techage_modpack/hyperloop/utils.lua

112 lines
2.8 KiB
Lua
Raw Permalink Normal View History

2020-05-31 23:31:18 +03:00
--[[
Hyperloop Mod
=============
Copyright (C) 2017-2019 Joachim Stolberg
LGPLv2.1+
See LICENSE.txt for more information
Some common used helper functions
]]--
local PI = 3.1415926
-- for lazy programmers
2024-08-25 20:49:57 +03:00
--local SP = function(pos) if pos then return minetest.pos_to_string(pos) end end
2020-05-31 23:31:18 +03:00
local P = minetest.string_to_pos
local M = minetest.get_meta
local Stations = hyperloop.Stations
function hyperloop.chat(player, text)
if type(player) == "string" then
minetest.chat_send_player(player, "[Hyperloop] "..text)
elseif player ~= nil then
minetest.chat_send_player(player:get_player_name(), "[Hyperloop] "..text)
end
end
function hyperloop.get_facedir(placer)
local lookdir = placer:get_look_dir()
return core.dir_to_facedir(lookdir)
end
function hyperloop.facedir_to_rad(facedir)
local tbl = {[0]=0, [1]=3, [2]=2, [3]=1}
return tbl[facedir] / 2 * PI
end
-- Distance between two points in (tube) blocks
function hyperloop.distance(pos1, pos2)
2024-08-25 20:49:57 +03:00
return math.floor(math.abs(pos1.x - pos2.x) +
2020-05-31 23:31:18 +03:00
math.abs(pos1.y - pos2.y) + math.abs(pos1.z - pos2.z))
end
-- calculate the new pos based on the given pos, the players facedir, the y-offset
-- and the given walk path like "3F2L" (F-orward, L-eft, R-ight, B-ack).
function hyperloop.new_pos(pos, facedir, path, y_offs)
if facedir == nil or pos == nil or path == nil or y_offs == nil then
return pos
end
local _pos = table.copy(pos)
_pos.y = _pos.y + y_offs
while path:len() > 0 do
local num = tonumber(path:sub(1,1))
local dir = path:sub(2,2)
path = path:sub(3)
if dir == "B" then
facedir = (facedir + 2) % 4
elseif dir == "L" then
facedir = (facedir + 3) % 4
elseif dir == "R" then
facedir = (facedir + 1) % 4
end
dir = core.facedir_to_dir(facedir)
_pos = vector.add(_pos, vector.multiply(dir, num))
end
return _pos
2024-08-25 20:49:57 +03:00
end
2020-05-31 23:31:18 +03:00
function hyperloop.is_player_around(pos)
for _,obj in ipairs(minetest.get_objects_inside_radius(pos, 2)) do
if obj:is_player() then
return true
end
end
return false
end
function hyperloop.get_connection_string(pos)
local item = Stations:get(pos)
if item then
local tbl = {}
for k,v in pairs(item.conn) do
tbl[#tbl+1] = v
end
return table.concat(tbl, " ")
end
return ""
end
function hyperloop.get_station(station_pos)
local data = Stations:get(station_pos)
if data then
local tStation = table.copy(data)
tStation.pos = station_pos
return tStation
end
end
-- Return a copy of the station table including the station pos information
-- based on the given seat/booking/lcd position (the station position
-- is determined via meta "sStationPos").
function hyperloop.get_base_station(pos)
local meta = M(pos)
local sStationPos = meta:get_string("sStationPos")
if sStationPos ~= "" then
local station_pos = P(sStationPos)
return hyperloop.get_station(station_pos), station_pos
end
end