319 lines
9.4 KiB
Lua
319 lines
9.4 KiB
Lua
--[[
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TechAge
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=======
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Copyright (C) 2019 Joachim Stolberg
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LGPLv2.1+
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See LICENSE.txt for more information
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TA3 Oil Drill Box
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]]--
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-- for lazy programmers
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local S = function(pos) if pos then return minetest.pos_to_string(pos) end end
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local P = minetest.string_to_pos
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local M = minetest.get_meta
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-- Consumer Related Data
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local CRD = function(pos) return (minetest.registered_nodes[minetest.get_node(pos).name] or {}).consumer end
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-- Load support for intllib.
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local MP = minetest.get_modpath("techage")
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local I,_ = dofile(MP.."/intllib.lua")
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local STANDBY_TICKS = 4
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local COUNTDOWN_TICKS = 6
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local CYCLE_TIME = 8
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local formspec0 = "size[5,4]"..
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default.gui_bg..
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default.gui_bg_img..
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default.gui_slots..
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"image[1,0;3.4,3.4;techage_oil_tower_inv.png]"..
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"button_exit[1,3.2;3,1;build;"..I("Build Tower").."]"
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local function play_sound(pos)
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local mem = tubelib2.get_mem(pos)
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if CRD(pos).State:is_active(mem) then
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mem.handle = minetest.sound_play("techage_oildrill", {
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pos = pos,
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gain = 1,
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max_hear_distance = 15})
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minetest.after(4, play_sound, pos)
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end
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end
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local function stop_sound(pos)
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local mem = tubelib2.get_mem(pos)
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if mem.handle then
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minetest.sound_stop(mem.handle)
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mem.handle = nil
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end
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end
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local function formspec(self, pos, mem)
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if not mem.assemble_build then
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return formspec0
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end
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local depth = M(pos):get_int("depth")
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local curr_depth = pos.y - (mem.drill_pos or pos).y
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return "size[8,8]"..
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default.gui_bg..
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default.gui_bg_img..
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default.gui_slots..
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"list[context;src;1,1;1,1;]"..
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"label[1.3,0.5;IN]"..
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"item_image[1,1;1,1;techage:oil_drillbit]"..
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"label[1,2;"..I("Drill Bit").."]"..
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"label[0.5,3;"..I("Depth")..": "..curr_depth.."/"..depth.."]"..
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"image[3.5,0;1,1;"..techage.get_power_image(pos, mem).."]"..
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"image[3.5,1;1,1;techage_form_arrow.png]"..
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"image_button[3.5,2;1,1;".. self:get_state_button_image(mem) ..";state_button;]"..
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"label[6.2,0.5;OUT]"..
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"list[context;dst;6,1;1,1;]"..
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"button_exit[5,3;3,1;destroy;"..I("Destroy Tower").."]"..
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"list[current_player;main;0,4;8,4;]"..
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"listring[context;dst]"..
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"listring[current_player;main]"..
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"listring[context;src]"..
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"listring[current_player;main]"..
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default.get_hotbar_bg(0, 4)
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end
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local function allow_metadata_inventory_put(pos, listname, index, stack, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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--local meta = minetest.get_meta(pos)
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--local inv = meta:get_inventory()
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local crd = CRD(pos)
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if listname == "src" then
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crd.State:start_if_standby(pos)
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return stack:get_count()
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end
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return 0
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end
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local function allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local stack = inv:get_stack(from_list, from_index)
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return allow_metadata_inventory_put(pos, to_list, to_index, stack, player)
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end
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local function allow_metadata_inventory_take(pos, listname, index, stack, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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return stack:get_count()
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end
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local function on_rightclick(pos)
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local mem = tubelib2.get_mem(pos)
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M(pos):set_string("formspec", formspec(CRD(pos).State, pos, mem))
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end
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local function drilling(pos, crd, mem, inv)
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M(pos):set_string("formspec", formspec(CRD(pos).State, pos, mem))
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mem.drill_pos = mem.drill_pos or {x=pos.x, y=pos.y-1, z=pos.z}
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local owner = M(pos):get_string("owner")
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local depth = M(pos):get_int("depth")
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local curr_depth = pos.y - (mem.drill_pos or pos).y
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local node = techage.get_node_lvm(mem.drill_pos)
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local item = ItemStack(node.name)
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if not inv:contains_item("src", ItemStack("techage:oil_drillbit")) then
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crd.State:idle(pos, mem)
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elseif curr_depth >= depth then
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M(pos):set_string("oil_found", "true")
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stop_sound(pos)
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crd.State:stop(pos, mem)
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elseif minetest.is_protected(mem.drill_pos, owner) then
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stop_sound(pos)
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crd.State:fault(pos, mem)
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elseif node.name == "techage:oil_drillbit2" then
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mem.drill_pos.y = mem.drill_pos.y-1
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crd.State:keep_running(pos, mem, COUNTDOWN_TICKS)
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elseif techage.can_node_dig(node) then
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if inv:room_for_item("dst", item) then
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inv:add_item("dst", item)
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minetest.swap_node(mem.drill_pos, {name = "techage:oil_drillbit2"})
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inv:remove_item("src", ItemStack("techage:oil_drillbit"))
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mem.drill_pos.y = mem.drill_pos.y-1
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crd.State:keep_running(pos, mem, COUNTDOWN_TICKS)
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else
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crd.State:blocked(pos, mem)
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end
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else
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minetest.swap_node(mem.drill_pos, {name = "techage:oil_drillbit2"})
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inv:remove_item("src", ItemStack("techage:oil_drillbit"))
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mem.drill_pos.y = mem.drill_pos.y-1
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crd.State:keep_running(pos, mem, COUNTDOWN_TICKS)
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end
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end
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local function keep_running(pos, elapsed)
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local mem = tubelib2.get_mem(pos)
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local crd = CRD(pos)
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local inv = M(pos):get_inventory()
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if inv then
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drilling(pos, crd, mem, inv)
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end
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return crd.State:is_active(mem)
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end
