techage/basic_machines/gravelrinser.lua

342 lines
9.7 KiB
Lua

--[[
TechAge
=======
Copyright (C) 2019-2022 Joachim Stolberg
AGPL v3
See LICENSE.txt for more information
TA2 Gravel Rinser, washing sieved gravel to find more ores
]]--
-- for lazy programmers
local M = minetest.get_meta
local S = techage.S
-- Consumer Related Data
local CRD = function(pos) return (minetest.registered_nodes[techage.get_node_lvm(pos).name] or {}).consumer end
local STANDBY_TICKS = 3
local COUNTDOWN_TICKS = 4
local CYCLE_TIME = 4
local Probability = {}
local function formspec(self, pos, nvm)
return "size[8,8]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
"list[context;src;0,0;3,3;]"..
"item_image[0,0;1,1;default:gravel]"..
"image[0,0;1,1;techage_form_mask.png]"..
"image[3.5,0;1,1;"..techage.get_power_image(pos, nvm).."]"..
"image[3.5,1;1,1;techage_form_arrow.png]"..
"image_button[3.5,2;1,1;".. self:get_state_button_image(nvm) ..";state_button;]"..
"tooltip[3.5,2;1,1;"..self:get_state_tooltip(nvm).."]"..
"list[context;dst;5,0;3,3;]"..
"list[current_player;main;0,4;8,4;]"..
"listring[context;dst]"..
"listring[current_player;main]"..
"listring[context;src]"..
"listring[current_player;main]"..
default.get_hotbar_bg(0, 4)
end
local function allow_metadata_inventory_put(pos, listname, index, stack, player)
if minetest.is_protected(pos, player:get_player_name()) then
return 0
end
if listname == "src" then
CRD(pos).State:start_if_standby(pos)
return stack:get_count()
elseif listname == "dst" then
return 0
end
end
local function allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local stack = inv:get_stack(from_list, from_index)
return allow_metadata_inventory_put(pos, to_list, to_index, stack, player)
end
local function allow_metadata_inventory_take(pos, listname, index, stack, player)
if minetest.is_protected(pos, player:get_player_name()) then
return 0
end
return stack:get_count()
end
local function get_water_level(pos)
local node = techage.get_node_lvm(pos)
if minetest.get_item_group(node.name, "water") > 0 then
local ndef = minetest.registered_nodes[node.name]
if ndef and ndef.liquidtype == "flowing" then
return node.param2
end
end
return 99
end
local function determine_water_dir(pos)
local lvl = get_water_level(pos)
if lvl > get_water_level({x=pos.x+1, y=pos.y, z=pos.z}) then
return 2
end
if lvl > get_water_level({x=pos.x-1, y=pos.y, z=pos.z}) then
return 4
end
if lvl > get_water_level({x=pos.x, y=pos.y, z=pos.z+1}) then
return 1
end
if lvl > get_water_level({x=pos.x, y=pos.y, z=pos.z-1}) then
return 3
end
return 0
end
local function set_velocity(obj, pos, vel)
if obj then
obj:set_acceleration({x = 0, y = 0, z = 0})
local p = obj:get_pos()
if p then
obj:set_pos({x=p.x, y=p.y-0.3, z=p.z})
obj:set_velocity(vel)
end
end
end
local function add_object(pos, name)
local dir = determine_water_dir(pos)
if dir > 0 then
local obj = minetest.add_item(pos, ItemStack(name))
local vel = vector.multiply(tubelib2.Dir6dToVector[dir], 0.3)
minetest.after(0.3, set_velocity, obj, pos, vel)
end
end
local function get_random_gravel_ore()
for ore, probability in pairs(Probability) do
if math.random(probability) == 1 then
return ore
end
end
end
local function remove_objects(pos)
for _, object in pairs(minetest.get_objects_inside_radius(pos, 1)) do
local lua_entity = object:get_luaentity()
if not object:is_player() and lua_entity and lua_entity.name == "__builtin:item" then
object:remove()
end
end
end
local function washing(pos, crd, nvm, inv)
-- for testing purposes
if inv:contains_item("src", ItemStack("default:stick")) then
add_object({x=pos.x, y=pos.y+1, z=pos.z}, "default:stick")
inv:remove_item("src", ItemStack("default:stick"))
crd.State:keep_running(pos, nvm, COUNTDOWN_TICKS)
return
end
local src = ItemStack("techage:sieved_gravel")
local dst = ItemStack("default:sand")
if inv:contains_item("src", src) then
if not inv:room_for_item("dst", dst) then
crd.State:blocked(pos, nvm)
return
end
local ore = get_random_gravel_ore()
if ore then
add_object({x=pos.x, y=pos.y+1, z=pos.z}, ore)
end
inv:add_item("dst", dst)
inv:remove_item("src", src)
crd.State:keep_running(pos, nvm, COUNTDOWN_TICKS)
return
else
crd.State:idle(pos, nvm)
return
end
end
local function keep_running(pos, elapsed)
local nvm = techage.get_nvm(pos)
local crd = CRD(pos)
local inv = M(pos):get_inventory()
washing(pos, crd, nvm, inv)
end
local function on_receive_fields(pos, formname, fields, player)
if minetest.is_protected(pos, player:get_player_name()) then
return
end
local nvm = techage.get_nvm(pos)
CRD(pos).State:state_button_event(pos, nvm, fields)
end
local function can_dig(pos, player)
if minetest.is_protected(pos, player:get_player_name()) then
