f085883e55
TA3 Terminal activated minor improvements
215 lines
6.2 KiB
Lua
215 lines
6.2 KiB
Lua
--[[
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TechAge
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=======
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Copyright (C) 2019 Joachim Stolberg
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GPL v3
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See LICENSE.txt for more information
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Forceload block
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]]--
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-- for lazy programmers
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local M = minetest.get_meta
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local P2S = function(pos) if pos then return minetest.pos_to_string(pos) end end
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local S = techage.S
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local function calc_area(pos)
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local xpos = (math.floor(pos.x / 16) * 16)
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local ypos = (math.floor(pos.y / 16) * 16)
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local zpos = (math.floor(pos.z / 16) * 16)
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local pos1 = {x=xpos, y=ypos, z=zpos}
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local pos2 = {x=xpos+15, y=ypos+15, z=zpos+15}
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return pos1, pos2
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end
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local function in_list(list, x)
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local pos1 = calc_area(x)
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for _,v in ipairs(list) do
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local pos2 = calc_area(v)
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if vector.equals(pos1, pos2) then return true end
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end
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return false
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end
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local function remove_list_elem(list, x)
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local n = nil
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for idx, v in ipairs(list) do
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if vector.equals(v, x) then
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n = idx
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break
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end
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end
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if n then
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table.remove(list, n)
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end
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return list
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end
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local function chat(player, text)
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minetest.chat_send_player(player:get_player_name(), "[Techage] "..text)
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end
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local function add_pos(pos, player)
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local lPos = minetest.deserialize(player:get_attribute("techage_forceload_blocks")) or {}
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if not in_list(lPos, pos) and (#lPos < techage.max_num_forceload_blocks or
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creative and creative.is_enabled_for and
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creative.is_enabled_for(player:get_player_name())) then
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lPos[#lPos+1] = pos
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player:set_attribute("techage_forceload_blocks", minetest.serialize(lPos))
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return true
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end
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return false
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end
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local function del_pos(pos, player)
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local lPos = minetest.deserialize(player:get_attribute("techage_forceload_blocks")) or {}
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lPos = remove_list_elem(lPos, pos)
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player:set_attribute("techage_forceload_blocks", minetest.serialize(lPos))
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end
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local function get_pos_list(player)
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return minetest.deserialize(player:get_attribute("techage_forceload_blocks")) or {}
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end
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local function set_pos_list(player, lPos)
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player:set_attribute("techage_forceload_blocks", minetest.serialize(lPos))
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end
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local function get_data(pos, player)
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local pos1, pos2 = calc_area(pos)
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local num = #minetest.deserialize(player:get_attribute("techage_forceload_blocks")) or 0
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local max = techage.max_num_forceload_blocks
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return pos1, pos2, num, max
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end
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local function formspec(player)
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local lPos = get_pos_list(player)
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local tRes = {}
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tRes[1] = "size[7,9]"..
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default.gui_bg..
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default.gui_bg_img..
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default.gui_slots..
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"label[0,0;List of your Forceload Blocks:]"
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for idx,pos in ipairs(lPos) do
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local pos1, pos2 = calc_area(pos)
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local ypos = 0.2 + idx * 0.4
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tRes[#tRes+1] = "label[0,"..ypos..";"..idx.."]"
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tRes[#tRes+1] = "label[0.8,"..ypos..";"..P2S(pos1).."]"
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tRes[#tRes+1] = "label[3.2,"..ypos..";to]"
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tRes[#tRes+1] = "label[4,"..ypos..";"..P2S(pos2).."]"
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end
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return table.concat(tRes)
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end
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minetest.register_node("techage:forceload", {
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description = "Techage Forceload Block",
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tiles = {
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-- up, down, right, left, back, front
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'techage_filling_ta2.png^techage_frame_ta2_top.png',
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'techage_filling_ta2.png^techage_frame_ta2_top.png',
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{
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image = "techage_filling_ta2.png^techage_frame_ta2_top.png^techage_appl_forceload.png",
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backface_culling = false,
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animation = {
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type = "vertical_frames",
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aspect_w = 32,
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aspect_h = 32,
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length = 0.5,
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},
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},
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},
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after_place_node = function(pos, placer, itemstack)
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if add_pos(pos, placer) then
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minetest.forceload_block(pos, true)
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local pos1, pos2, num, max = get_data(pos, placer)
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M(pos):set_string("infotext", "Area "..P2S(pos1).." to "..P2S(pos2).." loaded!\n"..
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"Punch the block to make the area visible.")
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chat(placer, "Area ("..num.."/"..max..") "..P2S(pos1).." to "..P2S(pos2).." loaded!")
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techage.mark_region(placer:get_player_name(), pos1, pos2)
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M(pos):set_string("owner", placer:get_player_name())
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else
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chat(placer, "Area already loaded or max. number of Forceload Blocks reached!")
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minetest.remove_node(pos)
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return itemstack
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end
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end,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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local player = minetest.get_player_by_name(oldmetadata.fields.owner)
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if player then
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del_pos(pos, player)
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end
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minetest.forceload_free_block(pos, true)
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techage.unmark_region(oldmetadata.fields.owner)
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end,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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if M(pos):get_string("owner") == clicker:get_player_name() or
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minetest.check_player_privs(clicker:get_player_name(), "server") then
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local s = formspec(clicker)
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minetest.show_formspec(clicker:get_player_name(), "techage:forceload", s)
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end
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end,
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on_punch = function(pos, node, puncher, pointed_thing)
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local pos1, pos2 = calc_area(pos)
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techage.switch_region(puncher:get_player_name(), pos1, pos2)
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end,
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paramtype = "light",
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sunlight_propagates = true,
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groups = {choppy=2, cracky=2, crumbly=2,
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not_in_creative_inventory = techage.max_num_forceload_blocks == 0 and 1 or 0},
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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})
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if techage.max_num_forceload_blocks > 0 then
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minetest.register_craft({
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output = "techage:forceload",
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recipe = {
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{"group:wood", "", "group:wood"},
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{"default:mese_crystal_fragment", "techage:usmium_nuggets", "default:mese_crystal_fragment"},
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{"group:wood", "techage:iron_ingot", "group:wood"},
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},
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})
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end
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minetest.register_on_joinplayer(function(player)
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local lPos = {}
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for _,pos in ipairs(get_pos_list(player)) do
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local node = techage.get_node_lvm(pos)
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if node.name == "techage:forceload" then
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minetest.forceload_block(pos, true)
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lPos[#lPos+1] = pos
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end
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end
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set_pos_list(player, lPos)
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end)
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minetest.register_on_leaveplayer(function(player)
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for _,pos in ipairs(get_pos_list(player)) do
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minetest.forceload_free_block(pos, true)
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end
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end)
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techage.register_entry_page("ta", "forceload",
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S("Techage Forceload Block"),
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S("The Forceload Block keeps the corresponding area loaded and the machines operational "..
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"as far as the player is logged in. If the player leaves the game, all areas will be unloaded.@n"..
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"The maximum number of Forceload Blocks per player is configurable (default 16).@n"..
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"The loaded area per block is a cube with 16 m side length (according to a Minetest area block). "..
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"Punching the block makes the area visible and invisible again."),
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"techage:forceload")
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