813 lines
22 KiB
Lua
813 lines
22 KiB
Lua
--[[
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TechAge
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=======
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Copyright (C) 2020-2021 Joachim Stolberg
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AGPL v3
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See LICENSE.txt for more information
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TA4 Move Controller
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]]--
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-- for lazy programmers
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local M = minetest.get_meta
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local P2S = function(pos) if pos then return minetest.pos_to_string(pos) end end
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local S2P = minetest.string_to_pos
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local S = techage.S
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-------------------------------------------------------------------------------
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-- Entity / Move / Attach / Detach
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-------------------------------------------------------------------------------
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local MIN_SPEED = 0.4
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local MAX_SPEED = 8
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local function to_vector(s)
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local x,y,z = unpack(string.split(s, ","))
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if x and y and z then
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return {
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x=tonumber(x) or 0,
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y=tonumber(y) or 0,
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z=tonumber(z) or 0,
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}
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end
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return {x=0, y=0, z=0}
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end
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-- Only the ID ist stored, not the object
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local function get_object_id(object)
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for id, entity in pairs(minetest.luaentities) do
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if entity.object == object then
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return id
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end
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end
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end
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-- determine exact position of attached entities
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local function obj_pos(obj)
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local _, _, pos = obj:get_attach()
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pos = vector.divide(pos, 29)
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return vector.add(obj:get_pos(), pos)
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end
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-- Check access conflicts with other mods
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local function lock_player(player)
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local meta = player:get_meta()
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if meta:get_int("player_physics_locked") == 0 then
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meta:set_int("player_physics_locked", 1)
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meta:set_string("player_physics_locked_by", "ta_movecontroller")
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return true
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end
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return false
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end
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local function unlock_player(player)
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local meta = player:get_meta()
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if meta:get_int("player_physics_locked") == 1 then
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if meta:get_string("player_physics_locked_by") == "ta_movecontroller" then
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meta:set_int("player_physics_locked", 0)
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meta:set_string("player_physics_locked_by", "")
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return true
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end
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end
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return false
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end
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local function detach_player(player)
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local pos = obj_pos(player)
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player:set_detach()
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player:set_properties({visual_size = {x=1, y=1}})
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player:set_pos(pos)
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-- TODO: move to save position
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end
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-- Attach player/mob to given parent object (block)
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local function attach_single_object(parent, obj, dir)
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local self = parent:get_luaentity()
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local rot = obj:get_rotation()
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local res = obj:get_attach()
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if not res then
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local offs = table.copy(dir)
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dir = vector.multiply(dir, 29)
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obj:set_attach(parent, "", dir, rot, true)
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obj:set_properties({visual_size = {x=2.9, y=2.9}})
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if obj:is_player() then
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if lock_player(obj) then
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table.insert(self.players, {name = obj:get_player_name(), offs = offs})
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end
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else
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table.insert(self.entities, {objID = get_object_id(obj), offs = offs})
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end
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end
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end
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-- Attach all objects around to the parent object
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-- offs is the search/attach position offset
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local function attach_objects(pos, offs, parent)
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local pos1 = vector.add(pos, offs)
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for _, obj in pairs(minetest.get_objects_inside_radius(pos1, 0.9)) do
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local dir = vector.subtract(obj:get_pos(), pos)
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local entity = obj:get_luaentity()
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if entity then
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if entity.name == "__builtin:item" then -- dropped items
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--obj:set_attach(objref, "", {x=0, y=0, z=0}, {x=0, y=0, z=0}, true) -- hier kracht es
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elseif entity.name ~= "techage:move_item" then
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attach_single_object(parent, obj, dir)
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end
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elseif obj:is_player() then
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attach_single_object(parent, obj, dir)
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end
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end
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end
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-- Detach all attached objects from the parent object
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local function detach_objects(pos, self)
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for _, item in ipairs(self.entities or {}) do
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local entity = minetest.luaentities[item.objID]
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if entity then
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local obj = entity.object
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obj:set_detach()
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obj:set_properties({visual_size = {x=1, y=1}})
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local pos1 = vector.add(pos, item.offs)
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obj:set_pos(pos1)
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end
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end
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for _, item in ipairs(self.players or {}) do
