--[[ TechAge ======= Copyright (C) 2019 Joachim Stolberg LGPLv2.1+ See LICENSE.txt for more information TA2 Steam Engine Boiler ]]-- -- for lazy programmers local S = function(pos) if pos then return minetest.pos_to_string(pos) end end local P = minetest.string_to_pos local M = minetest.get_meta -- Load support for intllib. local MP = minetest.get_modpath("techage") local I,_ = dofile(MP.."/intllib.lua") local CYCLE_TIME = 4 local STANDBY_TICKS = 2 local COUNTDOWN_TICKS = 2 local HEAT_STEP = 10 local WATER_CONSUMPTION = 0.5 local MAX_WATER = 10 local Pipe = techage.SteamPipe local Water = { ["bucket:bucket_river_water"] = true, ["bucket:bucket_water"] = true, ["bucket:bucket_empty"] = true, } local function formspec(self, pos, mem) local temp = mem.temperature or 20 local bar = mem.running and 3 or 0 return "size[8,7]".. default.gui_bg.. default.gui_bg_img.. default.gui_slots.. "image_button[0,0.2;1,1;techage_form_inventory.png;storage;;true;false;]".. "list[context;water;1,0.2;1,1;]".. "image_button[0,1.6;1,1;techage_form_input.png;input;;true;false;]".. "list[context;input;1,1.6;1,1;]".. "image[1,1.6;1,1;bucket_water.png]".. "image[1,1.6;1,1;techage_form_mask.png]".. "image[2,0.5;1,2;techage_form_temp_bg.png^[lowpart:".. temp..":techage_form_temp_fg.png]".. "image[7,0.5;1,2;"..techage.power.formspec_power_bar(10, bar).."]".. "image_button[6,1;1,1;".. self:get_state_button_image(mem) ..";state_button;]".. "button[3,1.5;2,1;update;"..I("Update").."]".. "list[current_player;main;0,3;8,4;]".. "listring[current_name;water]".. "listring[current_player;main]".. default.get_hotbar_bg(0, 3) end local function can_start(pos, mem, state) return mem.temperature and mem.temperature > 80 end local function start_node(pos, mem, state) local out_dir = techage.side_to_outdir("U") mem.running = techage.power.start_line_node(pos, out_dir, "techage:cylinder", true) end local function stop_node(pos, mem, state) local out_dir = techage.side_to_outdir("U") techage.power.start_line_node(pos, out_dir, "techage:cylinder_on", false) mem.running = false end local State = techage.NodeStates:new({ node_name_passive = "techage:boiler2", cycle_time = CYCLE_TIME, standby_ticks = STANDBY_TICKS, has_item_meter = false, formspec_func = formspec, can_start = can_start, start_node = start_node, stop_node = stop_node, }) local function get_water(pos) local inv = M(pos):get_inventory() local items = inv:get_stack("water", 1) if items:get_count() > 0 then local taken = items:take_item(1) inv:set_stack("water", 1, items) return true end return false end local function water_temperature(pos, mem) mem.temperature = mem.temperature or 20 if mem.fire_trigger then mem.temperature = math.min(mem.temperature + HEAT_STEP, 100) else mem.temperature = math.max(mem.temperature - HEAT_STEP, 20) end mem.fire_trigger = false if mem.water_level == 0 then if get_water(pos) then mem.water_level = 100 else mem.temperature = 20 end end return mem.temperature end local function steaming(pos, mem, temp) mem.water_level = math.max((mem.water_level or 0) - WATER_CONSUMPTION, 0) if temp >= 80 then if mem.running then State:keep_running(pos, mem, COUNTDOWN_TICKS) else State:fault(pos, mem) end else State:stop(pos, mem) minetest.get_node_timer(pos):start(CYCLE_TIME) end end local function node_timer(pos, elapsed) local mem = tubelib2.get_mem(pos) local temp = water_temperature(pos, mem) if State:is_active(mem) then steaming(pos, mem, temp) end return mem.temperature > 20 end local function on_receive_fields(pos, formname, fields, player) if minetest.is_protected(pos, player:get_player_name()) then return end local mem = tubelib2.get_mem(pos) State:state_button_event(pos, mem, fields) if fields.update then if mem.temperature > 20 then minetest.get_node_timer(pos):start(CYCLE_TIME) end M(pos):set_string("formspec", formspec(State, pos, mem)) end end local function on_rightclick(pos) local mem = tubelib2.get_mem(pos) M(pos):set_string("formspec", formspec(State, pos, mem)) end local function can_dig(pos, player) local inv = M(pos):get_inventory() local mem = tubelib2.get_mem(pos) return inv:is_empty("water") and