techage/basis/command.lua
Joachim Stolberg 5b721c62e3 IronAge adapted
Construction plan added
power bugfix
formspec power_image added
2019-04-27 17:42:27 +02:00

437 lines
12 KiB
Lua

--[[
TechAge
=======
Copyright (C) 2019 Joachim Stolberg
LGPLv2.1+
See LICENSE.txt for more information
Basis functions for inter-node communication
]]--
--- for lazy programmers
local S = function(pos) if pos then return minetest.pos_to_string(pos) end end
local P = minetest.string_to_pos
local M = minetest.get_meta
------------------------------------------------------------------
-- Data base storage
-------------------------------------------------------------------
local storage = minetest.get_mod_storage()
local NextNumber = minetest.deserialize(storage:get_string("NextNumber")) or 1
local Version = minetest.deserialize(storage:get_string("Version")) or 1
local Number2Pos = minetest.deserialize(storage:get_string("Number2Pos")) or {}
local function update_mod_storage()
minetest.log("action", "[TechAge] Store data...")
storage:set_string("NextNumber", minetest.serialize(NextNumber))
storage:set_string("Version", minetest.serialize(Version))
storage:set_string("Number2Pos", minetest.serialize(Number2Pos))
storage:set_string("Key2Number", nil) -- not used any more
-- store data each hour
minetest.after(60*59, update_mod_storage)
minetest.log("action", "[TechAge] Data stored")
end
minetest.register_on_shutdown(function()
update_mod_storage()
end)
-- store data after one hour
minetest.after(60*59, update_mod_storage)
-- Key2Number will be generated at runtine
local Key2Number = {}
local Name2Name = {} -- translation table
-------------------------------------------------------------------
-- Local helper functions
-------------------------------------------------------------------
-- Localize functions to avoid table lookups (better performance).
local string_split = string.split
local NodeDef = techage.NodeDef
local Tube = techage.Tube
-- Determine position related node number for addressing purposes
local function get_number(pos)
local key = minetest.hash_node_position(pos)
if not Key2Number[key] then
Key2Number[key] = NextNumber
NextNumber = NextNumber + 1
end
return string.format("%u", Key2Number[key])
end
local function generate_Key2Number()
local key
for num,item in pairs(Number2Pos) do
key = minetest.hash_node_position(item.pos)
Key2Number[key] = num
end
end
local function not_protected(pos, placer_name, clicker_name)
local meta = minetest.get_meta(pos)
if meta then
local cached_name = meta:get_string("techage_cached_name")
if placer_name and (placer_name == cached_name or not minetest.is_protected(pos, placer_name)) then
meta:set_string("techage_cached_name", placer_name)
if clicker_name == nil or not minetest.is_protected(pos, clicker_name) then
return true
end
end
end
return false
end
local function register_lbm(name, nodenames)
minetest.register_lbm({
label = "[Tubelib] Node update",
name = name.."update",
nodenames = nodenames,
run_at_every_load = true,
action = function(pos, node)
local name = Name2Name[node.name]
if NodeDef[name] and NodeDef[name].on_node_load then
NodeDef[name].on_node_load(pos)
end
end
})
end
local DirToSide = {"B", "R", "F", "L", "D", "U"}
local function dir_to_side(dir, param2)
if dir < 5 then
dir = (((dir - 1) - (param2 % 4)) % 4) + 1
end
return DirToSide[dir]
end
local SideToDir = {B=1, R=2, F=3, L=4, D=5, U=6}
local function side_to_dir(side, param2)
local dir = SideToDir[side]
if dir < 5 then
dir = (((dir - 1) + (param2 % 4)) % 4) + 1
end
return dir
end
techage.side_to_outdir = side_to_dir
function techage.side_to_indir(side, param2)
return tubelib2.Turn180Deg[side_to_dir(side, param2)]
end
local function get_dest_node(pos, out_dir)
local spos, in_dir = Tube:get_connected_node_pos(pos, out_dir)
local _,node = Tube:get_node(spos)
return spos, in_dir, Name2Name[node.name] or node.name
end
local function item_handling_node(name)
local node_def = name and NodeDef[name]
if node_def then
return node_def.on_pull_item or node_def.on_push_item or node_def.is_pusher
end
end
-------------------------------------------------------------------
-- API helper functions
-------------------------------------------------------------------
-- Check the given list of numbers.