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local obj = minetest.get_player_by_name(item.name)
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if obj then
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obj:set_detach()
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obj:set_properties({visual_size = {x=1, y=1}})
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local pos1 = vector.add(pos, item.offs)
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obj:set_pos(pos1)
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unlock_player(obj)
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end
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end
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self.entities = {}
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self.players = {}
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end
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local function entity_to_node(pos, obj)
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local self = obj:get_luaentity()
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if self then
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local name = self.item or "air"
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local metadata = self.metadata or {}
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local rot = obj:get_rotation()
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detach_objects(pos, self)
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obj:remove()
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pos = vector.round(pos)
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local dir = minetest.yaw_to_dir(rot.y or 0)
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local param2 = minetest.dir_to_facedir(dir) or 0
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local node = minetest.get_node(pos)
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local ndef1 = minetest.registered_nodes[name]
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local ndef2 = minetest.registered_nodes[node.name]
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if ndef1 and ndef2 then
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if ndef2.buildable_to then
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local meta = M(pos)
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minetest.set_node(pos, {name=name, param2=param2})
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meta:from_table(metadata)
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meta:set_string("ta_move_block", "")
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return
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end
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local meta = M(pos)
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if not meta:contains("ta_move_block") then
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meta:set_string("ta_move_block", minetest.serialize({name=name, param2=param2}))
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return
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end
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minetest.add_item(pos, ItemStack(name))
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elseif ndef1 then
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minetest.add_item(pos, ItemStack(name))
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end
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end
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end
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local function node_to_entity(pos, handover)
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local meta = M(pos)
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local node, metadata
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if meta:contains("ta_move_block") then
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node = minetest.deserialize(meta:get_string("ta_move_block"))
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metadata = {}
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meta:set_string("ta_move_block", "")
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else
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node = minetest.get_node(pos)
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meta:set_string("ta_move_block", "")
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metadata = meta:to_table()
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minetest.remove_node(pos)
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end
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local dir = minetest.facedir_to_dir(node.param2)
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local yaw = minetest.dir_to_yaw(dir)
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local obj = minetest.add_entity(pos, "techage:move_item")
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if obj then
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local self = obj:get_luaentity()
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obj:set_rotation({x=0, y=yaw, z=0})
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obj:set_properties({wield_item=node.name})
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obj:set_armor_groups({immortal=1})
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self.item = node.name
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self.metadata = metadata or {}
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self.handover = handover
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self.start_pos = table.copy(pos)
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return obj
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end
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end
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local function capture_entity(pos)
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local l = minetest.get_objects_in_area(pos, pos)
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for _, obj in ipairs(l) do
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local self = obj:get_luaentity()
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if self and self.name == "techage:move_item" then
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return obj
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end
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end
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end
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-- move block direction
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local function determine_dir(pos1, pos2)
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local vdist = vector.subtract(pos2, pos1)
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local ndist = vector.length(vdist)
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return vector.divide(vdist, ndist)
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end
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local function move_entity(obj, pos2, dir, max_speed)
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local self = obj:get_luaentity()
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self.max_speed = max_speed
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self.dest_pos = table.copy(pos2)
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self.dir = dir
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local acc = vector.multiply(dir, max_speed / 2)
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obj:set_acceleration(acc)
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end
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-- Handover the entity to the next movecontroller
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local function handover_to(pos, self)
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local info = techage.get_node_info(self.handover)
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if info and info.name == "techage:ta4_movecontroller" then
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local mem = techage.get_mem(info.pos)
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if not mem.entities_are_there then
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mem.entities_are_there = true
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-- copy move direction
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--print("techage.get_nvm(pos).pos_2to1", techage.get_nvm(pos).pos_2to1)
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techage.get_nvm(info.pos).pos_2to1 = techage.get_nvm(pos).pos_2to1
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minetest.after(0.2, techage.send_single, "0", self.handover, "handover")
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end
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return true
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end
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end
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minetest.register_entity("techage:move_item", {
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initial_properties = {
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pointable = true,
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makes_footstep_sound = true,
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static_save = true,
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collide_with_objects = false,
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physical = false,
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visual = "wielditem",
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wield_item = "default:dirt",
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visual_size = {x=0.67, y=0.67, z=0.67},
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selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
