techage/logic/node_detector.lua
2023-06-30 14:30:15 +02:00

409 lines
12 KiB
Lua

--[[
TechAge
=======
Copyright (C) 2017-2023 Joachim Stolberg
AGPL v3
See LICENSE.txt for more information
TA3/TA4 Node Detector
]]--
-- for lazy programmers
local M = minetest.get_meta
local S = techage.S
local MP = minetest.get_modpath("techage")
local mark = dofile(MP .. "/basis/mark_lib.lua")
local logic = techage.logic
local CYCLE_TIME = 2
local MAX_BLOCKS = 4
local DESCR3 = S("TA3 Node Detector")
local DESCR4 = S("TA4 Node Detector")
local function switch_on3(pos)
if logic.swap_node(pos, "techage:ta3_nodedetector_on") then
logic.send_on(pos, M(pos))
end
end
local function switch_off3(pos)
if logic.swap_node(pos, "techage:ta3_nodedetector_off") then
logic.send_off(pos, M(pos))
end
end
local function switch_on4(pos)
if logic.swap_node(pos, "techage:ta4_nodedetector_on") then
logic.send_on(pos, M(pos))
end
end
local function switch_off4(pos)
if logic.swap_node(pos, "techage:ta4_nodedetector_off") then
logic.send_off(pos, M(pos))
end
end
local DropdownValues = {
[S("added")] = 1,
[S("removed")] = 2,
[S("added or removed")] = 3,
}
local AirLikeBlocks = {"air"}
local kvAirLikeBlocks = {air = 1}
for i = 1,14 do
-- Add light blocks from the mod "wielded_light" to the air-like blocks
AirLikeBlocks[#AirLikeBlocks + 1] = "wielded_light:" .. i
kvAirLikeBlocks["wielded_light:" .. i] = 1
end
local function formspec3(meta, nvm)
local numbers = meta:get_string("numbers") or ""
local label = S("added")..","..S("removed")..","..S("added or removed")
return "size[7.5,4]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
"field[0.5,0.6;7,1;numbers;"..S("Insert destination node number(s)")..";"..numbers.."]" ..
"label[0.2,1.6;"..S("Send signal if nodes have been:").."]"..
"dropdown[0.2,2.1;7.3,1;mode;"..label..";"..(nvm.mode or 3).."]"..
"button_exit[2,3.2;3,1;accept;"..S("accept").."]"
end
local function formspec4(meta, nvm)
local numbers = meta:get_string("numbers") or ""
local label = S("added")..","..S("removed")..","..S("added or removed")
return "size[7.5,6]"..
"box[0,-0.1;7.2,0.5;#c6e8ff]" ..
"label[0.2,-0.1;" .. minetest.colorize( "#000000", DESCR4) .. "]" ..
"button[0.1,0.6;3.6,1;record;" .. S("Record") .. "]" ..
"button[3.9,0.6;3.6,1;done;" .. S("Done") .. "]" ..
"field[0.5,2.6;7,1;numbers;"..S("Insert destination node number(s)")..";"..numbers.."]" ..
"label[0.2,3.6;"..S("Send signal if nodes have been:").."]"..
"dropdown[0.2,4.1;7.3,1;mode;"..label..";"..(nvm.mode or 3).."]"..
"button_exit[2,5.2;3,1;accept;"..S("accept").."]"
