built on 21/07/2020 17:45:15

This commit is contained in:
Joachim Stolberg 2020-07-21 17:45:15 +02:00
parent 869fa9dd21
commit 6f3146f7bf
54 changed files with 556 additions and 137 deletions

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@ -0,0 +1,30 @@
std = "lua51+minetest"
unused_args = false
allow_defined_top = true
max_line_length = 999
stds.minetest = {
read_globals = {
"DIR_DELIM",
"minetest",
"core",
"dump",
"vector",
"nodeupdate",
"VoxelManip",
"VoxelArea",
"PseudoRandom",
"ItemStack",
"default",
table = {
fields = {
"copy",
},
},
}
}
read_globals = {
"default",
"moreores",
}

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@ -7,6 +7,7 @@
local modpath = minetest.get_modpath("basic_materials") local modpath = minetest.get_modpath("basic_materials")
basic_materials = {} basic_materials = {}
basic_materials.mod = { author = "Vanessa Dannenberg" }
dofile(modpath.."/metals.lua") dofile(modpath.."/metals.lua")
dofile(modpath.."/plastics.lua") dofile(modpath.."/plastics.lua")

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@ -5,31 +5,37 @@ local S = minetest.get_translator("basic_materials")
minetest.register_craftitem("basic_materials:steel_wire", { minetest.register_craftitem("basic_materials:steel_wire", {
description = S("Spool of steel wire"), description = S("Spool of steel wire"),
groups = { wire = 1 },
inventory_image = "basic_materials_steel_wire.png" inventory_image = "basic_materials_steel_wire.png"
}) })
minetest.register_craftitem("basic_materials:copper_wire", { minetest.register_craftitem("basic_materials:copper_wire", {
description = S("Spool of copper wire"), description = S("Spool of copper wire"),
groups = { wire = 1 },
inventory_image = "basic_materials_copper_wire.png" inventory_image = "basic_materials_copper_wire.png"
}) })
minetest.register_craftitem("basic_materials:silver_wire", { minetest.register_craftitem("basic_materials:silver_wire", {
description = S("Spool of silver wire"), description = S("Spool of silver wire"),
groups = { wire = 1 },
inventory_image = "basic_materials_silver_wire.png" inventory_image = "basic_materials_silver_wire.png"
}) })
minetest.register_craftitem("basic_materials:gold_wire", { minetest.register_craftitem("basic_materials:gold_wire", {
description = S("Spool of gold wire"), description = S("Spool of gold wire"),
groups = { wire = 1 },
inventory_image = "basic_materials_gold_wire.png" inventory_image = "basic_materials_gold_wire.png"
}) })
minetest.register_craftitem("basic_materials:steel_strip", { minetest.register_craftitem("basic_materials:steel_strip", {
description = S("Steel Strip"), description = S("Steel Strip"),
groups = { strip = 1 },
inventory_image = "basic_materials_steel_strip.png" inventory_image = "basic_materials_steel_strip.png"
}) })
minetest.register_craftitem("basic_materials:copper_strip", { minetest.register_craftitem("basic_materials:copper_strip", {
description = S("Copper Strip"), description = S("Copper Strip"),
groups = { strip = 1 },
inventory_image = "basic_materials_copper_strip.png" inventory_image = "basic_materials_copper_strip.png"
}) })
@ -40,11 +46,13 @@ minetest.register_craftitem("basic_materials:steel_bar", {
minetest.register_craftitem("basic_materials:chainlink_brass", { minetest.register_craftitem("basic_materials:chainlink_brass", {
description = S("Chainlinks (brass)"), description = S("Chainlinks (brass)"),
groups = { chainlinks = 1 },
inventory_image = "basic_materials_chainlink_brass.png" inventory_image = "basic_materials_chainlink_brass.png"
}) })
minetest.register_craftitem("basic_materials:chainlink_steel", { minetest.register_craftitem("basic_materials:chainlink_steel", {
description = S("Chainlinks (steel)"), description = S("Chainlinks (steel)"),
groups = { chainlinks = 1 },
inventory_image = "basic_materials_chainlink_steel.png" inventory_image = "basic_materials_chainlink_steel.png"
}) })
@ -70,14 +78,6 @@ local chains_sbox = {
fixed = { -0.1, -0.5, -0.1, 0.1, 0.5, 0.1 } fixed = { -0.1, -0.5, -0.1, 0.1, 0.5, 0.1 }
} }
local topchains_sbox = {
type = "fixed",
fixed = {
{ -0.25, 0.35, -0.25, 0.25, 0.5, 0.25 },
{ -0.1, -0.5, -0.1, 0.1, 0.4, 0.1 }
}
}
minetest.register_node("basic_materials:chain_steel", { minetest.register_node("basic_materials:chain_steel", {
description = S("Chain (steel, hanging)"), description = S("Chain (steel, hanging)"),
drawtype = "mesh", drawtype = "mesh",

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@ -10,6 +10,7 @@ minetest.register_craftitem("basic_materials:plastic_sheet", {
minetest.register_craftitem("basic_materials:plastic_strip", { minetest.register_craftitem("basic_materials:plastic_strip", {
description = S("Plastic strips"), description = S("Plastic strips"),
groups = { strip = 1 },
inventory_image = "basic_materials_plastic_strip.png", inventory_image = "basic_materials_plastic_strip.png",
}) })

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@ -40,6 +40,14 @@ minetest.after(1, function()
end end
end end
end end
for name,ndef in pairs(minetest.registered_nodes) do
if type(name) == "string" then
local mod = string.split(name, ":")[1]
if mod == "flowers" then
signs_bot.register_flower(name)
end
end
end
end) end)
local function soil_availabe(pos) local function soil_availabe(pos)

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@ -240,8 +240,8 @@ function api.check_script(script)
param2 = tonumber(param2) or param2 param2 = tonumber(param2) or param2
param3 = tonumber(param3) or param3 param3 = tonumber(param3) or param3
local num_param = (param1 and 1 or 0) + (param2 and 1 or 0) + (param3 and 1 or 0) local num_param = (param1 and 1 or 0) + (param2 and 1 or 0) + (param3 and 1 or 0)
if tCmdDef[cmnd].num_param ~= num_param then if tCmdDef[cmnd].num_param < num_param then
return false, I("Wrong number of parameters"), idx return false, I("Too many parameters"), idx
end end
if tCmdDef[cmnd].num_param > 0 and not tCmdDef[cmnd].check(param1, param2, param3) then if tCmdDef[cmnd].num_param > 0 and not tCmdDef[cmnd].check(param1, param2, param3) then
return false, I("Parameter error"), idx return false, I("Parameter error"), idx

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@ -7,8 +7,8 @@ msgid ""
msgstr "" msgstr ""
"Project-Id-Version: \n" "Project-Id-Version: \n"
"Report-Msgid-Bugs-To: \n" "Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-05-30 15:09+0200\n" "POT-Creation-Date: 2020-06-23 17:16+0200\n"
"PO-Revision-Date: 2020-05-30 15:14+0200\n" "PO-Revision-Date: 2020-06-23 17:19+0200\n"
"Last-Translator: \n" "Last-Translator: \n"
"Language-Team: \n" "Language-Team: \n"
"Language: de\n" "Language: de\n"
@ -784,14 +784,13 @@ msgid "jump to a label"
msgstr "Sprung zu einer Marke" msgstr "Sprung zu einer Marke"
#: commands.lua #: commands.lua
#, fuzzy
msgid "" msgid ""
"Move the robot 1..999 steps forward\n" "Move the robot 1..999 steps forward\n"
"without paying attention to any signs.\n" "without paying attention to any signs.\n"
"Up and down movements also become\n" "Up and down movements also become\n"
"counted as steps." "counted as steps."
msgstr "" msgstr ""
"Bewege den Roboter 1..99 Schritte\n" "Bewege den Roboter 1..999 Schritte\n"
"vorwärts ohne auf Zeichen zu achten.\n" "vorwärts ohne auf Zeichen zu achten.\n"
"Auf- und Ab-Bewegungen werden auch\n" "Auf- und Ab-Bewegungen werden auch\n"
"als Schritte gezählt." "als Schritte gezählt."
@ -821,10 +820,12 @@ msgid "Crop Sensor"
msgstr "Ernte Sensor" msgstr "Ernte Sensor"
#: crop_sensor.lua #: crop_sensor.lua
msgid "The Crop Sensor sends a signal when, for example wheat is fully grown." msgid ""
"The Crop Sensor sends cyclical signals when, for example, wheat is fully "
"grown."
msgstr "" msgstr ""
"Der Ernte Sensor sendet ein Signal, wenn bspw. der Weizen voll ausgewachsen " "Der Ernte Sensor sendet zyklisch ein Signal, wenn bspw. der Weizen voll "
"ist." "ausgewachsen ist."
#: crop_sensor.lua #: crop_sensor.lua
msgid "The sensor range is one node/meter." msgid "The sensor range is one node/meter."
@ -1425,10 +1426,10 @@ msgstr "Block Sensor"
#: node_sensor.lua #: node_sensor.lua
msgid "" msgid ""
"The node sensor can send a signal when it detects that nodes appear or " "The node sensor sends cyclical signals when it detects that nodes have "
"disappear," "appeared or disappeared,"
msgstr "" msgstr ""
"Der Block Sensor kann ein Signal senden, wenn er eine Veränderung von " "Der Block Sensor sendet zyklisch ein Signal, wenn er eine Veränderung von "
"Blöcken vor sich entdeckt (ein Block erscheint oder verschwindet)," "Blöcken vor sich entdeckt (ein Block erscheint oder verschwindet),"
#: node_sensor.lua #: node_sensor.lua
@ -1602,6 +1603,10 @@ msgstr "Signal wird gesendet, wenn all Eingangssignale empfangen wurden."
msgid "Maximum programm size exceeded" msgid "Maximum programm size exceeded"
msgstr "Maximale Programmlänge überschritten" msgstr "Maximale Programmlänge überschritten"
#: interpreter.lua
msgid "Too many parameters"
msgstr "Zu viele Parameter"
#: interpreter.lua #: interpreter.lua
msgid "Parameter error" msgid "Parameter error"
msgstr "Parameter Fehler" msgstr "Parameter Fehler"
@ -1618,18 +1623,16 @@ msgstr "Es fehlt ein 'repeat'"
msgid "'end' missing" msgid "'end' missing"
msgstr "Es fehlt ein 'end'" msgstr "Es fehlt ein 'end'"
#: interpreter.lua
msgid "'return' missing"
msgstr "Es fehlt ein 'return'"
#: interpreter.lua
msgid "'call' missing"
msgstr "Es fehlt ein 'call'"
#: interpreter.lua #: interpreter.lua
msgid "Checked and approved" msgid "Checked and approved"
msgstr "Geprüft und genehmigt" msgstr "Geprüft und genehmigt"
#~ msgid "'return' missing"
#~ msgstr "Es fehlt ein 'return'"
#~ msgid "'call' missing"
#~ msgstr "Es fehlt ein 'call'"
#~ msgid "" #~ msgid ""
#~ "Take <num> items from a chest like node\n" #~ "Take <num> items from a chest like node\n"
#~ "and put it into the item inventory.\n" #~ "and put it into the item inventory.\n"

