--[[ TechAge ======= Copyright (C) 2019 Joachim Stolberg GPL v3 See LICENSE.txt for more information Gravel Sieve, sieving gravel to find ores ]]-- -- for lazy programmers local P = minetest.string_to_pos local M = minetest.get_meta local S = techage.S local get_random_gravel_ore = techage.gravelsieve_get_random_gravel_ore local get_random_basalt_ore = techage.gravelsieve_get_random_basalt_ore -- handle the sieve animation local function swap_node(pos) local node = techage.get_node_lvm(pos) local idx = string.byte(node.name, -1) - 48 idx = (idx + 1) % 4 minetest.swap_node(pos, {name = "techage:sieve"..idx, param2 = node.param2}) return idx == 3 -- true if done end local function push_items(pos, items) local pos1 = {x=pos.x, y=pos.y-1, z=pos.z} local node = techage.get_node_lvm(pos1) minetest.add_item({x=pos.x, y=pos.y-0.4, z=pos.z}, items) end local function keep_running(pos, elapsed) local inv = M(pos):get_inventory() if swap_node(pos) then local src, dst if inv:contains_item("src", ItemStack("techage:basalt_gravel")) then dst, src = get_random_basalt_ore(), ItemStack("techage:basalt_gravel") elseif inv:contains_item("src", ItemStack("default:gravel")) then dst, src = get_random_gravel_ore(), ItemStack("default:gravel") elseif not inv:is_empty("src") then src = inv:get_stack("src", 1):take_item(1) dst = src else return false end push_items(pos, dst) inv:remove_item("src", src) end return not inv:is_empty("src") end local function on_construct(pos) local meta = minetest.get_meta(pos) meta:set_string("infotext", S("TA1 Gravel Sieve")) local inv = meta:get_inventory() inv:set_size('src', 1) end local function on_punch(pos, node, puncher, pointed_thing) local wielded_item = puncher:get_wielded_item():get_name() if wielded_item == "default:gravel" or wielded_item == "techage:basalt_gravel" then local inv = M(pos):get_inventory() local stack = ItemStack(wielded_item) if inv:room_for_item("src", stack) then inv:add_item("src", stack) minetest.swap_node(pos, {name = "techage:sieve0"}) minetest.get_node_timer(pos):start(1) local w = puncher:get_wielded_item() if not(minetest.setting_getbool("creative_mode")) then w:take_item(1) puncher:set_wielded_item(w) end end end end local tiles_data = { -- up, down, right, left, back, front "techage_sieve_gravel_ta1.png", "techage_sieve_gravel_ta1.png", "techage_sieve_sieve_ta1.png", "techage_sieve_sieve_ta1.png", "techage_sieve_sieve_ta1.png", "techage_sieve_sieve_ta1.png", } local nodebox_data = { { -8/16, -3/16, -8/16, 8/16, 4/16, -6/16 }, { -8/16, -3/16, 6/16, 8/16, 4/16, 8/16 }, { -8/16, -3/16, -8/16, -6/16, 4/16, 8/16 }, { 6/16, -3/16, -8/16, 8/16, 4/16, 8/16 }, { -8/16, -8/16, -8/16, -6/16, -3/16, -6/16 }, { 6/16, -8/16, -8/16, 8/16, -3/16, -6/16 }, { -8/16, -8/16, 6/16, -6/16, -3/16, 8/16 }, { 6/16, -8/16, 6/16, 8/16, -3/16, 8/16 }, { -6/16, -2/16, -6/16, 6/16, 8/16, 6/16 }, } for idx = 0,3 do nodebox_data[9][5] = (8 - 2*idx) / 16 if idx == 3 then tiles_data[1] = "techage_sieve_top_ta1.png" end minetest.register_node("techage:sieve"..idx, { description = S("TA1 Gravel Sieve"), tiles = tiles_data, drawtype = "nodebox", node_box = { type = "fixed", fixed = nodebox_data, }, selection_box = { type = "fixed", fixed = { -8/16, -3/16, -8/16, 8/16, 4/16, 8/16 }, }, on_construct = idx == 3 and on_construct or nil, on_punch = idx == 3 and on_punch or nil, on_timer = keep_running, paramtype = "light", sounds = default.node_sound_wood_defaults(), paramtype2 = "facedir", sunlight_propagates = true, is_ground_content = false, groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, not_in_creative_inventory = (idx == 3) and 0 or 1}, drop = "techage:sieve3", }) end techage.register_node({"techage:sieve0", "techage:sieve1", "techage:sieve2", "techage:sieve3"}, { on_push_item = function(pos, in_dir, stack) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() if inv:room_for_item("src", stack) then inv:add_item("src", stack) minetest.get_node_timer(pos):start(1) return true end return false end, }) minetest.register_node("techage:sieved_gravel", { description = S("Sieved Gravel"), tiles = {"default_gravel.png"}, groups = {crumbly=2, falling_node=1, not_in_creative_inventory=1}, sounds = default.node_sound_gravel_defaults(), }) minetest.register_node("techage:compressed_gravel", { description = S("Compressed Gravel"), tiles = {"techage_compressed_gravel.png"}, groups = {cracky=2, crumbly = 2}, sounds = default.node_sound_gravel_defaults(), }) minetest.register_craft({ output = "techage:sieve", recipe = { {"group:wood", "", "group:wood"}, {"group:wood", "techage:iron_ingot", "group:wood"}, {"group:wood", "", "group:wood"}, }, }) minetest.register_craft({ output = "techage:compressed_gravel", recipe = { {"techage:sieved_gravel", "techage:sieved_gravel"}, {"techage:sieved_gravel", "techage:sieved_gravel"}, }, }) minetest.register_craft({ type = "cooking", output = "default:cobble", recipe = "techage:compressed_gravel", cooktime = 10, }) minetest.register_alias("techage:sieve", "techage:sieve3") minetest.register_alias("techage:auto_sieve", "techage:auto_sieve3")