techage/basic_machines/electronic_fab.lua
2020-10-19 19:09:17 +02:00

274 lines
7.7 KiB
Lua

--[[
TechAge
=======
Copyright (C) 2019-2020 Joachim Stolberg
AGPL v3
See LICENSE.txt for more information
TA2/TA3/TA4 Electronic Fab
]]--
-- for lazy programmers
local M = minetest.get_meta
-- Consumer Related Data
local CRD = function(pos) return (minetest.registered_nodes[techage.get_node_lvm(pos).name] or {}).consumer end
local S = techage.S
local STANDBY_TICKS = 3
local COUNTDOWN_TICKS = 4
local CYCLE_TIME = 6
local recipes = techage.recipes
local RecipeType = {
[2] = "ta2_electronic_fab",
[3] = "ta3_electronic_fab",
[4] = "ta4_electronic_fab",
}
local function formspec(self, pos, nvm)
local rtype = RecipeType[CRD(pos).stage]
return "size[8.4,8.4]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
"list[context;src;0,0;2,4;]"..
recipes.formspec(2.2, 0, rtype, nvm)..
"list[context;dst;6.4,0;2,4;]"..
"image_button[3.7,3.3;1,1;".. self:get_state_button_image(nvm) ..";state_button;]"..
"tooltip[3.7,3.3;1,1;"..self:get_state_tooltip(nvm).."]"..
"list[current_player;main;0.2,4.5;8,4;]"..
"listring[context;dst]"..
"listring[current_player;main]"..
"listring[context;src]"..
"listring[current_player;main]"..
default.get_hotbar_bg(0.2, 4.5)
end
local function allow_metadata_inventory_put(pos, listname, index, stack, player)
if minetest.is_protected(pos, player:get_player_name()) then
return 0
end
local crd = CRD(pos)
if listname == "src" then
crd.State:start_if_standby(pos)
return stack:get_count()
end
return 0
end
local function allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local stack = inv:get_stack(from_list, from_index)
return allow_metadata_inventory_put(pos, to_list, to_index, stack, player)
end
local function allow_metadata_inventory_take(pos, listname, index, stack, player)
if minetest.is_protected(pos, player:get_player_name()) then
return 0
end
return stack:get_count()
end
local function making(pos, crd, nvm, inv)
local rtype = RecipeType[crd.stage]
local recipe = recipes.get(nvm, rtype)
local output = ItemStack(recipe.output.name.." "..recipe.output.num)
if inv:room_for_item("dst", output) then
for _,item in ipairs(recipe.input) do
local input = ItemStack(item.name.." "..item.num)
if not inv:contains_item("src", input) then
crd.State:idle(pos, nvm)
return
end
end
for _,item in ipairs(recipe.input) do
local input = ItemStack(item.name.." "..item.num)
inv:remove_item("src", input)
end
inv:add_item("dst", output)
crd.State:keep_running(pos, nvm, COUNTDOWN_TICKS)
return
end
crd.State:idle(pos, nvm)
end
local function keep_running(pos, elapsed)
local nvm = techage.get_nvm(pos)
local crd = CRD(pos)
local inv = M(pos):get_inventory()
if inv then
making(pos, crd, nvm, inv)
end
end
local function on_receive_fields(pos, formname, fields, player)
if minetest.is_protected(pos, player:get_player_name()) then
return
end
local nvm = techage.get_nvm(pos)
local crd = CRD(pos)
if not nvm.running then
recipes.on_receive_fields(pos, formname, fields, player)
end
crd.State:state_button_event(pos, nvm, fields)
M(pos):set_string("formspec", formspec(crd.State, pos, nvm))
end
local function can_dig(pos, player)
if minetest.is_protected(pos, player:get_player_name()) then
return false
end
local inv = M(pos):get_inventory()
return inv:is_empty("dst") and inv:is_empty("src")
end
local tiles = {}
-- '#' will be replaced by the stage number
tiles.pas = {
-- up, down, right, left, back, front
"techage_filling_ta#.png^techage_frame_ta#_top.png",
"techage_filling_ta#.png^techage_frame_ta#.png",
"techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_outp.png",
"techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_inp.png",
