techage/iron_age/gravelsieve.lua
Joachim Stolberg 1f4dcf7512 restructured
2019-04-28 16:04:45 +02:00

369 lines
10 KiB
Lua

--[[
TechAge
=======
Copyright (C) 2019 Joachim Stolberg
LGPLv2.1+
See LICENSE.txt for more information
Gravel Sieve, sieving gravel to find ores
]]--
-- for lazy programmers
local S = function(pos) if pos then return minetest.pos_to_string(pos) end end
local P = minetest.string_to_pos
local M = minetest.get_meta
-- Techage Related Data
local TRD = function(pos) return (minetest.registered_nodes[minetest.get_node(pos).name] or {}).techage end
-- Load support for intllib.
local MP = minetest.get_modpath("techage")
local I,_ = dofile(MP.."/intllib.lua")
-- Increase the probability over the natural occurrence
local PROBABILITY_FACTOR = 3
-- Ore probability table (1/n)
techage.ore_probability = {
}
-- collect all registered ores and calculate the probability
local function add_ores()
for _,item in pairs(minetest.registered_ores) do
if minetest.registered_nodes[item.ore] then
local drop = minetest.registered_nodes[item.ore].drop
if type(drop) == "string"
and drop ~= item.ore
and drop ~= ""
and item.ore_type == "scatter"
and item.wherein == "default:stone"
and item.clust_scarcity ~= nil and item.clust_scarcity > 0
and item.clust_num_ores ~= nil and item.clust_num_ores > 0
and item.y_max ~= nil and item.y_min ~= nil then
local probability = (techage.ore_rarity / PROBABILITY_FACTOR) * item.clust_scarcity /
(item.clust_num_ores * ((item.y_max - item.y_min) / 65535))
if techage.ore_probability[drop] == nil then
techage.ore_probability[drop] = probability
else
-- harmonic sum
techage.ore_probability[drop] = 1.0 / ((1.0 / techage.ore_probability[drop]) +
(1.0 / probability))
end
end
end
end
local overall_probability = 0.0
for name,probability in pairs(techage.ore_probability) do
minetest.log("info", string.format("[techage] %-32s %u", name, probability))
overall_probability = overall_probability + 1.0/probability
end
minetest.log("info", string.format("[techage] Overall probability %g", overall_probability))
end
minetest.after(1, add_ores)
local sieve_formspec =
"size[8,8]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
"list[context;src;1,1.5;1,1;]"..
"image[3,1.5;1,1;techage_form_arrow.png]"..
"list[context;dst;4,0;4,4;]"..
"list[current_player;main;0,4.2;8,4;]"..
"listring[context;dst]"..
"listring[current_player;main]"..
"listring[context;src]"..
"listring[current_player;main]"
local function allow_metadata_inventory_put(pos, listname, index, stack, player)
if minetest.is_protected(pos, player:get_player_name()) then
return 0
end
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if listname == "src" then
return stack:get_count()
elseif listname == "dst" then
return 0
end
end
local function allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local stack = inv:get_stack(from_list, from_index)
return allow_metadata_inventory_put(pos, to_list, to_index, stack, player)
end
local function allow_metadata_inventory_take(pos, listname, index, stack, player)
if minetest.is_protected(pos, player:get_player_name()) then
return 0
end
return stack:get_count()
end
-- handle the sieve animation
local function swap_node(pos, meta, start)
local node = minetest.get_node(pos)
local idx = meta:get_int("idx")
if start then
if idx == 3 then
idx = 0
end
else
idx = (idx + 1) % 4
end
meta:set_int("idx", idx)
node.name = meta:get_string("node_name")..idx
minetest.swap_node(pos, node)
return idx == 3
end
-- place ores to dst according to the calculated probability
local function random_ore(inv, src)
local num
for ore, probability in pairs(techage.ore_probability) do
if math.random(probability) == 1 then
local item = ItemStack(ore)
if inv:room_for_item("dst", item) then
inv:add_item("dst", item)
return true -- ore placed
end
end
end
return false -- gravel has to be moved
end
local function add_gravel_to_dst(meta, inv)
-- maintain a counter for gravel kind selection
local gravel_cnt = meta:get_int("gravel_cnt") + 1
meta:set_int("gravel_cnt", gravel_cnt)
if (gravel_cnt % 2) == 0 then -- gravel or sieved gravel?
inv:add_item("dst", ItemStack("default:gravel")) -- add to dest
else
inv:add_item("dst", ItemStack("techage:sieved_gravel")) -- add to dest
end
end
-- move gravel and ores to dst
local function move_src2dst(meta, pos, inv, src, dst)
if inv:room_for_item("dst", dst) and inv:contains_item("src", src) then
local res = swap_node(pos, meta, false)
if res then -- time to move one item?
if src:get_name() == "default:gravel" then -- will we find ore?
if not random_ore(inv, src) then -- no ore found?