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},
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get_staticdata = function(self)
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return minetest.serialize({
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item = self.item,
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max_speed = self.max_speed,
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dest_pos = self.dest_pos,
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start_pos = self.start_pos,
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dir = self.dir,
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metadata = self.metadata,
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respawn = true,
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})
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end,
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on_activate = function(self, staticdata)
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if staticdata then
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local tbl = minetest.deserialize(staticdata) or {}
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self.item = tbl.item or "air"
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self.max_speed = tbl.max_speed or MAX_SPEED
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self.dest_pos = tbl.dest_pos or self.object:get_pos()
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self.start_pos = tbl.start_pos or self.object:get_pos()
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self.dir = tbl.dir or {x=0, y=0, z=0}
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self.metadata = tbl.metadata or {}
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self.object:set_properties({wield_item = self.item})
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if tbl.respawn then
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entity_to_node(self.start_pos, self.object)
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end
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end
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end,
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on_step = function(self, dtime, moveresult)
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if self.dest_pos then
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local obj = self.object
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local pos = obj:get_pos()
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local dist = vector.distance(pos, self.dest_pos)
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local speed = vector.length(obj:get_velocity())
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-- Landing
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if dist < 0.05 then
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obj:move_to(self.dest_pos, true)
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obj:set_acceleration({x=0, y=0, z=0})
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obj:set_velocity({x=0, y=0, z=0})
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self.dest_pos = nil
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if not self.handover or not handover_to(pos, self) then
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minetest.after(0.5, entity_to_node, pos, obj)
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end
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self.ttl = 2
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return
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end
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-- Braking or limit max speed
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if speed > (dist * 2) or speed > self.max_speed then
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local speed = math.min(speed, math.max(dist * 2, MIN_SPEED))
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local vel = vector.multiply(self.dir,speed)
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obj:set_velocity(vel)
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obj:set_acceleration({x=0, y=0, z=0})
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end
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elseif self.ttl then
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self.ttl = self.ttl - dtime
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if self.ttl < 0 then
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local obj = self.object
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local pos = obj:get_pos()
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entity_to_node(pos, obj)
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end
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end
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end,
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})
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-------------------------------------------------------------------------------
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-- Marker / Record
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-------------------------------------------------------------------------------
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local MarkedNodes = {} -- t[player] = {{entity, pos},...}
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local CurrentPos -- to mark punched entities
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local SimpleNodes = techage.logic.SimpleNodes
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local function is_valid_dest(pos)
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local node = minetest.get_node(pos)
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local ndef = minetest.registered_nodes[node.name]
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if ndef and ndef.buildable_to then
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return true
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end
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if not M(pos):contains("ta_move_block") then
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return true
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end
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return false
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end
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local function is_simple_node(pos)
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-- special handling
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local name = minetest.get_node(pos).name
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if SimpleNodes[name] ~= nil then
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return SimpleNodes[name]
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end
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local ndef = minetest.registered_nodes[name]
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if not ndef or name == "air" or name == "ignore" then return false end
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-- don't remove nodes with some intelligence or undiggable nodes
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if ndef.drop == "" then return false end
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if ndef.diggable == false then return false end
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if ndef.after_dig_node then return false end
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return true
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end
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local function table_add(tbl, offs)
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if not tbl or not offs then return end
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local tbl2 = {}
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for _, v in ipairs(tbl) do
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tbl2[#tbl2 + 1] = vector.add(v, offs)
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end
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return tbl2
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end
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local function unmark_position(name, pos)
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pos = vector.round(pos)
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for idx,item in ipairs(MarkedNodes[name] or {}) do
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if vector.equals(pos, item.pos) then
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item.entity:remove()
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table.remove(MarkedNodes[name], idx)
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CurrentPos = pos
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return
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end
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end
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end
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local function unmark_all(name)
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for _,item in ipairs(MarkedNodes[name] or {}) do
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item.entity:remove()
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end
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MarkedNodes[name] = nil
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end
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local function mark_position(name, pos)
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MarkedNodes[name] = MarkedNodes[name] or {}
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pos = vector.round(pos)
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if not CurrentPos or not vector.equals(pos, CurrentPos) then -- entity not punched?
