techage/basis/command.lua

657 lines
19 KiB
Lua

--[[
TechAge
=======
Copyright (C) 2019-2020 Joachim Stolberg
AGPL v3
See LICENSE.txt for more information
Basis functions for inter-node communication
]]--
--- for lazy programmers
local S = function(pos) if pos then return minetest.pos_to_string(pos) end end
--local P = minetest.string_to_pos
--local M = minetest.get_meta
local has_mesecons = minetest.global_exists("mesecons_mvps")
local NodeInfoCache = {}
local NumbersToBeRecycled = {}
local MP = minetest.get_modpath("techage")
local techage_use_sqlite = minetest.settings:get_bool('techage_use_sqlite', false)
-- Localize functions to avoid table lookups (better performance)
local string_split = string.split
local NodeDef = techage.NodeDef
local Tube = techage.Tube
local is_cart_available = minecart.is_nodecart_available
local techage_counting_hit = techage.counting_hit
local tubelib2_side_to_dir = tubelib2.side_to_dir
-------------------------------------------------------------------
-- Database
-------------------------------------------------------------------
local backend
if techage_use_sqlite then
backend = dofile(MP .. "/basis/numbers_sqlite.lua")
else
backend = dofile(MP .. "/basis/numbers_storage.lua")
end
local function update_nodeinfo(number)
local pos = backend.get_nodepos(number)
if pos then
NodeInfoCache[number] = {pos = pos, name = techage.get_node_lvm(pos).name}
return NodeInfoCache[number]
end
end
local function delete_nodeinfo_entry(number)
if number and NodeInfoCache[number] then
number = next(NodeInfoCache, number)
if number then
NodeInfoCache[number] = nil
end
else
number = next(NodeInfoCache, nil)
end
return number
end
-- Keep the cache size small by deleting entries randomly
local function keep_small(number)
number = delete_nodeinfo_entry(number)
minetest.after(10, keep_small, number)
end
keep_small()
minetest.after(2, backend.delete_invalid_entries, NodeDef)
-------------------------------------------------------------------
-- Local helper functions
-------------------------------------------------------------------
local function in_list(list, x)
for _, v in ipairs(list) do
if v == x then return true end
end
return false
end
-- Determine position related node number for addressing purposes
local function get_number(pos, new)
local meta = minetest.get_meta(pos)
if meta:contains("node_number") then
return meta:get_string("node_number")
end
-- generate new number
if new then
local num = backend.add_nodepos(pos)
meta:set_string("node_number", num)
return num
end
end
local function not_protected(pos, placer_name, clicker_name)
local meta = minetest.get_meta(pos)
if meta then
if placer_name and not minetest.is_protected(pos, placer_name) then
if clicker_name == nil or placer_name == clicker_name then
return true
end
if not minetest.is_protected(pos, clicker_name) then
return true
end
end
end
return false
end
local function register_lbm(name, nodenames)
minetest.register_lbm({
label = "[TechAge] Node update",
name = name.."update",
nodenames = nodenames,
run_at_every_load = true,
action = function(pos, node)
if NodeDef[node.name] and NodeDef[node.name].on_node_load then
NodeDef[node.name].on_node_load(pos, node)
end
end
})
end
local SideToDir = {B=1, R=2, F=3, L=4, D=5, U=6}
local function side_to_dir(side, param2)
return tubelib2_side_to_dir(side, param2)
end
techage.side_to_outdir = side_to_dir
function techage.side_to_indir(side, param2)
return tubelib2.Turn180Deg[side_to_dir(side, param2)]
end
local function get_next_node(pos, out_dir)
local res, npos, node = Tube:compatible_node(pos, out_dir)
local in_dir = tubelib2.Turn180Deg[out_dir]
return res, npos, in_dir, node.name
end
local function get_dest_node(pos, out_dir)
local spos, in_dir = Tube:get_connected_node_pos(pos, out_dir)
local _,node = Tube:get_node(spos)
return spos, in_dir, node.name
end
local function item_handling_node(name)
local node_def = name and NodeDef[name]
if node_def then
return node_def.on_pull_item or node_def.on_push_item or node_def.is_pusher
end
end
local function is_air_like(name)
local ndef = minetest.registered_nodes[name]
if ndef and ndef.buildable_to then
return true
end
return false
end
techage.SystemTime = 0
minetest.register_globalstep(function(dtime)
techage.SystemTime = techage.SystemTime + dtime
end)
-- used by TA1 hammer: dug_node[player_name] = pos
techage.dug_node = {}
minetest.register_on_dignode(function(pos, oldnode, digger)
if not digger then return end
-- store pos for tools without own 'register_on_dignode'
techage.dug_node[digger:get_player_name()] = pos
end)
-------------------------------------------------------------------
-- API helper functions
-------------------------------------------------------------------
-- Function returns { pos, name } for the node referenced by number
function techage.get_node_info(dest_num)
return NodeInfoCache[dest_num] or update_nodeinfo(dest_num)
end
-- Function returns the node number from the given position or
-- nil, if no node number for this position is assigned.