-- Returns true if number(s) is/are valid and point to real nodes.
function techage.check_numbers(numbers)
if numbers then
for _,num in ipairs(string_split(numbers, " ")) do
if Number2Pos[num] == nil then
return false
end
end
return true
end
return false
end
-- Function returns { pos, name } for the node on the given position number.
function techage.get_node_info(dest_num)
if Number2Pos[dest_num] then
return Number2Pos[dest_num]
end
return nil
end
-- Function returns the node number from the given position or
-- nil, if no node number for this position is assigned.
function techage.get_node_number(pos)
local key = minetest.hash_node_position(pos)
local num = Key2Number[key]
if num then
num = string.format("%u", num)
if Number2Pos[num] and Number2Pos[num].name then
return num
end
end
return nil
end
-- Function is used for available nodes with lost numbers, only.
function techage.get_new_number(pos, name)
-- store position
local number = get_number(pos)
Number2Pos[number] = {
pos = pos,
name = name,
}
return number
end
-------------------------------------------------------------------
-- Node construction/destruction functions
-------------------------------------------------------------------
-- Add node to the techage lists.
-- Function determines and returns the node position number,
-- needed for message communication.
function techage.add_node(pos, name)
if item_handling_node(name) then
Tube:after_place_node(pos)
end
-- store position
local number = get_number(pos)
Number2Pos[number] = {
pos = pos,
name = name,
}
return number
end
-- Function removes the node from the techage lists.
function techage.remove_node(pos)
local number = get_number(pos)
local name
if Number2Pos[number] then
name = Number2Pos[number].name
Number2Pos[number] = {
pos = pos,
name = nil,
time = minetest.get_day_count() -- used for reservation timeout
}
end
if item_handling_node(name) then
Tube:after_dig_node(pos)
end
end
-------------------------------------------------------------------
-- Node register function
-------------------------------------------------------------------
-- Register node for techage communication
-- Call this function only at load time!
-- Param name: The node name like "techage:pusher"
-- Param add_names: Alternativ node names if needded, e.g.: "techage:pusher_active"
-- Param node_definition: A table according to:
-- {
-- on_pull_item = func(pos, in_dir, num),
-- on_push_item = func(pos, in_dir, item),
-- on_unpull_item = func(pos, in_dir, item),
-- on_recv_message = func(pos, topic, payload),
-- on_node_load = func(pos), -- LBM function
-- on_node_repair = func(pos), -- repair defect (feature!) nodes
-- }
function techage.register_node(name, add_names, node_definition)
NodeDef[name] = node_definition
-- store facedir table for all known node names
Name2Name[name] = name
for _,n in ipairs(add_names) do
Name2Name[n] = name
end
if node_definition.on_pull_item or node_definition.on_push_item or
node_definition.is_pusher then
Tube:add_secondary_node_names({name})
Tube:add_secondary_node_names(add_names)
techage.KnownNodes[name] = true
for _,n in ipairs(add_names) do
techage.KnownNodes[n] = true
end
end
-- register LBM
if node_definition.on_node_load then
local nodenames = {name}
for _,n in ipairs(add_names) do
nodenames[#nodenames + 1] = n
end
register_lbm(name, nodenames)
end
end
-------------------------------------------------------------------
-- Send message functions
-------------------------------------------------------------------
function techage.send_message(numbers, placer_name, clicker_name, topic, payload)
for _,num in ipairs(string_split(numbers, " ")) do
if Number2Pos[num] and Number2Pos[num].name then
local data = Number2Pos[num]
if not_protected(data.pos, placer_name, clicker_name) then
if NodeDef[data.name] and NodeDef[data.name].on_recv_message then
NodeDef[data.name].on_recv_message(data.pos, topic, payload)