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@ -7,8 +7,8 @@ msgid ""
msgstr "" msgstr ""
"Project-Id-Version: \n" "Project-Id-Version: \n"
"Report-Msgid-Bugs-To: \n" "Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-05-30 14:59+0200\n" "POT-Creation-Date: 2020-05-30 15:09+0200\n"
"PO-Revision-Date: 2020-05-30 15:01+0200\n" "PO-Revision-Date: 2020-05-30 15:14+0200\n"
"Last-Translator: \n" "Last-Translator: \n"
"Language-Team: \n" "Language-Team: \n"
"Language: de\n" "Language: de\n"
@ -797,7 +797,6 @@ msgstr ""
"als Schritte gezählt." "als Schritte gezählt."
#: commands.lua #: commands.lua
#, fuzzy
msgid "" msgid ""
"Walk until a sign or obstacle is\n" "Walk until a sign or obstacle is\n"
"reached. Then continue with the next command.\n" "reached. Then continue with the next command.\n"
@ -811,7 +810,7 @@ msgstr ""
"Kommando aus. \n" "Kommando aus. \n"
"Wurde ein Zeichen erreicht, so arbeite\n" "Wurde ein Zeichen erreicht, so arbeite\n"
"die Kommandos des Zeichens als\n" "die Kommandos des Zeichens als\n"
"Unter-Prozess ab." "Unter-Prozess ab"
#: crop_sensor.lua #: crop_sensor.lua
msgid "Crop Sensor: Connected with " msgid "Crop Sensor: Connected with "
@ -1599,14 +1598,37 @@ msgstr "Signal UND"
msgid "Signal is sent, if all input signals are received." msgid "Signal is sent, if all input signals are received."
msgstr "Signal wird gesendet, wenn all Eingangssignale empfangen wurden." msgstr "Signal wird gesendet, wenn all Eingangssignale empfangen wurden."
#~ msgid "Parameter error in line " #: interpreter.lua
#~ msgstr "Parameter Fehler in Zeile " msgid "Maximum programm size exceeded"
msgstr "Maximale Programmlänge überschritten"
#~ msgid "Command error in line " #: interpreter.lua
#~ msgstr "Kommandozeilen Fehler in Zeile " msgid "Parameter error"
msgstr "Parameter Fehler"
#~ msgid "Checked and approved" #: interpreter.lua
#~ msgstr "Geprüft und genehmigt" msgid "Command error"
msgstr "Kommandozeilen Fehler"
#: interpreter.lua
msgid "'repeat' missing"
msgstr "Es fehlt ein 'repeat'"
#: interpreter.lua
msgid "'end' missing"
msgstr "Es fehlt ein 'end'"
#: interpreter.lua
msgid "'return' missing"
msgstr "Es fehlt ein 'return'"
#: interpreter.lua
msgid "'call' missing"
msgstr "Es fehlt ein 'call'"
#: interpreter.lua
msgid "Checked and approved"
msgstr "Geprüft und genehmigt"
#~ msgid "" #~ msgid ""
#~ "Take <num> items from a chest like node\n" #~ "Take <num> items from a chest like node\n"

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@ -8,7 +8,7 @@ msgid ""
msgstr "" msgstr ""
"Project-Id-Version: PACKAGE VERSION\n" "Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: \n" "Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-05-30 15:09+0200\n" "POT-Creation-Date: 2020-06-23 17:16+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n" "Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n" "Language-Team: LANGUAGE <LL@li.org>\n"
@ -665,7 +665,9 @@ msgid "Crop Sensor"
msgstr "" msgstr ""
#: crop_sensor.lua #: crop_sensor.lua
msgid "The Crop Sensor sends a signal when, for example wheat is fully grown." msgid ""
"The Crop Sensor sends cyclical signals when, for example, wheat is fully "
"grown."
msgstr "" msgstr ""
#: crop_sensor.lua #: crop_sensor.lua
@ -1168,8 +1170,8 @@ msgstr ""
#: node_sensor.lua #: node_sensor.lua
msgid "" msgid ""
"The node sensor can send a signal when it detects that nodes appear or " "The node sensor sends cyclical signals when it detects that nodes have "
"disappear," "appeared or disappeared,"
msgstr "" msgstr ""
#: node_sensor.lua #: node_sensor.lua
@ -1329,6 +1331,10 @@ msgstr ""
msgid "Maximum programm size exceeded" msgid "Maximum programm size exceeded"
msgstr "" msgstr ""
#: interpreter.lua
msgid "Too many parameters"
msgstr ""
#: interpreter.lua #: interpreter.lua
msgid "Parameter error" msgid "Parameter error"
msgstr "" msgstr ""
@ -1345,14 +1351,6 @@ msgstr ""
msgid "'end' missing" msgid "'end' missing"
msgstr "" msgstr ""
#: interpreter.lua
msgid "'return' missing"
msgstr ""
#: interpreter.lua
msgid "'call' missing"
msgstr ""
#: interpreter.lua #: interpreter.lua
msgid "Checked and approved" msgid "Checked and approved"
msgstr "" msgstr ""

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@ -158,6 +158,23 @@ if minetest.get_modpath("techage") then
end end
end, end,
}) })
techage.register_node({"signs_bot:chest"}, {
on_pull_item = function(pos, in_dir, num)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return techage.get_items(pos, inv, "main", num)
end,
on_push_item = function(pos, in_dir, stack)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return techage.put_items(inv, "main", stack)
end,
on_unpull_item = function(pos, in_dir, stack)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return techage.put_items(inv, "main", stack)
end,
})
else else
function signs_bot.formspec_battery_capa(max_capa, current_capa) function signs_bot.formspec_battery_capa(max_capa, current_capa)

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@ -75,6 +75,26 @@ Available worlds will be converted to 'lsqlite3', but there is no way back, so:
### History ### History
**2020-07-21 V0.18**
- Pull request #13: Use Monospace Font for Code-Related Formspecs (from Thomas-S)
- Pull request #14: Don't allow to put items with meta or wear information into the 8x2000 chest (from Thomas-S)
- Pull request #15: Blackhole: Add support for liquids (from Thomas-S)
- Pull request #16: ICTA Controller: Add support for valves by adding on/off states (from Thomas-S)
- Bugfix: Digging Redstone gives an 'unknown block'
- ICTA Controller: Escape quotation marks for text outputs
**2020-07-16 V0.17**
- TA4 Reactor recipe bugfix
- TA3 furnace power bugfix (response to the pull request #12 from Thomas-S)
- Manual bugfix (Thomas-S)
- Charcoal pile doesn't start smoking after beeing unloaded (issue #9 from Skamiz)
**2020-07-06 V0.16**
- Oil cracking/hydrogenation recipes added
- Ethereal growlight bugfix
- Charcoal pile bugfix (issue #9) Thanks to Skamiz
- Quarry bugfix (pull request #10) Thanks to programmerjake
**2020-07-02 V0.15** **2020-07-02 V0.15**
- pipe valve added - pipe valve added
- growlight bugfix - growlight bugfix

