techage/power/powerswitch.lua
2019-06-15 16:14:46 +02:00

181 lines
4.1 KiB
Lua

--[[
TechAge
=======
Copyright (C) 2019 Joachim Stolberg
LGPLv2.1+
See LICENSE.txt for more information
TA3 Power Station Generator
]]--
-- for lazy programmers
local S = function(pos) if pos then return minetest.pos_to_string(pos) end end
local P = minetest.string_to_pos
local M = minetest.get_meta
-- Load support for intllib.
local MP = minetest.get_modpath("techage")
local I,_ = dofile(MP.."/intllib.lua")
local Param2ToDir = {
[0] = 6,
[1] = 5,
[2] = 2,
[3] = 4,
[4] = 1,
[5] = 3,
}
local function switch_on(pos, node, clicker)
if minetest.is_protected(pos, clicker:get_player_name()) then
return
end
node.name = "techage:powerswitch_on"
minetest.swap_node(pos, node)
minetest.sound_play("techage_button", {
pos = pos,
gain = 0.5,
max_hear_distance = 5,
})
local dir = Param2ToDir[node.param2]
techage.power.power_cut(pos, dir, techage.ElectricCable, false)
end
local function switch_off(pos, node, clicker)
if minetest.is_protected(pos, clicker:get_player_name()) then
return
end
node.name = "techage:powerswitch"
minetest.swap_node(pos, node)
minetest.get_node_timer(pos):stop()
minetest.sound_play("techage_button", {
pos = pos,
gain = 0.5,
max_hear_distance = 5,
})
local dir = Param2ToDir[node.param2]
techage.power.power_cut(pos, dir, techage.ElectricCable, true)
end
minetest.register_node("techage:powerswitch", {
description = I("TA Power Switch"),
inventory_image = "techage_appl_switch_inv.png",
tiles = {
'techage_appl_switch_off.png',
},
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{ -1/4, -8/16, -1/4, 1/4, -7/16, 1/4},
{ -1/6, -12/16, -1/6, 1/6, -8/16, 1/6},
},
},
on_rightclick = function(pos, node, clicker)
switch_on(pos, node, clicker)
end,
on_rotate = screwdriver.disallow,
paramtype = "light",
sunlight_propagates = true,
paramtype2 = "wallmounted",
groups = {choppy=2, cracky=2, crumbly=2},
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("techage:powerswitch_on", {
description = I("TA Power Switch"),
inventory_image = "techage_appl_switch_inv.png",
tiles = {
'techage_appl_switch_on.png',
},
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{ -1/4, -8/16, -1/4, 1/4, -7/16, 1/4},
{ -1/6, -12/16, -1/6, 1/6, -8/16, 1/6},
},
},
on_rightclick = function(pos, node, clicker)
switch_off(pos, node, clicker)
end,
drop = "techage:powerswitch",
on_rotate = screwdriver.disallow,
paramtype = "light",
sunlight_propagates = true,
paramtype2 = "wallmounted",
groups = {choppy=2, cracky=2, crumbly=2, not_in_creative_inventory = 1},
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
})
local function on_place(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return itemstack
end
return minetest.rotate_and_place(itemstack, placer, pointed_thing)
end
local function on_rotate(pos, node, user, mode, new_param2)
if minetest.is_protected(pos, user:get_player_name()) then
return false
end
node.param2 = techage.rotate_wallmounted(node.param2)
minetest.swap_node(pos, node)
return true
end
minetest.register_node("techage:powerswitch_box", {
description = I("TA Power Switch Box"),
tiles = {
-- up, down, right, left, back, front
'techage_electric_switch.png',
'techage_electric_switch.png',
'techage_electric_junction.png',
'techage_electric_junction.png',
'techage_electric_switch.png',
'techage_electric_switch.png',
},
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{ -2/4, -1/4, -1/4, 2/4, 1/4, 1/4},
},
},
on_place = on_place,
on_rotate = on_rotate,
paramtype2 = "facedir",
groups = {choppy=2, cracky=2, crumbly=2, techage_trowel = 1},
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
})
techage.power.register_node({"techage:powerswitch_box"}, {
power_network = techage.ElectricCable})
minetest.register_craft({
output = "techage:powerswitch 2",
recipe = {
{"", "", ""},
{"dye:yellow", "dye:red", "dye:yellow"},
{"basic_materials:plastic_sheet", "basic_materials:copper_wire", "basic_materials:plastic_sheet"},
},
})