"techage_filling_ta#.png^techage_appl_electronic_fab.png^techage_frame_ta#.png",
"techage_filling_ta#.png^techage_appl_electronic_fab.png^techage_frame_ta#.png",
}
tiles.act = {
-- up, down, right, left, back, front
"techage_filling_ta#.png^techage_frame_ta#_top.png",
"techage_filling_ta#.png^techage_frame_ta#.png",
"techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_outp.png",
"techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_inp.png",
{
image = "techage_filling4_ta#.png^techage_appl_electronic_fab4.png^techage_frame4_ta#.png",
backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 32,
aspect_h = 32,
length = 0.5,
},
},
{
image = "techage_filling4_ta#.png^techage_appl_electronic_fab4.png^techage_frame4_ta#.png",
backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 32,
aspect_h = 32,
length = 0.5,
},
},
}
local tubing = {
on_pull_item = function(pos, in_dir, num)
local meta = minetest.get_meta(pos)
if meta:get_int("pull_dir") == in_dir then
local inv = M(pos):get_inventory()
return techage.get_items(pos, inv, "dst", num)
end
end,
on_push_item = function(pos, in_dir, stack, idx)
local meta = minetest.get_meta(pos)
if meta:get_int("push_dir") == in_dir or in_dir == 5 then
local inv = M(pos):get_inventory()
--CRD(pos).State:start_if_standby(pos) -- would need power!
return techage.put_items(inv, "src", stack, idx)
end
end,
on_unpull_item = function(pos, in_dir, stack)
local meta = minetest.get_meta(pos)
if meta:get_int("pull_dir") == in_dir then
local inv = M(pos):get_inventory()
return techage.put_items(inv, "dst", stack)
end
end,
on_recv_message = function(pos, src, topic, payload)
return CRD(pos).State:on_receive_message(pos, topic, payload)
end,
}
local node_name_ta2, node_name_ta3, node_name_ta4 =
techage.register_consumer("electronic_fab", S("Electronic Fab"), tiles, {
drawtype = "normal",
cycle_time = CYCLE_TIME,
standby_ticks = STANDBY_TICKS,
formspec = formspec,
tubing = tubing,
after_place_node = function(pos, placer)
local inv = M(pos):get_inventory()
inv:set_size("src", 8)
inv:set_size("dst", 8)
end,
can_dig = can_dig,
node_timer = keep_running,
on_receive_fields = on_receive_fields,
allow_metadata_inventory_put = allow_metadata_inventory_put,
allow_metadata_inventory_move = allow_metadata_inventory_move,
allow_metadata_inventory_take = allow_metadata_inventory_take,
groups = {choppy=2, cracky=2, crumbly=2},
sounds = default.node_sound_wood_defaults(),
num_items = {0,1,1,1},
power_consumption = {0,8,12,12},
},
{false, true, true, true}) -- TA2/TA3/TA4
minetest.register_craft({
output = node_name_ta2,
recipe = {
{"group:wood", "default:diamond", "group:wood"},
{"techage:tubeS", "basic_materials:gear_steel", "techage:tubeS"},
{"group:wood", "default:steel_ingot", "group:wood"},
},
})
minetest.register_craft({
output = node_name_ta3,
recipe = {
{"", "default:diamond", ""},
{"", node_name_ta2, ""},
{"", "techage:vacuum_tube", ""},
},
})
minetest.register_craft({
output = node_name_ta4,
recipe = {
{"", "default:diamond", ""},
{"", node_name_ta3, ""},
{"", "techage:ta4_wlanchip", ""},
},
})
if minetest.global_exists("unified_inventory") then
unified_inventory.register_craft_type("ta2_electronic_fab", {
description = S("TA2 Ele Fab"),
icon = 'techage_filling_ta2.png^techage_appl_electronic_fab.png^techage_frame_ta2.png',
width = 2,
height = 2,
})
unified_inventory.register_craft_type("ta3_electronic_fab", {
description = S("TA3 Ele Fab"),
icon = 'techage_filling_ta3.png^techage_appl_electronic_fab.png^techage_frame_ta3.png',
width = 2,
height = 2,
})
unified_inventory.register_craft_type("ta4_electronic_fab", {
description = S("TA4 Ele Fab"),
icon = 'techage_filling_ta4.png^techage_appl_electronic_fab.png^techage_frame_ta4.png',
width = 2,
height = 2,
})
end