add_gravel_to_dst(meta, inv)
end
else
inv:add_item("dst", ItemStack("techage:sieved_gravel")) -- add to dest
end
inv:remove_item("src", src)
end
return true -- process finished
end
return false -- process still running
end
-- timer callback, alternatively called by on_punch
local function sieve_node_timer(pos, elapsed)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local gravel = ItemStack("default:gravel")
local gravel_sieved = ItemStack("techage:sieved_gravel")
if move_src2dst(meta, pos, inv, gravel) then
return true
elseif move_src2dst(meta, pos, inv, gravel_sieved) then
return true
else
minetest.get_node_timer(pos):stop()
return false
end
end
for idx = 0,4 do
local nodebox_data = {
{ -8/16, -8/16, -8/16, 8/16, 4/16, -6/16 },
{ -8/16, -8/16, 6/16, 8/16, 4/16, 8/16 },
{ -8/16, -8/16, -8/16, -6/16, 4/16, 8/16 },
{ 6/16, -8/16, -8/16, 8/16, 4/16, 8/16 },
{ -6/16, -2/16, -6/16, 6/16, 8/16, 6/16 },
}
nodebox_data[5][5] = (8 - 2*idx) / 16
local node_name
local description
local tiles_data
local tube_info
local not_in_creative_inventory
node_name = "techage:sieve"
description = I("TA1 Gravel Sieve")
tiles_data = {
-- up, down, right, left, back, front
"techage_handsieve_gravel.png",
"techage_handsieve_gravel.png",
"techage_handsieve_sieve.png",
"techage_handsieve_sieve.png",
"techage_handsieve_sieve.png",
"techage_handsieve_sieve.png",
}
if idx == 3 then
tiles_data[1] = "techage_handsieve_top.png"
not_in_creative_inventory = 0
else
not_in_creative_inventory = 1
end
minetest.register_node(node_name..idx, {
description = description,
tiles = tiles_data,
drawtype = "nodebox",
drop = node_name,
tube = tube_info, -- NEW
node_box = {
type = "fixed",
fixed = nodebox_data,
},
selection_box = {
type = "fixed",
fixed = { -8/16, -8/16, -8/16, 8/16, 4/16, 8/16 },
},
on_timer = sieve_node_timer,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_int("idx", idx) -- for the 4 sieve phases
meta:set_int("gravel_cnt", 0) -- counter to switch between gravel and sieved gravel
meta:set_string("node_name", node_name)
meta:set_string("formspec", sieve_formspec)
local inv = meta:get_inventory()
inv:set_size('src', 1)
inv:set_size('dst', 16)
end,
after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", I("TA1 Gravel Sieve"))
end,
on_metadata_inventory_move = function(pos)
local meta = minetest.get_meta(pos)
swap_node(pos, meta, true)
end,
on_metadata_inventory_take = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if inv:is_empty("src") then
-- sieve should be empty
meta:set_int("idx", 2)
swap_node(pos, meta, false)
meta:set_int("gravel_cnt", 0)
end
end,
on_metadata_inventory_put = function(pos)
local meta = minetest.get_meta(pos)
swap_node(pos, meta, true)
end,
on_punch = function(pos, node, puncher, pointed_thing)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if inv:is_empty("dst") and inv:is_empty("src") then
minetest.node_punch(pos, node, puncher, pointed_thing)
else
sieve_node_timer(pos, 0)
end
end,
on_dig = function(pos, node, puncher, pointed_thing)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if inv:is_empty("dst") and inv:is_empty("src") then
minetest.node_dig(pos, node, puncher, pointed_thing)
end
end,
allow_metadata_inventory_put = allow_metadata_inventory_put,
allow_metadata_inventory_move = allow_metadata_inventory_move,
allow_metadata_inventory_take = allow_metadata_inventory_take,
paramtype = "light",
sounds = default.node_sound_wood_defaults(),
paramtype2 = "facedir",
sunlight_propagates = true,
is_ground_content = false,
groups = {choppy=2, cracky=1, not_in_creative_inventory=not_in_creative_inventory},
drop = node_name.."3",
})
end
minetest.register_node("techage:sieved_gravel", {
description = I("Sieved Gravel"),
tiles = {"default_gravel.png"},
groups = {crumbly=2, falling_node=1, not_in_creative_inventory=1},
sounds = default.node_sound_gravel_defaults(),
})
minetest.register_node("techage:compressed_gravel", {
description = I("Compressed Gravel"),
tiles = {"techage_compressed_gravel.png"},
groups = {cracky=2, crumbly = 2, cracky = 2},
sounds = default.node_sound_gravel_defaults(),
})
minetest.register_craft({
output = "techage:sieve",
recipe = {
{"group:wood", "", "group:wood"},
{"group:wood", "techage:iron_ingot", "group:wood"},
{"group:wood", "", "group:wood"},
},
})
minetest.register_craft({
output = "techage:compressed_gravel",
recipe = {
{"techage:sieved_gravel", "techage:sieved_gravel"},
{"techage:sieved_gravel", "techage:sieved_gravel"},
},
})
minetest.register_craft({
type = "cooking",
output = "default:cobble",
recipe = "techage:compressed_gravel",
cooktime = 10,
})
minetest.register_alias("techage:sieve", "techage:sieve3")
minetest.register_alias("techage:auto_sieve", "techage:auto_sieve3")
-- adaption to Circular Saw
--if minetest.get_modpath("moreblocks") then
-- stairsplus:register_all("techage", "compressed_gravel", "techage:compressed_gravel", {
-- description= I("Compressed Gravel"),
-- groups={cracky=2, crumbly=2, choppy=2, not_in_creative_inventory=1},
-- tiles = {"techage_compressed_gravel.png"},
-- sounds = default.node_sound_stone_defaults(),
-- })
--end