techage/liquids/waterpump.lua
2022-06-05 21:20:43 +02:00

168 lines
4.5 KiB
Lua

--[[
TechAge
=======
Copyright (C) 2019-2022 Joachim Stolberg
AGPL v3
See LICENSE.txt for more information
TA4 Water Pump
]]--
-- for lazy programmers
local M = minetest.get_meta
local S = techage.S
local Cable = techage.ElectricCable
local Pipe = techage.LiquidPipe
local power = networks.power
local liquid = networks.liquid
local CYCLE_TIME = 2
local STANDBY_TICKS = 3
local COUNTDOWN_TICKS = 3
local PWR_NEEDED = 4
local function formspec(self, pos, nvm)
return "size[3,2]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
"box[0,-0.1;2.8,0.5;#c6e8ff]"..
"label[0.5,-0.1;"..minetest.colorize( "#000000", S("Water Pump")).."]"..
"image_button[1,1;1,1;".. self:get_state_button_image(nvm) ..";state_button;]"..
"tooltip[1,1;1,1;"..self:get_state_tooltip(nvm).."]"
end
local function can_start(pos, nvm, state)
local outdir = M(pos):get_int("waterdir")
local pos1 = vector.add(pos, tubelib2.Dir6dToVector[outdir or 0])
if not techage.is_ocean(pos1) then
return S("no usable water")
end
if not power.power_available(pos, Cable) then
return S("no power")
end
return true
end
local function start_node(pos, nvm, state)
nvm.running = true
end
local function stop_node(pos, nvm, state)
nvm.running = false
end
local State = techage.NodeStates:new({
node_name_passive = "techage:t4_waterpump",
infotext_name = S("TA4 Water Pump"),
cycle_time = CYCLE_TIME,
standby_ticks = STANDBY_TICKS,
formspec_func = formspec,
can_start = can_start,
start_node = start_node,
stop_node = stop_node,
})
local function has_power(pos, nvm)
local outdir = networks.Flip[M(pos):get_int("waterdir")]
local taken = power.consume_power(pos, Cable, outdir, PWR_NEEDED)
if techage.is_running(nvm) then
if taken < PWR_NEEDED then
State:nopower(pos, nvm)
else
return true -- keep running
end
elseif taken == PWR_NEEDED then
State:start(pos, nvm)
end
end
local function pumping(pos, nvm)
if has_power(pos, nvm) then
nvm.ticks = (nvm.ticks or 0) + 1
if nvm.ticks % 4 == 0 then
local leftover = liquid.put(pos, Pipe, 6, "techage:water", 1)
if leftover and leftover > 0 then
State:blocked(pos, nvm)
return
end
end
State:keep_running(pos, nvm, 1)
end
end
-- converts power into hydrogen
local function node_timer(pos, elapsed)
local nvm = techage.get_nvm(pos)
pumping(pos, nvm)
return State:is_active(nvm)
end
local function on_receive_fields(pos, formname, fields, player)
if minetest.is_protected(pos, player:get_player_name()) then
return
end
local nvm = techage.get_nvm(pos)
State:state_button_event(pos, nvm, fields)
M(pos):set_string("formspec", formspec(State, pos, nvm))
end
local function after_place_node(pos)
local nvm = techage.get_nvm(pos)
nvm.running = false
local number = techage.add_node(pos, "techage:t4_waterpump")
State:node_init(pos, nvm, number)
M(pos):set_int("waterdir", networks.side_to_outdir(pos, "R"))
Pipe:after_place_node(pos)
Cable:after_place_node(pos)
end
local function after_dig_node(pos, oldnode, oldmetadata, digger)
Pipe:after_dig_node(pos)
Cable:after_dig_node(pos)
techage.del_mem(pos)
end
minetest.register_node("techage:t4_waterpump", {
description = S("TA4 Water Pump"),
tiles = {
-- up, down, right, left, back, front
"techage_filling_ta4.png^techage_frame_waterpump_top.png^techage_appl_hole_pipe.png",
"techage_filling_ta4.png^techage_frame_ta4.png",
"techage_filling_ta4.png^techage_frame_waterpump.png",
"techage_filling_ta4.png^techage_frame_waterpump.png^techage_appl_hole_electric.png",
"techage_filling_ta4.png^techage_frame_waterpump.png",
"techage_filling_ta4.png^techage_frame_waterpump.png",
},
after_place_node = after_place_node,
after_dig_node = after_dig_node,
on_receive_fields = on_receive_fields,
on_timer = node_timer,
paramtype2 = "facedir",
groups = {cracky=2, crumbly=2, choppy=2, not_in_creative_inventory = 1},
on_rotate = screwdriver.disallow,
is_ground_content = false,
})
power.register_nodes({"techage:t4_waterpump"}, Cable, "con", {"L"})
liquid.register_nodes({"techage:t4_waterpump"}, Pipe, "pump", {"U"}, {})
techage.register_node({"techage:t4_waterpump"}, {
on_recv_message = function(pos, src, topic, payload)
return State:on_receive_message(pos, topic, payload)
end,
on_beduino_receive_cmnd = function(pos, src, topic, payload)
return State:on_beduino_receive_cmnd(pos, topic, payload)
end,
on_beduino_request_data = function(pos, src, topic, payload)
return State:on_beduino_request_data(pos, topic, payload)
end,
})