469 lines
13 KiB
Lua
469 lines
13 KiB
Lua
--[[
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TechAge
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=======
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Copyright (C) 2019 Joachim Stolberg
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LGPLv2.1+
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See LICENSE.txt for more information
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Basis functions for inter-node communication
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]]--
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--- for lazy programmers
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local S = function(pos) if pos then return minetest.pos_to_string(pos) end end
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local P = minetest.string_to_pos
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local M = minetest.get_meta
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------------------------------------------------------------------
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-- Data base storage
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-------------------------------------------------------------------
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local storage = minetest.get_mod_storage()
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local NextNumber = minetest.deserialize(storage:get_string("NextNumber")) or 1
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local Version = minetest.deserialize(storage:get_string("Version")) or 1
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local Number2Pos = minetest.deserialize(storage:get_string("Number2Pos")) or {}
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local function update_mod_storage()
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minetest.log("action", "[TechAge] Store data...")
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storage:set_string("NextNumber", minetest.serialize(NextNumber))
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storage:set_string("Version", minetest.serialize(Version))
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storage:set_string("Number2Pos", minetest.serialize(Number2Pos))
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storage:set_string("Key2Number", nil) -- not used any more
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-- store data each hour
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minetest.after(60*59, update_mod_storage)
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minetest.log("action", "[TechAge] Data stored")
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end
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minetest.register_on_shutdown(function()
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update_mod_storage()
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end)
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-- store data after one hour
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minetest.after(60*59, update_mod_storage)
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-- Key2Number will be generated at runtine
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local Key2Number = {}
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local Name2Name = {} -- translation table
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-------------------------------------------------------------------
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-- Local helper functions
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-------------------------------------------------------------------
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-- Localize functions to avoid table lookups (better performance).
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local string_split = string.split
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local NodeDef = techage.NodeDef
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local Tube = techage.Tube
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-- Determine position related node number for addressing purposes
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local function get_number(pos)
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local key = minetest.hash_node_position(pos)
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if not Key2Number[key] then
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Key2Number[key] = NextNumber
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NextNumber = NextNumber + 1
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end
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return string.format("%u", Key2Number[key])
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end
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local function generate_Key2Number()
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local key
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for num,item in pairs(Number2Pos) do
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key = minetest.hash_node_position(item.pos)
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Key2Number[key] = num
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end
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end
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local function not_protected(pos, placer_name, clicker_name)
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local meta = minetest.get_meta(pos)
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if meta then
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local cached_name = meta:get_string("techage_cached_name")
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if placer_name and (placer_name == cached_name or not minetest.is_protected(pos, placer_name)) then
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meta:set_string("techage_cached_name", placer_name)
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if clicker_name == nil or not minetest.is_protected(pos, clicker_name) then
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return true
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end
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end
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end
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return false
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end
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local function register_lbm(name, nodenames)
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minetest.register_lbm({
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label = "[Tubelib] Node update",
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name = name.."update",
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nodenames = nodenames,
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run_at_every_load = true,
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action = function(pos, node)
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local name = Name2Name[node.name]
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if NodeDef[name] and NodeDef[name].on_node_load then
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NodeDef[name].on_node_load(pos)
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end
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end
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})
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end
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local DirToSide = {"B", "R", "F", "L", "D", "U"}
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local function dir_to_side(dir, param2)
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if dir < 5 then
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dir = (((dir - 1) - (param2 % 4)) % 4) + 1
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end
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return DirToSide[dir]
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end
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local SideToDir = {B=1, R=2, F=3, L=4, D=5, U=6}
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local function side_to_dir(side, param2)
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local dir = SideToDir[side]
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if dir < 5 then
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dir = (((dir - 1) + (param2 % 4)) % 4) + 1
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end
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return dir
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end
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techage.side_to_outdir = side_to_dir
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function techage.side_to_indir(side, param2)
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return tubelib2.Turn180Deg[side_to_dir(side, param2)]
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end
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local function get_next_node(pos, out_dir)
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local res, npos, node = Tube:compatible_node(pos, out_dir)
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local in_dir = tubelib2.Turn180Deg[out_dir]
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return res, npos, in_dir, Name2Name[node.name] or node.name
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end
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local function get_dest_node(pos, out_dir)
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local spos, in_dir = Tube:get_connected_node_pos(pos, out_dir)
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local _,node = Tube:get_node(spos)
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return spos, in_dir, Name2Name[node.name] or node.name
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end
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local function item_handling_node(name)
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local node_def = name and NodeDef[name]
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if node_def then
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return node_def.on_pull_item or node_def.on_push_item or node_def.is_pusher
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end
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end
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-------------------------------------------------------------------
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-- API helper functions
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-------------------------------------------------------------------
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-- Check the given list of numbers.
