2]=5, [-3]=6, [-5]=7, [-10]=8, [-15]=9, [-20]=10} local function formspec(self, pos, nvm) local tooltip = S("Start level = 0\nmeans the same Y-level\nas the quarry is placed") local level = "-" local index = "-" if nvm.quarry_pos then level = nvm.quarry_pos.y - pos.y index = nvm.idx end local depth_list = "1,2,3,5,10,15,20,25,40,60,80" if CRD(pos).stage == 3 then depth_list = "1,2,3,5,10,15,20,25,40" elseif CRD(pos).stage == 2 then depth_list = "1,2,3,5,10,15,20" end nvm.quarry_depth = nvm.quarry_depth or 1 nvm.start_level = nvm.start_level or -1 return "size[8,8]".. default.gui_bg.. default.gui_bg_img.. default.gui_slots.. "box[0,-0.1;7.8,0.5;#c6e8ff]".. "label[3.5,-0.1;"..minetest.colorize( "#000000", S("Quarry")).."]".. techage.question_mark_help(8, tooltip).. "dropdown[0,0.8;1.5;level;2,1,0,-1,-2,-3,-5,-10,-15,-20;"..Level2Idx[nvm.start_level].."]".. "label[1.6,0.9;"..S("Start level").."]".. "dropdown[0,1.8;1.5;depth;"..depth_list..";"..Depth2Idx[nvm.quarry_depth].."]".. "label[1.6,1.9;"..S("Digging depth").."]".. "label[0,2.9;"..S("level=")..level..", "..S("pos=")..index.."/25]".. "list[context;main;5,0.8;3,3;]".. "image[4,0.8;1,1;"..techage.get_power_image(pos, nvm).."]".. "image_button[4,2.8;1,1;".. self:get_state_button_image(nvm) ..";state_button;]".. "tooltip[4,2.8;1,1;"..self:get_state_tooltip(nvm).."]".. "list[current_player;main;0,4.3;8,4;]".. "listring[context;main]".. "listring[current_player;main]" end local function play_sound(pos) local mem = techage.get_mem(pos) if not mem.handle or mem.handle == -1 then mem.handle = minetest.sound_play("techage_quarry", { pos = pos, gain = 1.5, max_hear_distance = 15, loop = true}) if mem.handle == -1 then minetest.after(1, play_sound, pos) end end end local function stop_sound(pos) local mem = techage.get_mem(pos) if mem.handle then minetest.sound_stop(mem.handle) mem.handle = nil end end local function on_node_state_change(pos, old_state, new_state) if new_state == techage.RUNNING then play_sound(pos) elseif new_state == techage.STOP then local nvm = techage.get_nvm(pos) nvm.quarry_pos = nil stop_sound(pos) else local nvm = techage.get_nvm(pos) stop_sound(pos) end end local function get_pos(pos, facedir, side, steps) facedir = (facedir + Side2Facedir[side]) % 4 local dir = vector.multiply(minetest.facedir_to_dir(facedir), steps or 1) return vector.add(pos, dir) end local function allow_metadata_inventory_put(pos, listname, index, stack, player) if minetest.is_protected(pos, player:get_player_name()) then return 0 end return stack:get_count() end local function allow_metadata_inventory_take(pos, listname, index, stack, player) if minetest.is_protected(pos, player:get_player_name()) then return 0 end return stack:get_count() end local QuarrySchedule = {3,0,0,3,3,3,3,2,2,2,2,1,1,1,1,0,3,0,0,3,3,2,2,1,0} local function get_next_pos(pos, facedir, dir) facedir = (facedir + dir) % 4 return vector.add(pos, core.facedir_to_dir(facedir)) end local function get_corner_positions(pos, facedir, y_pos) local start_pos = get_pos(pos, facedir, "L") local pos1 = get_pos(start_pos, facedir, "F", 2) local pos2 = get_pos(start_pos, facedir, "B", 2) pos2 = get_pos(pos2, facedir, "L", 4) pos1.y = y_pos pos2.y = y_pos return pos1, pos2 end local function check_protection(pos, nvm, facedir, owner) local pos1, pos2 = get_corner_positions(pos, facedir, nvm.start_y) while true do if minetest.is_protected(pos1, owner) then return false end if minetest.is_protected(pos2, owner) then return