--[[ TechAge ======= Copyright (C) 2019 Joachim Stolberg LGPLv2.1+ See LICENSE.txt for more information TA2 Steam Engine Boiler ]]-- -- for lazy programmers local S = function(pos) if pos then return minetest.pos_to_string(pos) end end local P = minetest.string_to_pos local M = minetest.get_meta -- Load support for intllib. local MP = minetest.get_modpath("tubelib2") local I,_ = dofile(MP.."/intllib.lua") local CYCLE_TIME = 4 local HEAT_STEP = 10 local WATER_CONSUMPTION = 0.5 local MAX_WATER = 10 local POWER = 10 local Water = { ["bucket:bucket_river_water"] = true, ["bucket:bucket_water"] = true, ["bucket:bucket_empty"] = true, } local function formspec(mem) local temp = mem.temperature or 20 local button = mem.running and I("Stop") or I("Start") return "size[8,7]".. default.gui_bg.. default.gui_bg_img.. default.gui_slots.. "image_button[0,0.2;1,1;techage_form_inventory.png;storage;;true;false;]".. "list[context;water;1,0.2;1,1;]".. "image_button[0,1.6;1,1;techage_form_input.png;input;;true;false;]".. "list[context;input;1,1.6;1,1;]".. "image[1,1.6;1,1;bucket_water.png]".. "image[1,1.6;1,1;techage_form_mask.png]".. "image[3,0.5;1,2;techage_form_temp_bg.png^[lowpart:".. temp..":techage_form_temp_fg.png]".. "image[4,0.5;1,2;"..techage.generator_formspec_level(mem).. "button[6,0.5;2,1;start;"..button.."]".. "button[6,1.5;2,1;update;"..I("Update").."]".. "list[current_player;main;0,3;8,4;]".. "listring[current_name;water]".. "listring[current_player;main]".. default.get_hotbar_bg(0, 3) end local function can_dig(pos, player) local inv = M(pos):get_inventory() local mem = tubelib2.get_mem(pos) return inv:is_empty("water") and inv:is_empty("input") and not mem.running end local function move_to_water(pos) local inv = M(pos):get_inventory() local water_stack = inv:get_stack("water", 1) local input_stack = inv:get_stack("input", 1) if input_stack:get_name() == "bucket:bucket_empty" and input_stack:get_count() == 1 then if water_stack:get_count() > 0 then water_stack:set_count(water_stack:get_count() - 1) input_stack = ItemStack("bucket:bucket_water") inv:set_stack("water", 1, water_stack) inv:set_stack("input", 1, input_stack) end elseif water_stack:get_count() < MAX_WATER then if water_stack:get_count() == 0 then water_stack = ItemStack("default:water_source") else water_stack:set_count(water_stack:get_count() + 1) end input_stack = ItemStack("bucket:bucket_empty") inv:set_stack("water", 1, water_stack) inv:set_stack("input", 1, input_stack) end end local function start_boiler(pos) local mem = tubelib2.get_mem(pos) mem.water_level = mem.water_level or 0 local inv = M(pos):get_inventory() local water_stack = inv:get_stack("water", 1) --print("trigger_boiler", mem.fire_trigger, mem.water_level, water_stack:get_count()) if mem.fire_trigger and (mem.water_level > 0 or water_stack:get_count() > 0) then if not minetest.get_node_timer(pos):is_started() then minetest.get_node_timer(pos):start(CYCLE_TIME) end end end local function allow_metadata_inventory_put(pos, listname, index, stack, player) if minetest.is_protected(pos, player:get_player_name()) then return 0 end if listname == "input" and Water[stack:get_name()] then start_boiler(pos) return stack:get_count() end return 0 end local function allow_metadata_inventory_take(pos, listname, index, stack, player) if minetest.is_protected(pos, player:get_player_name()) then return 0 end if listname == "input" then return stack:get_count() end return 0 end local function on_receive_fields(pos, formname, fields, player) if minetest.is_protected(pos, player:get_player_name()) then return end if fields.update then local mem = tubelib2.get_mem(pos) M(pos):set_string("formspec", formspec(mem)) end if fields.start