337 lines
9.4 KiB
Lua
337 lines
9.4 KiB
Lua
--[[
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TechAge
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=======
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Copyright (C) 2019 Joachim Stolberg
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AGPL v3
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See LICENSE.txt for more information
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TA2 Gravel Rinser, washing sieved gravel to find more ores
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]]--
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-- for lazy programmers
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local M = minetest.get_meta
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local S = techage.S
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-- Consumer Related Data
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local CRD = function(pos) return (minetest.registered_nodes[techage.get_node_lvm(pos).name] or {}).consumer end
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local STANDBY_TICKS = 3
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local COUNTDOWN_TICKS = 4
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local CYCLE_TIME = 4
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local Probability = {}
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local function formspec(self, pos, nvm)
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return "size[8,8]"..
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default.gui_bg..
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default.gui_bg_img..
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default.gui_slots..
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"list[context;src;0,0;3,3;]"..
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"item_image[0,0;1,1;default:gravel]"..
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"image[0,0;1,1;techage_form_mask.png]"..
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"image[3.5,0;1,1;"..techage.get_power_image(pos, nvm).."]"..
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"image[3.5,1;1,1;techage_form_arrow.png]"..
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"image_button[3.5,2;1,1;".. self:get_state_button_image(nvm) ..";state_button;]"..
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"tooltip[3.5,2;1,1;"..self:get_state_tooltip(nvm).."]"..
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"list[context;dst;5,0;3,3;]"..
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"list[current_player;main;0,4;8,4;]"..
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"listring[context;dst]"..
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"listring[current_player;main]"..
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"listring[context;src]"..
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"listring[current_player;main]"..
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default.get_hotbar_bg(0, 4)
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end
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local function allow_metadata_inventory_put(pos, listname, index, stack, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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if listname == "src" then
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CRD(pos).State:start_if_standby(pos)
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return stack:get_count()
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elseif listname == "dst" then
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return 0
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end
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end
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local function allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local stack = inv:get_stack(from_list, from_index)
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return allow_metadata_inventory_put(pos, to_list, to_index, stack, player)
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end
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local function allow_metadata_inventory_take(pos, listname, index, stack, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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return stack:get_count()
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end
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local function get_water_level(pos)
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local node = techage.get_node_lvm(pos)
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if minetest.get_item_group(node.name, "water") > 0 then
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local ndef = minetest.registered_nodes[node.name]
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if ndef and ndef.liquidtype == "flowing" then
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return node.param2
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end
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end
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return 99
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end
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local function determine_water_dir(pos)
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local lvl = get_water_level(pos)
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if lvl > get_water_level({x=pos.x+1, y=pos.y, z=pos.z}) then
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return 2
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end
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if lvl > get_water_level({x=pos.x-1, y=pos.y, z=pos.z}) then
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return 4
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end
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if lvl > get_water_level({x=pos.x, y=pos.y, z=pos.z+1}) then
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return 1
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end
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if lvl > get_water_level({x=pos.x, y=pos.y, z=pos.z-1}) then
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return 3
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end
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return 0
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end
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local function set_velocity(obj, pos, vel)
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if obj then
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obj:set_acceleration({x = 0, y = 0, z = 0})
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local p = obj:get_pos()
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if p then
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obj:set_pos({x=p.x, y=p.y-0.3, z=p.z})
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obj:set_velocity(vel)
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end
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end
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end
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local function add_object(pos, name)
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local dir = determine_water_dir(pos)
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if dir > 0 then
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local obj = minetest.add_item(pos, ItemStack(name))
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local vel = vector.multiply(tubelib2.Dir6dToVector[dir], 0.3)
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minetest.after(0.3, set_velocity, obj, pos, vel)
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end
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end
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local function get_random_gravel_ore()
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for ore, probability in pairs(Probability) do
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if math.random(probability) == 1 then
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return ore
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end
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end
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end
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local function remove_objects(pos)
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for _, object in pairs(minetest.get_objects_inside_radius(pos, 1)) do
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local lua_entity = object:get_luaentity()
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if not object:is_player() and lua_entity and lua_entity.name == "__builtin:item" then
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object:remove()
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end
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end
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end
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local function washing(pos, crd, nvm, inv)
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-- for testing purposes
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if inv:contains_item("src", ItemStack("default:stick")) then
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add_object({x=pos.x, y=pos.y+1, z=pos.z}, "default:stick")
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inv:remove_item("src", ItemStack("default:stick"))
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crd.State:keep_running(pos, nvm, COUNTDOWN_TICKS)
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return
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end
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local src = ItemStack("techage:sieved_gravel")
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local dst = ItemStack("default:sand")
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if inv:contains_item("src", src) then
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if not inv:room_for_item("dst", dst) then
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crd.State:blocked(pos, nvm)
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return
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end
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local ore = get_random_gravel_ore()
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if ore then
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add_object({x=pos.x, y=pos.y+1, z=pos.z}, ore)
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end
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inv:add_item("dst", dst)
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inv:remove_item("src", src)
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crd.State:keep_running(pos, nvm, COUNTDOWN_TICKS)
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return
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else
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crd.State:idle(pos, nvm)
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return
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end
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end
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local function keep_running(pos, elapsed)
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local nvm = techage.get_nvm(pos)
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local crd = CRD(pos)
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local inv = M(pos):get_inventory()
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washing(pos, crd, nvm, inv)
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end
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local function on_receive_fields(pos, formname, fields, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return
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end