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-- Returns true if number(s) is/are valid and point to real nodes.
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function techage.check_numbers(numbers)
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if numbers then
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for _,num in ipairs(string_split(numbers, " ")) do
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if Number2Pos[num] == nil then
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return false
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end
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end
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return true
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end
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return false
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end
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-- Function returns { pos, name } for the node on the given position number.
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function techage.get_node_info(dest_num)
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if Number2Pos[dest_num] then
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return Number2Pos[dest_num]
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end
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return nil
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end
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-- Function returns the node number from the given position or
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-- nil, if no node number for this position is assigned.
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function techage.get_node_number(pos)
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local key = minetest.hash_node_position(pos)
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local num = Key2Number[key]
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if num then
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num = string.format("%u", num)
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if Number2Pos[num] and Number2Pos[num].name then
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return num
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end
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end
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return nil
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end
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-- Function is used for available nodes with lost numbers, only.
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function techage.get_new_number(pos, name)
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-- store position
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local number = get_number(pos)
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Number2Pos[number] = {
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pos = pos,
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name = name,
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}
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return number
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end
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-------------------------------------------------------------------
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-- Node construction/destruction functions
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-------------------------------------------------------------------
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-- Add node to the techage lists.
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-- Function determines and returns the node position number,
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-- needed for message communication.
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function techage.add_node(pos, name)
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if item_handling_node(name) then
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Tube:after_place_node(pos)
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end
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-- store position
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local number = get_number(pos)
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Number2Pos[number] = {
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pos = pos,
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name = name,
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}
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return number
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end
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-- Function removes the node from the techage lists.
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function techage.remove_node(pos)
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local number = get_number(pos)
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local name
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if Number2Pos[number] then
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name = Number2Pos[number].name
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Number2Pos[number] = {
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pos = pos,
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name = nil,
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time = minetest.get_day_count() -- used for reservation timeout
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}
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end
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if item_handling_node(name) then
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Tube:after_dig_node(pos)
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end
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end
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-------------------------------------------------------------------
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-- Node register function
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-------------------------------------------------------------------
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-- Register node for techage communication
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-- Call this function only at load time!
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-- Param name: The node name like "techage:pusher"
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-- Param add_names: Alternativ node names if needded, e.g.: "techage:pusher_active"
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-- Param node_definition: A table according to:
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-- {
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-- on_pull_item = func(pos, in_dir, num),
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-- on_push_item = func(pos, in_dir, item),
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-- on_unpull_item = func(pos, in_dir, item),
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-- on_recv_message = func(pos, topic, payload),
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-- on_node_load = func(pos), -- LBM function
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-- on_node_repair = func(pos), -- repair defect (feature!) nodes
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-- }
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function techage.register_node(name, add_names, node_definition)
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NodeDef[name] = node_definition
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-- store facedir table for all known node names
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Name2Name[name] = name
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for _,n in ipairs(add_names) do
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Name2Name[n] = name
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end
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if node_definition.on_pull_item or node_definition.on_push_item or
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node_definition.is_pusher then
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Tube:add_secondary_node_names({name})
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Tube:add_secondary_node_names(add_names)
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techage.KnownNodes[name] = true
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for _,n in ipairs(add_names) do
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techage.KnownNodes[n] = true
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end
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end
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-- register LBM
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if node_definition.on_node_load then
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local nodenames = {name}
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for _,n in ipairs(add_names) do
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nodenames[#nodenames + 1] = n
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end
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register_lbm(name, nodenames)
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end
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end
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-------------------------------------------------------------------
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-- Send message functions
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-------------------------------------------------------------------
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function techage.send_message(numbers, placer_name, clicker_name, topic, payload)
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for _,num in ipairs(string_split(numbers, " ")) do
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if Number2Pos[num] and Number2Pos[num].name then
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local data = Number2Pos[num]
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if not_protected(data.pos, placer_name, clicker_name) then
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if NodeDef[data.name] and NodeDef[data.name].on_recv_message then
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NodeDef[data.name].on_recv_message(data.pos, topic, payload)
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end
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end
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end
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end
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end
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function techage.send_request(number, topic, payload)
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if Number2Pos[number] and Number2Pos[number].name then
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local data = Number2Pos[number]
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if NodeDef[data.name] and NodeDef[data.name].on_recv_message then
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return NodeDef[data.name].on_recv_message(data.pos, topic, payload)
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end
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end
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return false
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end
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-- for defect nodes