return false
end
local inv = M(pos):get_inventory()
return inv:is_empty("dst") and inv:is_empty("src")
end
local tiles = {}
-- '#' will be replaced by the stage number
-- '{power}' will be replaced by the power PNG
tiles.pas = {
-- up, down, right, left, back, front
"techage_appl_rinser_top.png^techage_frame_ta#_top.png",
"techage_filling_ta#.png^techage_frame_ta#.png",
"techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_outp.png",
"techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_inp.png",
"techage_filling_ta#.png^techage_appl_rinser.png^techage_frame_ta#.png",
"techage_filling_ta#.png^techage_appl_rinser.png^techage_frame_ta#.png",
}
tiles.act = {
-- up, down, right, left, back, front
{
name = "techage_appl_rinser4_top.png^techage_frame4_ta#_top.png",
backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 32,
aspect_h = 32,
length = 2.0,
},
},
"techage_filling_ta#.png^techage_frame_ta#.png",
"techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_outp.png",
"techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_inp.png",
"techage_filling_ta#.png^techage_appl_rinser.png^techage_frame_ta#.png",
"techage_filling_ta#.png^techage_appl_rinser.png^techage_frame_ta#.png",
}
local tubing = {
on_pull_item = function(pos, in_dir, num)
local meta = minetest.get_meta(pos)
if meta:get_int("pull_dir") == in_dir then
local inv = M(pos):get_inventory()
return techage.get_items(pos, inv, "dst", num)
end
end,
on_push_item = function(pos, in_dir, stack)
local meta = minetest.get_meta(pos)
if meta:get_int("push_dir") == in_dir or in_dir == 5 then
local inv = M(pos):get_inventory()
-- CRD(pos).State:start_if_standby(pos) -- would need power!
return techage.put_items(inv, "src", stack)
end
end,
on_unpull_item = function(pos, in_dir, stack)
local meta = minetest.get_meta(pos)
if meta:get_int("pull_dir") == in_dir then
local inv = M(pos):get_inventory()
return techage.put_items(inv, "dst", stack)
end
end,
on_recv_message = function(pos, src, topic, payload)
return CRD(pos).State:on_receive_message(pos, topic, payload)
end,
on_beduino_receive_cmnd = function(pos, src, topic, payload)
return CRD(pos).State:on_beduino_receive_cmnd(pos, topic, payload)
end,
on_beduino_request_data = function(pos, src, topic, payload)
return CRD(pos).State:on_beduino_request_data(pos, topic, payload)
end,
on_node_load = function(pos)
remove_objects({x=pos.x, y=pos.y+1, z=pos.z})
CRD(pos).State:on_node_load(pos)
end,
}
local node_name_ta2, node_name_ta3, node_name_ta4 =
techage.register_consumer("rinser", S("Gravel Rinser"), tiles, {
drawtype = "nodebox",
paramtype = "light",
node_box = {
type = "fixed",
fixed = {
{-8/16, -8/16, -8/16, 8/16, 8/16, -6/16},
{-8/16, -8/16, 6/16, 8/16, 8/16, 8/16},
{-8/16, -8/16, -8/16, -6/16, 8/16, 8/16},
{ 6/16, -8/16, -8/16, 8/16, 8/16, 8/16},
{-6/16, -8/16, -6/16, 6/16, 6/16, 6/16},
{-6/16, 6/16, -1/16, 6/16, 8/16, 1/16},
{-1/16, 6/16, -6/16, 1/16, 8/16, 6/16},
},
},
selection_box = {
type = "fixed",
fixed = {-8/16, -8/16, -8/16, 8/16, 8/16, 8/16},
},
cycle_time = CYCLE_TIME,
standby_ticks = STANDBY_TICKS,
formspec = formspec,
tubing = tubing,
after_place_node = function(pos, placer)
local inv = M(pos):get_inventory()
inv:set_size('src', 9)
inv:set_size('dst', 9)
end,
can_dig = can_dig,
node_timer = keep_running,
on_receive_fields = on_receive_fields,
allow_metadata_inventory_put = allow_metadata_inventory_put,
allow_metadata_inventory_move = allow_metadata_inventory_move,
allow_metadata_inventory_take = allow_metadata_inventory_take,
groups = {choppy=2, cracky=2, crumbly=2},
sounds = default.node_sound_wood_defaults(),
num_items = {0,1,1,1},
power_consumption = {0,3,3,3},
tube_sides = {L=1, R=1, U=1},
},
{false, true, true, false}) -- TA2/TA3
minetest.register_craft({
output = node_name_ta2,
recipe = {
{"group:wood", "default:mese_crystal", "group:wood"},
{"techage:tubeS", "techage:sieve", "techage:tubeS"},
{"group:wood", "default:tin_ingot", "group:wood"},
},
})
minetest.register_craft({
output = node_name_ta3,
recipe = {
{"", "default:mese_crystal", ""},
{"", node_name_ta2, ""},
{"", "techage:vacuum_tube", ""},
},
})
techage.recipes.register_craft_type("rinsing", {
description = S("Rinsing"),
icon = "techage_appl_rinser_top.png^techage_frame_ta2_top.png",
width = 2,
height = 2,
})
function techage.add_rinser_recipe(recipe)
Probability[recipe.output] = recipe.probability
recipe.items = {recipe.input}
recipe.type = "rinsing"
techage.recipes.register_craft(recipe)
end
techage.add_rinser_recipe({input="techage:sieved_gravel", output="techage:usmium_nuggets", probability=30})
techage.add_rinser_recipe({input="techage:sieved_gravel", output="default:copper_lump", probability=15})