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@ -8,11 +8,32 @@
GPL v3 GPL v3
See LICENSE.txt for more information See LICENSE.txt for more information
All items disappear. All items and liquids disappear.
]]-- ]]--
local S = techage.S local S = techage.S
local Pipe = techage.LiquidPipe
local liquid = techage.liquid
local function take_liquid(pos, indir, name, amount)
return 0, name
end
local function put_liquid(pos, indir, name, amount)
return 0
end
local function peek_liquid(pos, indir)
return nil
end
local networks_def = {
pipe2 = {
sides = {R=1}, -- Pipe connection sides
ntype = "tank",
},
}
minetest.register_node("techage:blackhole", { minetest.register_node("techage:blackhole", {
description = S("TechAge Black Hole"), description = S("TechAge Black Hole"),
@ -20,7 +41,7 @@ minetest.register_node("techage:blackhole", {
-- up, down, right, left, back, front -- up, down, right, left, back, front
"techage_filling_ta2.png^techage_frame_ta2.png", "techage_filling_ta2.png^techage_frame_ta2.png",
"techage_filling_ta2.png^techage_frame_ta2.png", "techage_filling_ta2.png^techage_frame_ta2.png",
"techage_filling_ta2.png^techage_frame_ta2.png^techage_appl_blackhole.png", "techage_filling_ta2.png^techage_frame_ta2.png^techage_appl_blackhole.png^techage_appl_hole_pipe.png",
"techage_filling_ta2.png^techage_frame_ta2.png^techage_appl_blackhole.png^techage_appl_inp.png", "techage_filling_ta2.png^techage_frame_ta2.png^techage_appl_blackhole.png^techage_appl_inp.png",
"techage_filling_ta2.png^techage_frame_ta2.png^techage_appl_blackhole.png", "techage_filling_ta2.png^techage_frame_ta2.png^techage_appl_blackhole.png",
"techage_filling_ta2.png^techage_frame_ta2.png^techage_appl_blackhole.png", "techage_filling_ta2.png^techage_frame_ta2.png^techage_appl_blackhole.png",
@ -30,7 +51,14 @@ minetest.register_node("techage:blackhole", {
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
local node = minetest.get_node(pos) local node = minetest.get_node(pos)
meta:set_int("push_dir", techage.side_to_indir("L", node.param2)) meta:set_int("push_dir", techage.side_to_indir("L", node.param2))
meta:set_string("infotext", S("TechAge Black Hole (let items disappear)")) meta:set_string("infotext", S("TechAge Black Hole (let items and liquids disappear)"))
Pipe:after_place_node(pos)
end,
after_dig_node = function(pos, oldnode)
Pipe:after_dig_node(pos)
end,
tubelib2_on_update2 = function(pos, outdir, tlib2, node)
liquid.update_network(pos, outdir)
end, end,
on_rotate = screwdriver.disallow, on_rotate = screwdriver.disallow,
@ -38,13 +66,20 @@ minetest.register_node("techage:blackhole", {
groups = {choppy=2, cracky=2, crumbly=2}, groups = {choppy=2, cracky=2, crumbly=2},
is_ground_content = false, is_ground_content = false,
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
liquid = {
capa = 999999,
peek = peek_liquid,
put = put_liquid,
take = take_liquid,
},
networks = networks_def,
}) })
minetest.register_craft({ minetest.register_craft({
output = "techage:blackhole", output = "techage:blackhole",
recipe = { recipe = {
{"group:wood", "", "group:wood"}, {"group:wood", "", "group:wood"},
{"techage:tubeS", "default:coal_lump", ""}, {"techage:tubeS", "default:coal_lump", "techage:ta3_pipeS"},
{"group:wood", "techage:iron_ingot", "group:wood"}, {"group:wood", "techage:iron_ingot", "group:wood"},
}, },
}) })
@ -61,3 +96,4 @@ techage.register_node({"techage:blackhole"}, {
end, end,
}) })
Pipe:add_secondary_node_names({"techage:blackhole"})

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@ -332,7 +332,7 @@ end
minetest.register_lbm({ minetest.register_lbm({
label = "[techage] Rinser update", label = "[techage] Rinser update",
name = "techage:update", name = "techage:rinser_update",
nodenames = {"techage:ta2_rinser_act", "techage:ta3_rinser_act"}, nodenames = {"techage:ta2_rinser_act", "techage:ta3_rinser_act"},
run_at_every_load = true, run_at_every_load = true,
action = function(pos, node) action = function(pos, node)

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@ -167,8 +167,8 @@ end
local function add_to_inv(pos, item_name) local function add_to_inv(pos, item_name)
local inv = M(pos):get_inventory() local inv = M(pos):get_inventory()
if inv:room_for_item("main", {name = item_name}) then if inv:room_for_item("main", item_name) then
inv:add_item("main", {name = item_name}) inv:add_item("main", item_name)
return true return true
end end
return false return false

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@ -381,6 +381,12 @@ local function move_from_inv_to_nvm(pos, idx)
local nvm_stack = get_stack(nvm, idx) local nvm_stack = get_stack(nvm, idx)
if inv_stack:get_count() > 0 then if inv_stack:get_count() > 0 then
-- Don't handle items with meta or wear information because it would get lost.
local meta_table = inv_stack:get_meta():to_table()
if meta_table ~= nil and next(meta_table.fields) ~= nil or inv_stack:get_wear() ~= 0 then
return
end
if nvm_stack.count == 0 or nvm_stack.name == inv_stack:get_name() then if nvm_stack.count == 0 or nvm_stack.name == inv_stack:get_name() then
local count = math.min(inv_stack:get_count(), get_stacksize(pos) - nvm_stack.count) local count = math.min(inv_stack:get_count(), get_stacksize(pos) - nvm_stack.count)
nvm_stack.count = nvm_stack.count + count nvm_stack.count = nvm_stack.count + count

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@ -226,6 +226,21 @@ function techage.item_image(x, y, itemname)
label label
end end
function techage.item_image_small(x, y, itemname, tooltip_prefix)
local name = unpack(string.split(itemname, " "))
local tooltip = ""
local ndef = minetest.registered_nodes[name] or minetest.registered_items[name] or minetest.registered_craftitems[name]
if ndef and ndef.description then
local text = minetest.formspec_escape(ndef.description)
tooltip = "tooltip["..x..","..y..";0.8,0.8;"..tooltip_prefix..": "..text..";#0C3D32;#FFFFFF]"
end
return "box["..x..","..y..";0.65,0.7;#808080]"..
"item_image["..x..","..y..";0.8,0.8;"..name.."]"..
tooltip
end
function techage.mydump(o, indent, nested, level) function techage.mydump(o, indent, nested, level)
local t = type(o) local t = type(o)
if not level and t == "userdata" then if not level and t == "userdata" then

View File

@ -176,13 +176,19 @@ local function fill_on_punch(nvm, empty_container, item_count, puncher)
end end
end end
local function legacy_items(full_container, item_count)
if full_container == "techage:hydrogen" then
return {container = "", size = item_count, inv_item = full_container}
elseif full_container == "techage:oil_source" then
return {container = "", size = item_count, inv_item = full_container}
end
end
-- check if the wielded full container can be emptied into the tank
-- check of the wielded full container can be emptied into the tank
local function empty_on_punch(pos, nvm, full_container, item_count) local function empty_on_punch(pos, nvm, full_container, item_count)
nvm.liquid = nvm.liquid or {} nvm.liquid = nvm.liquid or {}
nvm.liquid.amount = nvm.liquid.amount or 0 nvm.liquid.amount = nvm.liquid.amount or 0
local lqd_def = get_liquid_def(full_container) local lqd_def = get_liquid_def(full_container) or legacy_items(full_container, item_count)
local ndef_lqd = LQD(pos) local ndef_lqd = LQD(pos)
if lqd_def and ndef_lqd then if lqd_def and ndef_lqd then
local tank_size = ndef_lqd.capa or 0 local tank_size = ndef_lqd.capa or 0

View File

@ -16,7 +16,6 @@ local S = techage.S
local M = minetest.get_meta local M = minetest.get_meta
local Recipes = {} -- {rtype = {ouput = {....},...}} local Recipes = {} -- {rtype = {ouput = {....},...}}
local RecipeList = {} -- {rtype = {<output name>,...}}
local range = techage.in_range local range = techage.in_range
@ -47,8 +46,7 @@ end
function techage.recipes.get(nvm, rtype) function techage.recipes.get(nvm, rtype)
local recipes = Recipes[rtype] or {} local recipes = Recipes[rtype] or {}
local recipe_list = RecipeList[rtype] or {} return recipes[nvm.recipe_idx or 1]
return recipes[recipe_list[nvm.recipe_idx or 1]]
end end
-- Add 4 input/output/waste recipe -- Add 4 input/output/waste recipe
@ -64,9 +62,6 @@ function techage.recipes.add(rtype, recipe)
if not Recipes[rtype] then if not Recipes[rtype] then
Recipes[rtype] = {} Recipes[rtype] = {}
end end
if not RecipeList[rtype] then
RecipeList[rtype] = {}
end
local name, num local name, num
local item = {input = {}} local item = {input = {}}
@ -83,8 +78,8 @@ function techage.recipes.add(rtype, recipe)
item.waste = {name = name or "", num = tonumber(num) or 0} item.waste = {name = name or "", num = tonumber(num) or 0}
name, num = unpack(string.split(recipe.output, " ")) name, num = unpack(string.split(recipe.output, " "))
item.output = {name = name or "", num = tonumber(num) or 0} item.output = {name = name or "", num = tonumber(num) or 0}
Recipes[rtype][name] = item item.catalyst = recipe.catalyst
RecipeList[rtype][#(RecipeList[rtype])+1] = name Recipes[rtype][#Recipes[rtype]+1] = item
if minetest.global_exists("unified_inventory") then if minetest.global_exists("unified_inventory") then
unified_inventory.register_craft({ unified_inventory.register_craft({
@ -97,21 +92,22 @@ end
function techage.recipes.formspec(x, y, rtype, nvm) function techage.recipes.formspec(x, y, rtype, nvm)
local recipes = Recipes[rtype] or {} local recipes = Recipes[rtype] or {}
local recipe_list = RecipeList[rtype] or {} nvm.recipe_idx = range(nvm.recipe_idx or 1, 1, #recipes)
nvm.recipe_idx = range(nvm.recipe_idx or 1, 1, #recipe_list)
local idx = nvm.recipe_idx local idx = nvm.recipe_idx
local recipe = recipes[recipe_list[idx]] or RECIPE local recipe = recipes[idx] or RECIPE
local output = recipe.output.name.." "..recipe.output.num local output = recipe.output.name.." "..recipe.output.num
local waste = recipe.waste.name.." "..recipe.waste.num local waste = recipe.waste.name.." "..recipe.waste.num
local catalyst = recipe.catalyst and techage.item_image_small(2.05, 0, recipe.catalyst, S("Catalyst")) or ""
return "container["..x..","..y.."]".. return "container["..x..","..y.."]"..
"background[0,0;4,3;techage_form_grey.png]".. "background[0,0;4,3;techage_form_grey.png]"..
input_string(recipe).. input_string(recipe)..
"image[2,0.5;1,1;techage_form_arrow.png]".. "image[2,0.7;1,1;techage_form_arrow.png]"..
catalyst..
techage.item_image(2.95, 0, output).. techage.item_image(2.95, 0, output)..
techage.item_image(2.95, 1, waste).. techage.item_image(2.95, 1, waste)..
"button[0,2;1,1;priv;<<]".. "button[0,2;1,1;priv;<<]"..
"button[1,2;1,1;next;>>]".. "button[1,2;1,1;next;>>]"..
"label[1.9,2.2;"..S("Recipe")..": "..idx.."/"..#recipe_list.."]".. "label[1.9,2.2;"..S("Recipe")..": "..idx.."/"..#recipes.."]"..
"container_end[]" "container_end[]"
end end

