332 lines
9.8 KiB
Lua
332 lines
9.8 KiB
Lua
--[[
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TechAge
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=======
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Copyright (C) 2019-2022 Joachim Stolberg
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AGPL v3
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See LICENSE.txt for more information
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TA4 Injector
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]]--
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-- for lazy programmers
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local M = minetest.get_meta
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local S = techage.S
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-- Consumer Related Data
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local CRD = function(pos) return (minetest.registered_nodes[techage.get_node_lvm(pos).name] or {}).consumer end
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local tooltip = S("Switch to pull mode \nto pull items out of inventory slots \naccording the injector configuration")
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local Tube = techage.Tube
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local STANDBY_TICKS = 2
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local COUNTDOWN_TICKS = 3
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local CYCLE_TIME = 4
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local function formspec(self, pos, nvm)
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local pull_mode = dump(nvm.pull_mode or false)
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return "size[8,7.2]"..
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default.gui_bg..
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default.gui_bg_img..
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default.gui_slots..
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"box[0,-0.1;7.8,0.5;#c6e8ff]"..
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"label[3,-0.1;"..minetest.colorize("#000000", S("Injector")).."]"..
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techage.question_mark_help(8, S("Configure up to 8 items \nto be pushed by the injector"))..
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"list[context;filter;0,0.8;8,1;]"..
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"image_button[2,2;1,1;".. self:get_state_button_image(nvm) ..";state_button;]"..
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"tooltip[2,2;1,1;"..self:get_state_tooltip(nvm).."]"..
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"checkbox[3.5,1.9;pull_mode;"..S("pull mode")..";"..pull_mode.."]"..
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"tooltip[3.5,1.9;2,0.8;"..tooltip..";#0C3D32;#FFFFFF]"..
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"list[current_player;main;0,3.5;8,4;]"..
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"listring[context;filter]"..
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"listring[current_player;main]"
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end
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local function allow_metadata_inventory_put(pos, listname, index, stack, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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local nvm = techage.get_nvm(pos)
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if CRD(pos).State:get_state(nvm) ~= techage.STOPPED then
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return 0
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end
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local inv = M(pos):get_inventory()
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local list = inv:get_list(listname)
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local cdr = CRD(pos)
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if list[index]:get_count() < cdr.num_items then
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local num = math.min(cdr.num_items - list[index]:get_count(), stack:get_count()) + list[index]:get_count()
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stack:set_count(num)
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inv:set_stack(listname, index, stack)
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return 0
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end
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return 0
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end
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local function allow_metadata_inventory_take(pos, listname, index, stack, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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local nvm = techage.get_nvm(pos)
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if CRD(pos).State:get_state(nvm) ~= techage.STOPPED then
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return 0
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end
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local inv = M(pos):get_inventory()
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inv:set_stack(listname, index, nil)
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return 0
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end
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local function pull_items(pos, out_dir, idx, name, num)
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local inv, listname = techage.get_inv_access(pos, out_dir, "pull")
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if inv and listname then
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if idx and idx ~= 0 then
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local stack = inv:get_stack(listname, idx)
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if stack and not stack:is_empty() and stack:get_name() == name then
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local taken = stack:take_item(num)
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inv:set_stack(listname, idx, stack)
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return (taken:get_count() > 0) and taken or nil
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end
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else
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local taken = inv:remove_item(listname, {name = name, count = num})
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return (taken:get_count() > 0) and taken or nil
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end
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else
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return techage.pull_items(pos, out_dir, num, name)
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end
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end
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local function push_items(pos, out_dir, idx, items)
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local inv, listname, callafter, dpos = techage.get_inv_access(pos, out_dir, "push")
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if inv and listname then
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if idx and idx ~= 0 then
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local stack = inv:get_stack(listname, idx)
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if stack:item_fits(items) then
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stack:add_item(items)
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inv:set_stack(listname, idx, stack)
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if callafter then
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callafter(dpos)
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end
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return true
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end
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else
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if inv:room_for_item(listname, items) then
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inv:add_item(listname, items)
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if callafter then
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callafter(dpos)
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end
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return true
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end
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end
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return false
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else
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local taken = items:get_count()
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local leftover = techage.push_items(pos, out_dir, items, idx)
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if not leftover or leftover == false then
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return false -- No items placed
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elseif leftover ~= true then
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-- One or more items placed?