end
local function any_node_changed3(pos)
local nvm = techage.get_nvm(pos)
if not nvm.pos1 or not nvm.pos2 or not nvm.num then
local node = minetest.get_node(pos)
local param2 = (node.param2 + 2) % 4
nvm.pos1 = logic.dest_pos(pos, param2, {0})
nvm.pos2 = logic.dest_pos(pos, param2, {0,0,0})
nvm.num = #minetest.find_nodes_in_area(nvm.pos1, nvm.pos2, AirLikeBlocks)
return false
end
local num1 = #minetest.find_nodes_in_area(nvm.pos1, nvm.pos2, AirLikeBlocks)
local num2 = #minetest.find_nodes_in_area(nvm.pos1, nvm.pos2, {"ignore"})
if num2 == 0 and nvm.num ~= num1 then
if nvm.mode == 1 and num1 < nvm.num then
nvm.num = num1
return true
elseif nvm.mode == 2 and num1 > nvm.num then
nvm.num = num1
return true
elseif nvm.mode == 3 then
nvm.num = num1
return true
end
nvm.num = num1
end
return false
end
local function any_node_changed4(pos)
local nvm = techage.get_nvm(pos)
nvm.lpos = nvm.lpos or {}
local num = 0
for _,pos1 in ipairs(nvm.lpos) do
local name = minetest.get_node(pos1).name
if name == "ignore" then return false end
num = num + (kvAirLikeBlocks[name] or 0)
end
if not nvm.num then
nvm.num = num
elseif nvm.num ~= num then
if nvm.mode == 1 and num < nvm.num then
nvm.num = num
return true
elseif nvm.mode == 2 and num > nvm.num then
nvm.num = num
return true
elseif nvm.mode == 3 then
nvm.num = num
return true
end
nvm.num = num
end
return false
end
local function on_receive_fields3(pos, formname, fields, player)
if minetest.is_protected(pos, player:get_player_name()) then
return
end
local nvm = techage.get_nvm(pos)
local meta = M(pos)
if fields.accept then
nvm.mode = DropdownValues[fields.mode] or 3
if techage.check_numbers(fields.numbers, player:get_player_name()) then
meta:set_string("numbers", fields.numbers)
logic.infotext(M(pos), DESCR3)
end
end
meta:set_string("formspec", formspec3(meta, nvm))
end
local function on_receive_fields4(pos, formname, fields, player)
if minetest.is_protected(pos, player:get_player_name()) then
return
end
local name = player:get_player_name()
local nvm = techage.get_nvm(pos)
local meta = M(pos)
if fields.accept then
nvm.mode = DropdownValues[fields.mode] or 3
if techage.check_numbers(fields.numbers, name) then
meta:set_string("numbers", fields.numbers)
logic.infotext(M(pos), DESCR4)
end
mark.unmark_all(name)
mark.stop(name)
elseif fields.record then
nvm.lpos = {}
minetest.chat_send_player(name, "[techage] " .. S("Click on all blocks whose positions should be checked"))
mark.start(name, MAX_BLOCKS)
elseif fields.done then
local pos_list = mark.get_poslist(name)
minetest.chat_send_player(name, "[techage] " .. #pos_list.." "..S("block positions are stored."))
nvm.lpos = pos_list
mark.unmark_all(name)
mark.stop(name)
end
meta:set_string("formspec", formspec4(meta, nvm))
end
local function node_timer3(pos)
if any_node_changed3(pos)then
switch_on3(pos)
else
switch_off3(pos)
end
return true
end
minetest.register_node("techage:ta3_nodedetector_off", {
description = DESCR3,
tiles = {
-- up, down, right, left, back, front
"techage_filling_ta3.png^techage_frame_ta3_top.png^techage_appl_arrow.png^[transformR270",
"techage_filling_ta3.png^techage_frame_ta3_top.png",
"techage_filling_ta3.png^techage_frame_ta3.png^techage_appl_nodedetector.png",
},
after_place_node = function(pos, placer)
local meta = M(pos)
local nvm = techage.get_nvm(pos)
logic.after_place_node(pos, placer, "techage:ta3_nodedetector_off", DESCR3)
logic.infotext(meta, DESCR3)
nvm.mode = 3 -- default mode
meta:set_string("formspec", formspec3(meta, nvm))
minetest.get_node_timer(pos):start(CYCLE_TIME)
any_node_changed3(pos)
end,
on_timer = node_timer3,
on_receive_fields = on_receive_fields3,
techage_set_numbers = function(pos, numbers, player_name)
local meta = M(pos)
local res = logic.set_numbers(pos, numbers, player_name, DESCR3)
meta:set_string("formspec", formspec3(meta, techage.get_nvm(pos)))
return res
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
techage.remove_node(pos, oldnode, oldmetadata)
techage.del_mem(pos)
end,
on_rotate = screwdriver.disallow,
paramtype2 = "facedir",
is_ground_content = false,
groups = {choppy=2, cracky=2, crumbly=2},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("techage:ta3_nodedetector_on", {
description = DESCR3,
tiles = {
-- up, down, right, left, back, front
"techage_filling_ta3.png^techage_frame_ta3_top.png^techage_appl_arrow.png^[transformR270",