View File

@ -117,6 +117,16 @@ local function can_start(pos, nvm, state)
if not res then if not res then
return S("reactor defect or no power") return S("reactor defect or no power")
end end
local recipe = recipes.get(nvm, "ta4_doser")
if recipe.catalyst then
res = reactor_cmnd(pos, "catalyst")
if not res or res == "" then
return S("catalyst missing")
end
if res ~= recipe.catalyst then
return S("wrong catalyst")
end
end
return true return true
end end
@ -154,6 +164,10 @@ local function dosing(pos, nvm, elapsed)
State:idle(pos, nvm) State:idle(pos, nvm)
return return
end end
-- available liquids
local liquids = get_liquids(pos)
local recipe = recipes.get(nvm, "ta4_doser")
if not liquids or not recipe then return end
-- check from time to time -- check from time to time
nvm.check_cnt = (nvm.check_cnt or 0) + 1 nvm.check_cnt = (nvm.check_cnt or 0) + 1
if nvm.check_cnt >= 4 then if nvm.check_cnt >= 4 then
@ -164,11 +178,20 @@ local function dosing(pos, nvm, elapsed)
reactor_cmnd(pos, "stop") reactor_cmnd(pos, "stop")
return return
end end
if recipe.catalyst then
res = reactor_cmnd(pos, "catalyst")
if not res then
State:fault(pos, nvm, S("catalyst missing"))
reactor_cmnd(pos, "stop")
return
end
if res ~= recipe.catalyst then
State:fault(pos, nvm, S("wrong catalyst"))
reactor_cmnd(pos, "stop")
return
end
end
end end
-- available liquids
local liquids = get_liquids(pos)
local recipe = recipes.get(nvm, "ta4_doser")
if not liquids or not recipe then return end
-- inputs -- inputs
local starter = get_starter_name(pos) local starter = get_starter_name(pos)
for _,item in pairs(recipe.input) do for _,item in pairs(recipe.input) do

View File

@ -102,12 +102,49 @@ techage.register_node({"techage:ta4_reactor_fillerpipe"}, {
return true return true
elseif topic == "waste" then elseif topic == "waste" then
return base_waste(pos, payload or {}) return base_waste(pos, payload or {})
elseif topic == "catalyst" then
local pos2,node = Pipe:get_node(pos, 5)
if not node or node.name ~= "techage:ta4_reactor" then
return
end
local inv = M(pos2):get_inventory()
local stack = inv:get_stack("main", 1)
return stack and stack:get_name()
else else
return stand_cmnd(pos, topic, payload or {}) return stand_cmnd(pos, topic, payload or {})
end end
end, end,
}) })
local function formspec()
local title = S("TA4 Reactor")
return "size[8,6]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
"box[0,-0.1;7.8,0.5;#c6e8ff]"..
"label[3,-0.1;"..minetest.colorize("#000000", title).."]"..
"label[4.5,1.2;"..S("Catalyst").."]"..
"list[context;main;3.5,1;1,1;]"..
"list[current_player;main;0,2.3;8,4;]"..
"listring[context;main]"..
"listring[current_player;main]"
end
local function allow_metadata_inventory_put(pos, listname, index, stack, player)
if minetest.is_protected(pos, player:get_player_name()) then
return 0
end
return 1
end
local function allow_metadata_inventory_take(pos, listname, index, stack, player)
if minetest.is_protected(pos, player:get_player_name()) then
return 0
end
return stack:get_count()
end
minetest.register_node("techage:ta4_reactor", { minetest.register_node("techage:ta4_reactor", {
description = S("TA4 Reactor"), description = S("TA4 Reactor"),
tiles = {"techage_reactor_side.png"}, tiles = {"techage_reactor_side.png"},
@ -121,6 +158,13 @@ minetest.register_node("techage:ta4_reactor", {
type = "fixed", type = "fixed",
fixed = {-1/2, -23/32, -1/2, 1/2, 32/32, 1/2}, fixed = {-1/2, -23/32, -1/2, 1/2, 32/32, 1/2},
}, },
after_place_node = function(pos)
local inv = M(pos):get_inventory()
inv:set_size('main', 1)
M(pos):set_string("formspec", formspec())
end,
allow_metadata_inventory_put = allow_metadata_inventory_put,
allow_metadata_inventory_take = allow_metadata_inventory_take,
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
@ -149,3 +193,20 @@ minetest.register_craft({
{'default:steel_ingot', 'basic_materials:motor', 'default:steel_ingot'}, {'default:steel_ingot', 'basic_materials:motor', 'default:steel_ingot'},
} }
}) })
minetest.register_lbm({
label = "Upgrade reactor",
name = "techage:update_reactor",
nodenames = {
"techage:ta4_reactor",
},
run_at_every_load = true,
action = function(pos, node)
local inv = M(pos):get_inventory()
inv:set_size('main', 1)
M(pos):set_string("formspec", formspec())
end,
})

View File

@ -253,7 +253,7 @@ techage.manual_DE.aText = {
"\n", "\n",
"Basalt entsteht nur\\, wenn Lava und Wasser zusammenkommen.\n".. "Basalt entsteht nur\\, wenn Lava und Wasser zusammenkommen.\n"..
"Dazu sollte man am besten eine Anlage aufbauen\\, bei der eine Lava- und eine Wasserquelle zusammenfließen.\n".. "Dazu sollte man am besten eine Anlage aufbauen\\, bei der eine Lava- und eine Wasserquelle zusammenfließen.\n"..
"Dort wo sich beide Flüssigkeiten treffen\\, entsteht Lava.\n".. "Dort wo sich beide Flüssigkeiten treffen\\, entsteht Basalt.\n"..
"Einen automatisierten Basalt Generator kann man mit dem Sign Bot aufbauen.\n".. "Einen automatisierten Basalt Generator kann man mit dem Sign Bot aufbauen.\n"..
"\n".. "\n"..
"\n".. "\n"..
@ -1233,6 +1233,12 @@ techage.manual_DE.aText = {
"\n".. "\n"..
"Hinweis 2: Tanks oder Silos mit verschiedenen Inhalten dürfen nicht zu einem Leitungssystem verbunden werden. Mehrere Tanks oder Silos mit gleichem Inhalt dürfen dagegen parallel an einer Leitung hängen.\n".. "Hinweis 2: Tanks oder Silos mit verschiedenen Inhalten dürfen nicht zu einem Leitungssystem verbunden werden. Mehrere Tanks oder Silos mit gleichem Inhalt dürfen dagegen parallel an einer Leitung hängen.\n"..
"\n".. "\n"..
"Beim Cracken werden lange Kette von Kohlenwasserstoffen unter Verwendung eines Katalysator in kurze Ketten gebrochen.\n"..
"Als Katalysator dient Gibbsitpulver (wird nicht verbraucht). Damit kann Bitumen in Schweröl\\, Schweröl in Naphtha und Naphtha in Benzin umgewandelt werden.\n"..
"\n"..
"Bei der Hydrierung werden einem Molekül Paare von Wasserstoffatomen hinzugefügt\\, um kurzkettige Kohlenwasserstoffe in lange umzuwandeln. Hier wird Eisenpulver als Katalysator benötigt (wird nicht verbraucht). Damit kann Benzin in Naphtha\\, \n"..
"Naphtha in Schweröl und Schweröl in Bitumen umgewandelt werden.\n"..
"\n"..
"\n".. "\n"..
"\n", "\n",
"Teil des Chemischen Reaktors.\n".. "Teil des Chemischen Reaktors.\n"..
@ -1249,7 +1255,8 @@ techage.manual_DE.aText = {
"\n".. "\n"..
"\n".. "\n"..
"\n", "\n",
"Teil des Chemischen Reaktors.\n".. "Teil des Chemischen Reaktors. Der Reaktor verfügt über ein Inventar für die Katalysator \n"..
"Gegenstände (für Cracking- und Hydrierungs-Rezepte).\n"..
"\n".. "\n"..
"\n".. "\n"..
"\n", "\n",

View File

@ -253,7 +253,7 @@ techage.manual_EN.aText = {
"\n", "\n",
"Basalt is only created when lava and water come together.\n".. "Basalt is only created when lava and water come together.\n"..
"The best thing to do is to set up a system where a lava and a water source flow together.\n".. "The best thing to do is to set up a system where a lava and a water source flow together.\n"..
"Lava is formed where both liquids meet.\n".. "Basalt is formed where both liquids meet.\n"..
"You can build an automated basalt generator with the Sign Bot.\n".. "You can build an automated basalt generator with the Sign Bot.\n"..
"\n".. "\n"..
"\n".. "\n"..
@ -1224,6 +1224,13 @@ techage.manual_EN.aText = {
"\n".. "\n"..
"Note 2: Tanks or silos with different contents must not be connected to a pipe system. In contrast\\, several tanks or silos with the same content may hang in parallel on one line.\n".. "Note 2: Tanks or silos with different contents must not be connected to a pipe system. In contrast\\, several tanks or silos with the same content may hang in parallel on one line.\n"..
"\n".. "\n"..
"Cracking breaks long chains of hydrocarbons into short chains using a catalyst.\n"..
"Gibbsite powder serves as a catalyst (is not consumed). It can be used to convert bitumen into fueloil\\, fueloil into naphtha and naphtha into gasoline.\n"..
"\n"..
"In hydrogenation\\, pairs of hydrogen atoms are added to a molecule to convert short-chain hydrocarbons into long ones. \n"..
"Here iron powder is required as a catalyst (is not consumed). It can be used to convert gasoline into naphtha\\,\n"..
"naphtha into fueloil\\, and fueloil into bitumen.\n"..
"\n"..
"\n".. "\n"..
"\n", "\n",
"Part of the chemical reactor.\n".. "Part of the chemical reactor.\n"..
@ -1240,7 +1247,7 @@ techage.manual_EN.aText = {
"\n".. "\n"..
"\n".. "\n"..
"\n", "\n",
"Part of the chemical reactor.\n".. "Part of the chemical reactor. The reactor has a inventory for the catalyst items (for cracking and hydrogenation recipes).\n"..
"\n".. "\n"..
"\n".. "\n"..
"\n", "\n",

