techage/logic/gaze_sensor.lua

225 lines
5.5 KiB
Lua

--[[
TechAge
=======
Copyright (C) 2017-2023 Joachim Stolberg
AGPL v3
See LICENSE.txt for more information
TA4 Gaze Sensor
]]--
-- for lazy programmers
local M = minetest.get_meta
local S = techage.S
local logic = techage.logic
local CYCLE_TIME = 2
local DESCR = S("TA4 Gaze Sensor")
local MAX_PLAYER_DIST = 30
local WRENCH_MENU = {
{
type = "ascii",
name = "names",
label = S("Player Names"),
tooltip = S("Input the player name(s) separated by blanks.\nIf empty, only the owner is accepted."),
default = "",
},
{
type = "numbers",
name = "numbers",
label = S("Number"),
tooltip = S("Destination block number(s)"),
default = "",
check = techage.check_numbers,
},
{
type = "ascii",
name = "command1",
label = "On " .. S("Command"),
tooltip = S("Command to send when sensor is viewed"),
default = "on",
},
{
type = "ascii",
name = "command2",
label = "Off " .. S("Command"),
tooltip = S("Command to send when sensor is no longer viewed"),
default = "off",
},
}
local function switch_on(pos)
if logic.swap_node(pos, "techage:ta4_gaze_sensor_on") then
logic.send_cmnd(pos, "command1", "on")
end
end
local function switch_off(pos)
if logic.swap_node(pos, "techage:ta4_gaze_sensor_off") then
logic.send_cmnd(pos, "command2", "off")
end
end
local function get_players(pos)
local meta = minetest.get_meta(pos)
local names = meta:get_string("names") or ""
local t = string.split(names, " ") or {}
t[#t + 1] = meta:get_string("owner")
return t
end
local function player_focuses_block(pos, name)
local obj = minetest.get_player_by_name(name)
if obj then
local player_pos = obj:get_pos()
player_pos.y = player_pos.y + 1.5
local dist = vector.distance(pos, player_pos)
if dist < MAX_PLAYER_DIST then
local dir = obj:get_look_dir()
local vec1 = vector.multiply(dir, dist)
local pos1 = vector.round(vector.add(player_pos, vec1))
if vector.equals(pos, pos1) then
local item = obj:get_wielded_item()
if not item or item:get_name() ~= "techage:end_wrench" then
return true
end
end
end
end
return false
end
local function scan_for_player(pos)
local mem = techage.get_mem(pos)
mem.players = mem.players or get_players(pos)
for _, name in ipairs(mem.players) do
if player_focuses_block(pos, name) then
mem.player_name = name
return true
end
end
mem.player_name = ""
return false
end
minetest.register_node("techage:ta4_gaze_sensor_off", {
description = DESCR,
tiles = {
-- up, down, right, left, back, front
"techage_filling_ta4.png^techage_frame_ta4_top.png",
"techage_filling_ta4.png^techage_frame_ta4_top.png",
"techage_filling_ta4.png^techage_frame_ta4_top.png^techage_appl_gaze_sensor.png",
},
after_place_node = function(pos, placer)
local meta = M(pos)
logic.after_place_node(pos, placer, "techage:ta4_gaze_sensor_off", DESCR)
logic.infotext(meta, DESCR)
minetest.get_node_timer(pos):start(CYCLE_TIME)
end,
on_timer = function (pos, elapsed)
if scan_for_player(pos) then
switch_on(pos)
end
return true
end,
techage_set_numbers = function(pos, numbers, player_name)
return logic.set_numbers(pos, numbers, player_name, DESCR)
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
techage.remove_node(pos, oldnode, oldmetadata)
techage.del_mem(pos)
end,
ta4_formspec = WRENCH_MENU,
groups = {choppy=2, cracky=2, crumbly=2},
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("techage:ta4_gaze_sensor_on", {
description = DESCR,
tiles = {
-- up, down, right, left, back, front
"techage_filling_ta4.png^techage_frame_ta4_top.png",
"techage_filling_ta4.png^techage_frame_ta4_top.png",
"techage_filling_ta4.png^techage_frame_ta4_top.png^techage_appl_gaze_sensor_on.png",
},
on_timer = function (pos, elapsed)
if not scan_for_player(pos) then
switch_off(pos)
end
return true
end,
techage_set_numbers = function(pos, numbers, player_name)
return logic.set_numbers(pos, numbers, player_name, DESCR)
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
techage.remove_node(pos, oldnode, oldmetadata)
techage.del_mem(pos)
end,
ta4_formspec = WRENCH_MENU,
groups = {choppy=2, cracky=2, crumbly=2, not_in_creative_inventory=1},
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
drop = "techage:ta4_gaze_sensor_off"
})
minetest.register_craft({
output = "techage:ta4_gaze_sensor_off",
recipe = {
{"dye:blue", "techage:aluminum", "dye:blue"},
{"default:copper_ingot", "techage:ta4_wlanchip", "default:wood"},
},
})
techage.register_node({
"techage:ta4_gaze_sensor_off", "techage:ta4_gaze_sensor_on",
}, {
on_recv_message = function(pos, src, topic, payload)
if topic == "name" then
local mem = techage.get_mem(pos)
return mem.player_name or ""
elseif topic == "state" then
local node = techage.get_node_lvm(pos)
if node.name == "techage:ta4_gaze_sensor_on" then
return "on"
else
return "off"
end
else
return "unsupported"
end
end,
on_beduino_request_data = function(pos, src, topic, payload)
if topic == 144 then -- Player Name
local mem = techage.get_mem(pos)
return 0, mem.player_name or ""
elseif topic == 142 then -- Binary State
local node = techage.get_node_lvm(pos)
if node.name == "techage:ta4_gaze_sensor_on" then
return 0, {1}
else
return 0, {0}
end
else
return 2, ""
end
end,
on_node_load = function(pos)
minetest.get_node_timer(pos):start(CYCLE_TIME)
end,
}
)