119 lines
2.8 KiB
Lua
119 lines
2.8 KiB
Lua
--[[
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TechAge
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=======
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Copyright (C) 2020 Joachim Stolberg
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AGPL v3
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See LICENSE.txt for more information
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Configured inventory lib
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Assuming the inventory has the name "conf"
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Otherwise the name has to be provided as argument
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]]--
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local StackName = ... or "conf"
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-- for lazy programmers
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local M = minetest.get_meta
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local inv_lib = {}
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function inv_lib.preassigned_stacks(pos, xsize, ysize)
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local inv = M(pos):get_inventory()
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local tbl = {}
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for idx = 1, xsize * ysize do
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local item_name = inv:get_stack(StackName, idx):get_name()
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if item_name ~= "" then
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local x = (idx - 1) % xsize
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local y = math.floor((idx - 1) / xsize)
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tbl[#tbl+1] = "item_image["..x..","..y..";1,1;"..item_name.."]"
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end
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end
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return table.concat(tbl, "")
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end
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function inv_lib.item_filter(pos, size)
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local inv = M(pos):get_inventory()
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local filter = {}
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for idx = 1, size do
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local item_name = inv:get_stack(StackName, idx):get_name()
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if item_name == "" then item_name = "unconfigured" end
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if not filter[item_name] then
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filter[item_name] = {}
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end
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table.insert(filter[item_name], idx)
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end
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return filter
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end
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function inv_lib.allow_conf_inv_put(pos, listname, index, stack, player)
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local inv = M(pos):get_inventory()
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local list = inv:get_list(listname)
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if list[index]:get_count() == 0 then
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stack:set_count(1)
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inv:set_stack(listname, index, stack)
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return 0
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end
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return 0
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end
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function inv_lib.allow_conf_inv_take(pos, listname, index, stack, player)
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local inv = M(pos):get_inventory()
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inv:set_stack(listname, index, nil)
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return 0
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end
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function inv_lib.allow_conf_inv_move(pos, from_list, from_index, to_list, to_index, count, player)
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local inv = minetest.get_meta(pos):get_inventory()
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local stack = inv:get_stack(to_list, to_index)
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if stack:get_count() == 0 then
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return 1
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else
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return 0
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end
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end
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function inv_lib.put_items(pos, inv, listname, item, stacks, idx)
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local name = item:get_name()
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local count = item:get_count()
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for _, i in ipairs(stacks or {}) do
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if not idx or idx == i then
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local stack = inv:get_stack(listname, i)
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local leftover = stack:add_item({name = name, count = count})
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count = leftover:get_count()
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inv:set_stack(listname, i, stack)
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if count == 0 then
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return true
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end
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end
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end
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if count > 0 then
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return ItemStack({name = name, count = count})
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end
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return false
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end
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function inv_lib.take_item(pos, inv, listname, num, stacks)
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local mem = techage.get_mem(pos)
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mem.ta_startpos = mem.ta_startpos or 1
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local size = #(stacks or {})
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for i = 1, size do
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local idx = stacks[((i + mem.ta_startpos) % size) + 1]
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local stack = inv:get_stack(listname, idx)
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local taken = stack:take_item(num)
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if taken:get_count() > 0 then
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inv:set_stack(listname, idx, stack)
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mem.ta_startpos = mem.ta_startpos + i
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return taken
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end
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end
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end
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return inv_lib
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