function techage.get_node_number(pos)
return get_number(pos)
end
function techage.get_pos(pos, side)
local node = techage.get_node_lvm(pos)
local dir = nil
if node.name ~= "air" and node.name ~= "ignore" then
dir = side_to_dir(side, node.param2)
end
return tubelib2.get_pos(pos, dir)
end
-- Function is used for available nodes with lost numbers, only.
function techage.get_new_number(pos, name)
-- store position
return get_number(pos, true)
end
-- extract ident and value from strings like "ident=value"
function techage.ident_value(s)
local ident, value = unpack(string.split(s, "=", true, 1))
return (ident or ""):trim(), (value or ""):trim()
end
-------------------------------------------------------------------
-- Node construction/destruction functions
-------------------------------------------------------------------
-- Add node to the techage lists.
-- Function determines and returns the node position number,
-- needed for message communication.
-- If TA2 node, return '-' instead of a real number, because
-- TA2 nodes should not support number based commands.
function techage.add_node(pos, name, is_ta2)
if item_handling_node(name) then
Tube:after_place_node(pos)
end
if is_ta2 then
return "-"
end
local key = minetest.hash_node_position(pos)
local num = NumbersToBeRecycled[key]
if num then
NodeInfoCache[num] = nil
backend.set_nodepos(num, pos)
NumbersToBeRecycled[key] = nil
return num
end
return get_number(pos, true)
end
-- Function removes the node from the techage lists.
function techage.remove_node(pos, oldnode, oldmetadata)
local number = oldmetadata and oldmetadata.fields and (oldmetadata.fields.node_number or oldmetadata.fields.number)
number = number or get_number(pos)
if number and tonumber(number) then
local key = minetest.hash_node_position(pos)
NumbersToBeRecycled[key] = number
NodeInfoCache[number] = nil
end
if oldnode and item_handling_node(oldnode.name) then
Tube:after_dig_node(pos)
end
end
-- Repairs the node number after it was erased by `backend.delete_invalid_entries`
function techage.repair_number(pos)
local number = techage.get_node_number(pos)
if number then
backend.set_nodepos(number, pos)
end
end
-- Like techage.add_node, but use the old number again
function techage.unpack_node(pos, name, number)
if item_handling_node(name) then
Tube:after_place_node(pos)
end
local key = minetest.hash_node_position(pos)
NumbersToBeRecycled[key] = nil
if number then
backend.set_nodepos(number, pos)
end
end
-- Like techage.remove_node but don't store the number for this position
function techage.pack_node(pos, oldnode, number)
if number then
NodeInfoCache[number] = nil
end
if oldnode and item_handling_node(oldnode.name) then
Tube:after_dig_node(pos)
end
end
-------------------------------------------------------------------
-- Node register function
-------------------------------------------------------------------
-- Register node for techage communication
-- Call this function only at load time!
-- Param names: List of node names like {"techage:pusher_off", "techage:pusher_on"}
-- Param node_definition: A table according to:
-- {
-- on_inv_request = func(pos, in_dir, access_type)
-- on_pull_item = func(pos, in_dir, num, (opt.) item_name),
-- on_push_item = func(pos, in_dir, item),
-- on_unpull_item = func(pos, in_dir, item),
-- on_recv_message = func(pos, src, topic, payload),
-- on_node_load = func(pos), -- LBM function
-- on_transfer = func(pos, in_dir, topic, payload),
-- }
function techage.register_node(names, node_definition)
-- store facedir table for all known node names
for _,n in ipairs(names) do
NodeDef[n] = node_definition
end
if node_definition.on_pull_item or node_definition.on_push_item or
node_definition.is_pusher then
Tube:add_secondary_node_names(names)
for _,n in ipairs(names) do
techage.KnownNodes[n] = true
end
end
-- register LBM
if node_definition.on_node_load then
register_lbm(names[1], names)
end
-- register mvps stopper
if has_mesecons then
for _, name in ipairs(names) do
mesecon.register_mvps_stopper(name)
end
end
end
-------------------------------------------------------------------
-- Send message functions
-------------------------------------------------------------------
function techage.not_protected(number, placer_name, clicker_name)
local ninfo = NodeInfoCache[number] or update_nodeinfo(number)
if ninfo and ninfo.pos then
return not_protected(ninfo.pos, placer_name, clicker_name)
end
return false
end
-- Check the given list of numbers.