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local function can_dig(pos, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return false
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end
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local mem = tubelib2.get_mem(pos)
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if mem.assemble_locked or mem.assemble_build then
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return false
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end
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local inv = M(pos):get_inventory()
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return inv:is_empty("dst") and inv:is_empty("src")
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end
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local function on_receive_fields(pos, formname, fields, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return
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end
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if fields.build then
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techage.oiltower.build(pos, player:get_player_name())
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elseif fields.destroy then
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local inv = M(pos):get_inventory()
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if inv:is_empty("dst") and inv:is_empty("src") then
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techage.oiltower.remove(pos, player:get_player_name())
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end
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else
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local mem = tubelib2.get_mem(pos)
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if not mem.assemble_locked and M(pos):get_string("oil_found") ~= "true" then
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if CRD(pos).State:state_button_event(pos, mem, fields) then
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if mem.techage_state == techage.RUNNING then
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play_sound(pos)
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else
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stop_sound(pos)
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end
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end
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end
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end
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end
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local tiles = {}
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-- '#' will be replaced by the stage number
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tiles.pas = {
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-- up, down, right, left, back, front
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"techage_filling_ta#.png^techage_frame_ta#_top.png",
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"techage_filling_ta#.png^techage_frame_ta#.png",
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"techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_outp.png",
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"techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_inp.png",
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"techage_filling_ta#.png^techage_appl_oildrill.png^techage_frame_ta#.png",
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"techage_filling_ta#.png^techage_appl_oildrill.png^techage_frame_ta#.png",
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}
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tiles.act = tiles.pas
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tiles.def = tiles.pas
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local tubing = {
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on_pull_item = function(pos, in_dir, num)
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local meta = minetest.get_meta(pos)
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if meta:get_int("pull_dir") == in_dir then
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local inv = M(pos):get_inventory()
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return techage.get_items(inv, "dst", num)
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end
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end,
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on_push_item = function(pos, in_dir, stack)
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local meta = minetest.get_meta(pos)
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if meta:get_int("push_dir") == in_dir or in_dir == 5 then
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local inv = M(pos):get_inventory()
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return techage.put_items(inv, "src", stack)
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end
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end,
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on_unpull_item = function(pos, in_dir, stack)
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local meta = minetest.get_meta(pos)
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if meta:get_int("pull_dir") == in_dir then
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local inv = M(pos):get_inventory()
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return techage.put_items(inv, "dst", stack)
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end
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end,
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on_recv_message = function(pos, topic, payload)
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local resp = CRD(pos).State:on_receive_message(pos, topic, payload)
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if resp then
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return resp
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else
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return "unsupported"
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end
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end,
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on_node_load = function(pos)
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CRD(pos).State:on_node_load(pos)
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end,
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on_node_repair = function(pos)
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return CRD(pos).State:on_node_repair(pos)
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end,
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}
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local node_name_ta2, node_name_ta3, node_name_ta4 =
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techage.register_consumer("drillbox", I("Oil Drill Box"), tiles, {
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drawtype = "normal",
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cycle_time = CYCLE_TIME,
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standby_ticks = STANDBY_TICKS,
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has_item_meter = true,
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aging_factor = 10,
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formspec = formspec,
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tubing = tubing,
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after_place_node = function(pos, placer)
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local inv = M(pos):get_inventory()
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inv:set_size("src", 1)
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inv:set_size("dst", 1)
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local info = techage.explore.get_oil_info(pos)
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M(pos):set_int("depth", info.depth)
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M(pos):set_int("amount", info.amount)
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M(pos):set_string("oil_found", "false")
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M(pos):set_string("owner", placer:get_player_name())
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end,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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if oldmetadata.fields.oil_found == "true" then
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minetest.set_node(pos, {name = "techage:oil_source"})
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end
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end,
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can_dig = can_dig,
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node_timer = keep_running,
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on_receive_fields = on_receive_fields,
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on_rightclick = on_rightclick,
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allow_metadata_inventory_put = allow_metadata_inventory_put,
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allow_metadata_inventory_move = allow_metadata_inventory_move,
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allow_metadata_inventory_take = allow_metadata_inventory_take,
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groups = {choppy=2, cracky=2, crumbly=2},
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sounds = default.node_sound_wood_defaults(),
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num_items = {0,1,1,1},
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power_consumption = {0,10,16,24},
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})
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minetest.register_craft({
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output = node_name_ta3,
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recipe = {
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{"default:steel_ingot", "default:diamond", "default:steel_ingot"},
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{"techage:tubeS", "basic_materials:gear_steel", "techage:tubeS"},
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{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
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},
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})
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techage.register_help_page(I("Oil Drill Box"),
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I([[Used to drill for oil,
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Oil is used as fuel.]]), node_name_ta3)
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minetest.register_lbm({
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label = "[techage] Oil Tower sound",
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name = "techage:oil_tower",
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nodenames = {"techage:ta3_drillbox_act"},
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run_at_every_load = true,
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action = function(pos, node)
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local mem = tubelib2.get_mem(pos)
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if mem.techage_state == techage.RUNNING then
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play_sound(pos)
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end
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end
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})
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