end
end
end
end
end
function techage.send_request(number, topic, payload)
if Number2Pos[number] and Number2Pos[number].name then
local data = Number2Pos[number]
if NodeDef[data.name] and NodeDef[data.name].on_recv_message then
return NodeDef[data.name].on_recv_message(data.pos, topic, payload)
end
end
return false
end
-- for defect nodes
function techage.repair_node(pos)
local node = minetest.get_node(pos)
local name = Name2Name[node.name]
if NodeDef[name] and NodeDef[name].on_node_repair then
return NodeDef[name].on_node_repair(pos)
end
return false
end
-------------------------------------------------------------------
-- Client side Push/Pull item functions
-------------------------------------------------------------------
function techage.pull_items(pos, out_dir, num)
local npos, in_dir, name = get_dest_node(pos, out_dir)
if npos == nil then return end
if NodeDef[name] and NodeDef[name].on_pull_item then
return NodeDef[name].on_pull_item(npos, in_dir, num)
end
return nil
end
function techage.push_items(pos, out_dir, stack)
local npos, in_dir, name = get_dest_node(pos, out_dir)
if npos == nil then return end
if NodeDef[name] and NodeDef[name].on_push_item then
return NodeDef[name].on_push_item(npos, in_dir, stack)
elseif name == "air" then
minetest.add_item(npos, stack)
return true
end
return false
end
function techage.unpull_items(pos, out_dir, stack)
local npos, in_dir, name = get_dest_node(pos, out_dir)
if npos == nil then return end
if NodeDef[name] and NodeDef[name].on_unpull_item then
return NodeDef[name].on_unpull_item(npos, in_dir, stack)
end
return false
end
-------------------------------------------------------------------
-- Server side helper functions
-------------------------------------------------------------------
-- Get the given number of items from the inv. The position within the list
-- is random so that different item stacks will be considered.
-- Returns nil if ItemList is empty.
function techage.get_items(inv, listname, num)
if inv:is_empty(listname) then
return nil
end
local size = inv:get_size(listname)
local startpos = math.random(1, size)
for idx = startpos, startpos+size do
idx = (idx % size) + 1
local items = inv:get_stack(listname, idx)
if items:get_count() > 0 then
local taken = items:take_item(num)
inv:set_stack(listname, idx, items)
return taken
end
end
return nil
end
-- Put the given stack into the given ItemList.
-- Function returns false if ItemList is full.
function techage.put_items(inv, listname, stack)
if inv:room_for_item(listname, stack) then
inv:add_item(listname, stack)
return true
end
return false
end
-- Return "full", "loaded", or "empty" depending
-- on the inventory load.
-- Full is returned, when no empty stack is available.
function techage.get_inv_state(inv, listname)
local state
if inv:is_empty(listname) then
state = "empty"
else
local list = inv:get_list(listname)
state = "full"
for _, item in ipairs(list) do
if item:is_empty() then
return "loaded"
end
end
end
return state
end
-------------------------------------------------------------------------------
-- Data Maintenance
-------------------------------------------------------------------------------
local function data_maintenance()
minetest.log("info", "[TechAge] Data maintenance started")
-- Remove old unused positions
local Tbl = table.copy(Number2Pos)
Number2Pos = {}
local day_cnt = minetest.get_day_count()
for num,item in pairs(Tbl) do
if item.name then
Number2Pos[num] = item
-- data not older than 5 real days
elseif item.time and (item.time + (72*5)) > day_cnt then
Number2Pos[num] = item
else
minetest.log("info", "Position deleted", num)
end
end
minetest.log("info", "[TechAge] Data maintenance finished")
end
generate_Key2Number()
-- maintain data after 5 seconds
-- (minetest.get_day_count() will not be valid at start time)
minetest.after(5, data_maintenance)