.test | ||
basic_machines | ||
basis | ||
carts | ||
chemistry | ||
coal_power_station | ||
digtron | ||
doc | ||
energy_storage | ||
fermenter | ||
furnace | ||
hydrogen | ||
icta_controller | ||
images | ||
iron_age | ||
items | ||
lamps | ||
liquids | ||
locale | ||
logic | ||
lua_controller | ||
manuals | ||
models | ||
oil | ||
power | ||
solar | ||
sounds | ||
steam_engine | ||
ta3_power | ||
textures | ||
tools | ||
wind_turbine | ||
_config.yml | ||
COPYING.txt | ||
i18n.py | ||
init.lua | ||
LICENSE.txt | ||
mod.conf | ||
README.md | ||
recipe_checker.lua | ||
screenshot.png | ||
settingtypes.txt |
Tech Age [techage] (Minetest 5.0+)
Tech Age, a mod to go through 4 tech ages in search of wealth and power.
Tech Age (techage) is the successor to TechPack V2, at first glance similar and yet completely different!
Important facts:
- techage is not backwards compatible and cannot be installed on a server together with TechPack
- techage is significantly more extensive, since additional mods are integrated
- techage represents 4 technological ages:
- Iron Age (TA1) - simple tools like coal pile, coal burner, gravel sieve, hammer for getting ores and making goods
- Steam Age (TA2) - Simple machines that are powered by steam engines and drive axles
- Oil Age (TA3) - More modern machines that are powered by electricity.
The electricity is generated by coal & oil power plants. The oil must be explored, extracted and transported. - Future Age (TA4) - Electricity from renewable energy sources such as sun and wind.
Environmentally friendly electricity storage, intelligent machines and means of transport of the future
- Since the levels build on each other, all ages have to be run through one after the other
In contrast to TechPack, the resources are more limited and it is much more difficult to pass all levels. (no endless ore generation by means of cobble generators)
License
Copyright (C) 2019-2020 Joachim Stolberg
Code: Licensed under the GNU AGPL version 3 or later. See LICENSE.txt
Textures: CC BY-SA 3.0
Many thanks to Thomas-S for his contributions
Dependencies
Required: default, doors, bucket, stairs, screwdriver, basic_materials, tubelib2, minecart, lcdlib, safer_lua
Recommended: signs_bot, hyperloop, compost, techpack_stairway, autobahn
Optional: unified_inventory, wielded_light, unifieddyes, lua-mashal, lsqlite3, moreores, ethereal, mesecon
The mods default
, doors
, bucket
, stairs
, and screwdriver
are part of Minetest Game.
basic_materials
will be found here: https://content.minetest.net/
The following mods in the newest version have to be downloaded directly from GitHub:
It is highly recommended that you install the following mods, too:
- signs_bot: For many automation tasks in TA3/TA4 like farming, mining, and item transportation
- hyperloop: Used as passenger transportation system in TA4
- compost: The garden soil is needed for the TA4 LED Grow Light based flower bed
- techpack_stairway: Ladders, stairways, and bridges for your machines
- autobahn: Street blocks and slopes with stripes for faster traveling
- [ta4_jetpack: A Jetpack with hydrogen as fuel and TA4 recipe
For large servers with many player lsqlite3
is recommended.
The package has to be installed via luarocks:
luarocks install lsqlite3
To enable this unsafe
package, add 'techage' to the list of trusted mods in minetest.conf:
secure.trusted_mods = techage
For the installation of 'luarocks' (if not already available), see luarocks
Available worlds will be converted to 'lsqlite3', but there is no way back, so:
** Never disable 'lsqlite3' for a world that has already been used!**
History
2020-10-17 V0.24
- Switched to AGPL license
2020-09-13 V0.23
- Pull request #26: Digtron Battery: Fix duplication bug (from Thomas-S)
- Improve ta4 sensor box
- Firebox: Add check for free space when placing the node
- Lua controller: Add 'get_gametime' function
- Pull request #27: Liquid Tanks: Add protection support (from Thomas-S)
- Fix pump issue (silo source items can disappear)
- Pull request #28: Quarry: Improve digging behaviour (from Thomas-S)
- Pull request #28: Battery: Store battery load as metadata (from Thomas-S)
- Pull request #29: Distributor: Keep item metadata (from Thomas-S)
2020-08-08 V0.22
- Pull request #25: Growlight: Improve flower registration (from Thomas-S)
- Add tube support for digtron chests and protector:chest
2020-08-08 V0.21
- Pull request #18: Add a simple Digtron battery (from Thomas-S)
- Pull request #23: Lua Controller: Fix $item_description() documentation and translation (from Thomas-S)
- Pull request #24: Distributor: improve fairness by using random spread (from realmicu)
- Bugfix: TA1 meridian hammer did not glow (from realmicu)
- Bugfix: power.power_available() did not check the network state
2020-07-31 V0.20
- Pull request #21: Lua Controller: Allow to get itemstring and description of 8x2000 chest contents (from Thomas-S)
- Pull request #22: Trowel: Prevent hidden nodes from being dug (from Thomas-S)
- Improvement: TA3 Power Terminal: Outputs max needed power in addition
- Bugfix: Quarry: Shall not dig Techage Light Blocks
2020-07-24 V0.19
- Pull request #19: Refactor ICTA to use functions instead of loadstring (from Thomas-S)
- State command added for cart-, node-, and player detectors
2020-07-21 V0.18
- Pull request #13: Use Monospace Font for Code-Related Formspecs (from Thomas-S)
- Pull request #14: Don't allow to put items with meta or wear information into the 8x2000 chest (from Thomas-S)
- Pull request #15: Blackhole: Add support for liquids (from Thomas-S)
- Pull request #16: ICTA Controller: Add support for valves by adding on/off states (from Thomas-S)
- Bugfix: Digging Redstone gives an 'unknown block'
- ICTA Controller: Escape quotation marks for text outputs
2020-07-16 V0.17
- TA4 Reactor recipe bugfix
- TA3 furnace power bugfix (response to the pull request #12 from Thomas-S)
- Manual bugfix (Thomas-S)
- Charcoal pile doesn't start smoking after beeing unloaded (issue #9 from Skamiz)
2020-07-06 V0.16
- Oil cracking/hydrogenation recipes added
- Ethereal growlight bugfix
- Charcoal pile bugfix (issue #9) Thanks to Skamiz
- Quarry bugfix (pull request #10) Thanks to programmerjake
2020-07-02 V0.15
- pipe valve added
- growlight bugfix
- further textures to gate/door blocks added
- cement recipe bugfix
- manual improvements
2020-06-29 V0.14
- quarry sound bugfix
- grinder bugfix
- ore probability calculation changed
- lua-marshal deactivated (due to weird server crashes)
- alternative cement recipe added
- aluminum output increased
- reboiler cycle time increased to 16 s (from 6)
- many manual improvements
2020-06-19 V0.13
- Mesecons Converter added
2020-06-17 V0.12
- Ethereal support added
- manual correction
- tin ingot recipe bugfix
2020-06-14 V0.11
- cart commands added for both controllers
- support for moreores added
2020-06-04 V0.10
- minor changes and bugfixes
2020-05-31 V0.09
- TA4 tubes upgraded, manuals updated
2020-05-22 V0.08
- Support for 'lua-marshal' and 'lsqlite3' added
2020-04-26 V0.07
- English translation added
2020-04-24 V0.06
- TA4 injector added
2020-03-14 V0.05
- TA4 Lua controller added
2020-02-29 V0.04
- TA4 ICTA controller added
2019-09-28 V0.02
- TA3 finished
2019-06-16 V0.01
- First upload