View File

@ -189,6 +189,8 @@ techage.register_node({"techage:ta3_booster", "techage:ta3_booster_on"}, {
if topic == "power" then if topic == "power" then
return techage.get_node_lvm(pos).name == "techage:ta3_booster_on" or return techage.get_node_lvm(pos).name == "techage:ta3_booster_on" or
power.power_available(pos, Cable) power.power_available(pos, Cable)
elseif topic == "running" then
return techage.get_node_lvm(pos).name == "techage:ta3_booster_on"
elseif topic == "start" and not nvm.running then elseif topic == "start" and not nvm.running then
if power.power_available(pos, Cable) then if power.power_available(pos, Cable) then
nvm.running = true nvm.running = true

View File

@ -228,7 +228,7 @@ techage.register_node({"techage:furnace_firebox", "techage:furnace_firebox_on"},
if topic == "fuel" then if topic == "fuel" then
return has_fuel(pos, nvm) and booster_cmnd(pos, "power") return has_fuel(pos, nvm) and booster_cmnd(pos, "power")
elseif topic == "running" then elseif topic == "running" then
return nvm.running and booster_cmnd(pos, "power") return nvm.running and booster_cmnd(pos, "running")
elseif topic == "start" then elseif topic == "start" then
start_firebox(pos, nvm) start_firebox(pos, nvm)
booster_cmnd(pos, "start") booster_cmnd(pos, "start")

View File

@ -85,9 +85,17 @@ local function firebox_cmnd(pos, cmnd)
"techage:furnace_heater", "techage:furnace_heater_on"}) "techage:furnace_heater", "techage:furnace_heater_on"})
end end
local function firebox_has_fuel(nvm, pos)
if nvm.techage_state == techage.RUNNING then
return firebox_cmnd(pos, "running")
else
return firebox_cmnd(pos, "fuel")
end
end
local function cooking(pos, crd, nvm, elapsed) local function cooking(pos, crd, nvm, elapsed)
if nvm.techage_state == techage.RUNNING or check_if_worth_to_wakeup(pos, nvm) then if nvm.techage_state == techage.RUNNING or check_if_worth_to_wakeup(pos, nvm) then
if firebox_cmnd(pos, "fuel") then if firebox_has_fuel(nvm, pos) then
local state, err = smelting(pos, nvm, elapsed) local state, err = smelting(pos, nvm, elapsed)
if state == techage.RUNNING then if state == techage.RUNNING then
crd.State:keep_running(pos, nvm, COUNTDOWN_TICKS) crd.State:keep_running(pos, nvm, COUNTDOWN_TICKS)

View File

@ -16,11 +16,6 @@
local M = minetest.get_meta local M = minetest.get_meta
local S = techage.S local S = techage.S
local firebox = techage.firebox
local fuel = techage.fuel
local Pipe = techage.LiquidPipe
local liquid = techage.liquid
local CYCLE_TIME = 2 local CYCLE_TIME = 2
local PWR_NEEDED = 14 local PWR_NEEDED = 14
@ -166,6 +161,3 @@ techage.register_node({"techage:furnace_heater", "techage:furnace_heater_on"}, {
end end
end end
}) })
Pipe:add_secondary_node_names({"techage:furnace_heater", "techage:furnace_heater_on"})

View File

@ -53,6 +53,7 @@ end
-- '#' is used as placeholder for rule numbers and has to be escaped -- '#' is used as placeholder for rule numbers and has to be escaped
function techage.icta_escape(s) function techage.icta_escape(s)
s = tostring(s) s = tostring(s)
s = s:gsub('"', '\\"') -- to prevent code injection!!!
return s:gsub("#", '"..string.char(35).."') return s:gsub("#", '"..string.char(35).."')
end end
@ -179,7 +180,7 @@ techage.icta_register_condition("state", {
type = "textlist", type = "textlist",
name = "value", name = "value",
label = "", label = "",
choices = "stopped,running,standby,blocked,nopower,fault,unloaded,invalid", choices = "stopped,running,standby,blocked,nopower,fault,unloaded,invalid,on,off",
default = "stopped", default = "stopped",
}, },
{ {
@ -553,7 +554,7 @@ techage.icta_register_action("chat", {
}, },
}, },
code = function(data, environ) code = function(data, environ)
return 'minetest.chat_send_player("'..environ.owner..'", "[TA4 ICTA Controller] '..data.text..' ")' return 'minetest.chat_send_player("'..environ.owner..'", "[TA4 ICTA Controller] '..techage.icta_escape(data.text)..' ")'
end, end,
button = function(data, environ) button = function(data, environ)
return 'chat("'..data.text:sub(1,12)..'")' return 'chat("'..data.text:sub(1,12)..'")'
@ -644,7 +645,7 @@ techage.icta_register_condition("playerdetector", {
}, },
code = function(data, environ) code = function(data, environ)
return 'techage.icta_player_detect("'..environ.number..'", "'..data.number..'", "'..data.name..'")', "~= nil" return 'techage.icta_player_detect("'..environ.number..'", "'..data.number..'", "'..techage.icta_escape(data.name)..'")', "~= nil"
end, end,
button = function(data, environ) button = function(data, environ)
return "detector("..techage.fmt_number(data.number)..","..data.name:sub(1,8)..")" return "detector("..techage.fmt_number(data.number)..","..data.name:sub(1,8)..")"

View File

@ -13,7 +13,7 @@
techage = {} techage = {}
-- Version for compatibility checks, see readme.md/history -- Version for compatibility checks, see readme.md/history
techage.version = 0.14 techage.version = 0.18
if minetest.global_exists("tubelib") then if minetest.global_exists("tubelib") then
minetest.log("error", "[techage] Techage can't be used together with the mod tubelib!") minetest.log("error", "[techage] Techage can't be used together with the mod tubelib!")
@ -300,6 +300,7 @@ dofile(MP.."/items/hydrogen.lua")
dofile(MP.."/items/electronic.lua") dofile(MP.."/items/electronic.lua")
dofile(MP.."/items/redstone.lua") dofile(MP.."/items/redstone.lua")
dofile(MP.."/items/cement.lua") dofile(MP.."/items/cement.lua")
dofile(MP.."/items/cracking.lua")
if techage.basalt_stone_enabled then if techage.basalt_stone_enabled then
dofile(MP.."/items/basalt.lua") dofile(MP.."/items/basalt.lua")

View File

@ -207,7 +207,7 @@ minetest.register_craft({
minetest.register_lbm({ minetest.register_lbm({
label = "[techage] Lighter update", label = "[techage] Lighter update",
name = "techage:update", name = "techage:lighter_update",
nodenames = {"techage:lighter_burn"}, nodenames = {"techage:lighter_burn"},
run_at_every_load = true, run_at_every_load = true,
action = function(pos, node) action = function(pos, node)

View File

@ -0,0 +1,73 @@
--[[
TechAge
=======
Copyright (C) 2019-2020 Joachim Stolberg
GPL v3
See LICENSE.txt for more information
Cracking breaks long chains of hydrocarbons into short chains using a catalyst.
Gibbsite powder serves as a catalyst (is not consumed).
It can be used to convert bitumen into fueloil, fueloil into naphtha and naphtha into gasoline.
In hydrogenation, pairs of hydrogen atoms are added to a molecule to convert short-chain
hydrocarbons into long ones.
Here iron powder is required as a catalyst (is not consumed).
It can be used to convert gasoline into naphtha, naphtha into fueloil, and fueloil into bitumen.
]]--
-- Cracking
techage.recipes.add("ta4_doser", {
output = "techage:fueloil 1",
input = {
"techage:bitumen 1",
},
catalyst = "techage:gibbsite_powder",
})
techage.recipes.add("ta4_doser", {
output = "techage:naphtha 1",
input = {
"techage:fueloil 1",
},
catalyst = "techage:gibbsite_powder",
})
techage.recipes.add("ta4_doser", {
output = "techage:gasoline 1",
input = {
"techage:naphtha 1",
},
catalyst = "techage:gibbsite_powder",
})
-- Hydrogenate
techage.recipes.add("ta4_doser", {
output = "techage:bitumen 2",
input = {
"techage:fueloil 1",
"techage:hydrogen 1",
},
catalyst = "techage:iron_powder",
})
techage.recipes.add("ta4_doser", {
output = "techage:fueloil 2",
input = {
"techage:naphtha 1",
"techage:hydrogen 1",
},
catalyst = "techage:iron_powder",
})
techage.recipes.add("ta4_doser", {
output = "techage:naphtha 2",
input = {
"techage:gasoline 1",
"techage:hydrogen 1",
},
catalyst = "techage:iron_powder",
})

View File

@ -26,6 +26,12 @@ minetest.register_craftitem("techage:needle_powder", {
groups = {powder = 1}, groups = {powder = 1},
}) })
minetest.register_craftitem("techage:iron_powder", {
description = S("Iron Powder"),
inventory_image = "techage_powder_inv.png^[colorize:#c7643d:160",
groups = {powder = 1},
})
techage.add_grinder_recipe({input="default:acacia_bush_leaves", output="techage:leave_powder"}) techage.add_grinder_recipe({input="default:acacia_bush_leaves", output="techage:leave_powder"})
techage.add_grinder_recipe({input="default:acacia_leaves", output="techage:leave_powder"}) techage.add_grinder_recipe({input="default:acacia_leaves", output="techage:leave_powder"})
techage.add_grinder_recipe({input="default:aspen_leaves", output="techage:leave_powder"}) techage.add_grinder_recipe({input="default:aspen_leaves", output="techage:leave_powder"})
@ -33,6 +39,6 @@ techage.add_grinder_recipe({input="default:blueberry_bush_leaves", output="techa
techage.add_grinder_recipe({input="default:bush_leaves", output="techage:leave_powder"}) techage.add_grinder_recipe({input="default:bush_leaves", output="techage:leave_powder"})
techage.add_grinder_recipe({input="default:jungleleaves", output="techage:leave_powder"}) techage.add_grinder_recipe({input="default:jungleleaves", output="techage:leave_powder"})
techage.add_grinder_recipe({input="default:leaves", output="techage:leave_powder"}) techage.add_grinder_recipe({input="default:leaves", output="techage:leave_powder"})
techage.add_grinder_recipe({input="default:pine_needles", output="techage:needle_powder"}) techage.add_grinder_recipe({input="default:pine_needles", output="techage:needle_powder"})
techage.add_grinder_recipe({input="default:iron_lump", output="techage:iron_powder"})