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local entity = minetest.add_entity(pos, "techage:moveblock_marker")
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if entity ~= nil then
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entity:get_luaentity().player_name = name
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table.insert(MarkedNodes[name], {pos = pos, entity = entity})
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end
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CurrentPos = nil
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return true
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end
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CurrentPos = nil
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end
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local function get_poslist(name)
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local idx = 0
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local lst = {}
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for _,item in ipairs(MarkedNodes[name] or {}) do
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table.insert(lst, item.pos)
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idx = idx + 1
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if idx >= 16 then break end
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end
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return lst
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end
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minetest.register_on_punchnode(function(pos, node, puncher, pointed_thing)
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if puncher and puncher:is_player() then
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local name = puncher:get_player_name()
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if not MarkedNodes[name] then
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return
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end
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mark_position(name, pointed_thing.under)
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end
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end)
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minetest.register_entity(":techage:moveblock_marker", {
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initial_properties = {
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visual = "cube",
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textures = {
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"techage_cube_mark.png",
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"techage_cube_mark.png",
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"techage_cube_mark.png",
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"techage_cube_mark.png",
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"techage_cube_mark.png",
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"techage_cube_mark.png",
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},
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--use_texture_alpha = true,
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physical = false,
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visual_size = {x=1.1, y=1.1},
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collisionbox = {-0.55,-0.55,-0.55, 0.55,0.55,0.55},
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glow = 8,
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},
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on_step = function(self, dtime)
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self.ttl = (self.ttl or 2400) - 1
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if self.ttl <= 0 then
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local pos = self.object:get_pos()
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unmark_position(self.player_name, pos)
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end
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end,
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on_punch = function(self, hitter)
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local pos = self.object:get_pos()
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local name = hitter:get_player_name()
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if name == self.player_name then
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unmark_position(name, pos)
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end
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end,
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})
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-------------------------------------------------------------------------------
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-- TA4 Move Controller
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-------------------------------------------------------------------------------
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local WRENCH_MENU = {
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{
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type = "dropdown",
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choices = "0.5,1,2,4,6,8",
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name = "max_speed",
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label = S("Maximum Speed"),
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tooltip = S("Maximum speed for the moving block."),
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default = "8",
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},
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{
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type = "number",
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name = "handoverB",
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label = S("Handover to B"),
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tooltip = S("Number of the next movecontroller."),
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default = "",
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},
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{
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type = "number",
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name = "handoverA",
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label = S("Handover to A"),
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tooltip = S("Number of the previous movecontroller."),
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default = "",
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},
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{
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type = "float",
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name = "height",
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label = S("Move block height"),
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tooltip = S("Value in the range of 0.0 to 1.0"),
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default = "1.0",
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},
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}
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local function formspec(nvm, meta)
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local status = meta:get_string("status")
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local distance = meta:contains("distance") and meta:get_string("distance") or "0,3,0"
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return "size[8,5]" ..
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default.gui_bg ..
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default.gui_bg_img ..
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default.gui_slots ..
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"box[0,-0.1;7.2,0.5;#c6e8ff]" ..
|
|
"label[0.2,-0.1;" .. minetest.colorize( "#000000", S("TA4 Move Controller")) .. "]" ..
|
|
techage.wrench_image(7.4, -0.05) ..
|
|
"button[0.1,0.8;3.8,1;record;" .. S("Record") .. "]" ..
|
|
"button[4.1,0.8;3.8,1;ready;" .. S("Done") .. "]" ..
|
|
"field[0.4,2.5;3.8,1;distance;" .. S("Move distance (A to B)") .. ";" .. distance .. "]" ..
|
|
"button[4.1,2.2;3.8,1;store;" .. S("Store") .. "]" ..