-- Returns true if number(s) is/are valid, point to real nodes and
-- and the nodes are not protected for the given player_name.
function techage.check_numbers(numbers, placer_name)
if numbers then
for _,num in ipairs(string_split(numbers, " ")) do
if not techage.not_protected(num, placer_name, nil) then
return false
end
end
return true
end
return false
end
function techage.send_multi(src, numbers, topic, payload)
--print("send_multi", src, numbers, topic)
for _,num in ipairs(string_split(numbers, " ")) do
local ninfo = NodeInfoCache[num] or update_nodeinfo(num)
if ninfo and ninfo.name and ninfo.pos then
local ndef = NodeDef[ninfo.name]
if ndef and ndef.on_recv_message then
techage_counting_hit()
ndef.on_recv_message(ninfo.pos, src, topic, payload)
end
end
end
end
function techage.send_single(src, number, topic, payload)
--print("send_single", src, number, topic)
local ninfo = NodeInfoCache[number] or update_nodeinfo(number)
if ninfo and ninfo.name and ninfo.pos then
local ndef = NodeDef[ninfo.name]
if ndef and ndef.on_recv_message then
techage_counting_hit()
return ndef.on_recv_message(ninfo.pos, src, topic, payload)
end
end
return false
end
-- The destination node location is either:
-- A) a destination position, specified by pos
-- B) a neighbor position, specified by caller pos/outdir, or pos/side
-- C) a tubelib2 network connection, specified by caller pos/outdir, or pos/side
-- outdir is one of: 1..6
-- side is one of: "B", "R", "F", "L", "D", "U"
-- network is a tuebelib2 network instance
-- opt: nodenames is a table of valid the callee node names
function techage.transfer(pos, outdir, topic, payload, network, nodenames)
-- determine out-dir
if outdir and type(outdir) == "string" then
local param2 = techage.get_node_lvm(pos).param2
outdir = side_to_dir(outdir, param2)
end
-- determine destination pos
local dpos, indir
if network then
dpos, indir = network:get_connected_node_pos(pos, outdir)
else
dpos, indir = tubelib2.get_pos(pos, outdir), outdir
end
-- check node name
local name = techage.get_node_lvm(dpos).name
if nodenames and not in_list(nodenames, name) then
return false
end
-- call "on_transfer"
local ndef = NodeDef[name]
if ndef and ndef.on_transfer then
return ndef.on_transfer(dpos, indir, topic, payload)
end
return false
end
-------------------------------------------------------------------
-- Beduino functions (see "bep-005_ta_cmnd.md")
-------------------------------------------------------------------
function techage.beduino_send_cmnd(src, number, topic, payload)
--print("beduino_send_cmnd", src, number, topic)
local ninfo = NodeInfoCache[number] or update_nodeinfo(number)
if ninfo and ninfo.name and ninfo.pos then
local ndef = NodeDef[ninfo.name]
if ndef and ndef.on_beduino_receive_cmnd then
return ndef.on_beduino_receive_cmnd(ninfo.pos, src, topic, payload or {})
end
end
return 1, ""
end
function techage.beduino_request_data(src, number, topic, payload)
--print("beduino_request_data", src, number, topic)
local ninfo = NodeInfoCache[number] or update_nodeinfo(number)
if ninfo and ninfo.name and ninfo.pos then
local ndef = NodeDef[ninfo.name]
if ndef and ndef.on_beduino_request_data then
return ndef.on_beduino_request_data(ninfo.pos, src, topic, payload or {})
end
end
return 1, ""
end
-------------------------------------------------------------------
-- Client side Push/Pull item functions
-------------------------------------------------------------------
function techage.get_inv_access(pos, out_dir, access_type)
local npos, in_dir, name = get_dest_node(pos, out_dir)
if npos and NodeDef[name] and NodeDef[name].on_inv_request then
return NodeDef[name].on_inv_request(npos, in_dir, access_type)
end
end
function techage.pull_items(pos, out_dir, num, item_name)
local npos, in_dir, name = get_dest_node(pos, out_dir)
if npos and NodeDef[name] and NodeDef[name].on_pull_item then
return NodeDef[name].on_pull_item(npos, in_dir, num, item_name)
end
end
function techage.push_items(pos, out_dir, stack, idx)
local npos, in_dir, name = get_dest_node(pos, out_dir)
if npos and NodeDef[name] and NodeDef[name].on_push_item then
return NodeDef[name].on_push_item(npos, in_dir, stack, idx)
elseif is_air_like(name) or is_cart_available(npos) then
minetest.add_item(npos, stack)
return true
end
return stack
end
-- Check for recursion and too long distances
local start_pos
function techage.safe_push_items(pos, out_dir, stack, idx)
local mem = techage.get_mem(pos)
if not mem.pushing then
if not start_pos then
start_pos = pos
mem.pushing = true
local res = techage.push_items(pos, out_dir, stack, idx)
mem.pushing = nil
start_pos = nil
return res
else
local npos, in_dir, name = get_dest_node(pos, out_dir)
if vector.distance(start_pos, npos) < (Tube.max_tube_length or 100) then
mem.pushing = true
local res = techage.push_items(pos, out_dir, stack, idx)
mem.pushing = nil
return res
end
end
end
return stack
end
function techage.unpull_items(pos, out_dir, stack)
local npos, in_dir, name = get_dest_node(pos, out_dir)
if npos and NodeDef[name] and NodeDef[name].on_unpull_item then
return NodeDef[name].on_unpull_item(npos, in_dir, stack)
end
return false
end
-------------------------------------------------------------------
-- Server side helper functions
-------------------------------------------------------------------
-- Get the given number of items from the inv. The position within the list
-- is incremented each time so that different item stacks will be considered.