View File

@ -19,7 +19,6 @@ minetest.register_node("techage:red_stone", {
description = S("Red Stone"), description = S("Red Stone"),
tiles = {"default_stone.png^[colorize:#ff4538:110"}, tiles = {"default_stone.png^[colorize:#ff4538:110"},
groups = {cracky = 3, stone = 1}, groups = {cracky = 3, stone = 1},
drop = 'techage:basalt_cobble',
sounds = default.node_sound_stone_defaults(), sounds = default.node_sound_stone_defaults(),
}) })

View File

@ -37,7 +37,7 @@ local function node_timer(pos, elapsed)
power.consumer_alive(pos, Cable, CYCLE_TIME) power.consumer_alive(pos, Cable, CYCLE_TIME)
local nvm = techage.get_nvm(pos) local nvm = techage.get_nvm(pos)
local mem = techage.get_mem(pos) local mem = techage.get_mem(pos)
mem.grow_pos = mem.grow_pos or {} -- keep the pos blank for same time mem.grow_pos = mem.grow_pos or {} -- keep the pos blank for some time
nvm.tick = nvm.tick or math.random(RANDOM_VAL, RANDOM_VAL*2) nvm.tick = nvm.tick or math.random(RANDOM_VAL, RANDOM_VAL*2)
nvm.tick = nvm.tick - 1 nvm.tick = nvm.tick - 1
if nvm.tick == 0 then if nvm.tick == 0 then
@ -153,6 +153,8 @@ minetest.after(1, function()
if ndef.on_timer then -- probably a plant that still needs to grow if ndef.on_timer then -- probably a plant that still needs to grow
techage.register_plant(name) techage.register_plant(name)
end end
elseif mod == "flowers" then
techage.register_flower(name)
end end
end end
end end

View File

@ -26,6 +26,9 @@ local function allow_metadata_inventory_put(pos, listname, index, stack, player)
if minetest.is_protected(pos, player:get_player_name()) then if minetest.is_protected(pos, player:get_player_name()) then
return 0 return 0
end end
-- check if it is powder
local ndef = minetest.registered_craftitems[stack:get_name()] or {}
if ndef.groups and ndef.groups.powder == 1 then
local nvm = techage.get_nvm(pos) local nvm = techage.get_nvm(pos)
nvm.item_name = nil nvm.item_name = nil
local inv = minetest.get_meta(pos):get_inventory() local inv = minetest.get_meta(pos):get_inventory()
@ -35,6 +38,7 @@ local function allow_metadata_inventory_put(pos, listname, index, stack, player)
if inv:contains_item(listname, ItemStack(stack:get_name())) then if inv:contains_item(listname, ItemStack(stack:get_name())) then
return stack:get_count() return stack:get_count()
end end
end
return 0 return 0
end end
@ -229,11 +233,22 @@ techage.register_node({"techage:ta3_silo", "techage:ta4_silo"}, {
end end
end, end,
on_push_item = function(pos, in_dir, stack) on_push_item = function(pos, in_dir, stack)
-- check if it is powder
local name = stack:get_name()
local ndef = minetest.registered_craftitems[name] or {}
if ndef.groups and ndef.groups.powder == 1 then
local inv = M(pos):get_inventory() local inv = M(pos):get_inventory()
if inv:room_for_item("main", stack) then
if inv:is_empty("main") then
inv:add_item("main", stack) inv:add_item("main", stack)
return true return true
end end
if inv:contains_item("main", name) and inv:room_for_item("main", stack) then
inv:add_item("main", stack)
return true
end
end
return false return false
end, end,
on_unpull_item = function(pos, in_dir, stack) on_unpull_item = function(pos, in_dir, stack)

View File

@ -32,6 +32,9 @@ Bauxite Stone=Bauxit
Biome=Biom Biome=Biom
Block configured items for open ports=Blockiere konfigurierte Gegenstände für offene Ausgänge Block configured items for open ports=Blockiere konfigurierte Gegenstände für offene Ausgänge
Build derrick=Errichte Ölturm Build derrick=Errichte Ölturm
Catalyst=Katalysator
Cement Block=Zement Block
Cement Powder=Zement Pulver
Compressed Gravel=Komprimiertes Kies Compressed Gravel=Komprimiertes Kies
Configure up to 8 items @nto be pushed by the injector=Konfiguriere bis zu 8 Gegenstände \n die vom Injektor weitergegeben werden sollen Configure up to 8 items @nto be pushed by the injector=Konfiguriere bis zu 8 Gegenstände \n die vom Injektor weitergegeben werden sollen
Consum. 1=Konsum. 1 Consum. 1=Konsum. 1
@ -89,6 +92,7 @@ Insert door/gate block number(s)=Gebe Tür-/Tornummer(n) ein
Intake=Stromaufnahme Intake=Stromaufnahme
Inventory,Configuration=Inventar,Konfiguration Inventory,Configuration=Inventar,Konfiguration
Inverter=Wechselrichter Inverter=Wechselrichter
Iron Powder=Eisen Pulver
Leave Powder=Laub Pulver Leave Powder=Laub Pulver
Liquid Filler=Einfülltrichter Liquid Filler=Einfülltrichter
Liquid Sampler=Flüssigkeitensammler Liquid Sampler=Flüssigkeitensammler
@ -161,7 +165,7 @@ Rinsing=Waschen
River Water Barrel=Flusswasserfass River Water Barrel=Flusswasserfass
Save=Speichern Save=Speichern
Select type=Wähle Typ Select type=Wähle Typ
Send an event if state is equal or larget than=Senden ein Event wenn Status größer oder gleich als Send an event if state is equal or larger than=Senden ein Event wenn Status größer oder gleich als
Send signal if nodes have been:=Sende ein Signal falls Blöcke: Send signal if nodes have been:=Sende ein Signal falls Blöcke:
Show all forceload blocks in a 64x64x64 range=Zeige alle Forceload Blöcke im Umkreis von 64x64x64 Blöcken Show all forceload blocks in a 64x64x64 range=Zeige alle Forceload Blöcke im Umkreis von 64x64x64 Blöcken
Sieved Basalt Gravel=Basaltkies gesiebt Sieved Basalt Gravel=Basaltkies gesiebt
@ -203,6 +207,7 @@ TA Power Switch Box=TA Stromschalterbox
TA Power Switch Small=TA Stromschalter klein TA Power Switch Small=TA Stromschalter klein
TA Street Lamp=TA Straßenlampe TA Street Lamp=TA Straßenlampe
TA Tank Cart=TA Tankwagen TA Tank Cart=TA Tankwagen
TA Valve=TA Ventil
TA1 Bronze Hammer (smash stone to gravel)=TA1 Bronzehammer (zerschlage Stein zu Kies) TA1 Bronze Hammer (smash stone to gravel)=TA1 Bronzehammer (zerschlage Stein zu Kies)
TA1 Burning=TA1 Brennen TA1 Burning=TA1 Brennen
TA1 Charcoal=TA1 Holzkohle TA1 Charcoal=TA1 Holzkohle
@ -291,6 +296,8 @@ TA3 Timer=TA3 Timer
TA3 Tiny Power Generator=TA3 Kleiner Stromgenerator TA3 Tiny Power Generator=TA3 Kleiner Stromgenerator
TA3 Turbine=TA3 Turbine TA3 Turbine=TA3 Turbine
TA3 Vacuum Tube=TA3 Vakuumröhre TA3 Vacuum Tube=TA3 Vakuumröhre
TA3 Valve closed=TA3 Ventil zu
TA3 Valve open=TA3 Ventil offen
TA4 8x2000 Chest=TA4 8x2000 Kiste TA4 8x2000 Chest=TA4 8x2000 Kiste
TA4 Button/Switch=TA4 Schalter/Taster TA4 Button/Switch=TA4 Schalter/Taster
TA4 Carbon Fiber=TA4 Kohlefaser TA4 Carbon Fiber=TA4 Kohlefaser
@ -348,7 +355,7 @@ TA4 Wind Turbine=TA4 Windkraftanlage
TA4 Wind Turbine Nacelle=TA4 Windkraftanlagengondel TA4 Wind Turbine Nacelle=TA4 Windkraftanlagengondel
TA4 Wind Turbine Signal Lamp=TA4 Windkraftanlagenlampe TA4 Wind Turbine Signal Lamp=TA4 Windkraftanlagenlampe
TechAge Black Hole=TechAge Schwarzes Loch TechAge Black Hole=TechAge Schwarzes Loch
TechAge Black Hole (let items disappear)=TechAge Schwarzes Loch (Gegenstände verschwinden) TechAge Black Hole (let items and liquids disappear)=TechAge Schwarzes Loch (Gegenstände und Flüssigkeiten verschwinden)
TechAge Door Block=TechAge Türblock TechAge Door Block=TechAge Türblock
TechAge Gate Block=TechAge Torblock TechAge Gate Block=TechAge Torblock
TechAge Gravel=TechAge Kies TechAge Gravel=TechAge Kies
@ -404,6 +411,7 @@ added=hinzugefügt wird
added or removed=hinzugefügt oder entfernt wird added or removed=hinzugefügt oder entfernt wird
area is protected=Bereich ist geschützt area is protected=Bereich ist geschützt
blocking mode=Blockiert blocking mode=Blockiert
catalyst missing=Katalysator fehlt
commands like: help=Kommandos wie: help commands like: help=Kommandos wie: help
connected with=verbunden mit connected with=verbunden mit
depth=Tiefe depth=Tiefe
@ -436,5 +444,6 @@ right to left=von rechts nach links
stopped=gestoppt stopped=gestoppt
storage empty?=Speicher leer? storage empty?=Speicher leer?
water temperature=Wassertemperatur water temperature=Wassertemperatur
wrong catalyst=falscher Katalysator
wrong storage diameter=Falscher Wärmespeicher-Durchmesser wrong storage diameter=Falscher Wärmespeicher-Durchmesser
##### not used anymore ##### ##### not used anymore #####

