Go to file
2020-09-26 14:05:48 +02:00
.test TES bugfixes 2020-02-08 11:04:13 +01:00
basic_machines Fix distributor bug 2020-09-21 19:58:48 +02:00
basis Fix ta4 chest bugs 2020-09-20 12:11:26 +02:00
carts node number bugfixes 2020-06-13 23:32:00 +02:00
chemistry Fix Filter Sink Bug 2020-09-26 13:21:40 +02:00
coal_power_station Firebox: Add check for free space when placing the node 2020-09-04 13:57:16 +02:00
digtron Quarry: Improve digging behaviour 2020-09-12 09:45:33 +02:00
doc TA4: Add Liquid Filter 2020-09-20 13:58:14 +02:00
energy_storage power distribution bugfix, redstone recipe changed, display infotext added, silo and tank bugfixes, tin probability increased 2020-05-01 14:43:08 +02:00
fermenter complete restructured 2020-01-25 23:15:44 +01:00
furnace Fix ta4 chest and ta3 firebox issues 2020-09-19 11:00:36 +02:00
hydrogen power distribution bugfix, redstone recipe changed, display infotext added, silo and tank bugfixes, tin probability increased 2020-05-01 14:43:08 +02:00
icta_controller TA4: Add Liquid Filter 2020-09-20 13:58:14 +02:00
images minor quarry und distibutor bugfixes, quarry depth cmnd added, TA1 stone hammer added 2020-06-04 18:56:10 +02:00
iron_age ta1 hammer and power_available bugs fixed 2020-08-08 12:31:56 +02:00
items improve ta4 sensor box 2020-08-30 19:16:32 +02:00
lamps Growlight: Improve flower registration 2020-08-22 12:07:19 +02:00
liquids TA4: Add Liquid Filter 2020-09-20 13:58:14 +02:00
locale TA4: Add Liquid Filter 2020-09-20 13:58:14 +02:00
logic state command added 2020-07-24 18:20:31 +02:00
lua_controller Add 'get_gametime' function 2020-08-31 17:48:18 +02:00
manuals TA4: Add Liquid Filter 2020-09-20 13:58:14 +02:00
models bugfixes for power terminal and tank/pump lines 2019-11-08 21:10:05 +01:00
oil v0.14 with several changes (see readme) 2020-06-29 19:09:12 +02:00
power improve ta4 sensor box 2020-08-30 21:12:10 +02:00
solar node number bugfixes 2020-06-13 23:32:00 +02:00
sounds v0.15 with improvements and bugfixes 2020-07-02 21:26:18 +02:00
steam_engine bugfixes and improvements 2020-02-24 20:59:26 +01:00
ta3_power Quarry: Improve digging behaviour 2020-09-12 09:45:33 +02:00
textures Shrink PGN files 2020-09-26 14:05:48 +02:00
tools Remove repairkit recipe 2020-09-26 13:53:34 +02:00
wind_turbine node number bugfixes 2020-06-13 23:32:00 +02:00
_config.yml Set theme jekyll-theme-leap-day 2019-09-27 19:27:03 +02:00
COPYING.txt screenshot.png added 2020-04-26 15:43:04 +02:00
i18n.py translation update 2019-11-04 23:02:41 +01:00
init.lua Merge pull request #30 from Thomas--S/liquid-filter 2020-09-20 20:16:10 +02:00
LICENSE.txt power distribution reworked, bugs fixed 2019-08-01 22:31:43 +02:00
mod.conf Add a simple Digtron battery. 2020-07-21 21:41:31 +02:00
README.md v0.23 version update 2020-09-13 13:15:31 +02:00
recipe_checker.lua lamp3 and power switch box added 2019-06-15 16:14:46 +02:00
screenshot.png power distribution bugfix, redstone recipe changed, display infotext added, silo and tank bugfixes, tin probability increased 2020-05-01 14:43:08 +02:00
settingtypes.txt sqlite3 support added, furnace bugfix 2020-05-23 14:11:35 +02:00

Tech Age [techage] (Minetest 5.0+)

Tech Age, a mod to go through 4 tech ages in search of wealth and power.

Tech Age (techage) is the successor to TechPack V2, at first glance similar and yet completely different!

screenshot

Important facts:

  • techage is not backwards compatible and cannot be installed on a server together with TechPack
  • techage is significantly more extensive, since additional mods are integrated
  • techage represents 4 technological ages:
    • Iron Age (TA1) - simple tools like coal pile, coal burner, gravel sieve, hammer for getting ores and making goods
    • Steam Age (TA2) - Simple machines that are powered by steam engines and drive axles
    • Oil Age (TA3) - More modern machines that are powered by electricity.
      The electricity is generated by coal & oil power plants. The oil must be explored, extracted and transported.
    • Future Age (TA4) - Electricity from renewable energy sources such as sun and wind.
      Environmentally friendly electricity storage, intelligent machines and means of transport of the future
  • Since the levels build on each other, all ages have to be run through one after the other

In contrast to TechPack, the resources are more limited and it is much more difficult to pass all levels. (no endless ore generation by means of cobble generators)

Manuals

License

Copyright (C) 2019-2020 Joachim Stolberg
Code: Licensed under the GNU GPL version 3 or later. See LICENSE.txt
Textures: CC BY-SA 3.0

Many thanks to Thomas-S for his contributions

Dependencies

Required: default, doors, bucket, stairs, screwdriver, basic_materials, tubelib2, minecart, lcdlib, safer_lua
Recommended: signs_bot, hyperloop, compost, techpack_stairway, autobahn
Optional: unified_inventory, wielded_light, unifieddyes, lua-mashal, lsqlite3, moreores, ethereal, mesecon