|
|
"button[0.1,3.3;3.8,1;moveAB;" .. S("Move A-B") .. "]" ..
|
|
"button[4.1,3.3;3.8,1;moveBA;" .. S("Move B-A") .. "]" ..
|
|
"label[0.3,4.3;" .. status .. "]"
|
|
end
|
|
|
|
local function move_node(pos, pos1, pos2, max_speed, handover, height)
|
|
local meta = M(pos)
|
|
local dir = determine_dir(pos1, pos2)
|
|
local obj = node_to_entity(pos1, handover)
|
|
local self = obj:get_luaentity()
|
|
self.players = {}
|
|
self.entities = {}
|
|
|
|
if obj then
|
|
local offs = {x=0, y=height or 1, z=0}
|
|
attach_objects(pos1, offs, obj)
|
|
if dir.y == 0 then
|
|
if (dir.x ~= 0 and dir.z == 0) or (dir.x == 0 and dir.z ~= 0) then
|
|
attach_objects(pos1, dir, obj)
|
|
end
|
|
end
|
|
move_entity(obj, pos2, dir, max_speed)
|
|
end
|
|
end
|
|
|
|
local function move_nodes(pos, lpos1, lpos2, handover)
|
|
local meta = M(pos)
|
|
local owner = meta:get_string("owner")
|
|
local max_speed = meta:contains("max_speed") and meta:get_int("max_speed") or MAX_SPEED
|
|
local height = meta:contains("height") and meta:get_float("height") or 1
|
|
height = techage.in_range(height, 0, 1)
|
|
|
|
if #lpos1 == #lpos2 then
|
|
for idx = 1, #lpos1 do
|
|
local pos1 = lpos1[idx]
|
|
local pos2 = lpos2[idx]
|
|
if not minetest.is_protected(pos1, owner) and not minetest.is_protected(pos2, owner) then
|
|
if is_simple_node(pos1) and is_valid_dest(pos2) then
|
|
move_node(pos, pos1, pos2, max_speed, handover, height)
|
|
else
|
|
if not is_simple_node(pos1) then
|
|
meta:set_string("status", S("No valid node at the start position"))
|
|
else
|
|
meta:set_string("status", S("No valid destination position"))
|
|
end
|
|
end
|
|
else
|
|
if minetest.is_protected(pos1, owner) then
|
|
meta:set_string("status", S("Start position is protected"))
|
|
else
|
|
meta:set_string("status", S("Destination position is protected"))
|
|
end
|
|
return false
|
|
end
|
|
end
|
|
else
|
|
meta:set_string("status", S("Position list error"))
|
|
return false
|
|
end
|
|
local info = techage.get_node_info(handover)
|
|
if info and info.name == "techage:ta4_movecontroller" then
|
|
local mem = techage.get_mem(info.pos)
|
|
mem.num_entities = #lpos1
|
|
end
|
|
return true
|
|
end
|
|
|
|
local function moveon_nodes(pos, lpos1, lpos2, handover)
|
|
local meta = M(pos)
|
|
local owner = meta:get_string("owner")
|
|
local max_speed = meta:contains("max_speed") and meta:get_int("max_speed") or MAX_SPEED
|
|
|
|
if #lpos1 == #lpos2 then
|
|
for idx = 1, #lpos1 do
|
|
local pos1 = lpos1[idx]
|
|
local pos2 = lpos2[idx]
|
|
if not minetest.is_protected(pos1, owner) and not minetest.is_protected(pos2, owner) then
|
|
if is_valid_dest(pos2) then
|
|
local dir = determine_dir(pos1, pos2)
|
|
local obj = capture_entity(pos1)
|
|
if obj then
|
|
obj:get_luaentity().handover = handover
|
|
move_entity(obj, pos2, dir, max_speed)
|
|
end
|
|
else
|
|
if not is_simple_node(pos1) then
|
|
meta:set_string("status", S("No valid node at the start position"))
|
|
else
|
|
meta:set_string("status", S("No valid destination position"))
|
|
end
|
|
end
|
|
else
|
|
if minetest.is_protected(pos1, owner) then
|
|
meta:set_string("status", S("Start position is protected"))
|
|