false end if pos1.y < nvm.stop_y then break end pos1.y = pos1.y - 5 pos2.y = pos2.y - 5 end return true end local function skip_air_levels(pos, nvm, facedir, owner) local pos1, pos2 pos1, pos2 = get_corner_positions(pos, facedir, nvm.start_y) while pos1.y >= nvm.stop_y do local lPos = minetest.find_nodes_in_area(pos1, pos2, {"air"}) if #lPos ~= 25 then break end pos1.y = pos1.y - 1 pos2.y = pos2.y - 1 end -- quarry block position with start y-level nvm.quarry_pos = {x = pos.x, y = pos2.y, z = pos.z} pos1.y = pos1.y + 0.2 techage.mark_cube(owner, pos1, pos2, "quarry", "#FF0000", 20) end local function can_start(pos, nvm, state) local facedir = minetest.get_node(pos).param2 local owner = M(pos):get_string("owner") nvm.start_level = nvm.start_level or 0 nvm.quarry_depth = nvm.quarry_depth or 1 nvm.start_y = pos.y + nvm.start_level nvm.stop_y = nvm.start_y - nvm.quarry_depth + 1 nvm.idx = nvm.idx or 1 if state == techage.STOPPED then nvm.idx = 1 end if not check_protection(pos, nvm, facedir, owner) then return S("Quarry area is protected") end skip_air_levels(pos, nvm, facedir, owner) return true end local function on_rightclick(pos, node, clicker) local nvm = techage.get_nvm(pos) techage.set_activeformspec(pos, clicker) M(pos):set_string("formspec", formspec(CRD(pos).State, pos, nvm)) end local function quarry_next_node(pos, crd, nvm, inv) if nvm.quarry_pos then local facedir = minetest.get_node(pos).param2 if nvm.idx <= #QuarrySchedule then nvm.quarry_pos = get_next_pos(nvm.quarry_pos, facedir, QuarrySchedule[nvm.idx]) nvm.idx = nvm.idx + 1 elseif nvm.quarry_pos.y > nvm.stop_y then local owner = M(pos):get_string("owner") local pos1, pos2 pos1, pos2 = get_corner_positions(pos, facedir, nvm.quarry_pos.y - 1) -- quarry block position with new y-level nvm.quarry_pos = {x = pos.x, y = pos2.y, z = pos.z} nvm.idx = 1 pos1.y = pos1.y + 0.2 techage.mark_cube(owner, pos1, pos2, "quarry", "#FF0000", 20) else nvm.idx = 1 nvm.quarry_pos = nil crd.State:stop(pos, nvm) return end local node = techage.get_node_lvm(nvm.quarry_pos) local ndef = minetest.registered_nodes[node.name] if techage.can_node_dig(node, ndef) then local drop_name = techage.dropped_node(node, ndef) if drop_name then local inv = M(pos):get_inventory() if inv:room_for_item("main", {name = drop_name}) then minetest.remove_node(nvm.quarry_pos) inv:add_item("main", {name = drop_name}) crd.State:keep_running(pos, nvm, COUNTDOWN_TICKS, 1) else crd.State:blocked(pos, nvm) end end end end end local function keep_running(pos, elapsed) local nvm = techage.get_nvm(pos) local crd = CRD(pos) local inv = M(pos):get_inventory() if inv then quarry_next_node(pos, crd, nvm, inv) end if techage.is_activeformspec(pos) then M(pos):set_string("formspec", formspec(crd.State, pos, nvm)) end end local function can_dig(pos, player) if minetest.is_protected(pos, player:get_player_name()) then return false end local inv = M(pos):get_inventory() return inv:is_empty("main") end local function on_receive_fields(pos, formname, fields, player) if minetest.is_protected(pos, player:get_player_name()) then return end local nvm = techage.get_nvm(pos) if fields.depth then if tonumber(fields.depth) ~= nvm.quarry_depth then nvm.quarry_depth = tonumber(fields.depth) nvm.quarry_pos = nil CRD(pos).State:stop(pos, nvm) end end if fields.level then if tonumber(fields.level) ~= nvm.start_level then nvm.start_level = tonumber(fields.level) nvm.quarry_pos = nil CRD(pos).State:stop(pos, nvm) end end