View File

@ -30,6 +30,9 @@ Bauxite Stone=
Biome= Biome=
Block configured items for open ports= Block configured items for open ports=
Build derrick= Build derrick=
Catalyst=
Cement Block=
Cement Powder=
Compressed Gravel= Compressed Gravel=
Configure up to 8 items @nto be pushed by the injector= Configure up to 8 items @nto be pushed by the injector=
Consum. 1= Consum. 1=
@ -87,6 +90,7 @@ Insert door/gate block number(s)=
Intake= Intake=
Inventory,Configuration= Inventory,Configuration=
Inverter= Inverter=
Iron Powder=
Leave Powder= Leave Powder=
Liquid Filler= Liquid Filler=
Liquid Sampler= Liquid Sampler=
@ -159,7 +163,7 @@ Rinsing=
River Water Barrel= River Water Barrel=
Save= Save=
Select type= Select type=
Send an event if state is equal or larget than= Send an event if state is equal or larger than=
Send signal if nodes have been:= Send signal if nodes have been:=
Show all forceload blocks in a 64x64x64 range= Show all forceload blocks in a 64x64x64 range=
Sieved Basalt Gravel= Sieved Basalt Gravel=
@ -201,6 +205,7 @@ TA Power Switch Box=
TA Power Switch Small= TA Power Switch Small=
TA Street Lamp= TA Street Lamp=
TA Tank Cart= TA Tank Cart=
TA Valve=
TA1 Bronze Hammer (smash stone to gravel)= TA1 Bronze Hammer (smash stone to gravel)=
TA1 Burning= TA1 Burning=
TA1 Charcoal= TA1 Charcoal=
@ -289,6 +294,8 @@ TA3 Timer=
TA3 Tiny Power Generator= TA3 Tiny Power Generator=
TA3 Turbine= TA3 Turbine=
TA3 Vacuum Tube= TA3 Vacuum Tube=
TA3 Valve closed=
TA3 Valve open=
TA4 8x2000 Chest= TA4 8x2000 Chest=
TA4 Button/Switch= TA4 Button/Switch=
TA4 Carbon Fiber= TA4 Carbon Fiber=
@ -346,7 +353,7 @@ TA4 Wind Turbine=
TA4 Wind Turbine Nacelle= TA4 Wind Turbine Nacelle=
TA4 Wind Turbine Signal Lamp= TA4 Wind Turbine Signal Lamp=
TechAge Black Hole= TechAge Black Hole=
TechAge Black Hole (let items disappear)= TechAge Black Hole (let items and liquids disappear)=
TechAge Door Block= TechAge Door Block=
TechAge Gate Block= TechAge Gate Block=
TechAge Gravel= TechAge Gravel=
@ -402,6 +409,7 @@ added=
added or removed= added or removed=
area is protected= area is protected=
blocking mode= blocking mode=
catalyst missing=
commands like: help= commands like: help=
connected with= connected with=
depth= depth=
@ -434,4 +442,5 @@ right to left=
stopped= stopped=
storage empty?= storage empty?=
water temperature= water temperature=
wrong catalyst=
wrong storage diameter= wrong storage diameter=

View File

@ -38,7 +38,7 @@ local function formspec(nvm, meta)
default.gui_slots.. default.gui_slots..
"field[0.3,0.6;9,1;poll_numbers;"..S("Node numbers to read the states from")..":;"..poll_numbers.."]" .. "field[0.3,0.6;9,1;poll_numbers;"..S("Node numbers to read the states from")..":;"..poll_numbers.."]" ..
"field[0.3,2;9,1;event_number;"..S("Node number to send the events to")..":;"..event_number.."]" .. "field[0.3,2;9,1;event_number;"..S("Node number to send the events to")..":;"..event_number.."]" ..
"label[1.3,2.8;"..S("Send an event if state is equal or larget than")..":]".. "label[1.3,2.8;"..S("Send an event if state is equal or larger than")..":]"..
"dropdown[1.2,3.4;7,4;severity;1 standby,2 blocked,3 nopower,4 fault;"..dropdown_pos.."]".. "dropdown[1.2,3.4;7,4;severity;1 standby,2 blocked,3 nopower,4 fault;"..dropdown_pos.."]"..
"button_exit[3,5;2,1;exit;Save]" "button_exit[3,5;2,1;exit;Save]"
end end

View File

@ -76,6 +76,7 @@ local function formspec2(meta)
default.gui_bg.. default.gui_bg..
default.gui_bg_img.. default.gui_bg_img..
default.gui_slots.. default.gui_slots..
"style_type[table,field;font=mono]"..
"button[0,0;3.3,1;bttn1;"..bttn_text1.."]button[3.3,0;3.3,1;bttn2;"..bttn_text2.."]button[6.6,0;3.3,1;bttn3;"..bttn_text3.."]".. "button[0,0;3.3,1;bttn1;"..bttn_text1.."]button[3.3,0;3.3,1;bttn2;"..bttn_text2.."]button[6.6,0;3.3,1;bttn3;"..bttn_text3.."]"..
"button[0,0.8;3.3,1;bttn4;"..bttn_text4.."]button[3.3,0.8;3.3,1;bttn5;"..bttn_text5.."]button[6.6,0.8;3.3,1;bttn6;"..bttn_text6.."]".. "button[0,0.8;3.3,1;bttn4;"..bttn_text4.."]button[3.3,0.8;3.3,1;bttn5;"..bttn_text5.."]button[6.6,0.8;3.3,1;bttn6;"..bttn_text6.."]"..
"button[0,1.6;3.3,1;bttn7;"..bttn_text7.."]button[3.3,1.6;3.3,1;bttn8;"..bttn_text8.."]button[6.6,1.6;3.3,1;bttn9;"..bttn_text9.."]".. "button[0,1.6;3.3,1;bttn7;"..bttn_text7.."]button[3.3,1.6;3.3,1;bttn8;"..bttn_text8.."]button[6.6,1.6;3.3,1;bttn9;"..bttn_text9.."]"..

View File

@ -172,6 +172,7 @@ local function formspec1(meta)
default.gui_bg.. default.gui_bg..
default.gui_bg_img.. default.gui_bg_img..
default.gui_slots.. default.gui_slots..
"style_type[textarea;font=mono]"..
"tabheader[0,0;tab;init,func,loop,outp,notes,help;1;;true]".. "tabheader[0,0;tab;init,func,loop,outp,notes,help;1;;true]"..
"textarea[0.3,0.2;10,8.3;init;function init();"..init.."]".. "textarea[0.3,0.2;10,8.3;init;function init();"..init.."]"..
"label[0,7.3;end]".. "label[0,7.3;end]"..
@ -189,6 +190,7 @@ local function formspec2(meta)
default.gui_bg.. default.gui_bg..
default.gui_bg_img.. default.gui_bg_img..
default.gui_slots.. default.gui_slots..
"style_type[textarea;font=mono]"..
"tabheader[0,0;tab;init,func,loop,outp,notes,help;2;;true]".. "tabheader[0,0;tab;init,func,loop,outp,notes,help;2;;true]"..
"textarea[0.3,0.2;10,8.3;func;functions:;"..func.."]".. "textarea[0.3,0.2;10,8.3;func;functions:;"..func.."]"..
"button_exit[4.4,7.5;1.8,1;cancel;Cancel]".. "button_exit[4.4,7.5;1.8,1;cancel;Cancel]"..
@ -205,6 +207,7 @@ local function formspec3(meta)
default.gui_bg.. default.gui_bg..
default.gui_bg_img.. default.gui_bg_img..
default.gui_slots.. default.gui_slots..
"style_type[textarea;font=mono]"..
"tabheader[0,0;tab;init,func,loop,outp,notes,help;3;;true]".. "tabheader[0,0;tab;init,func,loop,outp,notes,help;3;;true]"..
"textarea[0.3,0.2;10,8.3;loop;function loop(ticks, elapsed);"..loop.."]".. "textarea[0.3,0.2;10,8.3;loop;function loop(ticks, elapsed);"..loop.."]"..
"label[0,7.3;end]".. "label[0,7.3;end]"..
@ -237,6 +240,7 @@ local function formspec5(meta)
default.gui_bg.. default.gui_bg..
default.gui_bg_img.. default.gui_bg_img..
default.gui_slots.. default.gui_slots..
"style_type[textarea;font=mono]"..
"tabheader[0,0;tab;init,func,loop,outp,notes,help;5;;true]".. "tabheader[0,0;tab;init,func,loop,outp,notes,help;5;;true]"..
"textarea[0.3,0.2;10,8.3;notes;Notepad:;"..notes.."]".. "textarea[0.3,0.2;10,8.3;notes;Notepad:;"..notes.."]"..
"button_exit[6.3,7.5;1.8,1;cancel;Cancel]".. "button_exit[6.3,7.5;1.8,1;cancel;Cancel]"..
@ -249,6 +253,7 @@ local function formspec6(items, pos, text)
default.gui_bg.. default.gui_bg..
default.gui_bg_img.. default.gui_bg_img..
default.gui_slots.. default.gui_slots..
"style_type[textarea;font=mono]"..
"tabheader[0,0;tab;init,func,loop,outp,notes,help;6;;true]".. "tabheader[0,0;tab;init,func,loop,outp,notes,help;6;;true]"..
"label[0,-0.2;Functions:]".. "label[0,-0.2;Functions:]"..
"dropdown[0.3,0.2;10,8.3;functions;"..items..";"..pos.."]".. "dropdown[0.3,0.2;10,8.3;functions;"..items..";"..pos.."]"..