else
|
|
meta:set_string("status", S("Destination position is protected"))
|
|
end
|
|
return false
|
|
end
|
|
end
|
|
else
|
|
meta:set_string("status", S("Position list error"))
|
|
return false
|
|
end
|
|
local info = techage.get_node_info(handover)
|
|
if info and info.name == "techage:ta4_movecontroller" then
|
|
local mem = techage.get_mem(info.pos)
|
|
mem.num_entities = #lpos1
|
|
end
|
|
return true
|
|
end
|
|
|
|
local function move_to_other_pos(pos)
|
|
local meta = M(pos)
|
|
local nvm = techage.get_nvm(pos)
|
|
|
|
if nvm.pos_2to1 then
|
|
local lpos1 = nvm.lpos1 or {}
|
|
local lpos2 = nvm.lpos2 or {}
|
|
nvm.pos_2to1 = false
|
|
local handover = meta:contains("handoverA") and meta:get_string("handoverA")
|
|
return move_nodes(pos, lpos2, lpos1, handover)
|
|
else
|
|
local lpos1 = nvm.lpos1 or {}
|
|
local lpos2 = nvm.lpos2 or {}
|
|
nvm.pos_2to1 = true
|
|
local handover = meta:contains("handoverB") and meta:get_string("handoverB")
|
|
return move_nodes(pos, lpos1, lpos2, handover)
|
|
end
|
|
end
|
|
|
|
local function takeover(pos)
|
|
local meta = M(pos)
|
|
local nvm = techage.get_nvm(pos)
|
|
local mem = techage.get_mem(pos)
|
|
mem.entities_are_there = nil
|
|
|
|
if nvm.pos_2to1 then
|
|
local lpos1 = nvm.lpos1 or {}
|
|
local lpos2 = nvm.lpos2 or {}
|
|
nvm.pos_2to1 = false
|
|
local handover = meta:contains("handoverA") and meta:get_string("handoverA")
|
|
return moveon_nodes(pos, lpos2, lpos1, handover)
|
|
else
|
|
local lpos1 = nvm.lpos1 or {}
|
|
local lpos2 = nvm.lpos2 or {}
|
|
nvm.pos_2to1 = true
|
|
local handover = meta:contains("handoverB") and meta:get_string("handoverB")
|
|
return moveon_nodes(pos, lpos1, lpos2, handover)
|
|
end
|
|
end
|
|
|
|
minetest.register_node("techage:ta4_movecontroller", {
|
|
description = S("TA4 Move Controller"),
|
|
tiles = {
|
|
-- up, down, right, left, back, front
|
|
"techage_filling_ta4.png^techage_frame_ta4_top.png",
|
|
"techage_filling_ta4.png^techage_frame_ta4_top.png",
|
|
"techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_movecontroller.png",
|
|
},
|
|
|
|
after_place_node = function(pos, placer, itemstack)
|
|
local meta = M(pos)
|
|
techage.logic.after_place_node(pos, placer, "techage:ta4_movecontroller", S("TA4 Move Controller"))
|
|
techage.logic.infotext(meta, S("TA4 Move Controller"))
|
|
local nvm = techage.get_nvm(pos)
|
|
meta:set_string("formspec", formspec(nvm, meta))
|
|
end,
|
|
|
|
on_receive_fields = function(pos, formname, fields, player)
|
|
if minetest.is_protected(pos, player:get_player_name()) then
|
|
return
|
|
end
|
|
|
|
local meta = M(pos)
|
|
local nvm = techage.get_nvm(pos)
|
|
|
|
if fields.record then
|
|
nvm.lpos1 = nil
|
|
nvm.lpos2 = nil
|
|
nvm.pos_2to1 = false
|
|
meta:set_string("status", S("Recording..."))
|
|
local name = player:get_player_name()
|
|
minetest.chat_send_player(name, S("Click on all blocks that shall be moved"))
|
|
MarkedNodes[name] = {}
|
|
meta:set_string("formspec", formspec(nvm, meta))
|
|
elseif fields.ready then
|
|
local name = player:get_player_name()
|
|
local pos_list = get_poslist(name)
|
|
local text = #pos_list.." "..S("block positions are stored.")