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if leftover:get_count() < taken then
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-- place the rest back
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local pull_dir = M(pos):get_int("pull_dir")
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techage.unpull_items(pos, pull_dir, leftover)
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return true -- Some items placed
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end
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return false -- No items placed
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end
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return true -- All items placed
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end
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end
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local function unpull_items(pos, out_dir, idx, items)
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local inv, listname = techage.get_inv_access(pos, out_dir, "unpull")
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if inv and listname then
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if idx and idx ~= 0 then
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local stack = inv:get_stack(listname, idx)
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stack:add_item(items)
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inv:set_stack(listname, idx, stack)
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else
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inv:add_item(listname, items)
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end
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else
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techage.unpull_items(pos, out_dir, items)
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end
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end
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local function pushing(pos, crd, meta, nvm)
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local pull_dir = meta:get_int("pull_dir")
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local push_dir = meta:get_int("push_dir")
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local inv = M(pos):get_inventory()
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local filter = inv:get_list("filter")
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local pushed = false
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local pulled = false
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for idx, item in ipairs(filter) do
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local name = item:get_name()
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local num = math.min(item:get_count(), crd.num_items)
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if name ~= "" and num > 0 then
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local items = pull_items(pos, pull_dir, nvm.pull_mode and idx, name, num)
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if items ~= nil then
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pulled = true
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if push_items(pos, push_dir, not nvm.pull_mode and idx, items) then
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pushed = true
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else -- place item back
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unpull_items(pos, pull_dir, nvm.pull_mode and idx, items)
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pulled = false
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end
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end
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end
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end
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if not pulled then
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crd.State:idle(pos, nvm)
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elseif not pushed then
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crd.State:blocked(pos, nvm)
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else
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crd.State:keep_running(pos, nvm, COUNTDOWN_TICKS)
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end
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end
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local function node_timer(pos, elapsed)
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local nvm = techage.get_nvm(pos)
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local crd = CRD(pos)
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pushing(pos, crd, M(pos), nvm)
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end
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local function on_receive_fields(pos, formname, fields, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return
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end
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local nvm = techage.get_nvm(pos)
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if fields.pull_mode then
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nvm.pull_mode = fields.pull_mode == "true"
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end
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CRD(pos).State:state_button_event(pos, nvm, fields)
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M(pos):set_string("formspec", formspec(CRD(pos).State, pos, nvm))
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end
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local tiles = {}
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-- '#' will be replaced by the stage number
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-- '{power}' will be replaced by the power PNG
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tiles.pas = {
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"techage_filling_ta#.png^techage_frame_ta#_top.png^techage_appl_arrow.png",
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"techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_arrow.png",
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"techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_outp.png",
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"techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_inp.png",
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"techage_appl_pusher.png^[transformR180]^techage_frame_ta#.png^techage_appl_injector.png",
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"techage_appl_pusher.png^techage_frame_ta#.png^techage_appl_injector.png",
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}
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tiles.act = {
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-- up, down, right, left, back, front
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"techage_filling_ta#.png^techage_frame_ta#_top.png^techage_appl_arrow.png",
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"techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_arrow.png",
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"techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_outp.png",
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"techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_inp.png",
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{
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name = "techage_appl_pusher14.png^[transformR180]^techage_frame14_ta#.png^techage_appl_injector14.png",
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backface_culling = false,
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animation = {
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type = "vertical_frames",
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aspect_w = 32,
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aspect_h = 32,
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length = 2.0,
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},
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},
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{
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name = "techage_appl_pusher14.png^techage_frame14_ta#.png^techage_appl_injector14.png",
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backface_culling = false,
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animation = {
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type = "vertical_frames",
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aspect_w = 32,
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aspect_h = 32,
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length = 2.0,
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},
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},
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}
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local tubing = {
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-- push item through the injector in opposit direction
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on_push_item = function(pos, in_dir, stack)
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return in_dir == M(pos):get_int("pull_dir") and techage.safe_push_items(pos, in_dir, stack)
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end,
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is_pusher = true, -- is a pulling/pushing node
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on_recv_message = function(pos, src, topic, payload)
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return CRD(pos).State:on_receive_message(pos, topic, payload)
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end,
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on_beduino_receive_cmnd = function(pos, src, topic, payload)
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return CRD(pos).State:on_beduino_receive_cmnd(pos, topic, payload)
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end,
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on_beduino_request_data = function(pos, src, topic, payload)
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return CRD(pos).State:on_beduino_request_data(pos, topic, payload)
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end,
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on_node_load = function(pos)
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CRD(pos).State:on_node_load(pos)
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end,
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}
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local _, node_name_ta3, node_name_ta4 =
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techage.register_consumer("injector", S("Injector"), tiles, {
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cycle_time = CYCLE_TIME,
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standby_ticks = STANDBY_TICKS,
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formspec = formspec,
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tubing = tubing,
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quick_start = node_timer,
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after_place_node = function(pos, placer)
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local meta = M(pos)
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local node = minetest.get_node(pos)
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meta:set_int("pull_dir", techage.side_to_outdir("L", node.param2))
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meta:set_int("push_dir", techage.side_to_outdir("R", node.param2))
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local inv = M(pos):get_inventory()
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inv:set_size('filter', 8)
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local nvm = techage.get_nvm(pos)
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M(pos):set_string("formspec", formspec(CRD(pos).State, pos, nvm))
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end,
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ta_rotate_node = function(pos, node, new_param2)
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local nvm = techage.get_nvm(pos)
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if CRD(pos).State:get_state(nvm) == techage.STOPPED then
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Tube:after_dig_node(pos)
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minetest.swap_node(pos, {name = node.name, param2 = new_param2})
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Tube:after_place_node(pos)
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local meta = M(pos)
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meta:set_int("pull_dir", techage.side_to_outdir("L", new_param2))
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meta:set_int("push_dir", techage.side_to_outdir("R", new_param2))
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M(pos):set_string("formspec", formspec(CRD(pos).State, pos, nvm))
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end
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end,
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allow_metadata_inventory_put = allow_metadata_inventory_put,
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allow_metadata_inventory_take = allow_metadata_inventory_take,
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allow_metadata_inventory_move = function() return 0 end,
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on_receive_fields = on_receive_fields,
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node_timer = node_timer,
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on_rotate = screwdriver.disallow,
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groups = {choppy=2, cracky=2, crumbly=2},
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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num_items = {0,0,1,4},
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}, {false, false, true, true})
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minetest.register_craft({
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output = node_name_ta3,
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recipe = {
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{"", "default:steel_ingot", ""},
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{"", "techage:ta3_pusher_pas", ""},
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{"", "basic_materials:ic", ""},
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},
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})
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minetest.register_craft({
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output = node_name_ta4,
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recipe = {
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{"", "techage:aluminum", ""},
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{"", "techage:ta4_pusher_pas", ""},
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{"", "basic_materials:ic", ""},
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},
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})
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