The mods default, doors, bucket, stairs, and screwdriver are part of Minetest Game.

basic_materials will be found here: https://content.minetest.net/

The following mods in the newest version have to be downloaded directly from GitHub:

It is highly recommended that you install the following mods, too:

  • signs_bot: For many automation tasks in TA3/TA4 like farming, mining, and item transportation
  • hyperloop: Used as passenger transportation system in TA4
  • compost: The garden soil is needed for the TA4 LED Grow Light based flower bed
  • techpack_stairway: Ladders, stairways, and bridges for your machines
  • autobahn: Street blocks and slopes with stripes for faster traveling
  • [ta4_jetpack: A Jetpack with hydrogen as fuel and TA4 recipe

For large servers with many player lsqlite3 is recommended. The package has to be installed via luarocks:

luarocks install lsqlite3

To enable this unsafe package, add 'techage' to the list of trusted mods in minetest.conf:

secure.trusted_mods = techage

For the installation of 'luarocks' (if not already available), see luarocks

Available worlds will be converted to 'lsqlite3', but there is no way back, so:

** Never disable 'lsqlite3' for a world that has already been used!**

History

2020-09-13 V0.23

  • Pull request #26: Digtron Battery: Fix duplication bug (from Thomas-S)
  • Improve ta4 sensor box
  • Firebox: Add check for free space when placing the node
  • Lua controller: Add 'get_gametime' function
  • Pull request #27: Liquid Tanks: Add protection support (from Thomas-S)
  • Fix pump issue (silo source items can disappear)
  • Pull request #28: Quarry: Improve digging behaviour (from Thomas-S)
  • Pull request #28: Battery: Store battery load as metadata (from Thomas-S)
  • Pull request #29: Distributor: Keep item metadata (from Thomas-S)

2020-08-08 V0.22

  • Pull request #25: Growlight: Improve flower registration (from Thomas-S)
  • Add tube support for digtron chests and protector:chest

2020-08-08 V0.21

  • Pull request #18: Add a simple Digtron battery (from Thomas-S)
  • Pull request #23: Lua Controller: Fix $item_description() documentation and translation (from Thomas-S)
  • Pull request #24: Distributor: improve fairness by using random spread (from realmicu)
  • Bugfix: TA1 meridian hammer did not glow (from realmicu)
  • Bugfix: power.power_available() did not check the network state

2020-07-31 V0.20

  • Pull request #21: Lua Controller: Allow to get itemstring and description of 8x2000 chest contents (from Thomas-S)
  • Pull request #22: Trowel: Prevent hidden nodes from being dug (from Thomas-S)
  • Improvement: TA3 Power Terminal: Outputs max needed power in addition
  • Bugfix: Quarry: Shall not dig Techage Light Blocks

2020-07-24 V0.19

  • Pull request #19: Refactor ICTA to use functions instead of loadstring (from Thomas-S)
  • State command added for cart-, node-, and player detectors

2020-07-21 V0.18

  • Pull request #13: Use Monospace Font for Code-Related Formspecs (from Thomas-S)
  • Pull request #14: Don't allow to put items with meta or wear information into the 8x2000 chest (from Thomas-S)
  • Pull request #15: Blackhole: Add support for liquids (from Thomas-S)
  • Pull request #16: ICTA Controller: Add support for valves by adding on/off states (from Thomas-S)
  • Bugfix: Digging Redstone gives an 'unknown block'
  • ICTA Controller: Escape quotation marks for text outputs

2020-07-16 V0.17

  • TA4 Reactor recipe bugfix
  • TA3 furnace power bugfix (response to the pull request #12 from Thomas-S)
  • Manual bugfix (Thomas-S)
  • Charcoal pile doesn't start smoking after beeing unloaded (issue #9 from Skamiz)

2020-07-06 V0.16

  • Oil cracking/hydrogenation recipes added
  • Ethereal growlight bugfix
  • Charcoal pile bugfix (issue #9) Thanks to Skamiz
  • Quarry bugfix (pull request #10) Thanks to programmerjake

2020-07-02 V0.15

  • pipe valve added
  • growlight bugfix
  • further textures to gate/door blocks added
  • cement recipe bugfix
  • manual improvements

2020-06-29 V0.14

  • quarry sound bugfix
  • grinder bugfix
  • ore probability calculation changed
  • lua-marshal deactivated (due to weird server crashes)
  • alternative cement recipe added
  • aluminum output increased
  • reboiler cycle time increased to 16 s (from 6)
  • many manual improvements

2020-06-19 V0.13

  • Mesecons Converter added

2020-06-17 V0.12

  • Ethereal support added
  • manual correction
  • tin ingot recipe bugfix

2020-06-14 V0.11

  • cart commands added for both controllers
  • support for moreores added

2020-06-04 V0.10

  • minor changes and bugfixes

2020-05-31 V0.09

  • TA4 tubes upgraded, manuals updated

2020-05-22 V0.08

  • Support for 'lua-marshal' and 'lsqlite3' added

2020-04-26 V0.07

  • English translation added

2020-04-24 V0.06

  • TA4 injector added

2020-03-14 V0.05

  • TA4 Lua controller added

2020-02-29 V0.04

  • TA4 ICTA controller added

2019-09-28 V0.02

  • TA3 finished

2019-06-16 V0.01

  • First upload