|
|
meta:set_string("status", text)
|
|
meta:set_string("distance", fields.distance)
|
|
nvm.lpos1 = pos_list
|
|
nvm.lpos2 = table_add(pos_list, to_vector(fields.distance))
|
|
nvm.pos_2to1 = false
|
|
unmark_all(name)
|
|
meta:set_string("formspec", formspec(nvm, meta))
|
|
elseif fields.store then
|
|
local dist = to_vector(fields.distance)
|
|
local l = math.hypot(dist.x, math.hypot(dist.y, dist.z))
|
|
if l <= 100 then
|
|
meta:set_string("distance", fields.distance)
|
|
nvm.lpos2 = table_add(nvm.lpos1, to_vector(fields.distance))
|
|
nvm.pos_2to1 = false
|
|
else
|
|
meta:set_string("status", S("Error: Distance > 100 m !!"))
|
|
end
|
|
meta:set_string("formspec", formspec(nvm, meta))
|
|
elseif fields.moveAB then
|
|
meta:set_string("status", "")
|
|
nvm.pos_2to1 = false
|
|
if move_to_other_pos(pos) then
|
|
meta:set_string("formspec", formspec(nvm, meta))
|
|
local name = player:get_player_name()
|
|
MarkedNodes[name] = nil
|
|
end
|
|
elseif fields.moveBA then
|
|
meta:set_string("status", "")
|
|
nvm.pos_2to1 = true
|
|
if move_to_other_pos(pos) then
|
|
meta:set_string("formspec", formspec(nvm, meta))
|
|
local name = player:get_player_name()
|
|
MarkedNodes[name] = nil
|
|
end
|
|
end
|
|
end,
|
|
|
|
|
|
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
|
local name = digger:get_player_name()
|
|
unmark_all(name)
|
|
techage.remove_node(pos, oldnode, oldmetadata)
|
|
end,
|
|
|
|
ta4_formspec = WRENCH_MENU,
|
|
paramtype2 = "facedir",
|
|
groups = {choppy=2, cracky=2, crumbly=2},
|
|
is_ground_content = false,
|
|
sounds = default.node_sound_wood_defaults(),
|
|
})
|
|
|
|
local INFO = [[Commands: 'a2b', 'b2a', 'move']]
|
|
|
|
techage.register_node({"techage:ta4_movecontroller"}, {
|
|
on_recv_message = function(pos, src, topic, payload)
|
|
if topic == "info" then
|
|
return INFO
|
|
elseif topic == "a2b" then
|
|
local nvm = techage.get_nvm(pos)
|
|
nvm.pos_2to1 = false
|
|
return move_to_other_pos(pos)
|
|
elseif topic == "b2a" then
|
|
local nvm = techage.get_nvm(pos)
|
|
nvm.pos_2to1 = true
|
|
return move_to_other_pos(pos)
|
|
elseif topic == "move" then
|
|
return move_to_other_pos(pos)
|
|
elseif topic == "handover" then
|
|
return takeover(pos)
|
|
end
|
|
return false
|
|
end,
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "techage:ta4_movecontroller",
|
|
recipe = {
|
|
{"default:steel_ingot", "dye:blue", "default:steel_ingot"},
|
|
{"default:mese_crystal_fragment", "techage:ta4_wlanchip", "default:mese_crystal_fragment"},
|
|
{"group:wood", "basic_materials:gear_steel", "group:wood"},
|
|
},
|
|
})
|
|
|
|
minetest.register_on_joinplayer(function(player)
|
|
unlock_player(player)
|
|
end)
|
|
|
|
minetest.register_on_leaveplayer(function(player)
|
|
if unlock_player(player) then
|
|
detach_player(player)
|
|
end
|
|
end)
|
|
|
|
minetest.register_on_dieplayer(function(player)
|
|
if unlock_player(player) then
|
|
detach_player(player)
|
|
end
|
|
end)
|