"techage_filling_ta3.png^techage_frame_ta3_top.png",
"techage_filling_ta3.png^techage_frame_ta3.png^techage_appl_nodedetector_on.png",
},
on_timer = node_timer3,
techage_set_numbers = function(pos, numbers, player_name)
local meta = M(pos)
local res = logic.set_numbers(pos, numbers, player_name, DESCR3)
meta:set_string("formspec", formspec3(meta, techage.get_nvm(pos)))
return res
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
techage.remove_node(pos, oldnode, oldmetadata)
techage.del_mem(pos)
end,
on_rotate = screwdriver.disallow,
paramtype2 = "facedir",
is_ground_content = false,
drop = "techage:ta3_nodedetector_off",
groups = {choppy=2, cracky=2, crumbly=2, not_in_creative_inventory = 1},
sounds = default.node_sound_wood_defaults(),
})
local function node_timer4(pos)
print("node_timer4")
if any_node_changed4(pos)then
switch_on4(pos)
else
switch_off4(pos)
end
return true
end
minetest.register_node("techage:ta4_nodedetector_off", {
description = DESCR4,
tiles = {
-- up, down, right, left, back, front
"techage_filling_ta4.png^techage_frame_ta4_top.png^techage_appl_arrow.png^[transformR270",
"techage_filling_ta4.png^techage_frame_ta4_top.png",
"techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_nodedetector.png",
},
after_place_node = function(pos, placer)
local meta = M(pos)
local nvm = techage.get_nvm(pos)
logic.after_place_node(pos, placer, "techage:ta4_nodedetector_off", DESCR4)
logic.infotext(meta, DESCR4)
nvm.mode = 3 -- default mode
meta:set_string("formspec", formspec4(meta, nvm))
minetest.get_node_timer(pos):start(CYCLE_TIME)
end,
on_timer = node_timer4,
on_receive_fields = on_receive_fields4,
techage_set_numbers = function(pos, numbers, player_name)
local meta = M(pos)
local res = logic.set_numbers(pos, numbers, player_name, DESCR4)
meta:set_string("formspec", formspec4(meta, techage.get_nvm(pos)))
return res
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
techage.remove_node(pos, oldnode, oldmetadata)
techage.del_mem(pos)
end,
on_rotate = screwdriver.disallow,
paramtype2 = "facedir",
is_ground_content = false,
groups = {choppy=2, cracky=2, crumbly=2},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("techage:ta4_nodedetector_on", {
description = DESCR4,
tiles = {
-- up, down, right, left, back, front
"techage_filling_ta4.png^techage_frame_ta4_top.png^techage_appl_arrow.png^[transformR270",
"techage_filling_ta4.png^techage_frame_ta4_top.png",
"techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_nodedetector_on.png",
},
on_timer = node_timer4,
techage_set_numbers = function(pos, numbers, player_name)
local meta = M(pos)
local res = logic.set_numbers(pos, numbers, player_name, DESCR4)
meta:set_string("formspec", formspec4(meta, techage.get_nvm(pos)))
return res
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
techage.remove_node(pos, oldnode, oldmetadata)
techage.del_mem(pos)
end,
on_rotate = screwdriver.disallow,
paramtype2 = "facedir",
is_ground_content = false,
drop = "techage:ta4_nodedetector_off",
groups = {choppy=2, cracky=2, crumbly=2, not_in_creative_inventory = 1},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_craft({
output = "techage:ta3_nodedetector_off",
recipe = {
{"", "group:wood", ""},
{"", "default:copper_ingot", "techage:vacuum_tube"},
{"", "group:wood", "default:mese_crystal"},
},
})
minetest.register_craft({
output = "techage:ta4_nodedetector_off",
recipe = {
{"", "dye:blue", ""},
{"", "techage:ta3_nodedetector_off", ""},
{"", "techage:ta4_wlanchip", ""},
},
})
techage.register_node({"techage:ta3_nodedetector_off", "techage:ta3_nodedetector_on",
"techage:ta4_nodedetector_off", "techage:ta4_nodedetector_on"}, {
on_recv_message = function(pos, src, topic, payload)
if topic == "state" then
local node = techage.get_node_lvm(pos)
if node.name == "techage:ta3_nodedetector_off" or node.name == "techage:ta4_nodedetector_off" then
return "off"
else
return "on"
end
else
return "unsupported"
end
end,
on_beduino_request_data = function(pos, src, topic, payload)
if topic == 142 then
local node = techage.get_node_lvm(pos)
if node.name == "techage:ta3_nodedetector_off" or node.name == "techage:ta4_nodedetector_off" then
return 0, {0}
else
return 0, {1}
end
else
return 2, ""
end
end,
on_node_load = function(pos)
minetest.get_node_timer(pos):start(CYCLE_TIME)
end,
})