then local mem = tubelib2.get_mem(pos) mem.running = not (mem.running or false) if mem.running then techage.generator_on(pos, POWER) else techage.generator_off(pos) end M(pos):set_string("formspec", formspec(mem)) end end local function on_rightclick(pos, node, clicker) local mem = tubelib2.get_mem(pos) M(pos):set_string("formspec", formspec(mem)) end local function get_water(pos) local inv = M(pos):get_inventory() local items = inv:get_stack("water", 1) if items:get_count() > 0 then local taken = items:take_item(1) inv:set_stack("water", 1, items) return true end return false end local function node_timer(pos) local mem = tubelib2.get_mem(pos) mem.temperature = mem.temperature or 20 mem.water_level = math.max((mem.water_level or 0) - WATER_CONSUMPTION, 0) print(mem.fire_trigger, mem.running, mem.temperature, mem.water_level) if mem.fire_trigger then mem.temperature = math.min(mem.temperature + HEAT_STEP, 100) else mem.temperature = math.max(mem.temperature - HEAT_STEP, 20) end if mem.water_level == 0 then if get_water(pos) then mem.water_level = 100 else mem.temperature = 20 end end if mem.temperature > 80 and mem.running then techage.generator_on(pos, POWER) else techage.generator_off(pos) end mem.fire_trigger = false return mem.temperature > 20 end minetest.register_node("techage:boiler1", { description = I("TA2 Boiler"), tiles = {"techage_boiler.png"}, drawtype = "mesh", mesh = "techage_boiler.obj", selection_box = { type = "fixed", fixed = {-8/32, -16/32, -8/32, 8/32, 16/32, 8/32}, }, on_construct = function(pos) local param2 = minetest.get_node(pos).param2 local pos2 = {x=pos.x, y=pos.y+1, z=pos.z} local node = minetest.get_node(pos2) if node.name == "air" then minetest.set_node(pos2, {name="techage:boiler2", param2 = param2}) minetest.registered_nodes["techage:boiler2"].on_construct(pos2) minetest.registered_nodes["techage:boiler2"].after_place_node(pos2) on_rightclick(pos2) end end, paramtype2 = "facedir", --diggable = false, groups = {cracky=1}, on_rotate = screwdriver.disallow, is_ground_content = false, sounds = default.node_sound_metal_defaults(), }) -- boiler2: Main part, needed as generator minetest.register_node("techage:boiler2", { description = ("TA2 Boiler"), tiles = {"techage_boiler2.png"}, drawtype = "mesh", mesh = "techage_boiler.obj", selection_box = { type = "fixed", fixed = {-10/32, -48/32, -10/32, 10/32, 16/32, 10/32}, }, can_dig = can_dig, on_timer = node_timer, allow_metadata_inventory_put = allow_metadata_inventory_put, allow_metadata_inventory_take = allow_metadata_inventory_take, on_receive_fields = on_receive_fields, on_rightclick = on_rightclick, techage = { power_network = techage.SteamPipe, power_consumption = techage.generator_power_consumption, power_consume = 0, trigger_boiler = function(pos) local mem = tubelib2.get_mem(pos) mem.fire_trigger = true start_boiler(pos) end, power_side = "U", }, after_place_node = techage.generator_after_place_node, after_tube_update = techage.generator_after_tube_update, on_destruct = techage.generator_on_destruct, on_construct = function(pos) local inv = M(pos):get_inventory() inv:set_size('water', 1) inv:set_size('input', 1) end, after_dig_node = function(pos, oldnode) techage.generator_after_dig_node(pos, oldnode) local node = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}) if node.name == "techage:boiler1" then minetest.remove_node({x=pos.x, y=pos.y-1, z=pos.z}) end end, on_metadata_inventory_put = function(pos) minetest.after(0.5, move_to_water, pos) end, paramtype2 = "facedir", groups = {cracky=1, not_in_creative_inventory=1}, drop = "techage:boiler1", on_rotate = screwdriver.disallow, is_ground_content = false, sounds = default.node_sound_metal_defaults(), })