225 lines
5.5 KiB
Lua
225 lines
5.5 KiB
Lua
--[[
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TechAge
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=======
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Copyright (C) 2017-2023 Joachim Stolberg
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AGPL v3
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See LICENSE.txt for more information
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TA4 Gaze Sensor
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]]--
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-- for lazy programmers
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local M = minetest.get_meta
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local S = techage.S
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local logic = techage.logic
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local CYCLE_TIME = 2
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local DESCR = S("TA4 Gaze Sensor")
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local MAX_PLAYER_DIST = 30
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local WRENCH_MENU = {
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{
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type = "ascii",
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name = "names",
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label = S("Player Names"),
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tooltip = S("Input the player name(s) separated by blanks.\nIf empty, only the owner is accepted."),
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default = "",
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},
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{
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type = "numbers",
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name = "numbers",
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label = S("Number"),
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tooltip = S("Destination block number(s)"),
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default = "",
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check = techage.check_numbers,
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},
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{
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type = "ascii",
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name = "command1",
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label = "On " .. S("Command"),
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tooltip = S("Command to send when sensor is viewed"),
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default = "on",
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},
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{
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type = "ascii",
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name = "command2",
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label = "Off " .. S("Command"),
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tooltip = S("Command to send when sensor is no longer viewed"),
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default = "off",
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},
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}
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local function switch_on(pos)
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if logic.swap_node(pos, "techage:ta4_gaze_sensor_on") then
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logic.send_cmnd(pos, "command1", "on")
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end
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end
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local function switch_off(pos)
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if logic.swap_node(pos, "techage:ta4_gaze_sensor_off") then
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logic.send_cmnd(pos, "command2", "off")
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end
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end
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local function get_players(pos)
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local meta = minetest.get_meta(pos)
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local names = meta:get_string("names") or ""
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local t = string.split(names, " ") or {}
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t[#t + 1] = meta:get_string("owner")
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return t
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end
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local function player_focuses_block(pos, name)
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local obj = minetest.get_player_by_name(name)
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if obj then
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local player_pos = obj:get_pos()
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player_pos.y = player_pos.y + 1.5
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local dist = vector.distance(pos, player_pos)
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if dist < MAX_PLAYER_DIST then
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local dir = obj:get_look_dir()
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local vec1 = vector.multiply(dir, dist)
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local pos1 = vector.round(vector.add(player_pos, vec1))
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if vector.equals(pos, pos1) then
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local item = obj:get_wielded_item()
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if not item or item:get_name() ~= "techage:end_wrench" then
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return true
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end
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end
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end
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end
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return false
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end
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local function scan_for_player(pos)
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local mem = techage.get_mem(pos)
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mem.players = mem.players or get_players(pos)
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for _, name in ipairs(mem.players) do
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if player_focuses_block(pos, name) then
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mem.player_name = name
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return true
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end
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end
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mem.player_name = ""
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return false
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end
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minetest.register_node("techage:ta4_gaze_sensor_off", {
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description = DESCR,
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tiles = {
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-- up, down, right, left, back, front
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"techage_filling_ta4.png^techage_frame_ta4_top.png",
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"techage_filling_ta4.png^techage_frame_ta4_top.png",
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"techage_filling_ta4.png^techage_frame_ta4_top.png^techage_appl_gaze_sensor.png",
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},
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after_place_node = function(pos, placer)
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local meta = M(pos)
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logic.after_place_node(pos, placer, "techage:ta4_gaze_sensor_off", DESCR)
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logic.infotext(meta, DESCR)
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minetest.get_node_timer(pos):start(CYCLE_TIME)
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end,
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on_timer = function (pos, elapsed)
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if scan_for_player(pos) then
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switch_on(pos)
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end
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return true
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end,
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techage_set_numbers = function(pos, numbers, player_name)
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return logic.set_numbers(pos, numbers, player_name, DESCR)
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end,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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techage.remove_node(pos, oldnode, oldmetadata)
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techage.del_mem(pos)
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end,
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ta4_formspec = WRENCH_MENU,
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groups = {choppy=2, cracky=2, crumbly=2},
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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})
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minetest.register_node("techage:ta4_gaze_sensor_on", {
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description = DESCR,
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tiles = {
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-- up, down, right, left, back, front
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"techage_filling_ta4.png^techage_frame_ta4_top.png",
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"techage_filling_ta4.png^techage_frame_ta4_top.png",
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"techage_filling_ta4.png^techage_frame_ta4_top.png^techage_appl_gaze_sensor_on.png",
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},
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on_timer = function (pos, elapsed)
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if not scan_for_player(pos) then
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switch_off(pos)
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end
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return true
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end,
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techage_set_numbers = function(pos, numbers, player_name)
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return logic.set_numbers(pos, numbers, player_name, DESCR)
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end,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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techage.remove_node(pos, oldnode, oldmetadata)
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techage.del_mem(pos)
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end,
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ta4_formspec = WRENCH_MENU,
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groups = {choppy=2, cracky=2, crumbly=2, not_in_creative_inventory=1},
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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drop = "techage:ta4_gaze_sensor_off"
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})
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minetest.register_craft({
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output = "techage:ta4_gaze_sensor_off",
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recipe = {
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{"dye:blue", "techage:aluminum", "dye:blue"},
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{"default:copper_ingot", "techage:ta4_wlanchip", "default:wood"},
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},
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})
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techage.register_node({
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"techage:ta4_gaze_sensor_off", "techage:ta4_gaze_sensor_on",
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}, {
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on_recv_message = function(pos, src, topic, payload)
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if topic == "name" then
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local mem = techage.get_mem(pos)
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return mem.player_name or ""
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elseif topic == "state" then
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local node = techage.get_node_lvm(pos)
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if node.name == "techage:ta4_gaze_sensor_on" then
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return "on"
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else
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return "off"
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end
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else
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return "unsupported"
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end
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end,
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on_beduino_request_data = function(pos, src, topic, payload)
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if topic == 144 then -- Player Name
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local mem = techage.get_mem(pos)
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return 0, mem.player_name or ""
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elseif topic == 142 then -- Binary State
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local node = techage.get_node_lvm(pos)
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if node.name == "techage:ta4_gaze_sensor_on" then
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return 0, {1}
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else
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return 0, {0}
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end
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else
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return 2, ""
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end
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end,
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on_node_load = function(pos)
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minetest.get_node_timer(pos):start(CYCLE_TIME)
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end,
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}
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)
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