inv:is_empty("input") and not mem.running end local function move_to_water(pos) local inv = M(pos):get_inventory() local water_stack = inv:get_stack("water", 1) local input_stack = inv:get_stack("input", 1) if input_stack:get_name() == "bucket:bucket_empty" then if input_stack:get_count() == 1 then if water_stack:get_count() > 0 then water_stack:set_count(water_stack:get_count() - 1) input_stack = ItemStack("bucket:bucket_water") inv:set_stack("water", 1, water_stack) inv:set_stack("input", 1, input_stack) end end elseif water_stack:get_count() < MAX_WATER then if water_stack:get_count() == 0 then water_stack = ItemStack("default:water_source") else water_stack:set_count(water_stack:get_count() + 1) end input_stack = ItemStack("bucket:bucket_empty") inv:set_stack("water", 1, water_stack) inv:set_stack("input", 1, input_stack) end end local function allow_metadata_inventory_put(pos, listname, index, stack, player) if minetest.is_protected(pos, player:get_player_name()) then return 0 end if listname == "input" and Water[stack:get_name()] then return stack:get_count() end return 0 end local function allow_metadata_inventory_take(pos, listname, index, stack, player) if minetest.is_protected(pos, player:get_player_name()) then return 0 end if listname == "input" then return stack:get_count() end return 0 end minetest.register_node("techage:boiler1", { description = I("TA2 Boiler Base"), tiles = {"techage_boiler.png"}, drawtype = "mesh", mesh = "techage_boiler.obj", selection_box = { type = "fixed", fixed = {-8/32, -16/32, -8/32, 8/32, 16/32, 8/32}, }, groups = {cracky=1}, on_rotate = screwdriver.disallow, is_ground_content = false, sounds = default.node_sound_metal_defaults(), }) -- boiler2: Main part, needed as generator minetest.register_node("techage:boiler2", { description = I("TA2 Boiler Top"), tiles = {"techage_boiler2.png"}, drawtype = "mesh", mesh = "techage_boiler.obj", selection_box = { type = "fixed", fixed = {-10/32, -48/32, -10/32, 10/32, 16/32, 10/32}, }, can_dig = can_dig, on_timer = node_timer, allow_metadata_inventory_put = allow_metadata_inventory_put, allow_metadata_inventory_take = allow_metadata_inventory_take, on_receive_fields = on_receive_fields, on_rightclick = on_rightclick, on_construct = function(pos) tubelib2.init_mem(pos) local inv = M(pos):get_inventory() inv:set_size('water', 1) inv:set_size('input', 1) end, after_place_node = function(pos, placer) local mem = tubelib2.get_mem(pos) State:node_init(pos, mem, "") local node = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}) if node.name == "techage:boiler1" then on_rightclick(pos) end end, after_dig_node = function(pos, oldnode, oldmetadata, digger) State:after_dig_node(pos, oldnode, oldmetadata, digger) end, on_metadata_inventory_put = function(pos) minetest.after(0.5, move_to_water, pos) end, power_signal_heat = function(pos) print("power_signal_heat") local mem = tubelib2.get_mem(pos) mem.fire_trigger = true if not minetest.get_node_timer(pos):is_started() then minetest.get_node_timer(pos):start(CYCLE_TIME) end end, drop = "", groups = {cracky=1}, on_rotate = screwdriver.disallow, is_ground_content = false, sounds = default.node_sound_metal_defaults(), }) techage.power.register_node({"techage:boiler2"}, { conn_sides = {"U"}, power_network = Pipe, }) minetest.register_craft({ output = "techage:boiler1", recipe = { {"techage:iron_ingot", "", "techage:iron_ingot"}, {"default:bronze_ingot", "", "default:bronze_ingot"}, {"techage:iron_ingot", "default:bronze_ingot", "techage:iron_ingot"}, }, }) minetest.register_craft({ output = "techage:boiler2", recipe = { {"techage:iron_ingot", "techage:steam_pipeS", "techage:iron_ingot"}, {"default:bronze_ingot", "", "default:bronze_ingot"}, {"techage:iron_ingot", "", "techage:iron_ingot"}, }, }) techage.register_help_page(I("TA2 Boiler Base"), I([[Part of the steam engine. Has to be placed on top of the Firebox and filled with water. (see TA2 Steam Engine)]]), "techage:boiler1") techage.register_help_page(I("TA2 Boiler Top"), I([[Part of the steam engine. Has to be placed on top of TA2 Boiler Base. (see TA2 Steam Engine)]]), "techage:boiler2")