CRD(pos).State:state_button_event(pos, nvm, fields) end local tiles = {} -- '#' will be replaced by the stage number tiles.pas = { -- up, down, right, left, back, front "techage_filling_ta#.png^techage_frame_ta#_top.png", "techage_filling_ta#.png^techage_frame_ta#.png", "techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_outp.png", "techage_filling_ta#.png^techage_frame_ta#.png^techage_quarry_left.png", "techage_filling_ta#.png^techage_appl_quarry.png^techage_frame_ta#.png", "techage_filling_ta#.png^techage_appl_quarry.png^techage_frame_ta#.png", } tiles.act = { -- up, down, right, left, back, front "techage_filling_ta#.png^techage_frame_ta#_top.png", "techage_filling_ta#.png^techage_frame_ta#.png", "techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_outp.png", { image = "techage_frame14_ta#.png^techage_quarry_left14.png", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 32, aspect_h = 32, length = 2.0, }, }, "techage_filling_ta#.png^techage_appl_quarry.png^techage_frame_ta#.png", "techage_filling_ta#.png^techage_appl_quarry.png^techage_frame_ta#.png", } local tubing = { on_pull_item = function(pos, in_dir, num) local meta = minetest.get_meta(pos) if meta:get_int("pull_dir") == in_dir then local inv = M(pos):get_inventory() return techage.get_items(inv, "main", num) end end, on_push_item = function(pos, in_dir, stack) local meta = minetest.get_meta(pos) if meta:get_int("push_dir") == in_dir or in_dir == 5 then local inv = M(pos):get_inventory() CRD(pos).State:start_if_standby(pos) return techage.put_items(inv, "main", stack) end end, on_unpull_item = function(pos, in_dir, stack) local meta = minetest.get_meta(pos) if meta:get_int("pull_dir") == in_dir then local inv = M(pos):get_inventory() return techage.put_items(inv, "main", stack) end end, on_recv_message = function(pos, src, topic, payload) return CRD(pos).State:on_receive_message(pos, topic, payload) end, on_node_load = function(pos, node) local nvm = techage.get_nvm(pos) if nvm.techage_state == techage.RUNNING then play_sound(pos) end end, } local node_name_ta2, node_name_ta3, node_name_ta4 = techage.register_consumer("quarry", S("Quarry"), tiles, { drawtype = "normal", cycle_time = CYCLE_TIME, standby_ticks = STANDBY_TICKS, formspec = formspec, tubing = tubing, can_start = can_start, on_state_change = on_node_state_change, after_place_node = function(pos, placer) local inv = M(pos):get_inventory() local nvm = techage.get_nvm(pos) inv:set_size('main', 9) nvm.quarry_pos = nil M(pos):set_string("owner", placer:get_player_name()) end, can_dig = can_dig, node_timer = keep_running, on_receive_fields = on_receive_fields, on_rightclick = on_rightclick, allow_metadata_inventory_put = allow_metadata_inventory_put, allow_metadata_inventory_take = allow_metadata_inventory_take, groups = {choppy=2, cracky=2, crumbly=2}, sounds = default.node_sound_wood_defaults(), num_items = {0,1,1,1}, power_consumption = {0,10,12,12}, } ) minetest.register_craft({ output = node_name_ta2, recipe = { {"group:wood", "default:mese_crystal", "group:wood"}, {"techage:tubeS", "default:pick_diamond", "techage:iron_ingot"}, {"group:wood", "techage:iron_ingot", "group:wood"}, }, }) minetest.register_craft({ output = node_name_ta3, recipe = { {"", "default:mese_crystal", ""}, {"", node_name_ta2, ""}, {"", "techage:vacuum_tube", ""}, }, }) minetest.register_craft({ output = node_name_ta4, recipe = { {"", "default:mese_crystal", ""}, {"", node_name_ta3, ""}, {"", "techage:ta4_wlanchip", ""}, }, })