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function techage.repair_node(pos)
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local node = minetest.get_node(pos)
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local name = Name2Name[node.name]
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if NodeDef[name] and NodeDef[name].on_node_repair then
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return NodeDef[name].on_node_repair(pos)
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end
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return false
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end
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-------------------------------------------------------------------
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-- Client side Push/Pull item functions
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-------------------------------------------------------------------
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function techage.pull_items(pos, out_dir, num)
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local npos, in_dir, name = get_dest_node(pos, out_dir)
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if npos and NodeDef[name] and NodeDef[name].on_pull_item then
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return NodeDef[name].on_pull_item(npos, in_dir, num)
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end
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end
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function techage.push_items(pos, out_dir, stack)
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local npos, in_dir, name = get_dest_node(pos, out_dir)
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if npos and NodeDef[name] and NodeDef[name].on_push_item then
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return NodeDef[name].on_push_item(npos, in_dir, stack)
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elseif name == "air" then
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minetest.add_item(npos, stack)
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return true
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end
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return false
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end
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function techage.unpull_items(pos, out_dir, stack)
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local npos, in_dir, name = get_dest_node(pos, out_dir)
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if npos and NodeDef[name] and NodeDef[name].on_unpull_item then
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return NodeDef[name].on_unpull_item(npos, in_dir, stack)
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end
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return false
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end
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-------------------------------------------------------------------
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-- Client side Push/Pull item functions for hopper like nodes
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-- (nodes with no tube support)
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-------------------------------------------------------------------
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function techage.neighbour_pull_items(pos, out_dir, num)
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local res, npos, in_dir, name = get_next_node(pos, out_dir)
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if res and NodeDef[name] and NodeDef[name].on_pull_item then
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return NodeDef[name].on_pull_item(npos, in_dir, num)
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end
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end
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function techage.neighbour_push_items(pos, out_dir, stack)
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local res, npos, in_dir, name = get_next_node(pos, out_dir)
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if res and NodeDef[name] and NodeDef[name].on_push_item then
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return NodeDef[name].on_push_item(npos, in_dir, stack)
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elseif name == "air" then
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minetest.add_item(npos, stack)
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return true
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end
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return false
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end
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function techage.neighbour_unpull_items(pos, out_dir, stack)
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local res, npos, in_dir, name = get_next_node(pos, out_dir)
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if res and NodeDef[name] and NodeDef[name].on_unpull_item then
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return NodeDef[name].on_unpull_item(npos, in_dir, stack)
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end
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return false
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end
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-------------------------------------------------------------------
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-- Server side helper functions
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-------------------------------------------------------------------
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-- Get the given number of items from the inv. The position within the list
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-- is random so that different item stacks will be considered.
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-- Returns nil if ItemList is empty.
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function techage.get_items(inv, listname, num)
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if inv:is_empty(listname) then
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return nil
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end
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local size = inv:get_size(listname)
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local startpos = math.random(1, size)
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for idx = startpos, startpos+size do
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idx = (idx % size) + 1
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local items = inv:get_stack(listname, idx)
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if items:get_count() > 0 then
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local taken = items:take_item(num)
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inv:set_stack(listname, idx, items)
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return taken
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end
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end
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return nil
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end
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-- Put the given stack into the given ItemList.
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-- Function returns false if ItemList is full.
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function techage.put_items(inv, listname, stack)
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if inv:room_for_item(listname, stack) then
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inv:add_item(listname, stack)
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return true
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end
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return false
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end
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-- Return "full", "loaded", or "empty" depending
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-- on the inventory load.
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-- Full is returned, when no empty stack is available.
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function techage.get_inv_state(inv, listname)
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local state
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if inv:is_empty(listname) then
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state = "empty"
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else
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local list = inv:get_list(listname)
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state = "full"
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for _, item in ipairs(list) do
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if item:is_empty() then
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return "loaded"
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end
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end
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end
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return state
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end
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-------------------------------------------------------------------------------
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-- Data Maintenance
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-------------------------------------------------------------------------------
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local function data_maintenance()
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minetest.log("info", "[TechAge] Data maintenance started")
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-- Remove old unused positions
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local Tbl = table.copy(Number2Pos)
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Number2Pos = {}
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local day_cnt = minetest.get_day_count()
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for num,item in pairs(Tbl) do
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if item.name then
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Number2Pos[num] = item
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-- data not older than 5 real days
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elseif item.time and (item.time + (72*5)) > day_cnt then
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Number2Pos[num] = item
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else
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minetest.log("info", "Position deleted", num)
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end
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end
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minetest.log("info", "[TechAge] Data maintenance finished")
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end
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generate_Key2Number()
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-- maintain data after 5 seconds
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-- (minetest.get_day_count() will not be valid at start time)
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minetest.after(5, data_maintenance)
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