-- Returns nil if ItemList is empty.
function techage.get_items(pos, inv, listname, num)
if inv:is_empty(listname) then
return nil
end
local size = inv:get_size(listname)
local mem = techage.get_mem(pos)
mem.ta_startpos = mem.ta_startpos or 0
for idx = mem.ta_startpos, mem.ta_startpos+size do
idx = (idx % size) + 1
local items = inv:get_stack(listname, idx)
if items:get_count() > 0 then
local taken = items:take_item(num)
inv:set_stack(listname, idx, items)
mem.ta_startpos = idx
return taken
end
end
return nil
end
-- Put the given stack into the given ItemList/inventory.
-- Function returns:
-- - true, if all items are moved
-- - false, if no item is moved
-- - leftover, if less than all items are moved
-- (true/false is the legacy mode and can't be removed)
function techage.put_items(inv, listname, item, idx)
local leftover
if idx and inv and idx <= inv:get_size(listname) then
local stack = inv:get_stack(listname, idx)
leftover = stack:add_item(item)
inv:set_stack(listname, idx, stack)
elseif inv then
leftover = inv:add_item(listname, item)
else
return false
end
local cnt = leftover:get_count()
if cnt == item:get_count() then
return false
elseif cnt == 0 then
return true
else
return leftover
end
end
-- Return "full", "loaded", or "empty" depending
-- on the inventory load.
-- Full is returned, when no empty stack is available.
function techage.get_inv_state(inv, listname)
local state
if inv:is_empty(listname) then
state = "empty"
else
local list = inv:get_list(listname)
state = "full"
for _, item in ipairs(list) do
if item:is_empty() then
return "loaded"
end
end
end
return state
end
-- Beduino variant
function techage.get_inv_state_num(inv, listname)
local state
if inv:is_empty(listname) then
state = 0
else
local list = inv:get_list(listname)
state = 2
for _, item in ipairs(list) do
if item:is_empty() then
return 1
end
end
end
return state
end
minetest.register_chatcommand("ta_send", {
description = minetest.formspec_escape(
"Send a techage command to the block with the number given: /ta_send <number> <command> [<data>]"),
func = function(name, param)
local num, cmnd, payload = param:match('^([0-9]+)%s+(%w+)%s*(.*)$')
if num and cmnd then
if techage.not_protected(num, name) then
local resp = techage.send_single("0", num, cmnd, payload)
if type(resp) == "string" then
return true, resp
else
return true, dump(resp)
end
else
return false, "Destination block is protected"
end
end
return false, "Syntax: /ta_send <number> <command> [<data>]"
end
})
minetest.register_chatcommand("expoints", {
privs = {
server = true
},
func = function(name, param)
local player_name, points = param:match("^(%S+)%s*(%d*)$")
if player_name then
local player = minetest.get_player_by_name(player_name)
if player then
if points and points ~= "" then
if techage.set_expoints(player, tonumber(points)) then
return true, "The player "..player_name.." now has "..points.." experience points."
end
else
points = techage.get_expoints(player)
return true, "The player "..player_name.." has "..points.." experience points."
end
else
return false, "Unknown player "..player_name
end
end
return false, "Syntax error! Syntax: /expoints <name> [<points>]"
end
})
minetest.register_chatcommand("my_expoints", {
func = function(name, param)
local player = minetest.get_player_by_name(name)
if player then
local points = techage.get_expoints(player)
if points then
return true, "You have "..points.." experience points."
end
end
end
})