View File

@ -50,6 +50,7 @@ local function formspec2(meta)
default.gui_bg.. default.gui_bg..
default.gui_bg_img.. default.gui_bg_img..
default.gui_slots.. default.gui_slots..
"style_type[table,field;font=mono]"..
"table[0.1,0.1;8.6,6.6;output;"..output..";200]".. "table[0.1,0.1;8.6,6.6;output;"..output..";200]"..
"field[0.5,7.6;6,1;cmnd;Enter command;]" .. "field[0.5,7.6;6,1;cmnd;Enter command;]" ..
"field_close_on_enter[cmnd;false]".. "field_close_on_enter[cmnd;false]"..

View File

@ -89,7 +89,7 @@ Es wird zur Herstellung von Aluminium benötigt, was vor allem in TA4 Verwendung
Basalt entsteht nur, wenn Lava und Wasser zusammenkommen. Basalt entsteht nur, wenn Lava und Wasser zusammenkommen.
Dazu sollte man am besten eine Anlage aufbauen, bei der eine Lava- und eine Wasserquelle zusammenfließen. Dazu sollte man am besten eine Anlage aufbauen, bei der eine Lava- und eine Wasserquelle zusammenfließen.
Dort wo sich beide Flüssigkeiten treffen, entsteht Lava. Dort wo sich beide Flüssigkeiten treffen, entsteht Basalt.
Einen automatisierten Basalt Generator kann man mit dem Sign Bot aufbauen. Einen automatisierten Basalt Generator kann man mit dem Sign Bot aufbauen.
[basalt|image] [basalt|image]

View File

@ -91,7 +91,7 @@ It is required for the production of aluminum, which is mainly used in TA4.
Basalt is only created when lava and water come together. Basalt is only created when lava and water come together.
The best thing to do is to set up a system where a lava and a water source flow together. The best thing to do is to set up a system where a lava and a water source flow together.
Lava is formed where both liquids meet. Basalt is formed where both liquids meet.
You can build an automated basalt generator with the Sign Bot. You can build an automated basalt generator with the Sign Bot.
[basalt|image] [basalt|image]

View File

@ -237,6 +237,11 @@ Hinweis 1: Flüssigkeiten werden nur in Tanks gelagert, Stoffe in Pulverform nur
Hinweis 2: Tanks oder Silos mit verschiedenen Inhalten dürfen nicht zu einem Leitungssystem verbunden werden. Mehrere Tanks oder Silos mit gleichem Inhalt dürfen dagegen parallel an einer Leitung hängen. Hinweis 2: Tanks oder Silos mit verschiedenen Inhalten dürfen nicht zu einem Leitungssystem verbunden werden. Mehrere Tanks oder Silos mit gleichem Inhalt dürfen dagegen parallel an einer Leitung hängen.
Beim Cracken werden lange Kette von Kohlenwasserstoffen unter Verwendung eines Katalysator in kurze Ketten gebrochen.
Als Katalysator dient Gibbsitpulver (wird nicht verbraucht). Damit kann Bitumen in Schweröl, Schweröl in Naphtha und Naphtha in Benzin umgewandelt werden.
Bei der Hydrierung werden einem Molekül Paare von Wasserstoffatomen hinzugefügt, um kurzkettige Kohlenwasserstoffe in lange umzuwandeln. Hier wird Eisenpulver als Katalysator benötigt (wird nicht verbraucht). Damit kann Benzin in Naphtha,
Naphtha in Schweröl und Schweröl in Bitumen umgewandelt werden.
[ta4_reactor|plan] [ta4_reactor|plan]
@ -258,7 +263,8 @@ Der Dosierer benötigt keinen Strom. Alle 10 s wird ein Rezept abgearbeitet.
### TA4 Reaktor / reactor ### TA4 Reaktor / reactor
Teil des Chemischen Reaktors. Teil des Chemischen Reaktors. Der Reaktor verfügt über ein Inventar für die Katalysator
Gegenstände (für Cracking- und Hydrierungs-Rezepte).
[ta4_reactor|image] [ta4_reactor|image]

View File

@ -238,6 +238,13 @@ Note 1: Liquids are only stored in tanks, substances in powder form only in silo
Note 2: Tanks or silos with different contents must not be connected to a pipe system. In contrast, several tanks or silos with the same content may hang in parallel on one line. Note 2: Tanks or silos with different contents must not be connected to a pipe system. In contrast, several tanks or silos with the same content may hang in parallel on one line.
Cracking breaks long chains of hydrocarbons into short chains using a catalyst.
Gibbsite powder serves as a catalyst (is not consumed). It can be used to convert bitumen into fueloil, fueloil into naphtha and naphtha into gasoline.
In hydrogenation, pairs of hydrogen atoms are added to a molecule to convert short-chain hydrocarbons into long ones.
Here iron powder is required as a catalyst (is not consumed). It can be used to convert gasoline into naphtha,
naphtha into fueloil, and fueloil into bitumen.
[ta4_reactor|plan] [ta4_reactor|plan]
@ -259,7 +266,7 @@ The doser does not need any electricity. A recipe is processed every 10 s.
### TA4 Reactor ### TA4 Reactor
Part of the chemical reactor. Part of the chemical reactor. The reactor has a inventory for the catalyst items (for cracking and hydrogenation recipes).
[ta4_reactor|image] [ta4_reactor|image]

View File

@ -1,4 +1,4 @@
name = techage name = techage
depends = default,doors,tubelib2,basic_materials,bucket,stairs,screwdriver,minecart,lcdlib,safer_lua depends = default,doors,flowers,tubelib2,basic_materials,bucket,stairs,screwdriver,minecart,lcdlib,safer_lua
optional_depends = unified_inventory,wielded_light,unifieddyes,moreores,ethereal,mesecon optional_depends = unified_inventory,wielded_light,unifieddyes,moreores,ethereal,mesecon
description = Techage, go through 4 tech ages in search of wealth and power! description = Techage, go through 4 tech ages in search of wealth and power!

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@ -139,7 +139,7 @@ end
-- Consumer related functions -- Consumer related functions
-- --
-- check if there is a living network -- function checks for a power grid, not for enough power
function techage.power.power_available(pos, Cable) function techage.power.power_available(pos, Cable)
local nvm = techage.get_nvm(pos) local nvm = techage.get_nvm(pos)
local tlib_type = Cable.tube_type local tlib_type = Cable.tube_type

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@ -268,6 +268,28 @@ minetest.register_node("towercrane:base", {
meta:set_string("dir", P2S(dir)) meta:set_string("dir", P2S(dir))
end, end,
on_rotate = function(pos, node, player, mode, new_facedir)
-- check whether crane is built up
local pos_above = {x=pos.x, y=pos.y+1, z=pos.z}
local node_above = minetest.get_node(pos_above)
if node_above.name == "towercrane:mast_ctrl_on"
or node_above.name == "towercrane:mast_ctrl_off" then
return false
end
-- only allow rotation around y-axis
new_facedir = new_facedir % 4
local dir = minetest.facedir_to_dir(new_facedir)
local meta = minetest.get_meta(pos)
meta:set_string("dir", P2S(dir))
node.param2 = new_facedir
minetest.swap_node(pos, node)
return true
end,
-- evaluate user input (height, width), -- evaluate user input (height, width),
-- destroy old crane and build a new one with -- destroy old crane and build a new one with
-- the given size -- the given size

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@ -188,7 +188,9 @@ function unified_inventory.go_home(player)
local pos = unified_inventory.home_pos[player:get_player_name()] local pos = unified_inventory.home_pos[player:get_player_name()]
if pos then if pos then
player:set_pos(pos) player:set_pos(pos)
return true
end end
return false
end end
-- register_craft -- register_craft

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@ -1,5 +0,0 @@
default
creative?
sfinv?
datastorage?
farming?

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@ -1 +0,0 @@
Unified Inventory replaces the default survival and creative inventory. It adds a nicer interface and a number of features, such as a crafting guide.

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@ -290,10 +290,14 @@ function unified_inventory.apply_filter(player, filter, search_dir)
return true return true
end end
else else
local lang = minetest.get_player_information(player_name).lang_code
ffilter = function(name, def) ffilter = function(name, def)
local lname = string.lower(name) local lname = string.lower(name)
local ldesc = string.lower(def.description) local ldesc = string.lower(def.description)
local llocaldesc = minetest.get_translated_string
and string.lower(minetest.get_translated_string(lang, def.description))
return string.find(lname, lfilter, 1, true) or string.find(ldesc, lfilter, 1, true) return string.find(lname, lfilter, 1, true) or string.find(ldesc, lfilter, 1, true)
or llocaldesc and string.find(llocaldesc, lfilter, 1, true)
end end
end end
unified_inventory.filtered_items_list[player_name]={} unified_inventory.filtered_items_list[player_name]={}

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@ -1,4 +1,7 @@
name = unified_inventory name = unified_inventory
depends = default depends = default
optional_depends = creative, sfinv, datastorage, farming optional_depends = creative, sfinv, datastorage, farming
description = Unified Inventory replaces the default survival and creative inventory. It adds a nicer interface and a number of features, such as a crafting guide. description = """
Unified Inventory replaces the default survival and creative inventory.
It adds a nicer interface and a number of features, such as a crafting guide.
"""

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@ -76,9 +76,9 @@ unified_inventory.register_button("home_gui_go", {
action = function(player) action = function(player)
local player_name = player:get_player_name() local player_name = player:get_player_name()
if minetest.check_player_privs(player_name, {home=true}) then if minetest.check_player_privs(player_name, {home=true}) then
minetest.sound_play("teleport", if unified_inventory.go_home(player) then
{to_player=player:get_player_name(), gain = 1.0}) minetest.sound_play("teleport", {to_player = player_name})
unified_inventory.go_home(player) end
else else
minetest.chat_send_player(player_name, minetest.chat_send_player(player_name,
S("You don't have the \"home\" privilege!")) S("You don't have the \"home\" privilege!"))