100 lines
2.4 KiB
Lua
100 lines
2.4 KiB
Lua
-- for lazy programmers
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local S = function(pos) if pos then return minetest.pos_to_string(pos) end end
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local P = minetest.string_to_pos
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local M = minetest.get_meta
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local PWR_NEEDED = 5
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local CYCLE_TIME = 4
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local Cable = techage.ElectricCable
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local consume_power = techage.power.consume_power
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local function swap_node(pos, name)
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local node = minetest.get_node(pos)
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if node.name == name then
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return
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end
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node.name = name
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minetest.swap_node(pos, node)
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end
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local function on_power(pos)
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local mem = tubelib2.get_mem(pos)
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--print("sink on_power", mem.running)
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mem.timer_running = (mem.timer_running or 1) - 1
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if mem.running and mem.timer_running >= 0 then
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local got = consume_power(pos, PWR_NEEDED)
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if got < PWR_NEEDED then
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swap_node(pos, "techage:sink")
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else
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swap_node(pos, "techage:sink_on")
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mem.power_available = true
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end
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end
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end
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local function node_timer(pos, elapsed)
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--print("node_timer sink "..S(pos))
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local mem = tubelib2.get_mem(pos)
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if mem.running and not mem.power_available then
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--print("sink not triggered")
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swap_node(pos, "techage:sink")
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end
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mem.power_available = false
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mem.timer_running = CYCLE_TIME/2 + 1
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return true
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end
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local function on_rightclick(pos, node, clicker)
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local mem = tubelib2.get_mem(pos)
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if not mem.running then
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mem.running = true
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node_timer(pos, 2)
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minetest.get_node_timer(pos):start(CYCLE_TIME)
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else
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swap_node(pos, "techage:sink")
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minetest.get_node_timer(pos):stop()
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mem.running = false
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end
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end
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minetest.register_node("techage:sink", {
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description = "Sink",
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tiles = {'techage_electric_button.png'},
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on_timer = node_timer,
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on_rightclick = on_rightclick,
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paramtype = "light",
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light_source = 0,
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sunlight_propagates = true,
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paramtype2 = "facedir",
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groups = {choppy=2, cracky=2, crumbly=2},
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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})
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minetest.register_node("techage:sink_on", {
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description = "Sink",
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tiles = {'techage_electric_button.png'},
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on_timer = node_timer,
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on_rightclick = on_rightclick,
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paramtype = "light",
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light_source = minetest.LIGHT_MAX,
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sunlight_propagates = true,
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paramtype2 = "facedir",
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diggable = false,
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drop = "",
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groups = {not_in_creative_inventory=1},
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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})
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techage.power.register_node({"techage:sink", "techage:sink_on"}, {
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power_network = Cable,
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on_power = on_power,
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})
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