techage/ta1_watermill/sluice.lua
2021-08-16 17:57:54 +02:00

228 lines
6.5 KiB
Lua

--[[
TechAge
=======
Copyright (C) 2021 Joachim Stolberg
AGPL v3
See LICENSE.txt for more information
TA1 Sluice Gate
]]--
local M = minetest.get_meta
local S = techage.S
local RADIUS = 8
local DEPTH = 2
local AMOUNT = RADIUS * RADIUS * 1.5
local function check_position(pos, facedir)
local dir = minetest.facedir_to_dir(facedir)
local pos_ = vector.add(pos, dir)
local node = minetest.get_node(pos_)
if node.name ~= "default:water_source" then
return
end
dir = vector.multiply(dir, RADIUS)
local center = vector.add(pos, dir)
local pos1 = {x = center.x - RADIUS, y = center.y - DEPTH, z = center.z - RADIUS}
local pos2 = {x = center.x + RADIUS, y = center.y + 0, z = center.z + RADIUS}
local _, nodes = minetest.find_nodes_in_area(pos1, pos2, {"default:water_source"})
return (nodes["default:water_source"] and nodes["default:water_source"] > AMOUNT) or false
end
-- Function checks if a millpond is avaliable and
-- returns the pos for the new water block, and the type of block.
local function has_water(pos, facedir, player)
local facedir2, res, dir, pos2
-- check left side
facedir2 = (facedir + 3) % 4
res = check_position(pos, facedir2)
facedir2 = (facedir + 1) % 4
dir = minetest.facedir_to_dir(facedir2)
pos2 = vector.add(pos, dir)
if res == nil then
return pos2, "air"
elseif res == true then
return pos2, "water"
else
minetest.chat_send_player(player:get_player_name(), S("Your pond is too small!"))
return pos2, "air"
end
-- check right side
facedir2 = (facedir + 1) % 4
res = check_position(pos, facedir2)
facedir2 = (facedir + 3) % 4
dir = minetest.facedir_to_dir(facedir2)
pos2 = vector.add(pos, dir)
if res == nil then
return pos2, "air"
elseif res == true then
return pos2, "water"
else
minetest.chat_send_player(player:get_player_name(), S("Your pond is too small!"))
return pos2, "air"
end
end
local function on_rightclick(pos, node, clicker, itemstack, pointed_thing)
local pos2 = vector.add(pos, {x = 0, y = -1, z = 0})
local node2 = minetest.get_node(pos2)
local pos3, res = has_water(pos2, node2.param2, clicker)
local node3 = minetest.get_node(pos3)
if node2.name == "techage:ta1_sluice_closed" then
minetest.swap_node(pos, {name = "techage:ta1_sluice_handle_open", param2 = node.param2})
minetest.swap_node(pos2, {name = "techage:ta1_sluice_open", param2 = node.param2})
if res == "water" then
if node3.name == "air" or node3.name == "techage:water_flowing" then
minetest.add_node(pos3, {name = "techage:water_source"})
minetest.get_node_timer(pos3):start(2)
end
else
minetest.add_node(pos3, {name = "air"})
end
minetest.sound_play("doors_door_open", {gain = 0.5, pos = pos,
max_hear_distance = 10}, true)
elseif node2.name == "techage:ta1_sluice_open" then
minetest.swap_node(pos, {name = "techage:ta1_sluice_handle_closed", param2 = node.param2})
minetest.swap_node(pos2, {name = "techage:ta1_sluice_closed", param2 = node.param2})
if res == "water" then
if node3.name == "techage:water_source" then
minetest.add_node(pos3, {name = "techage:water_flowing"})
end
else
if node3.name == "techage:water_flowing" then
minetest.add_node(pos3, {name = "air"})
end
end
minetest.sound_play("doors_door_close", {gain = 0.5, pos = pos,
max_hear_distance = 10}, true)
end
end
minetest.register_node("techage:ta1_sluice_closed", {
description = S("TA1 Sluice Gate"),
tiles = {
"default_wood.png^techage_junglewood_top.png",
"default_wood.png",
"default_wood.png^techage_junglewood.png",
"default_wood.png^techage_junglewood.png",
"default_wood.png",
"default_wood.png",
},
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-8/16, -8/16, 5/16, 8/16, 8/16, 8/16},
{-8/16, -8/16, -8/16, 8/16, 8/16, -5/16},
{-8/16, -8/16, -8/16, 8/16, -5/16, 8/16},
{-1/16, -5/16, -7/16, 1/16, 8/16, 7/16},
},
},
paramtype2 = "facedir",
paramtype = "light",
use_texture_alpha = techage.CLIP,
sunlight_propagates = true,
is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("techage:ta1_sluice_open", {
description = S("TA1 Sluice Gate"),
tiles = {"default_wood.png"},
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-8/16, -8/16, 5/16, 8/16, 8/16, 8/16},
{-8/16, -8/16, -8/16, 8/16, 8/16, -5/16},
{-8/16, -8/16, -8/16, 8/16, -5/16, 8/16},
},
},
paramtype2 = "facedir",
paramtype = "light",
use_texture_alpha = techage.CLIP,
sunlight_propagates = true,
is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1, not_in_creative_inventory = 1},
sounds = default.node_sound_wood_defaults(),
drop = "techage:sluice_closed",
})
minetest.register_node("techage:ta1_sluice_handle_closed", {
description = S("TA1 Sluice Handle"),
tiles = {"default_wood.png"},
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-8/16, -8/16, -8/16, 8/16, 0/16, 8/16},
{-1/16, 0/16, -1/16, 1/16, 4/16, 1/16},
{-1/16, 2/16, -4/16, 1/16, 4/16, 4/16},
},
},
on_rightclick = on_rightclick,
paramtype2 = "facedir",
paramtype = "light",
use_texture_alpha = techage.CLIP,
sunlight_propagates = true,
is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("techage:ta1_sluice_handle_open", {
description = S("TA1 Sluice Handle"),
tiles = {"default_wood.png"},
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-8/16, -8/16, -8/16, 8/16, 0/16, 8/16},
{-1/16, 0/16, -1/16, 1/16, 14/16, 1/16},
{-1/16, 14/16, -4/16, 1/16, 16/16, 4/16},
},
},
on_rightclick = on_rightclick,
paramtype2 = "facedir",
paramtype = "light",
use_texture_alpha = techage.CLIP,
sunlight_propagates = true,
is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1, not_in_creative_inventory = 1},
sounds = default.node_sound_wood_defaults(),
drop = "techage:sluice_handle_closed",
})
minetest.register_craft({
output = "techage:ta1_sluice_closed",
recipe = {
{"", "", ""},
{"techage:ta1_board1_apple", "techage:ta1_board1_jungle", "techage:ta1_board1_apple"},
{"", "techage:ta1_board1_apple", ""},
},
})
minetest.register_craft({
output = "techage:ta1_sluice_handle_closed",
recipe = {
{"default:stick", "default:stick", "default:stick"},
{"", "default:stick", ""},
{"", "stairs:slab_wood", ""},
},
})