242 lines
5.7 KiB
Lua
242 lines
5.7 KiB
Lua
--[[
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TechAge
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=======
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Copyright (C) 2019 Joachim Stolberg
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GPL v3
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See LICENSE.txt for more information
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TA3 Power Station Generator
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]]--
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-- for lazy programmers
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local P = minetest.string_to_pos
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local M = minetest.get_meta
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local S = techage.S
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local Cable = techage.ElectricCable
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local power_cut = techage.power.power_cut
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local after_rotate_node = techage.power.after_rotate_node
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local Param2ToDir = {
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[0] = 6,
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[1] = 5,
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[2] = 2,
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[3] = 4,
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[4] = 1,
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[5] = 3,
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}
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local function switch_on(pos, node, clicker)
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if clicker and minetest.is_protected(pos, clicker:get_player_name()) then
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return
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end
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node.name = "techage:powerswitch_on"
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minetest.swap_node(pos, node)
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minetest.sound_play("techage_button", {
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pos = pos,
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gain = 0.5,
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max_hear_distance = 5,
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})
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local dir = Param2ToDir[node.param2]
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power_cut(pos, dir, Cable, false)
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end
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local function switch_off(pos, node, clicker)
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if clicker and minetest.is_protected(pos, clicker:get_player_name()) then
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return
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end
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node.name = "techage:powerswitch"
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minetest.swap_node(pos, node)
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minetest.get_node_timer(pos):stop()
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minetest.sound_play("techage_button", {
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pos = pos,
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gain = 0.5,
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max_hear_distance = 5,
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})
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local dir = Param2ToDir[node.param2]
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power_cut(pos, dir, Cable, true)
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end
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minetest.register_node("techage:powerswitch", {
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description = S("TA Power Switch"),
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inventory_image = "techage_appl_switch_inv.png",
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tiles = {
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'techage_appl_switch_off.png',
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},
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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{ -1/4, -8/16, -1/4, 1/4, -7/16, 1/4},
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{ -1/6, -12/16, -1/6, 1/6, -8/16, 1/6},
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},
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},
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after_place_node = function(pos, placer)
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local meta = M(pos)
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local number = techage.add_node(pos, "techage:powerswitch")
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meta:set_string("node_number", number)
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meta:set_string("owner", placer:get_player_name())
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meta:set_string("infotext", S("TA Power Switch").." "..number)
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end,
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on_rightclick = function(pos, node, clicker)
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switch_on(pos, node, clicker)
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end,
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on_rotate = screwdriver.disallow,
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paramtype = "light",
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sunlight_propagates = true,
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paramtype2 = "wallmounted",
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groups = {choppy=2, cracky=2, crumbly=2},
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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})
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minetest.register_node("techage:powerswitch_on", {
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description = S("TA Power Switch"),
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inventory_image = "techage_appl_switch_inv.png",
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tiles = {
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'techage_appl_switch_on.png',
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},
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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{ -1/4, -8/16, -1/4, 1/4, -7/16, 1/4},
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{ -1/6, -12/16, -1/6, 1/6, -8/16, 1/6},
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},
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},
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on_rightclick = function(pos, node, clicker)
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switch_off(pos, node, clicker)
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end,
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drop = "techage:powerswitch",
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on_rotate = screwdriver.disallow,
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paramtype = "light",
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sunlight_propagates = true,
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paramtype2 = "wallmounted",
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groups = {choppy=2, cracky=2, crumbly=2, not_in_creative_inventory = 1},
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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})
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local function get_conn_dirs(pos, node)
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local tbl = {[0]=
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{2,4}, {1,3}, {2,4}, {1,3},
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{2,4}, {5,6}, {2,4}, {5,6},
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{2,4}, {5,6}, {2,4}, {5,6},
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{5,6}, {1,3}, {5,6}, {1,3},
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{5,6}, {1,3}, {5,6}, {1,3},
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{2,4}, {1,3}, {2,4}, {1,3},
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}
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return tbl[node.param2]
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end
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local function on_place(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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return minetest.rotate_and_place(itemstack, placer, pointed_thing)
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end
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local function on_rotate(pos, node, user, mode, new_param2)
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if minetest.is_protected(pos, user:get_player_name()) then
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return false
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end
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node.param2 = techage.rotate_wallmounted(node.param2)
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minetest.swap_node(pos, node)
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after_rotate_node(pos, Cable)
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return true
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end
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minetest.register_node("techage:powerswitch_box", {
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description = S("TA Power Switch Box"),
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tiles = {
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-- up, down, right, left, back, front
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'techage_electric_switch.png',
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'techage_electric_switch.png',
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'techage_electric_junction.png',
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'techage_electric_junction.png',
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'techage_electric_switch.png',
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'techage_electric_switch.png',
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},
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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{ -2/4, -1/4, -1/4, 2/4, 1/4, 1/4},
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},
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},
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on_place = on_place,
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on_rotate = on_rotate,
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paramtype2 = "facedir",
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groups = {choppy=2, cracky=2, crumbly=2, techage_trowel = 1},
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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})
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techage.power.register_node({"techage:powerswitch_box"}, {
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power_network = Cable,
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conn_sides = get_conn_dirs,
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})
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techage.register_node({"techage:powerswitch", "techage:powerswitch_on"}, {
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on_recv_message = function(pos, topic, payload)
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local mem = tubelib2.get_mem(pos)
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local node = minetest.get_node(pos)
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if topic == "on" and node.name == "techage:powerswitch" then
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switch_on(pos, node)
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return true
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elseif topic == "off" and node.name == "techage:powerswitch_on" then
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switch_off(pos, node)
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return true
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elseif topic == "state" then
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if node.name == "techage:powerswitch_on" then
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return "on"
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end
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return "off"
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else
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return "unsupported"
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end
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end,
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on_node_load = function(pos)
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local meta = M(pos)
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local number = meta:get_string("number") or ""
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if number ~= "" then
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meta:set_string("node_number", number)
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meta:set_string("number", nil)
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end
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end,
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})
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minetest.register_craft({
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output = "techage:powerswitch 2",
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recipe = {
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{"", "", ""},
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{"dye:yellow", "dye:red", "dye:yellow"},
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{"basic_materials:plastic_sheet", "basic_materials:copper_wire", "basic_materials:plastic_sheet"},
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},
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})
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minetest.register_craft({
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output = "techage:powerswitch_box",
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recipe = {
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{"", "basic_materials:plastic_sheet", ""},
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{"techage:electric_cableS", "basic_materials:copper_wire", "techage:electric_cableS"},
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{"", "basic_materials:plastic_sheet", ""},
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},
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})
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