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local nvm = techage.get_nvm(pos)
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CRD(pos).State:state_button_event(pos, nvm, fields)
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end
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local function can_dig(pos, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return false
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end
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local inv = M(pos):get_inventory()
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return inv:is_empty("dst") and inv:is_empty("src")
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end
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local tiles = {}
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-- '#' will be replaced by the stage number
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-- '{power}' will be replaced by the power PNG
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tiles.pas = {
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-- up, down, right, left, back, front
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"techage_appl_rinser_top.png^techage_frame_ta#_top.png",
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"techage_filling_ta#.png^techage_frame_ta#.png",
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"techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_outp.png",
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"techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_inp.png",
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"techage_filling_ta#.png^techage_appl_rinser.png^techage_frame_ta#.png",
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"techage_filling_ta#.png^techage_appl_rinser.png^techage_frame_ta#.png",
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}
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tiles.act = {
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-- up, down, right, left, back, front
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{
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image = "techage_appl_rinser4_top.png^techage_frame4_ta#_top.png",
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backface_culling = false,
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animation = {
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type = "vertical_frames",
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aspect_w = 32,
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aspect_h = 32,
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length = 2.0,
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},
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},
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"techage_filling_ta#.png^techage_frame_ta#.png",
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"techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_outp.png",
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"techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_inp.png",
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"techage_filling_ta#.png^techage_appl_rinser.png^techage_frame_ta#.png",
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"techage_filling_ta#.png^techage_appl_rinser.png^techage_frame_ta#.png",
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}
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local tubing = {
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on_pull_item = function(pos, in_dir, num)
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local meta = minetest.get_meta(pos)
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if meta:get_int("pull_dir") == in_dir then
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local inv = M(pos):get_inventory()
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return techage.get_items(pos, inv, "dst", num)
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end
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end,
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on_push_item = function(pos, in_dir, stack)
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local meta = minetest.get_meta(pos)
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if meta:get_int("push_dir") == in_dir or in_dir == 5 then
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local inv = M(pos):get_inventory()
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-- CRD(pos).State:start_if_standby(pos) -- would need power!
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return techage.put_items(inv, "src", stack)
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end
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end,
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on_unpull_item = function(pos, in_dir, stack)
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local meta = minetest.get_meta(pos)
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if meta:get_int("pull_dir") == in_dir then
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local inv = M(pos):get_inventory()
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return techage.put_items(inv, "dst", stack)
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end
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end,
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on_recv_message = function(pos, src, topic, payload)
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return CRD(pos).State:on_receive_message(pos, topic, payload)
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end,
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on_node_load = function(pos)
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remove_objects({x=pos.x, y=pos.y+1, z=pos.z})
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CRD(pos).State:on_node_load(pos)
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end,
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}
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local node_name_ta2, node_name_ta3, node_name_ta4 =
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techage.register_consumer("rinser", S("Gravel Rinser"), tiles, {
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drawtype = "nodebox",
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paramtype = "light",
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node_box = {
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type = "fixed",
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fixed = {
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{-8/16, -8/16, -8/16, 8/16, 8/16, -6/16},
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{-8/16, -8/16, 6/16, 8/16, 8/16, 8/16},
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{-8/16, -8/16, -8/16, -6/16, 8/16, 8/16},
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{ 6/16, -8/16, -8/16, 8/16, 8/16, 8/16},
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{-6/16, -8/16, -6/16, 6/16, 6/16, 6/16},
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{-6/16, 6/16, -1/16, 6/16, 8/16, 1/16},
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{-1/16, 6/16, -6/16, 1/16, 8/16, 6/16},
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},
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},
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selection_box = {
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type = "fixed",
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fixed = {-8/16, -8/16, -8/16, 8/16, 8/16, 8/16},
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},
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cycle_time = CYCLE_TIME,
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standby_ticks = STANDBY_TICKS,
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formspec = formspec,
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tubing = tubing,
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after_place_node = function(pos, placer)
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local inv = M(pos):get_inventory()
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inv:set_size('src', 9)
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inv:set_size('dst', 9)
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end,
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can_dig = can_dig,
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node_timer = keep_running,
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on_receive_fields = on_receive_fields,
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allow_metadata_inventory_put = allow_metadata_inventory_put,
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allow_metadata_inventory_move = allow_metadata_inventory_move,
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allow_metadata_inventory_take = allow_metadata_inventory_take,
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groups = {choppy=2, cracky=2, crumbly=2},
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sounds = default.node_sound_wood_defaults(),
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num_items = {0,1,1,1},
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power_consumption = {0,3,3,3},
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tube_sides = {L=1, R=1, U=1},
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},
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{false, true, true, false}) -- TA2/TA3
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minetest.register_craft({
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output = node_name_ta2,
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recipe = {
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{"group:wood", "default:mese_crystal", "group:wood"},
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{"techage:tubeS", "techage:sieve", "techage:tubeS"},
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{"group:wood", "default:tin_ingot", "group:wood"},
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},
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})
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minetest.register_craft({
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output = node_name_ta3,
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recipe = {
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{"", "default:mese_crystal", ""},
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{"", node_name_ta2, ""},
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{"", "techage:vacuum_tube", ""},
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},
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})
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techage.recipes.register_craft_type("rinsing", {
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description = S("Rinsing"),
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icon = "techage_appl_rinser_top.png^techage_frame_ta2_top.png",
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width = 2,
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height = 2,
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})
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function techage.add_rinser_recipe(recipe)
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Probability[recipe.output] = recipe.probability
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recipe.items = {recipe.input}
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recipe.type = "rinsing"
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techage.recipes.register_craft(recipe)
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end
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techage.add_rinser_recipe({input="techage:sieved_gravel", output="techage:usmium_nuggets", probability=30})
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techage.add_rinser_recipe({input="techage:sieved_gravel", output="default:copper_lump", probability=15})
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